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MiddleIsle Guide Documentation CH2 - Movement Implementation for HDRP 

Jack Sides
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It has come to my attention that my cursor is not visible in these videos... This is the last one. It'll be visible in the next one
Michael Davis's guide on his Isometric movement script (medium post): / isometric-player-movem...
I also used resources from here: • Unity Input System | H...
And here: answers.unity....
Lastly, there is a specific comment under the Infallible Code video that I want to make particular note of, so I'll copy it here:
"Compiled deviations from video as of 9/16/2020:
* Add "using UnityEngine.InputSystem;" to Player script.
* Change GetActionMap() to FindActionMap() and GetAction() to FindAction().
* "Canceled" is spelled with one "l".
* You don't have to serialize the asset anymore or select it from the Inspector.
* Added "playerControls = new playerControls();" to Awake() in Player script.
* Dot notation must be used, so change "IGameplayActions" to "PlayerControls.IGameplayActions".
I think that's everything. Still a great video to start off with, just a tad outdated by the constant updates to the system."
That's all... On to Interaction and Inventory systems!

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27 авг 2024

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