@Konakon izumi Millia having 15 negative matchups in this game is more normal than you whining about Millia in every goddamn video where Millia is involved. That is how much of a manchild you are.
Ggst is my first fighter ever, only gotten into it recently, and I have been throughly enjoying a long but fun learning process. Found you when I was looking through character tier list, love your vibe! Keep it going man!
Well, you called me out in the video calling out what kind of player picks what character... I am a Chipp main and every time I was playing Millia I was basically just doing Chipp shit. Now we can actually do Millia shit while we're playing her, so thank you very much for this
That's so funny, you publish this video 10 minutes before I ask myself "Should I try picking up Millia again even if she's not that good, or stick with Chipp?". Maybe it's a sign and I should try Millia again...
@@user-fe5bm6ot8o Yes but there are still annoying things like you can get easily interrupted after c.S, or you give more chances to your opponent while they only need one or two etc. I think it's something players can feel even at intermediate level, and it can be frustrating sometimes.
lmao ik LK hates when ppl say the "knew" Millia wasnt going to be tht good, but i was suspicious since rev 2. Personally i was actually thinking of going chip tbh haha
I don't think it is bad to have impressions, but usually people rate it on whether or not they win fast, which I think doesnt work for technical characters.
Thank you so much for that airdash delay tip on h disc oki. I was so confused why people were blocking it so consistently after the patch and that was why.
I think that would be one of the easiest buffs they could implement to at least give her something so that Millia mains (myself included) can stop crying about her having nothing.
@@rowleyryan9025 does she have nothing though? I thought she was weak in my first 100ish hours of playing her, but 400 hours in it’s impossible to ignore her strengths
@@cringusmingus I’m starting to get the hang of her more and I don’t think she’s bad she’s just hard and you have to be smart with her there’s not a lot of room for error with her
hoping for a season 3 guide at some point. even just a specific millia WA guide would be hella useful i know you're supposed to use it to link to millia's many setups, but how that applies in practice eludes me ngl
I have a quick question, what makes septem voices oki (with the badmoon bounce) different from a regular 2k>2d>Hdisc oki? I've never seen anyone do the badmoon option in there and im wondering whats the difference is and why we dont treat septem voices oki just as regular oki, isnt it a hard knock down? great guide fam, keep up the great work!
I went into the video trying to learn but kept on repeating the first two minutes trying to remember the background music lmao does anybody know what it is?
Your input display is hidden behind your face cam at 1:12:30. Is there any way we could get a clean clip so the display is visible? Thanks for the guide nonetheless!
How do you deal with opponents jumping and air throws off of hair car/ground throw knockdowns? It seems like a strong option but maybe I'm missing something?
For 5K, the low options are faster than the high option, and you can only delay cancel the jump on 5k (technically you can delay cancel into normal by 1f iirc since 5k is 2f active). Also, 5k has a low attack level (1 iirc), so there will always be a gap between it and bad moon. cS is attack level 3 (16f blockstun) with two hits and quite a bit of active frames, so Bad Moon can be lined up with a very slightly delayed 2s so that it can't be option selected against. In other contexts (like jump ins), 2 hits of bad moon being guaranteed at low heights makes it so she stalls in the air, making it line up perfectly with landing into a low.