Except that sultai can also be ramp or control on top of having midrange options. I love and hate sultai so much, it's usually one of the best options for a "good stuff" deck.
Ive always interpreted midrange as "im slower than dedicated aggro, but more aggressive than control". Has not generally bugged me, but i also really like the brawl style games that midrange decks end up using against me
As a midrange player... yeah that sums it up, but for the wrong reasons. My deck always has an answer to what you've got. That's why I lose to "not top decking in the right order". Because there's always a top deck that can work. Whereas an aggro deck never has the option of playing an answer, and the control never has the question of whether they have an answer, it's whether they can put down a threat in the first place. So they aren't top decking their win, because their deck doesn't have cards that matter.
I forgot to overlay the text but this is the persona for MaldHound Magic Academy, where I try to roast with more actual game info/insight. More of these videos will make it onhere!
This was absolute gold because I play midrange decks and I falsely believe I have skill when I win because I topdecked an answer 3 turns in a row lol. I conveniently forget the losses before those games as well.
Deck construction is a skill. You only topdeck the answer because the answer is in the deck. Aggro doesn't topdeck answers because aggro has no answers, only questions. Control has no questions, only answers, so they don't need "luck" to draw them.
My MTG Arena Midrange is more about spot removal and typhoid rats keeping aggro players in check, and Morbid Opportunist’s to keep my hands full. Whether I play Soulhunter Rhashasa, Demon of Loathing, or Dreadhound will depend on deck goals, but I always pack Corrupt and Long Reach of Night/Animus of Night’s Reach to help close games out. This works well for me usual because, since I am following the curve, I am advancing my game-plan at every stage.
I don't understand how midrange is always classified as good stuff piles, everytime I try to make a stack of all the best most value generating cards I can find it always becomes a control deck.
"Value-generating" is the key phrase there, because value is something to accumulate for late-game. Naturally you'll end up with a control deck if all you look for is value. Midrange isn't a value engine. Midrange is a threat generator. It's about playing big stuff on curve.
I like good cards. I like playing good cards. I like playing good cards on a solid curve. I like not annoying everyone by constantly attacking, or constantly saying no. I will not apologize for my playstyle. I will simply keep doing it, while others pointlessly bristle.
Ive played midrange as an archetype in every card game ive ever played. Lemme accrue advantage. Lemme disrupt your strategy. Lemme pressure you with efficient threats... You're 100% correct (as usual)
All I'm saying is that mindless good stuff is a scourge of this game and people who build decks for casual formats like commander in that vein should be rounded up and put into the dumpster next to the people whose turn takes 15 minutes and they somehow do not win the game. It's not hard people, all you need to do is not bore the tits off the rest of the pod.
And meanwhile, my Karador deck wins in many different ways, only some of which are reanimator based. I will not apologize for playing a bunch of really good cards, and playing them really well. It sounds more like YOU'RE the one being boring.
@@ProfDragonite Ah but you miss the point, my friend. You're running the premier graveyard commander in that colour identity and one of the premier graveyard commanders of any colour identity. Your deck contains mindless good stuff and your win-condition is to beat the opponents down through the "card advantage" of having better cards (and being able to get them cast from the graveyard for additional value). It contains all of the really strong Azban bodies that fit your mana curve. I do not doubt that you play the cards well, but unless I'm wrong about your deck (which means you're playing the wrong commander), building and playing the deck requires little guile or creativity. THAT is my issue with midrange decks. I will give Karador one thing though, at least he isn't the utterly mindless roulette of bullshit that Jodah the Unifier is.
@@Arrzarrina Incorrect! Many assumptions you've made here. It WOULD be brain-dead to just make a, as we say, "pile of cards". Perhaps that's what you mean when you say midrange. Yeah. I hate "pile of cards" decks, too. Boring, unoriginal, and ultimately ineffective. I mean something completely different when I speak of midrange decks. I speak of decks that adapt, that have the ability to flip between offense and defense, that can use their given tools in a variety of situations. Just enough removal to be controlling, but enough creatures to be a threat. It's an intricate dance we perform, my friend. I've crafted my Karador deck to be the pinnacle of midrange flexibility, without resorting to cheap infinite combos and just tutoring for all my answers. It is, quite literally, my entire history of playing Magic distilled into an EDH deck.
@@ProfDragonite Ah. We build decks very differently then. I put restrictions on myself to make decks that don't kerbstomp my local meta (I come from a competitive MTG background while the group I'm in doesn't). That means that the decks I make are very budget and very one-dimensional. They have a plan A and run enough interference to execute the plan A. Some of my decks run the "No card is worth more than $1" role. One of them is "Modern legal commons and uncommons only". I also refuse to run counterspells and land destruction. It's only with these heavy restrictions that I can build decks that are even close to what the rest of the playgroup build and they play the midrange decks I hate. I will defend my $35 Esix deck until the end of time though. I've always loved decks where I end up with copies of my opponents permanents (or the permanents themselves) on my side of the board so I can show them how to party.
All of my best decks ever were midrange. I tried a control deck only once and it lost hard. I tried several aggro decks but ended up tweaking them and their win rate went UP when I slide the meter more toward value than aggro. Midrange supremacy is real.
Ngl I just use midrange to describe my jasper flint deck because sometimes it aggro’s, sometimes it controls and sometimes it does whatever the hell it feels like lol
Most fun deck I’ve ever made: mono-green dinosaurs, but the commander is The Tarrasque. No the deck does *not* have any kind of ability to do *anything* until it has at minimum 3 mana, but with two separate cards that let me play my whole goddamn deck, which I will remind you is filled to bursting with dinosaurs which are 6/6s or bigger, that don’t matter too much.
Ah yes, mid range where my "house never wins" lives, named such because if I ever start having a good time, the game suddenly becomes arch-enemy as all 3 of my opponents dog pile me
Midrange is what I wish I could say I would try to make Chulane into as I desperately search for a Bant commander I like and want to build, but know that it would only result in salt and too much ramp too fast.
One of my best midrange lists was back in RTR. People would get absolutely HAMMERED by Duskmantle Seer in a format where every deck that could was running Thragtusk. Loved me some Deathrite Shaman, Nightveil Specter, haunt your dreams bullshit lol
Midrange means one of two things 1) Bullshit WBx control deck that also has a few three drop creatures and token generation so they can veta up other control decks 2) GRx aggro decks with a playset of the current 5 mana 4/4 dragon with haste, and maybe a planeswalker that buffs creatures
Sounds like what we Yu-Gi-Oh players call Resource decks. They let shit get outta hand REAL quick. Say I'm playing Prank-Kids I end with a Link 2 Prank-Kids monster (Bow-Wow Bark), a main deck Prank-Kids monster, the Prank-Kids field spell, the continuous Prank-Kids spell, and the quick-play Prank-Kids fusion spell set face down for my field. I have 9000LP and my opponent has 7500LP. My opponent's turn starts I tribute Bow-Wow Bark and recur 2 Prank-Kids cards (from GY to hand) now for the rest of the turn, my Prank-Kids monsters cannot be destroyed by card effects. Flip the quick play fusion spell Fuse away 2 names and summon Weather Washer 1st Name effect 2nd name effect Field spell effect Weather Washer effect tributes itself as cost Resolve the chain Weather Washer revives Dodo-Doodle-Doo and Bow-Wow Bark, they can't be destroyed by battle. Field spell buffs all my monsters attack by 500 Both names apply their unique effects and special summon another name from the deck in defense.
I played niv to light in pioneer once before it became dogshit, I went through the deck and counted every card in the 75 worth less than $2. 3 not 3 playsets, 3 individual cards. And one of them was slaughter games, one of the key pieces of the deck
I play midrange because playing Yugioh for over a decade has made me value card advantage more than actually winning, and midrange lets my brain make lots of happy chemicals while I get my shit pushed in for not actually topdecking interaction
Don't let that 'vehicle' tag fool you. This ain't a vehicle deck... it's a control deck in a giant mecha trench coat. This one's not here to punch people (though every once in a blue moon he will certainly remind you that he damn well can), this one's here to draw cards and poop bodies. And, yes, he dodges board wipes so good luck actually getting rid of him. If he DOES get crewed, either someone's about to die OR there's a Voltaic Construct somewhere in the vicinity ready and waiting for a heaping helping of azorious flavored shenanigans.
Player 1: "Don't attack me and I won't attack you. Deal?" Player 2: "Ok, I won't attack you." Also Player 2: **destroys Player 1's commander** Player 1: "WTF man, I thought we had a deal?" Player 2: "And I kept that promise. I never attacked you, but you also never said anything about killing your creatures." Also Player 1: "I feel betrayed."
My question is what is muldrotha cause most of my decks are super aggro or tribal but muldrotha i have no clue and with you as resident muldrotha expert is it a midrange deck?
@@maldhound more use muldrothas ability to get fetchlands out if the graveyard for landfall abilities to create creatures to sacrifice to effects and win with phyrexian alter vile entombed sending gravecrawler with anything that benefits from death triggers along with interaction like ashiok dream render and nurses parter of veils with removel backup plan of living death and or thoracle
Hey!!! I’ll have you know I’m not midrange because I’m a magpie! … It’s because I have adhd the shiny rare combos ALSO looked funny Ashaya + Benthic Druid and Nissa don’t mind if I do.
I have no idea if what i play counts as aggro or midrange. I mean, its modal after all, against aggro it can be aggro but bigger then theirs, against weird alt win condition combo decks it can be an absolute monster, against control it just turns into a 'oh god ive run out of counterspells' resource drain. I love playing hydras