Apologies... This is a bit of a long one.
This one goes over using the current modular wall system, the rules to follow so everything works properly, our strategies for level design moving forward, and generally demonstrating the process. We're trying to strike the correct balance between number of assets, and the tightness and cohesiveness of the target level. This is the current balance and our final result is likely to be similar
Also a little peek at the current plans for the design of the level.
27 авг 2024