(Fire4+Artillery3) GL Rathalos Long shell G5.1 Head - Coral Chest - Basa Hand - Anjanath Waist -Basa Legs - Basa #gaming #mhn #mhnow #monsterhunter #monsterhunternow #rpg #ジンオウガ #モンハンnow #gunlance
Fun to watch! Krispy Khezu 🍗 I’m really liking how the gunlance handles despite this being a mobile game. Once you get used to it the movement isn’t really bad at all. Perfect dodging really can get burst shots started and into burst combos if you’re lucky. A well timed wyrmstake always feels worth it too. But artillery I feel is really needed to get the most out of the weapon, and I feel like my water and dragon GL sets with max element are a little lacking due to not having artillery in their sets. Circumventing that with driftsmelting while probably technically possible at least for water elemental is just impractical to build around. Still, Capcom did a great job.
Wyrmstake is the most effective move for GL elements after my testing in many playstyle, Except GL jho, long shell is the highest DPS. In video, i used Fire4+ Art3 and i used to test Max element can provide more dmg for WS.
If you Were to build a fire GL wouldn’t the better choice be the the azure rathalos GL, with the higher physical dmg for charges shelling? Is the WS only taking in a count the elemental part of the dmg?
1. First, Shell dmg isn’t dependent on Raw atk. It is related to the Overgrading of weapons. 2. Seconds, DMG output of Wyrmstake combines Blast dmg and Elemental dmg.
It’s pretty good. Then depends on your playstyle. Charged shelling should go Artillery+Focus. And Dragon element for Wyrmstake spamming. However, you can mix it together.
@@bizzard_bk i don't know. On phase 1, its better use ws spam. But on phase 2, better use charge Shell spam. The promblem is, what should i choose, focus or dragon??? Hahaha...😅