Тёмный
No video :(

Middle Isle Guide Documentation CH5 - Modular Environment Wall Use and Level Design 

Jack Sides
Подписаться 454
Просмотров 58
50% 1

Apologies... This is a bit of a long one.
This one goes over using the current modular wall system, the rules to follow so everything works properly, our strategies for level design moving forward, and generally demonstrating the process. We're trying to strike the correct balance between number of assets, and the tightness and cohesiveness of the target level. This is the current balance and our final result is likely to be similar
Also a little peek at the current plans for the design of the level.

Опубликовано:

 

27 авг 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии    
Далее
I Made the Same Game in 8 Engines
12:34
Просмотров 4 млн
The Secrets of Photorealism
24:38
Просмотров 836 тыс.
Whoa
01:00
Просмотров 38 млн
10 Minutes vs. 10 Years of Animation
19:29
Просмотров 883 тыс.
6 Months Learning Unreal Engine - My Game Dev Journey
11:26
When DUMB Cops Shot Their Own Partners
18:31
Просмотров 1,4 млн
3 Hours vs. 3 Years of Blender
17:44
Просмотров 4,6 млн
Environment Design & Inspiration | Devlog
12:40
Просмотров 83 тыс.
Unreal Engine Materials in 6 Levels of Complexity
44:12
Whoa
01:00
Просмотров 38 млн