We are looking to charge $10 a month for non-commercial and $50 monthly for commercial licenses. Pricing may change in the future but we like to keep it as affordable as possible.
Hi I have a couple questions while trying your software. For teeth and tongue, do I need to make it a single mesh??? Which part of the head is Saliva? Thank you!
@@LoadingTools is there a way to add a new corrective blendshape for two shapes for example (jawopen and lip depresser ) in maya and have the DNA save and working in UE ?
Please send us an email at support@loading-studios.com with any information you have regarding the issue, and we will be happy to assist you. Thank you!
This won't be possible yet. You wont be able to run the DNA file, which stores the face rig data. We would have to convert the DNA file to Json and rewrite the connection setup for blender. It's doable, but there's some work involved. Another option would be to extract the rig shapes as shapes morphs and connect a basic controller board inside Blendser
@@LoadingTools hmm interessting, but how can i bake all blendshapes inside maya on my model then exporting the mesh with baked blendshapes on it? My theory is it may will work if blendshapes are on it, at the moment i tried the tuto from this video and blendshapes not works inside blender but rig yes
If the teeth and tongue are custom topology and not from metahuman, then you will need to cleanup the teeth and tongue skin weights. We will create a tutorial showing this process soon.
I notice you work in Y-up but Metahumans is setting maya to Z-up for me, so should I freeze transforms of my head and parts and work in Yup for the Loading tools? Thanks!
Hi, is it important to work in Y-up? as I saw the head orientation was different for me being in Z-up (I guess used to that from working with the metahumans). Thanks
Hi ! Thank you so much for the amazing tools! I tried to install LOADING today on maya 2022 and it didn’t work out :( when i clicked Meta Transfer, there is no pop up window appeared. Only ‘ download DNA calibration’ in yellow appeared. I tried to follow the video and do the instruction manually, but I was lost at the 3rd step, when the maya env is created. Is there anyway i can I fix this? Looking forward to utilize the plug in to my workflow cos it looks super promising! Thank you so much!
Just sent you an email. Hopefully we can solve this issue together :) Steps for Maya Debug: 1. Click Tools Hub > Maya Tools > Manual Install 2. Copy the code from Run Debug Install 3. Run script in Maya 2022 > Script Editor (Python tab) 4. Click "Run Debug" 5. Send results back to support@loading-studios.com
Are there any errors or warnings from Maya script editor? The save DNA and create controllers shouldn't generate any extra head meshes. If you can please email us support@loading-studios.com with any information that might help us solve this issue. Thank you 🙏