meta load out is 50 cal BMG with iron sights a grenade no armor no backpack. You have to mic spam Megadeth. Then just start running around in the smoke, hip firing people, and turning them into mush
@@skldfjgnksdrfngisdfngiksdn interesting. For me no recoil, doesn’t need grips and I love the firing rate + stopping power. Its my favorite security rifle.
I love the PKM so much. I remember I had a strategy a long time ago on firefight on a map. I can't remember which but if I dropped all my kit but the primary, I would make it to the middle objective before anyone. Normally security will avoid a balcony because it's almost guaranteed to get you sniped and there was a hallway on their left. The hallway had a closed door that can't be opened but I got there first and counted to 5, I would be able to shoot through that door and get wall bangs on anyone rushing the objective.
Good call on the M16A2, it's incredible for 1 point. The x3 scope is amazing once you get used to it, you have stanag mags in case you want to switch to a security weapon and its biggest benefit IMO is that is sounds like a security weapon.
That As Val B tier hurts my heart a lot. My favourite gun on insurgency side. 0 recoil, crazy rate of fire, silenced and looks nuts. But yeah, takes a lot to shoot ppl down.
The only thing preventing it from being the best weapon in the game is the 3 to 4 shots to kill. They need to make its damage the same as Honey Badger tbh.
If I was forced to use any two guns for the remainder of my time playing this game, it would be the M16A2. (Insurgency M16) and the Makarov. The 3x on that rifle is the best scope in the game, not to mention it feels like it handles better than the M16A4 in every way, especially with the grenade launcher. Not to mention it's the best looking gun in the game when the tube is attached. The single shot feels better, the rate of fire on the burst is more controllable. Just to put some numbers to my claims, I'm #11th in the world with kills with this rifle if you go on Insurgency Tracker and filter by M16A2, and a measly #64th on the M16A4. (some of the stats here are incorrect though, keep in mind)
uzi is only decent with a suppressor and needs a flank, 1v1 not so great. tavor personally hate how with default settings shakes the crap out of ur screen.
Recently, I've been treating Gunnar class as literally my personal rifleman class considering the galil (This and Ace best guns) is literally the ak with extended mags. If I have to switch up I'm grabbing either that M 240 bravo or that pkm
I'd be careful doing it this way. Drum mags are generally a bad choice for PvP. They increase both your weight and horizontal recoil by quite a bit. You're also denying the team the chance to have an actual machine gun with good sustained fire to cover them. The M249 and PKM are much more cost efficient for more killing power than the Galils, and the MG3 and M60 are a little more expensive for WAY more killing power than the Galils. If you want an AKM, just play rifleman, demolitions, observer, or commander.
@@deweythecow I don't use drum mags, galil comes standard with 35+1. And im not using the galil the entirety I play in one Frontline game, its one of 5
I was surprised with the placement of the Type 97 (the chinese bullpup) since i know the AKM costs the exact same and can be run naked just fine, but type 97 has the 1 point 3x scope and its an okay-ish alternative if you want a softer shooting AKM like with a decent scope
AN-94 with its 2 round hyperburst would definitely be a unique and welcomed addition. AEK-971 would be great too, though I'm not sure if its 0 recoil would be too OP or not, it may be like the Vector but with much more manageable fire rate and dominate at range as well.
Im on a p90 kick....its just stupid. Or running the glock with extended mag and binding the fire key to my scroll wheel lmao thing acts like a 18c hahaha
Based CRT with a VHS Edit: After watching the video, I would put the Ace 52 and the Tavor together as they've got similar recoil control to me at least and the MGs have worse recoil in terms of being able to control it IMO.
Is armor still pretty useless against bullets in sandstorm? I know heavy armor is great for explosives, but it doesn’t change the shots to kill on anything but pistols, the AKSU and the FAL/g3 if armor hasn’t changed since I last played.
For me, most weapons are very balanced and off course we have better options. Usually the very cheap ones will need some customization, or even with then will not perform very good, in other hand we have some weapons that DELETE people around with some big trade-offs... PKM is one shot... But take ages to reload and aim. Not very good to run around. MDR have huge damage also, but is very expensive... Famas and Kriss vector are not only expensive, but you eat bullets like nothing... So, if we are taking versatility and overall effect, LMGs arent the best... Not even close. M4 is versatile... Basically and small upgrade over G36 for 2 points, so that maybe makes sense, but you still will not perform like AUG at long distances or VHS up close... So the S tier is more ''situational'' thing / play style maybe? I dunno... I use the AKM and AUG a lot... Both cheap, both very good, but you feel the lack of ROF when you play agressively and at the same time, the M4 feels ''lazy'' at longer distances in some maps... Very versatile as i say, but if your plan is to play more defensive, you have better options maybe?
lmg person here. M249 is straight up S tier and RPK should be B tier. 200 rounds is amazing suppressive fire to stop smoke pushes. Penetration is sufficient
Depends on how you play with gunner class. I use pkm just to snipe ppl while having the option to full auto at times for suppression. All the lmg are satisfying tbh just gotta pick what’s right for you
one thing to note (I use only semiautomatic), they have very similar recoil but I feel the M4A1 has a slightly less recoil but it's hard to tell the difference