Let me know in the comments if you are interested on me doing a more though-rough video about everything the remaster gets right. Stay tuned for the following videos about Metroid Dread as well. Stream VOD: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-iiFdQKZA3uA.html Support the channel: www.patreon.com/orpheon www.redbubble.com/people/Orpheon/explore?asc=u
That would be pretty cool! I'll let you know one other thing that, according to other reviewers, you may have missed. The graphics weren't just fully overhauled: all graphics, textures and _models_ have been remade from the ground up, from scratch, for this remaster! Those are all brand new! If you look at it side by side, you'll see that the models for many things are vastly different. Foliage, enemies, bosses, whole structures, ice walls (with proper refraction and reflection and all)! Heck, they even keep the water ripples from the GameCube version!
@@Mike14264 I have been noticing many of those changes myself while editing, I really hope they give the same love to Echoes later down the line. Truly amazed at how much passion went into this project, brings a tear of joy. Also will probably make a poll soon to gauge interest simply since I have a few Dread videos I wanted to make before moving on to Prime/Fusion.
@@phant0mdummy Was only a matter of time that nintendo would jump on the 70 dollar bandwagon after xbox announced they'd be following Sonys example tbh.The only part that's even remotely surprising is I assumed nintendo would wait for next gen to justify raising the price. In the case of prime remastered I'm fairly certain that the only reason it's a budget release is because Skyward Sword HD underperformed.It failed to sell even 4 million units which is nothing for a Zelda game.
@@jeffreywilliams1347 imagine if Metroid Prime remastered sells more copies than skyward Sword HD. I would imagine the lack of sales in Japan might prevent this, since Metroid doesn't sell in japan, but it'd be really funny if it sold better overall.
I think Nintendo value their old games weirdly based on what console they came out. Skyward sword was a wii game which is recent enough for them to charge full price for but gamecube games (even though they are extremely close too wii games in terms of specs) are too old for nintendo to justify $60 but not old enough to put on nso so they just reserve those games for individual ports or remasters. Strange company
I really like nintendo didn't change the soundtrack and the sound efects, it was perfect back in the day and hearing the same sounds and soundtrack it's feel beatiful
@@ultimate9056 He just means in terms of fully remastering the soundtrack rather than just upscaling the bit-rate. Personally I would have liked for them to try a remastered soundtrack with the options between it and the original kinda like what Spyro Reignited did. I say this as someone who loves the original soundtrack of course.
I wasn't too blown away early on, until I saw the rain physics on her arm canon and how if you shoot nearby walls you'll see samus' face and even see her BLINK occasionally, which is just so rad. Then once I got to magmoor and the snow area (im a noob so i dont have the name memorize but its like phendrana? Something like that), good god the gameplay got so good and I'm officially hooked.
I hope Nintendo also ports over Prime 2 and Prime 3 over to the Switch. I don’t care if they’re also remastered or not. I just want to play them and relive my childhood joy.
@@bernardocorrea2989 Why?What would be the point in doing that when they already did prime 1 remastered?Nevermind that if Muh prime trilogy remaster did happen it would literally just be an emulated version of the wii game with an HD texture pack applied.
The fact that they dropped this out of no where and its 40 bucks is crazy. i was so excited to see "available now" when watching the trailer. Havent had a chance to play because of work but cant wait to get my hansd on this.
It’s weird. In certain circumstances the morph ball animation is cut short when I’m changing out of it. I think the last time it happened to me was when I was in the Chozo Ruins in that large vertical room near one of the save rooms.
@@Hyper_Drud This is called instant unmorph. The unmorph animation places the camera behind Samus. If there is no room for the camera behind her, the game will skip the animation.
@@jrtrct9097 The instant morph I've noticed happens more and more as we go from game to game. In Prime 1 you notice it the least, while in Echoes it shows up a bit more, and in Corruption it is plenty noticeable as this is the entry that it happens the most, like 25-40% of the times you go into Morph Ball mode in the game.
I really appreciate that the unscanned lore entries pop out like they did in Echoes. It’s still not quite as good as echoes, but it is much closer thanks to the upgrades.
Yes I would love to see a more in-depth video and more of what you think about the remaster it's nice to hear the different opinions and also share the love of Metroid
@@sLasHeRxXx07 Ah. Then yeah maybe it has to do with the relation to the trilogy version, or maybe just loading in certain assets. Honestly though I'll take that any day over the rooms taking ages to load. To be fair the original and trilogy versions were nowhere near as bad as Prime 3's room loading. lol
I just picked up a physical copy today at GameStop after hearing that the physical is apparently getting scalped. I own the trilogy on Wii U, but I haven't had time to play it yet, so this will be a fresh playthrough for me. I'm looking forward to it!
I bought this Friday (I didn't get paid until last weekend so I had no money lol), and I already love the crap out of this!!!! I can't say for sure what my favorite part is because it's all amazing!!!
You know a remaster of a game is good when the absolute worst thing you can say about it is that is doesn’t include the other 2 Prime Games which will probably be remastered individually as well.
Weren't they always color coded though? I thought the complaints were about supposedly the remastered ones having the wrong alpha level. Although I'm still conflicted on whether it was a mistake or intentional. Either way doesn't bother me too much. Just noticed they were different and slightly like Prime 2's doors.
Is that another term for scan dashing? If so then yeah that was patched since any version beyond the original North American Gamecube 1.0 version. Along with the Updated Meta Ridley fight and the fixed Flaahgra theme.
Nah it uses a slope to jump and get slightly higher. A good test is the missile expansion in the half pipe in the first chozo ruins. I used to nail that 10 out of 10 with space jump but I just couldn't in this game. If feels as if some invisible barriers are in play. Also L lock jumping is gone cuz of analog triggers even while in GameCube controller mode. That's a bunmer.
@@LosN209 Ah. I looked it up earlier actually but forgot to find and edit it my reply lol. But yeah on slope jumping specifically, I do know it does still exist, however either it's less potent, or the updated geometry makes some of the skips either harder or impossible. For L jumping, I'm not entirely sure but I believe that's another thing that was fixed in anything beyond Gamecube 1.0 North American. Slope jumping may have also been nerfed beyond that version but I'm even less sure of that one lol.
I'm telling all my friends to get that game. It's so amazing & holds up perfectly. It's a bit sad hard difficulty is hidden behind finishing the game, because the Normal difficulty is a bit too easy, even for new players.
Yeah. It was the same way in the original too. To be fair it seems to be a tradition in the Metroid series to unlock the Hard Mode after finishing the Normal Mode as I have yet to see one that has a Hard Mode and doesn't lock it until completing the main game. Personally doesn't bother me though as Metroidvanias are made to be replayable and have massive speedrun potential. The Metroid series has even rewarded speedrunning since the first game.
Great thing about this remaster for me is that a while back I got Metroid prime and for some reason it wouldn't let me save my game even though I had a memory card and everything. Which made me sad, however with the remaster I will actually be able to play the game now. Also yes I am waiting for the physical release baby!!
"Unless you're waiting for the physical copy" *raises hand* Still when I got it I played the crap out of it and loved every second of it. The updated visuals on the game were perfect. My only gripe and it's such a minor one is that I wish I could remap some of the buttons like have Y to shoot and A for Morph Ball.
I kinda dig the new door designs better, feel more ethereal and less mechanical. The chozo were so advanced their technology basically trascended into magic, like the way the doors open and seem to just vanish in thin air.
@@moondawwg You'll be singing a different tune when I make a mod of this game that has the doors remained opened after opening them the first time. PLUS, I'm gonna put the screw attack up in prime 1 as well. Shortly after, the world will be mine to toy with 😈
it feels like samus just said "OH MAH GAWD ITS A REMASTERED VERSION OF A CLASSIC AND I GET A UPGRADE ON DETAIL JUST LIKE THE DAMN GAME!!!!!!!!! WoOoOoOoOoOoOoOoOoOOOOOOOOOOOOOOOOOOOOOOO-" thats what i felt like she said.
Didn't you notice the absence of the dynamic lighting of the laser beams? In the original the lighting of the firing is a major part of the visual character: with each shot you can easily follow the laser beam with your eyes because of the lighting of the scenery around which moves with the laser, even in daylight. With the charge beam or wave beam it's even brighter, each weapon have its lighting color. In that original method it provides a non stop dynamic firework show, and it contributes to the sensorial and claustrophobic atmosphere because each beam lighting gives proximity to the scenery, a physical presence of it, it allowes to feel the matter around us, its volume. We also can light some dark corners this way, it’s interactive. It contributes to the pleasure of shooting often in Metroid Prime, the feeling of incarnate the cybernetic bounty hunter with her crazy powers of lights. The original game was designed to emphasize that constant dynamic shooting aspect to fuel that feels experience. I understand the limitations of the new gorgeous lighting system, more static because precalculated in large part. But as a result it’s a different experience, less fun I would say.
I think it's because in the original it technically was just a multidirectional side light rather than a full lighting effect so it would be weird to use the same thing in a remaster but I understand what you mean. It actually is still there in the remaster though if you look closely. It's just way less strong and possibly it only shows up in certain rooms maybe.
4:40 the music literally IS remastered, it's resampled at a higher rate, directly from the original audio files, sampling being the audio equivalent of resolution.
OKAY BRO YOU'RE OFFICIALLY A MAN OF CULTURE IN MY BOOK!!! Sorry but I had to say it even if it's already been said before, or not... You got major props from me for that tune towards the end of the video! I thought I recognized that music and sure enough it's a hip-hop version of Afternoon Breeze from Custom Robo Battle Revolution on the Gamecube which is by far my favorite CR game of all time. Now that I'm thinking about it Nintendo should remaster or better yet remake it for the Switch. I would utterly cream my pants if they did lol I felt the game was underrated and had more potential than what was given, this was after I went through and beat it so long ago... Thanks bro for being badass and I look forward to more of your content 😎👊
Thanks, I've been using the Custom Robo ost consistently through my videos and streams because I really like the game. I hope you enjoyed the video and that you consider watching the rest of my content (or rewatch them to spot the Custom Robo tracks and other easter eggs I hide)
No problem bro I've more than considered tbh lately I've found myself coming back into Nintendo and I gotta say that I've never felt better and I tell you what content like this are breaths of fresh air and really show me what I've been missing with Nintendo after being absent for at least maybe 15 or so years (I'll be 33 in June for reference) with Microsoft/Xbox that I've forgotten the joy of what Nintendo brought me growing up with things like Mario, Kirby, Zelda or Metroid even lol all I can say is keep up the good work homie
Something I tough is maybe they are preparing the terrain for metroid prime 4 I mean, metroid prime games are well known by metroid fans or gamecube fans, but for exemple with me whose first console was the wii, i knew theses games because of my older brother. I think they are not that popular (for my generation, and probably more for the following ones) and nintendo is remastering them so they are more known by the most people possible so the sequel can touch a larger public This is just my theorie and i like it, great job with this video like always !
Nah they've always been popular at least in the West but not so much Japan. It may have gained a lot more popularity in Japan in recent years though. To be fair I also never heard of it until the Wii where I started with Prime Trilogy. Then again I missed out on a lot of the major Gamecube games probably because I was still very young then. Ironically I started out on N64.
holy shit metroid prime was one of the first video games i ever played and to see this is awesome even though i hate remakes if i had a switch id buy one of these
Yeah. I'd say it's more of a pseudo remaster since the gameplay is pretty much identical but all the visual assets were remade from scratch. A bit like the Crash and Spyro remakes. Maybe that's why you liked it. Since most remakes anymore just remove everything that made the original so loved lol.
It was technically gone in every version beyond the original North American 1.0 version. Same with the updated Meta Ridley fight and the fixed Flaahgra theme.
Been really enjoying this, I tried to play the GameCube version on Wii. But i could never get used to the controls. But with the new dual stick control it’s really enjoyable
The funny thing is, it's not just that the textures have been redone and stuff... From what I've seen, the graphics and models were redone _from the ground up!_ At least that's what everyone keeps saying, and that's what's, for some people at least, muddling up the lines between Remaster and Remake a little bit.
It's actually still there, just way less noticable so you have to look closely. Possibly it may also only be in certain rooms but I'm not sure of that.
In all my time as a Metroid fan, I’ve never been able to play the prime games. I never owned a game cube and I never got my hands on 3 or the trilogy for years. When I finally got my hands on trilogy the controls clashed with me so badly I couldn’t play prime and enjoy it for some reason (I managed to beat flaahgra but I gave up after that because it was just more of a struggle than fun for me). But having now bit the bullet and played the remaster I’m so glad I can say I actually enjoyed Metroid prime! I even managed 100% items and 95% logbook in my first play through.
Hey Albert. With the high possibility of echoes and corruption being remastered. What are some extra features, changes or things you want to see in these remasters?
First of all, thanks for watching it really does mean a lot. Well aside from the soundtrack getting remastered (with an option to swap between the new version and the classic ofc) - its something a bit hard to tell. The games are already masterpieces as is and so I'll try to keep it on the realistic side with the fact the focus is mostly on visuals and not adding new gameplay content. - Id like to see them touch up a bit more the animations in the future games like they did with Prime, the vanilla ones are amazing but I do like the small touchups to make Samus feel a bit more organic and I also hope the touch up some more of the models. -I hope they give the Annihilator Bean, Sonic Boom, Sunburst a bit extra visual kick to make them more iconic. -It also be nice if Echoes' remaster does include the multiplayer, in an ideal world have it play more like Hunter's but even if its the vanilla experience it be great. -For corruption it be neat if they gave it a dubbed version of it in Japanese, just for fun since the original is only in ENG (irc) -Most of my ideas for Corruption would better suit for a remake, but something along the lines of giving hypermode a bigger clutch so players dont spam it all the time. If they actually went ahead and had the time to make new visual content for each it be neat if they gave Echoes and Corruption a new armor for New Game Plus, like Fusion Suit was in Prime. I'd say the Zero Mission armor in Echoes since both came out the same year, and then in Corruption something closer to Dark Samus so it slowly looks like her armor by the end of the game. In a perfect world it be awesome to see some side-story content like Xenoblade did, but its clear that its not in the plans for the remaster, might be better so the team is just focused on polishing everything. Either way, sorry for the long reply, its hard to think a top of my head from changes since I think the games are perfects.
I wanna play this so bad, still waiting another week and a half for the physical release in Australia. I was really hoping they'd actually improve the gameplay though - mainly the Chozo Artifact backtracking and some boss design. At least just have an option between "Original" and "Remastered" game design, y'know? Praying Prime 4 doesn't end with another boring backtracking marathon.
I hope they fixed the Ice Shriekbat that was easily missable in the NTSC and all Trilogy versions of the game as it is the only reason i have never gotten 100% scans in this game.
Really love the Remaster. My sister and I played through it 2 times. One thing that doesn't feel right to me is the wavebuster. It uses a lot of missiles really quickly compared to the original gamecube (need to test the trilogy version) but compared to the flamethrower It's way too draining to be useful to me.
@@Neko_Mariohmm it's either a glitch, differences in difficulty, or a design tweak but like i mentioned Wavebuster drained 200+ missiles in around 2 seconds vs the Flamethrower that drains at a much slower rate which matches the original gamecube missile drain rate. If you're not noticing a difference what difficulty are you playing on?
@@Mainman0011 I'm more so going off gameplay from other people since I haven't been able to pick it up yet lol. Just from what I've seen it looked the same. Then again I grew up on the Trilogy version but even then I didn't notice it when watching Gamecube footage. Maybe it is there though and I just never paid attention to the number as much. Regardless, I always thought that in any version it uses up far too many missiles for how little damage it does lol. Same for the Flamethrower even if it uses less comparitively. I wish their damage was either increased significantly, used missiles much slower, or just used a charged shot like the Super Missile and Ice Spreader but uses 10 missiles like the latter.
The thing is there's a delay or trail effect added to the warmer objects which resembles more to how thermal vision works on real life. This was probably the original intent of the creators back in the GameCube era given how realistic they wanted to make the game but the GC was a lesser powerful hardware so they probably couldn't manage the effects without slowing down the fps.
@@Punkqurupeco Yeah. Just hope the patch it to at least tone down the effect since it's pretty sickening lol. Plus with how futuristic Metroid is, being like real life technology isn't really needed. I still don't mind the effect, just wish it wasn't so strong.
I agree this is how a remaster should be done its just too good though i have conflicting reasons as to why this game is remade from the Players choice version on the GameCube and Trilogy because it features things from both for example Flagghra music was fixed (could be either or tbh since im sure they would of fixed it regardless) in Prime GC you could powerbomb the Omega Pirate and cheese a part of the fight every time yet the Trilogy version seems to take this feature away but came back in remastered which makes me think its the GC version, the Ice Beam effects were from GC another point added to that being the game they went with yet as someone pointed out getting the Phazon Suit uses the Trilogy versions cutscene which i agree with the person when they say why the hell didnt they use the cooler version like wtf i liked how the omega Pirate disolved entirely into Phazon though... so yeah both games are tied 2 to 2 on features unique to the games oh and Scan Dashing was patched out in version 2 (players choice) on the gamecube it was NOT patched in trilogy originally so now im lost as to which version they used its making my mind go crazy xD one other nitpick i have with remastered is they added special barriers for areas that need a certain item to progress before people could cheese it with some tricks however now they actually completely blocked those areas they include the first spiderball tunnel on your way to Ice beam and crashed frigate before gravity suit most glitches and tricks still work though many of them are much harder to do
I think it's basically confirmed to be built off the Trilogy version (Which the Trilogy version in itself was technically a modified PAL GC rom), but the restored things lost from the Trilogy version like the beam effects on the arm cannon and the water rippling when you shoot it.
Thx ill just download it and play on yuzu. I'd prefer to be able to buy a copy, but i dont own or want a switch. So if a physical copy releases i will do exactly that, and just play in 4k 60+fps with all the benefits of FSR
i bought it because i wanted to play it, and had a lot of fun with it, and also got Prime Trilogy on the Wii U, because the store is closing soon, and 20€, that's was a great deal
The game only costs 40 dollars, sure, but as someone pointed out in another video about the remaster, this is the perfect way for Nintendo to sell an 80 dollar game. Because fans of the game went out and bought it digitally on release (except those like me who have been low on cash this month), and then double-dip with buying the physical release of the game as well, effectively making them spend 80 dollars on the game. It sounds crazy to buy the same game twice, but we need to show Nintendo that yes, we want this franchise to thrive. Funnily, Shigeru Miyamoto actually told Retro back when they made Prime 1 originally, that he didn't care if they killed the franchise because the games didn't sell well anyway. Retro, in turn, went on to create the at the time best-selling game in the series, and one of the best-regarded first-person titles of all time. And the most impressive thing is that the GameCube version *still* holds up, even to this day
I'm unsure about the Miyamoto thing. I mean, he never worked on the series last I checked so I doubt he'd really make a statement about the franchise. But yeah regardless, glad Retro did such an amazing job. If anything after some of the more recent games and even other Metroidvanias before it to help, I think Metroid is finally gaining popularity in Japan as well.
I still feel a little weird playing Metroid Prime without pointer controllers but I'm sure I'll get used to it but couldn't Imagine myself playing Prime 3 the same way
@@luke_of_astora pointer on switch sucks it keeps going crazy and aiming at the corners of the screen is jank It just doesn't work without the sensor bar
@@Punkqurupeco okay, so I had the same problem but I fixed it. Tip one - make sure it calibrates right. Tip two, make sure you're pointing at center when you come out of menus, because for some reason that resets center. Tip three, if your pointer gets off-center, point it where you want center to be and tap the right trigger, which resets the alignment.