Subscribe for more! ⇨ / @bossfightdatabase ☆ Quadraxis boss fight in Metroid Prime 2 Echoes. This is the Wii version of the Metroid Prime Trilogy game played on the Dolphin emulator in 4k and 60fps. ✪ Subscribe! bit.ly/Subscriiiibe
I always thought it is so cool how you can hear Quadraxis talking if you listen very closely. It seems to be speaking in the Luminoth language with a deep, electronic voice.
Logbook's a nightmare to navigate, and you can see some pixelly textures, notably through scan visor and on samus' armor, but the lighting, atmosphere, and environment cannot do a better job masking it. How the HELL did prime 2 and 3 not sell well?
I love how Retro came up with unique bosses, suits and upgrades throughout the trilogy without relying on just the tried and true things from the 2D games. Can't wait to see what they come up with in Prime 4.
@@olsonbryce777 well that new team just made a brilliant MP1 remaster, so. that's how all long video game series work, the studio loses the old employees and hires new ones, that doesn't mean you can just say "it's not them anymore"
@@heathersmith4042 To further illustrate your point, MercurySteam was pretty much only known for some questionable Castlevania games and they gave us two excellent Metroid games, especially Dread. Retro Studios, themselves, was very much doubted, a Texas company making an FPS Metroid sounds like it should've failed. For this reason, we can at least give them the benefit of the doubt.
I've always loved this boss fight. Despite being a giant mechanical sentinel, its movements always seemed so organic to me. Like the thing was a living machine.
@@iratepirate3896 Ing Masher and Quadraxis were supposed to be used to repel the horde, but Ing possessed the machines and caused them to turn against the Luminoth.
@@Patricio4Christ like they did with the ing smasher and theirs sentry turret notable see how they can take controll of corpse too but no dark luhminot is see since all of them probably commit suicide killing the ing in the process
@@the_bane_of_all_anti_furry you can actually find several luminoth corpses in the Agon Wastes near the gunship, and if scanned it says that they "self terminated". Self termination is just a fancy way of saying suicide. Also, there are lore scans that specifically mention the Ing possesing Luminoth, and at least 1 actually calls them Dark Luminoth.
0:34. You just have to take a moment to see just how big this guy is, this was the most intimidating boss fight I had in Metroid Prime 2. My absolute favorite boss fight ever!
This thing creeps me out. I guess it stems from my dislike of large, semi-sentient robots, something about them unnerves me. Maybe it’s because it is so large, and the head almost never breaks line of sight with the player, it just stares at you...
The Metroid prime series always made you use your entire arsenal of upgrades in boss battles. Its remarkable really. MP2 had some my most favorite boss battles in the series.
My question is whether the galactic federation owns the central units in dread, or if the mawkin had them beforehand and the GF commandeered them when installing EMMIs on ZDR
I know this is a cheesy and seemingly unrelated comment but yours truly just passed his Sec+ exam. Was humming this monster of a tune the entire time. Seemed fitting!
The worst part is, since this fight is in the Dark World, your health is slowly depleting as you fight this giant robot. I once beat him, survived with just a little bit of health left, and then the Dark World radiation killed me before I could get to a save room, so I had to start over.
There's one thing I absolutely HATE about Quadraxis. When the head module is stunned and receiving signals, the game counts that as a separate scan point. Nowhere else in the entire trilogy do you have to scan a boss twice in the same phase, and there's nothing to hint at this. It was the only scan point that I, and many others, missed in the game, and it's an ugly blemish on an otherwise fantastic boss. Even the player in this video missed it.
I wondered why I thoroughly enjoyed fighting Wotan from Borderlands 3 for a reason, reminded me of this big lad, really fun fight. Wotan literally does similar things throughout the fight like Quadraxis does, even seperating into two parts near the end, was very nostalgic.
before i fought this boss i was like "omg omg omg, this is it..." then i backed out and tried again...lost the first fight, not the second, and by this time i have more energy tanks at this time, the trick is when you are locked on with the annihilator beam you are supposed to boost out of the way
It was too difficult to get around. You couldn’t enjoy The atmosphere without constantly looking at the map, which affected the flow and momentum of the game. It’s like a big map game
Each has its better qualities, but I had more FUN playing corruption. Echoes may be more of a metroid game, but I didn’t have as much fun. And this is coming from someone who has played and beat echoes and corruption four times each. I beat prime 1 twice.
probably the best boss in the game, at least my favourite to fight. feels so epic, the whole thing. And by the way, the idea of this boss probably comes from Fionn Muccumhail vs Cat Head. Cat Head was the son of a witch who could detach his head from his body. Fionn sliced Cat Head's head off but the head kept floating around and biting him. Pretty similar stuff.
@@enternamehere3759 One mad lad actually managed to beat Quadraxis without the Dark Suit AND without energy tanks. It was pretty much a rush to get every single energy pickup and even when the fight was already over.
The sound effects of this boss fight live in my head rent free. I remember I was awed into a sort of teenage gaming psychosis when I first experienced this fight.
all the bosses in metroid trilogy are soo hella funny to fight really sad how there is not possibility for fight them again like an sorta of boss rush like they did to zelda OoT remake on 3ds
I feel like the Prime series gets the size right for the Morphball. They have her in somersault position and basically have the ball appear over her, making it another layer of armor.
One thing that always drives me nuts about watching people fight bosses or just about anything in this game, is that they NEVER use the beams. The light beam is THE absolute best thing against this boy. Easy/Veteran (Normal) light beam the entire way through the fight (it homes in). In hard/hyper mode, super missile AND light charge the knees, light beam the rest of the fight. This goes for just about every boss short of Alpha Blogg.
@@Rye-Uh That's the good thing in MP2. Even if you use up all your ammo, you still can charge your light/dark beam to shoot out a regular shot. With this you can still open up doors or destroy canisters/enemies to restore ammo.
@@olsonbryce777 Typically, light is good against dark enemies and dark against regular enemies. The one anomaly is Dark Samus. Beyond the Dark motif, she's made of the same phazon responsible for Dark Aether, so you'd think she'd be more vulnerable to the Light Beam especially when she's comfortably seen going about Dark Aether without being harmed by the atmosphere.
Honestly, I don't like Prime 2 _as much_ as 3 (but better than 1) but Bosses like these are Iconic all the same. And look how well those visuals hold up. I love the Switch but it's a calculator: the Gamecube was never this relatively weak in context - it went toe to toe with the then PS2 and fought it tooth and nail with amazing-looking Blockbusters like these! I hope Nintendo get their act together for the Switch 2 and make it at least decently powered; as good as a PS4 Pro.
This post doesn’t scare me too much but it does make me very tense. The idea of fighting something giant while you’re looking away from it just sends chills down my spine.
God the way this thing moves makes it look so large and intimidating. Like sure, there are big bosses in plenty of games but a lot of the time it feels like you’re just small. But this thing moves with weight and mechanical fluidity that makes it feel massive
Especially with how big it is just from afar. A lot of the fights in Prime 2 were against larger versions of common enemies, but Quadraxis goes FAR beyond that formula.
I f**king love the Gamecube! I should really play through Prime 2 again; I don't think I've done a full playthrough of it since it came out in 2004. It was freaking hard, even with a strategy guide.
A quick "by the way": When destroying the feet at the beginning of the fight, a boost ball works just as well. It also doesn't have the annoying downside of Quadraxis moving his legs before the bomb actually goes off.
my dad and I are doing this right now 😆 he loves to replay them. I'm 28 and he's 68, his hands are getting bad, so I have to do the boss battles because of his arthritis and anxiety won't let him play well. mine aren't great either but more manageable so it's on me to beat the bosses 😢
Who else agrees that Metroid Prime 2 is the perfect sequel to Metroid Prime? And honestly with Metroid Prime, so far it seems that, like the Paper Mario series, the first game is infinitely memorable, followed by a perfect sequel which far outshines every game before and after it. And while Metroid Prime 3: Corruption and Super Paper Mario (the third games of each series, and the first for the Wii) were excellent games, they fell just short of whatever made the second games perfect. But specifically for Metroid Prime 3: Corruption, it was far inferior to its predecessor. While the ability to explore more freely and motion controls were amazing, the overall game was just too short, and every area was a bit too repetitive or just too easy. What I'm hoping for Metroid Prime 4 is that it will be more similar to Metroid Prime 2- WAY more environments, tougher bosses (MP2's bosses were all unique and very creative, and while not impossible to beat, offered exactly enough challenge to be satisfying for casual and experienced players alike. Additionally, MP2 has some areas that even today, 16 years later, still invoke a nervous feeling just thinking about them (for me, it's the Hall of Combat Mastery in Sanctuary Fortress, where an Ingsmasher always is, and some really ominous music plays).
Here here; MP3: Corruption was such a let down. Functional yes; but it just felt inferior to both Prime 1&2 in everyway. Especially the final boss of Corruption, it's like they copy and pasted this quadraxis fight but made it boring and unimpressive.
The only boss fight where you are on a time limit besides the last dark samus one, but the difference is the boss here is beaten in phases. Its unique for being a timed fight (sort of) as you slowly take damage and have to beat all phases of this fight.
@@aetheriox463 I don't like the linearity in level design compared to prime 1. Also, the dark world is annoying and uninteresting to explore, not to mention, when moving between the dark and light world, there is an unskippable cutscene. However, I can understand that it is a cover for the game loading and rendering the dark world. The Ig were uninteresting, and the visors seemed uninspired, except for the echo visor. Many other annoying things about the game, but those are the first things that come to mind.
@@calvintorgerson9686 There is a major difference in prime 2's map design in comparison to prime 1: You can get anywhere from anywhere. In prime one, to get from A to B (major locations), you are required to go through Magmoor, every time. This is very annoying and increases the time you have to travel, not to mention that most of the game Magmoor is still dangerous. With prime 2, every location has an elevator to everywhere else, the best example is before you get power bombs. You are currently in Sanctuary Fortress, just gotten spider ball I believe, you're tasked to go to the bottom of Torvus bog to fight the power bomb guardian, its quite a trek and takes some time. Once you have power bombs, there is an elevator right outside of the boss room that takes you right to Sanctuary right where you need to be. If this was in prime 1, you would have needed to go back all the way up through Torvus and then to temple grounds, back to the start of Sanctuary. This is how back tracking should be done (prime 2, not 1), and I don't understand how you can think that as linear, especially since it doesn't happen just then, its pretty often. Prime 1 was just as, if not more linear due to there being one path to each location. I can understand how the dark world can be seen as uninteresting and annoying, hell before you beat most of the game you take damage the entire time you're in there. I personally am fine with it because it basically doubles the games content, and a long Metroid game is better than a short one imo (increased travel time to places doesn't count, as you don't need to do anything interesting to do that). You fight most bosses in the dark world, which makes sense lore wise because you're trying to destroy it and get your upgrades back, and the best boss (imo) in the entire Metroid franchise is fought there, Quadraxis. (again, my opinion). There wasn't very much lore about the Ing minus the war between the Luminoth and them, so fair enough. The visors weren't that interesting in prime 1 either, you got thermal and x-ray, basically the same upgrade. Dark visor is just x-ray again, so yeah I can see what you mean, and you mentioned that the echo visor is cool and I agree. Personally to me, Echoes is the best game in the Prime series, but I did still really enjoy Prime 1. As a first attempt at a 3D Metroid game, it's one of the best Metroid games that exist. Prime 2 ironed out some of the kinks of the first one (better map design, over all more difficult as imo Prime 1 was too easy etc), and is just the better of the two. If you disagree, that's fine though.
Totally understandable to like Prime 1 more than Prime 2. Prime 2 is darker, drearier, grayer, and far more difficult. The dark world is very punishing and can be annoying to navigate. Some of the bosses (Spider Guardian) are jank and the sky fortress keys fucking SUCK to collect. That being said, still love Prime 2 more
Genuinely wonder how many Ing it took to FULLY take control of Quadraxis. This boy ain't no basic Quad, this is THE Quad Sentinel. With how big this mf was I wouldn't be surprised if it took at least 20 Ing Warriors or Hunters to get him up and running.
I wonder what he's saying when talking in that robot voice.. My guess: "SAMUS-UNIT, my powerful human friend, I calculate that we simply have misunderstanding here. I predict a 100% chance of being able to settle this through verbal communica-OHMYGODWAI-..."
This was the best boss in Metroid history until Raven Beak. His detached legs becoming a part of the arena that you need to use strategically to beat it was fucking genius.
When I 1st faced this boss I had to do with literally the old fashioned way I didn't know I could use my visor visors to detect his radio waves I literally had to aim the old fashionably and keep shooting at those antennas
You know, now that I think about it, I'm kind of sad that the Annihilator targeting reticle doesn't display "ENEMY LOCKED ON" in the same script as the Luminoth holograms.
This is the definition of a GOOD boss fight. Prime 2 has the best bossfights in any videogame. Pisses me off seeing dark souls fanboys saying those games have "epic" bossfights when every boss in soulsborne games are literally the SAME THING. roll spam and poke, feels like you're fighting a regular enemy.
this would make a great vr game i think. the rolling ball parts would be the only immersion breaking thing. played fallout 4 in vr once. Didnt like that when i crouched in the game, i felt like i was looking out of my knees.