Can you stop using bad variants/decklists when showcasing decks? For the love of god, fiendsmith mimighoul is the variant you can actually play and you show THIS? aside from the fact that yours is some of the worst gameplay I have ever seen for this deck, this is getting annoying.
@@angel-memeroftheisles I don't know why you want more Fiendsmith dude. This list probably is worse than whatever you're thinking of but I'd rather watch a video about this (even with floodgates) then a bad Fiendsmith deck
Because that's how the game has always functioned. Konami releases a lot of archetypes that just aren't designed to be competitive. It's pretty clear after 25 years this is an intentional thing. They definitely have their favorite children.
1:45 After the Millenium One Minute Testing Short of Yesterday, I am so glad this decklist isn't just "how can this deck access the Fiendsmith full combo?"
This deck feels like someone watched MBT's short about Mushroom Man #2 as anti-Kashtira tech and made a whole archetype around it, 2 years too late. Their field spell even prevents the Kash player from normaling to get around the lock.
Everytime I see a Mimighoul decklist, they forget a very good card that normally is reserved for going second in most decks. The card is Dinowrestler Pankratops, it's earth, can be played turn one if you just have any mimighoul chest monster to give to your opponent, helps the turn 2 push, and has a decent statline. I also find Swords of Revealing Light to be an excellent card in Mimighoul. Helps going first with the Mimighoul Archfiend discard plus draw by flipping it in your opponent's field. Also helps going second to trigger Mimighoul Dragon to monster wipe when you have it on your opponent's field and flipping it face up through Swords of Revealing Light. While Mimighoul itself atm is lacking it's wave 2, it has enough existing cards to make it quite good as a fun deck with an unorthodox strategy that is effective at controlling the board. Of course it's not a powerful tier 1 deck like Snake-Eyes Fiendsmith, Yubel Fiendsmith, Tenpai, etc., it was never going to be on those levels of power.
@@shimoshan7341 I find the Kashtira cards a bit clunky in Mimighoul. Pankatops is just a solid card with no real investment to summon first turn, while perfect going second and fits Mimighoul a bit better imo. For Swords, it does both going first and second strats. Going first, you get to Mimighoul fiend easily and the swords effect prevents decks like Yubel and Tempai to attack you during their turn from Swords. Also works with Mimi Cerberus that actually protects the Swords on field from targeting effects. Going second, it makes triggering Mimi Dragon monster wipe an easy thing to do, just give your opponent the dragon, then play swords. Pretty easy monster wipe from dragon that's a bit harder to stop since it's happening on their side of the field.
@@shimoshan7341 number 31 and 13 are basically swords of revealing light since their abilities are to put every monster in face up attack position, so why pollute your deck when you can just use one extra slot?
@@ashikjaman1940 oh yeah, i forgot about flame swordsman. wasn't that one of those "THIS IS THE NEXT ZOODIAC" decks where you just summon flame swordsman every turn and resolve 3 hand traps every turn until you lose? honestly, i think science may have gone too far with a deck made up of 99% non-engine
One tech I've been finding pretty useful has been 1 copy of Gold Sarc + Redox. Banishing a Redox adds a Mimighoul Dragon for turn, the archetype is all earth, it's a seven to go into xyz with Kash, and Sarc + Birth lets you pull out a Fenrir easily as well
Thing is ... What exactly do you do go into with the rank 7. There is barely any good XYZ that is worth over just a fenrir on the field Then again rank 7 equals Zeus but you probably can do the same with a rank 1
There’s just something about Mimighoul that makes me feel really good about them. It feels like for the first time in the whole, the first wave of a TCG archetype actually provided a decent amount of support where the archetype feels somewhat competent out of the gate. The main gameplay feels like it’s something that can very easily be expanded upon, as opposed to the gimmicks of the last 2 that both felt pretty one note or undercooked. I think Mimighoul mainly just needs some more viable monsters akin to arch fiend or dragon and it could be good
To make this based can always use cyber jar and morphing jars as my personal fun option along with D-boyz for rank1 plays. Mimighoul makes flip somewhat playable. Best jank list I've seen is where exxod is used and give your opponent guardian sphinx flip it and use it for the summon of exxod
I've seen . . . Fire/Flame Sorcerer (that one crappy Flip monster Téa played in the anime) . . . in some lists to lean further into the hand-disruption element.
I hope the second wave has more monsters with strong effects on the opponent like Mimighoul Dragon (maybe a spell/trap boardwipe to pair with the monster boardwipe?). I like the aesthetic of Mimighoul, and I think it can be crossed with a lot of fun stuff (Master of Ham, Numbers 13-31, Vernusylph...) but I want payoffs that aren't floodgates or handlooping. I really hope the fate of this archetype isn't in Guard Dog or Winda or Summon Curse.
Personally I've been seeing success with cutting the kashs, pots, and thrusts for a third maker a third talents 15 hand traps 3 summoning curse and a single engraver. No thrusts cuz I don't own them but it would make sense to if I can get my hands on them in the future. Summoning curse is easily one of the best cards in the deck just due to the fact that you can pretty easily hand loop for 3-6. With a practically wide open extra deck it's super easy to fit all the fiendsmith things you need in there.
I think, for the first time in years, this is a TCG archetype that does NOT need a second wave of support to save it. Its perfectly playable wave 1, there's no holes that need to be filled. If there's any problem with it, its a low ceiling, but port this back to pre-AGOV format and it would be perfectly fine rogue strategy.
Summoning curse makes your oponente banish a card from his hand when You summon them to their field. The 50/50 of maker can be solved with creature swap. Also fire princess is a good target.
The fact that they have a 50/50 spell and you can still normal set with field spell up is classic tcg exclusive design If they had like a link 1 (that searches the field spell) that prevents facedowns from being tributed or sent by card effects it would really make the deck better oh and more main deck names
Played against these at a locals and lemme just say Forbidden Droplet destroys this deck, send the monster they give you for the droplet to negate the other effects and clear your board of mimics.
>constantly calls the deck mid >wins 4 out of 5 games I feel like Snake-Eyes huge power level makes people underestimate other options easily, and the bad reputation TCG exclusives have doesn't seem to do the deck any favors. Being able to run Shifter, D-fissure, even Macro Cosmos shut down a lot of interaction, even stop Diabellstar to send off your Mimighoul to the GY. 16:04 "The Mimighouls weren't the determining factor" I agree that the banishing put Snake-Eyes in a hard position, but the deck itself allows the room to play those cards that counter the best deck of the format, and gave the field two Mimighoul of 2500+ ATK that allowed to quickly end the game. Another important thing that should have been mentioned, is that not only as a TCG exclusive there can be a lot of room for experimentation with the deck and its unusual gameplay loop, but also it has a very cheap core, being a pretty good option for people to try out. Let's hope a second wave of support makes things better for going second and less Shifter dependant.
Would love an alternative format maybe like just untiered decks. Idk if that’s a thing, but I would love to see some of these lower power decks get some actual play in a competitive format against other decks that are of a similar power level.
yeah, when my buddy at locals made this deck the day it got printed, then proceeded to use TTT on his turn , was like "Whoa, you can't do tha--...YOOO THAT IS FUCKIN BUSTED" fuck this whole gotdamn archetype bc he activated TTT *without my interaction*
Personally I like mixing mimighouls with Ninjas. Any mimighoul on hand gives you access to the quickplay setter on turn 1, and you can maintain the fieldspell lock much easier with Gioh and other Ninja spells, then, you can also target them for the falling leaves trap. In return mimighouls get some more offensive power, destruction and less reliance on monster effects.
There’s still phantom nightmare decks that need their cards, and we’ve barely touched any of the major archetypes of LEDE yet, just some one off archetypal cards released in it. And with the most recent set having terminal world Ice Barriers, I’m really not sure what order things are going, plus I don’t think they’re in any rush to released Ashened
Funnily enough, there's that nice play with Thrust where you can make one of those Lyrilusc Rank 1s or Fucho, and search Feather Storm to shut your opponent out.
Embodiment of Crime isn’t really explained but if you’ve never used it it has the ability to force your opponent to flip all their monsters to face up attack position at quick speed. Its not a good card but I see the vision in mimighoul
Surprised to not see Summoning Curse in the decklist. This deck is one of the few decks that can really take advantage of it and handloop your opponent like a toxic asshole.
So, the upside with recent TCG archetypes is that they do, in fact, tend to get that needed second wave. Especially the last couple. Also the Deck Building archetypes seem to be getting better supported too. Now if only we could clear the meta a bit so they could cook.
This reminds me of the TMT where Sky Striker sacked Ishizu Tear in the Bo3 for an impressing win, showing the meta sheeps the true tier 0. Now Memeghoul does the same with a tiny bit of help from shifter :)
Im hoping this doesnt become one of those situations where the TCG makes an archetype and then just forgets about it for like 4 years then gives it a single bit of support which woukd have been perfect during the archetypes inception but is too little too late now
If you haven’t done Ragnaraika yet, you should definitely do it. The deck actually is really fun and has a bunch options when you get negates, especially when mixed with sunavalon
Why does everyone hate Master as if he isn't one of the best cards? Also, this deck in tis first wave is dozens of times more playable than Ashened, so what's with the doom and gloom about this wave not being good and needs to be saved by the second one?
A friend of mine playing this on locals last week, went undefeated all tourney, until last round, setted up the combo to handrip 4, Just a silly little incident, draw phase runick to pop the field spell, then normal summon inspector boarder such a sad way to go
ok this is stupid but here me out, when I first herd of this deck I really wanted to try it out, so I hoped onto EDOPRO and made a deck, it was kinda similar to the deck in this video but I had 3 copies of swords of reveling light so I could "consistently" flip up 2 monsters and then go into ghostrix engine, and it works decently, I feel like it still needs something else, but it is very fun