I've been playing this yesterday/today (the line is blurred). They did a great job, feels like a Metroid game, alright, pain points and all. That feeling of 'where do I go next?', or game progression actually behind some hidden blocks you need to blow up (not just optional bonus items, like usually). Took me a while to find these. in Cataris I saw the two "hot" rooms and though I just had to come back later with a new suit, then they got me again in Dairon. I have to remember this is Metroid, I have to shoot every single brick in every room :D At least some of the previous games' pain points are somewhat alleviated by some welcome QoL improvements, such as the map system showing you doors and items you've found that you couldn't unlock or reach yet, each with its icon and label, really makes backtracking a LOT easier. Oh, and they know exactly what they're doing with the Morph Ball, the bastards! They keep teasing you at every corner with out of reach items :) The Emmis really give off an Alien: Isolation horror vibe, I like it. It's really tense when they're patrolling, and it's even more frantic when they start chasing you. Running off in a panic without paying attention to where you're going spells guaranteed doom. But hey, I've learned. Whenever I enter an E.M.M.I zone, I make sure to look at the map and trace an escape route if things get dicey, it usually works out. All in all, I'm enjoying this game. The platforming is smooth, Samus controls really well, never felt any death has been the game's fault. Combat is really good too, that counter system is really worth learning: you can defeat many enemies in one hit with it, even those "sumo bro" robots and the giant rock shotgun. The pacing and progression is, in my opinion, on point. If you're a fan of the Metroid games (or the Metroidvania genre), I really recommend this one.
I haven't finished watching the whole video yet (I'm at 1h30min), but I think you're not utilizing the melee counter/dash melee counter on normal enemies.
Your lack of Metroid experience was illuminating, which I must assume is the only reason for your disparaging remarks against Super Metroid ;p. Ya need to A) Stop letting what appears to be dead ends actually be dead ends. Gotta blow up all the walls and floors, especially when you see little boxes that seem to connect to nothing, there's always a way in. B) You're really not using counters very much, and those help tremendously. The smasher robots are just a counter shot away from dead, as are most bad guys in the game. Learn to look for those sparks right before they attack!
Not that you were told already at the first EMMI encounter that they hear you... Nah... whenever in an active EMMI zone it's crucial to stand still and shoot bullets in random directions as long as possible until the killerbot mysteriously finds you.
It’s funny. I think good gamers have a harder time with this. Or at least make it harder on themselves. The “pro” streamers I’ve watched tend to not read the text or recognize really obvious clues. More than any other I’ve played, this Metroid leads you through. It shows you exactly what to do if you just do what it says and trust it. Personally, I really like that, but people who are looking for a difficult time may be disappointed. Unless they just ignore everything and run around randomly.
This game is hard as balls, and possibly the hardest Metroid title so far, not sure what you mean by that. The difficulty escalate a lot after the X plot point.
Pro tip for EMMI? RUN, you can but are not supposed to counter them. It's faster and more reliable to get away. Just use your suroundings and your abilities to outrun the EMMIs. Works 9/10 times. You never need to explore a whole EMMI zone at once, you usually just have to go from the entrance to one or 2 specific exits, all other ways are usually blocked until later. So don't spend too much time with the EMMIs, not worth it, belive me! Another pro tip, READ the description for the power ups you get, they explain very good how they are used and what you can do, I don't get why people skip all the info and then wonder why they don't know about half the things ....
I think you were the fastest to parry one of the E.M.M.I.s for the first time! Damn bro- it seems like all the years of Mario kaizo experience payed off.
Hey can you let us know if you plan to keep streaming this? I'm dying to watch more, preferably from you, but if this was a one and done I'll watch some others
Since I waited so long for this game to come out and I don't want anything spoiled, I'll have to watch after I beat the 3rd boss. Glad you played and streamed it!
I've said this before and I'll say it again: If the only Chozo that can control the Metroids is dead now, how does this not be as big a monkey wrench in the galaxy conquering plan as the extinction of the Metroids? Even IF the Chozos can bring them back with the DNA in Samus, they no longer have a means of controlling the Metroids. This whole fiasco went up in smoke the moment the old Chozo got shot in the back!!!
The game is designed like this! It will give you a power up and you look for places to use that power up in your immediate area. That is the pathing the developers want you to go. That is my navigation tip
I laughed the first 4 times Ryu called that place diarrhea. But the fifth time, right when he got there, made me laugh hard and loud. At midnight. Outside on my porch. Going to piss off the neighbors. Can't be saying diarrhea like 5 times. Way too funny. 🤣
I know they are called Metroidvanias but Metroid was the first games in this series class. So symphony of the night copied mostly Metroid and also Metroid did the you lost all your gear stuff first, js
i went through a range of emotions when this game was announced, first excited cause i love metroid, then bummed cause i dont have a switch, and now disappointed that they took a great franchise and screwed it by making it a keep away chase game....
I agree it doesn't look that good but it's on the Switch. It's easily worth the $60 price tag. You can't place the value of a video game on the graphics alone.
@@ericrodriguez990 Idk. Maybe I just value my 60 more than you. I can't just give money to these companies because they come out with something new. It's got to feel, look, and be a new generation game. I can appreciate seeing another Metroid game, but its easily not worth the full price tag when it looks like a GameCube Era game. Just my opinion.
@@shubhamraj25 Since when is the value of a video game based on graphics alone? Bear in mind that Minecraft is the best selling video game of all time. Graphics alone don't make or break the game.
This game is very difficult to figure out once you get farther along 😬🤫🤐🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬😠😡😤🧐🙄😒😰🤮🤤🤤🤤🤤🤤🤯🤯🤯🥵🥵😵😵😵😵😵🤓🤓🤓🙏🤝 those are my emotions while playing this game!
Fun fact - Games often have tips in load screens. And in Metroid Dread it literally tells you the specific answers to questions you had. RU-vidrs are a different breed of stupid I’m telling you. IF YOU WANT TIPS READ THE GAME YOURE PLAYING.
Love your content and loving this playthrough. The game looks great to me. I respectfully disagree with you about your issue with being lost here. Seeing as you'd just got the morph ball upgrade and used it to navigate that area a lot, chances were that morph ball gap was significant in some way. I was shocked you didn't try it straight away, especially as you're familiar with super metroid with its hidden paths! Edit: rewatch 2:15:55 and decide if you think it was easy to miss, lol
SUCH an easy thing to miss, especially for a mandatory progression route. if it was for some bonus item that's cool but given how super easy it was to not see that in an already big area with multiple dead-ends... i stand by my decision that it was whack lol
hahah a very obvious and well-paragraphed nook to roll into is cryptic? I think it's more cryptic that you don't observe the obvious details in the environment and kinda rush through it.
Nope not cryptic. Random two blocks that can be morph balled into? You spent so much time in other dead ends and none in the dead end that was actually the right way.
Why'd you take a jab at Super Metroid? That game still holds up *Today* and is the perfect example of Good Game design and a shining example for the series as a whole.. Never talk shit about Super Metroid 🤨
I love how chat's just trolling like "you missed the EMMI parry you bad gamer listen to Adam next time" and then you go into the next room and Adam is like, if you get caught, there is a 99% chance of death
2:05:05 Pretty sure you could have actually gotten that without going into the lava, look a bit further up and there's a "wall-exploding" section right behind that wall, all you had to do was shoot a charged shot at it I think. Edit: nevermind, you figured it out..
@@agdala1591 It was quite annoying when he seemed to forget that he has a counter ability that works against normal enemies too and it's extremely effective especially against the larger enemies like the ones shooting fire along the ground but I wouldn't say it wasn't fun.
@@Silverslayed Are you talking about the emmi? You do know they have 4 different counter animations and the timing is slightly randomized each time. Essentially its mostly luck, and no ones gonna get it 100% of the time.
@@airplanefood3576 No I’m talking about the robots with piston arms that flash every attack and do that AOE blast attack. EMMIs are not meant to be countered regularly
@@SoulJive25689 .... a game from 1994.. how is that a burn when it couldn't have possibly happened anyway? Super Metroid was already far ahead of its time and still holds up perfectly fine today. Wtf? 😮💨
@@seriousbismuth2173 (Friendly reminder that this is just my opinion) I wouldn't say PERFECTLY fine. To me it's the least fun Metroid. The physics of Samus are really floaty and difficult to control, the platforming doesn't feel tight, and all of Maridia. Game's good don't get me wrong, but it's a bit of a pain after playing Zero Mission, Fusion, Samus Returns, and Dread. (Yes I know they are all later titles on more modern consoles, but that doesn't change the fact that it's less fun to me than those games)
Super Metroid is still a better game overall. Far more flexibility for doing things out of intended order, more interesting and cohesive world, far better music and map design. It's still the penultimate metroid. Even has the most depth of control, though scrubs complain about it because it takes time to master. They just want quick and easy, no depth.
Idk man... something about the way you talk.. I have been trying to master it, but I CAN'T. I keep watching your videos hoping someday I'll understand how you speak so clearly and weirdly. But not today!
This game takes significantly less skill than Super Metroid... no wonder you like it more n00b. Just kidding. It’s fun but it’s definitely not as good as Super Metroid, in my opinion.
Definitely never played a metroid game or paid attention to the lore to know why she understands and can speak. He knows her and her blood tie to his kin. If he was grey voice i would believe it because he carries himself like I would picture him. I never complained of his speaking. I was paying close attention as this is the first we heard a living chozo speak ;_;. Literally the least fave playthrough so far. Not a bad guy but the talking too much thing only been said by people who were not fans nor played the past iterations. Wish we saw quiet robe more though but we assumed they were all extinct anyway. This was still something
i bought that game to play with my 5 years old , remembering the old one on the nintendo and super nintendo ... we play 20 min , he got very scared ans we never played again :P. We might try again when he is 7-8