Dino games, especially the isle need to make it super easy to join herds and hunting packs, that's when the game really picks ups and it's why people like going to hot spots. The migration mechanic should be like an event that causes herbis to group up for long distance travel.
Right now in the stress test, the Dinosaur that gets closest to your idea of migration is Pachycephalosaurus. I spent 3 hours moving from the east coast to the west coast of the map. It was pretty fun walking around and enjoying the scenery, despite the large amounts of walking required. Along the way; I met some other Pachycephalosaurs, carnotaurs , stegosaurs, tenontosaurs, and a few troodons. After the treacherous journey; I found what I was looking for, a coconut. The Coconut, made this the greatest migration I've ever done. However, I do believe that Tenontosaurus (and Dinosaurs that follow their migrations) need better migration paths.
That sounds like a wonderful time! Yes hopefully all herbies get improvements on this migration as time goes on 🤠 Because it's all about the experiences along the way, the "coconut" is the prize 🏆
I think migration zones are an attempt to fix a symptom of a bigger issue. The issue is that there not enough players and AI to populate the map. So the players find a common spawn for most of the roster with an open area and water and just Deathmatch. Now some players sure like this but even the ones who don't are forced into these areas or they starve or die of boredom. Migration zones are an attempt to fix the issue of 80% of the map being completely empty by essentially rotating the hotspot around the map. But it won't work because they are essentially pushing the mess around the room. You're still enslaved to a set 1 or 2 locations where migration zones, spawn zone, and water are in the same area. The solution they either refuse to acknowledge is to turn up AI spawns or double the server size. That way players can actually leave the hotspots and play the map.
Exactly, but I do think increasing the AI and the player count is the way, I don't think just one would work, but luckily unofficial servers are a thing so at least higher player counts will be there. As for migration they can fix it by simply making many paths, so this way the whole map can because a hot spot at a certain time, this gives us time to explore the map as we play. As for now I am already bored of seeing the same 2-3 places thanks to migration lol.
Literality today I was playing and I tapped shift and for the isle that means full sprint and I launched myself off the cliff in front of me. I live because I was a juvi but yeah I will say people do be flying off cliffs a lot on Gateway
This behavior is exactly what I was afraid of.. I mentioned it in someone elses video, on X Zaguer's vid. They were talking about migrations; and I basically in a nutshell said something about how Herbivore deaths are going to skyrocket due to boredom and you CANT trust anyone ever. And with Migrations, your basically forced to be put into deathmatch brawls from your own species, because I know people are going to be a$$holes, for, simply, because they're 'bored'. I mentioned herbivores suffering from this play style the most, because I simply knew this would be a problem, they don't have the freedom of movement like they used too before- and in wider areas. If you want the better perks of food, you have to risk death from your own species 1000% of the time. Ppl were telling me that migrations should increase trust because they'll get hunted by carnivores, and would know the carnivores would be around the corner at any given moment. As nice as that would be, and how wishful thinking could possibly happen. I just, knew, that wouldn't be the case! Because, I don't live in delulu land lmao! I know the Isle Players like nothing else. I played stego all the time, and I am.. or was, rather, a Top Tier Stego survivalist, I trusted NO stego; any stego that ran at me, I turned my tail towards them in a slow hostile manner. If there were more than 1 Stegos in the area heading towards me, I let them charge ME to loose their stamina, because if they run out of juice, I'll survive. As a erm, I think 75ish% grown steg, I could kill adults if I played smart enough, because they can't swing their tails at me, if they don't have stam. And boi, did they always want to kill me. I never Start Fights, I simply end them. (If I can) I haven't been able to play the Isle in a long time, so I'm unfortunately incredibly rusty. Point being, if they wanted to kill everyone as the same species before, when they had a lot of space to run around in. It will be easier for them to hunt other dinos of their own species in migration zones. Basically a death sentence you'd have to risk to stay strong. If there's large groups, you have to kind of sneak food and stay as quiet as possible. Simple as that unfortunately.
This game has ALWAYS been a deathmatch, even if the Devs didnt add migrations people will always fight/kill each other regardless of species. It's just that people don't like having to be made do something other then their TDM mix packing walking around doing nothing anyways gameplay.
I understand your points and even agree with them, but from what I have seen since the st has been open is that there is less of the Herbie problem you speak of (like what was in this video) but instead I see more mix Packers of carnivorous and herbies mixing in the Migration area. I actually do see more friendly herbies now myself.
@@ucjgaming Well that's a behavior that'll never go away, if people want to mix pack or TDM then they'll do so, there's nothing the Devs can really do about that unless they forced some unreasonable mechanic to punish those who do. This is why I said in your last few vids that Official servers are pretty much as toxic as you can get and more Unofficial servers should be like Scopes.
@@kitkat5596 What is scopes server called? Because I never heard of it till you mentioned it, if I'm not on officials then I'm on Petits or mine (when active)
@@ucjgaming That's really interesting. It honestly doesn't surprise me that there are mix packers. Luckily Unofficial Servers have specific rules in place to meet various different play styles. You just have to find the right server for YOU as a person. I usually play on the Zoo, Islander or Petits. They have rules that meet my expectation. But... yeah, Official Servers, they're rough, rough, rough! I would honestly be super shocked if the Official Servers managed to drag themselves back from the bring of death. It is a toxic environment like someone said. But, at the same time... its NO Rules. SO.... yeah, to be expected though its annoying. I haven't been able to play the Open Stress Test at all due to an EasyAntiCheat error, it... simply wont launch, no matter what I do. Hoping when the Map officially releases I'll have a chance to check it out. So, in that respect, thanks for showing a video that show cases different dinosaurs, I've been stuck seeing either 1: Carno or 2: Deino lmao! Was honestly curious about the Stego migration route or Galli routes. It looks like they'll be, difficult, which I'm not totally against honestly! (Difficult, I mean survival rates when it comes to Carnivores in the local area. It'll be a game of Mission Impossible! Either Mission success or ultimate failure, haha!)
I dont know much about the migration system at all but heres my take: Remove static herbivore food spawns. Instead of dotting food around the map, put all food, for all herbivores, along these migration "routes", or do something similar to what you said and have the migration start at point A, take you alllll the way across the map to point B, and when you reach point B as a herd, the game will already have dietary foods waiting at the end of the migration. Enough food for everybody. This would leave room for people to join the migration from various points of the map, herbivores can meet SOME of their dietary needs along the route but not all. Carnivores can sumble across these migration routes and hunt them accordingly. Small groups of carnivores may ambush them en route to the final zone, or track them along the journey. Once herbivores reach the end of the migration route, given the amount of food and water, this could make for a proper nesting ground. Different groups can split up in different areas of the zone for nesting, all in hopes that the final migration zone doesn't get found by carnivores. Then you've something out of the movie Dinosaur, and theres carnos rushing from the trees, ovi's coming in to steal eggs, omnis, and smaller carnivores picking on the juvies and weak targets. All while the giant herbivore herd is either defending the group or fending for themselves. Would create an epic gameplay loop for the later cycles of a players growth and allow a majority of the roster ample gameplay opportunities along the way. The end of a migrarion route could look something like Center from Spiro where the largest groups can be found here but its also the toughest area on the map due to the large amount of activity. Idk why i typed all that. I doubt it will ever look anything like this lol.
@@ucjgaming doesn't suprise me tbh, solo gameplay is both fun and stupidly boring at the same time. Since you can do whatever you want without having to worry about what other's are doing, but then you also don't have anybody to talk to either.
I just want to let people know that even if the Devs didnt add Migrations people would STILL treat this game like TDM, its always been as such regardless of what the Devs do, at least with Migration you might see LESS mix packing from TDM hungry players. No matter what happens on this game, people will always be looking for fights. At least with Migration, you won't be strutting around doing NOTHING while people still treat the game like a TDM. Just face the music and get use to it....