This is a great video, especially as a reminder to how pressure works in strive/your options. I play Sol so learning how to catch up back/backdash/mashing by structuring my offense is a huge part of the character, and then throwing once they stop. It's especially good for me to look back at this when I'm reviewing one of my tournament runs to see "Shit what could I have done, and did I do it in my own gameplay?" Thanks for making this
Nago is built around this, frame traps and tick throws are littered throughout his kit, practice the CS into 2k but also the fukyo 5p into 6p mixed with fukyo 5p into grabs. So good for people scared of the buttons. Not a meaty but still a great trap
So basically have a structure of similar blockstrings, each dealing with a mixture of enemy options in a specific situation and then mix those up based on your previous input to keep the enemy guessing. am I missing anything? Honestly the "simplified" outlook of Hotashi is really nice and insightful.
You should lab, or look up, the strings or setups for preventing/dealing with responses from your opponents. Internalize them and apply them as necessary during your matches.
I'm a casual that plays Millia and I-no and I had noticed that my best return for my time in training is in how to properly pressure my oponent. When I'm with Millia, pressure is easier because I have my 2K, 2D, H-Disc combo and that's an excellent pressure tool, and Millia's mobility make easier to have more opportunities to pressure, and I didn't worry to much in learning how to do meaties. Still, I have noticed problems: because 2K, 2D is always my first approach option, usually people do a neutral jump when I rush-in and I don't have a good answer to that, even when Millia has really good options. Also, when I play with I-no, my pressure depends on 2D, Note or 2D, dash j.S and this options require adequate timing from me, and I get hit by mashers a lot. I need to properly learn timing and spacing to do my pressure. So, I'm going to focus more in doing proper pressure from now on.
This is my biggest problem with my May. People just block all my frame traps and mash all my grab attempts. I just now started to implement 6K more and I open up more people when I have meter and at least the first time I can get a free OHK off a hit. Having structured offense is so important against players with decent defense.
bmf is airborne frame 3 and the disjoint smokes a ton of pressure sequences you'd otherwise have to hold, and leaves you plus afterwards even if they block. If Nago calls it out with 2h you do eat a twitter combo though so don't go too crazy
@@gerardorivas2811 It's one I created based on my mindset and how I want to play Nago. People can't deal with my playstyle cause they think Nago is all about patience. (Which in my point view... he isn't)