This won't be possible yet. You wont be able to run the DNA file, which stores the face rig data. We would have to convert the DNA file to Json and rewrite the connection setup for blender. It's doable, but there's some work involved. Another option would be to extract the rig shapes as shapes morphs and connect a basic controller board inside Blendser
@@LoadingTools hmm interessting, but how can i bake all blendshapes inside maya on my model then exporting the mesh with baked blendshapes on it? My theory is it may will work if blendshapes are on it, at the moment i tried the tuto from this video and blendshapes not works inside blender but rig yes