How to update raid farms for Minecraft 1.21 (ominous bottles change) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GdXWqbgrG3Q.html *Note:* Villagers dont link to things while sleeping anymore, click on them to wake them up, or only stack villages during the day:) *UPDATE:* 1.19.40+ changed ravager behavior, the kill chamber needs some small changes:) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GyL2z-pTvNQ.html *HOW TO EASILY FIND A 4 SPAWN SPOT OUTPOST! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-NXHNky6spjA.html* *NOTE:* You should build a roof over all of your villager pods, so that lightning can't hit them. Build it like the phantom roof (solid blocks then leaves) ITS HERE! It's a very long tutorial, but its actually a REALLY easy thing to build! Don't let the video length intimidate you :D
Just finished building this in survival (PS4). A few notes: -24 villages is probably overkill. I max out around 12 active raids at any given time. Unless you can increase the rate at which you get Bad Omen, 24 really isn't worth it and should build 16. -when stacking the villages, make the bridge 3 wide for the section that runs from the beds to the work stations (expanding to the south). I found that after a while, my villagers wouldn't link but could fix by adjusting the path they'd follow. -add 2 high walls to prevent you/the villager/items from falling off. Having a roof helps too. - mark out every 15th block along the bridge (I used frog lights) to mark max bed placement distance. -you can move villagers during the day by placing work stations and beds. -if your "village leader" changes/unlinks then start over. You'll probably need to kill as many villagers as you place trying to stack all 24. -place leaf blocks over the beds -xp will only drop from the main trident killer if your simulation distance is set above 4 -test everything in a creative copy of your world before your real world if possible. You don't want a ravager unexpectedly spawning in your build somewhere because you missed placing some leaf blocks. Good luck
@@joe-cm4lz you need to move the double set at night. Moving the single guy during the day is easy. He's locked to a bed. Place flexing table 10 block away and wait for particles. Place bed next to it and break old bed. Wait for particles on the bed then break fletching table. Repeat.
@@claytonb8191 yes basically bedrock creeper farms are useless you better just be doing a creeper hunting session at nighttime and that will give you like 2 stacks per night
If anyone is having issues with their pillagers not spawning at the outpost site, check if your water streams are crossing the block under the glass where the spawn block is marked. If it is, take the water out and place it down again until that block is clear of water.
This fixed most of my problems but I was still having problems with the furthest spawn spot from the afk area. I figured out it was somehow too high up and by moving that one cell down about 4 blocks it now works perfectly.
I just recently finished building this in my survival world. It was running 1.20.32 when I finished the main build, and on 1.20.40 now that I have officially worked out all the problems I was having. A few tips: Regarding the kill chamber: Make sure to see Silent's pinned comment about the changes needed to it. In addition to those changes, I suggest adding a layer of solid block and glass to the top of the walls around the spawn chamber. Extra solid blocks on the solid blocks, extra glass on the glass, then the leaves. In testing, I had ravagers bouncing high enough to hit the leaves and this would allow things to spawn on top of the kill chamber. Another issue I experienced was ravagers getting stuck in the glass at the back of the farm. I knocked out the furthest back (and lowest) piece of glass of each glass column (should be right above the water source blocks in the back of the farm). Using signs, I placed a lava block in this space. Whenever a ravager gets stuck at the back of the farm now, it dies in lava. I wouldn't do lava anywhere but that furthest back block though, as I had witches getting into lava and not dying (with their fire resist potions) and bringing the whole farm to a stop. Mobs have to die to keep the farm moving. Once I made that last change to relegate the lava to the back, I have been able to run the farm AFK for hours and have it not get stuck anymore. The non-burned mobs all get pushed to the end and die. There's a chance I'm getting less drops or something, but honestly I have more emeralds than I will ever need and the ~50 double chests (each) I setup for the non-stackable items using allays are all full. I'm debating building a castle out of emerald blocks just to flex since I've got so many. Regarding the village stacking: As of 1.20 villagers won't link to workstations while they're sleeping. To get the leader to link to the table, you need to place it and then quickly interact with him to get him out of bed and to link. Unfortunately, if you click his bed instead of him you will break it and have to start over since he won't be linked to either his bed or his table. I actually found it easier to move the leader during the day because you avoid that risk. Unless it's raining or snowing, the villagers generally track to their job table well enough. When moving the first village in, I suggest putting them at the first/closest cell instead of the last/farthest one. I was having issues with everything after the first village. I found a video by another youtuber Acadewolf talking about how he moved villagers in, and he mentioned that if you bring them in from within 31 blocks of the first village, it makes it more likely to succeed. I filled the closest cell, then built a closer bridge for bringing the villagers into the cell so I came within 31 blocks of that first cell. After getting the first one in the leaves, I used the same path build in the tutorial to move the second guy. It was flawless 100% for me after that. Save and backup your world after every single successful cell. Create a copy and test to confirm you created distinct villages as Silent shows in the tutorial. You don't want to get to the end and find some of them are broken. For the sorter, I used Rocket Builder's sorter. It's honestly overkill as I haven't seen the second shulker loader ever get an emerald, but it was a challenging and interesting build. When it was all done, I made a copy of my world and tested it there to make sure I wouldn't ruin anything. That's where I discovered the issue with the leaves, as well as a random block I had left that was allowing spawns. After you can test it in a copy without issue, only then would I suggest doing it in your main survival world.
Hey Silent, Small suggestion would be to make an excel spreadsheet of all the materials you need. I do this when following your tutorials and I think others would find this useful also. It allows me to check off what I've collected as I go :)
Assuming Strato's 24 stacked raid farm has broke due to updates, this is the best and biggest raid farm on bedrock edition. Amazing job to all involved. ❤️👏
There is a design which is bigger. It is named "next gen cashier," 128 village stacked producing 282k emeralds per hour. Im not sure if it's completely broken but I believe that it works currently
Pekoneko is a boss!!! Thanks for the all the effort put into the design!!! Thanks Silent for sharing this farm with us and taking the time to develop the tutorial for this raid farm to end all bedrock raid farms.
Village stacking is the hardest part. Make sure at least one villager is linked to a bed at all times. Make sure your villager being walked to the far side is either linked to a work station or a bed. Never allow that villager to be unlinked to a bed and workstation at the same time. When you get the villager standing in the water linked to the work station on the far end make sure to break the unneeded workstation first, then the bed, then kill the villager. Only when done in that order was I able to get the villager in the water to link to the appropriate bell.
Did you have any trouble with the villagers linking to the far workstation? After my first village was in placed, I've had nothing but problems with village interference. I can get them placed and linked, but not exactly in the place that is shown in the video.
@@gingercraftman I got 2 in place and tried getting the 3rd multiple times failing. I'm considering starting all over. I've already put in probably 20 hours at this point building the farm, I'm not giving up.
@@gingercraftman when I placed leaves on top of the bed for the villager near the bells before trying to link him to the far workstation he was unable to link.
as always thank you so very much Silent for bringing the bedrock comunity another beast of a farm. I can't say enought how much your content contributes for the bedrock players.
@@zacky_winkle that definitely strikes me as odd, but I've seen a comment that says ouposts that exist in four different chunks have 4 spawn spots, so maybe try to find a outpost that's in a chunk intersection. Also remember that the spawn spots will form a square and make sure to follow Silent's instructions on finding spots. I know that finding mine took a while and i had to choose carefully where to sit to see if pillagers would spawn.
Just finished building this and I have a few tip for people tackling this. This still works 100% after the kill chamber bug fixes. 1. Build the transportation bridge 3 wide. Yourself or the villagers themselves are a massive obstacle on a 2 wide bridge and they will fall off. 2. Place barriers on the junctions of the bridge, especially the first junction as the pathfinding will try to cut the corner leading to the villager walking off sometimes. 3. Light the bridge up with torches every 10th block, this is PERFECT distancing while moving the village leader to the end, placing the workstation and bed at every torch point. This distance I never had trouble with them linking to the new bed/workstation. with this tip I was able to fully complete 1 stack in a single night. 4. If the night ends mid transportation, just build a wall checkpoint and wait for night again and continue. 5. The incline to the villager holding pen/workstation can make it difficult for the villagers to link to beds, reducing the linking distance by half. Just make sure to gaps between bed linking here are tight saving them from wandering off. 6. 'Markers Pack' resource pack from FoxyNoTail, as mentioned for the chunk borders, is very helpful with an additional feature of showing you the time, so you can start the transportation process, bringing through your new set of villagers, at the right time. 7. After each successful stack is fully complete, sleep the remainder of the night away (with a bed away from the farm). This will stop Phantoms spawning in future nights, also decrease the wait to start the next stack. You don't need to go overkill with the transportation platform to make it safe this way. Patients is SO important, I had to start from scratch after 5xstack due to being impatient. I tried multiple different methods of transporting them to speed this process up, all failed. If 24x stack is too much, stop at 8 and completely cover the whole bridge with leaves so you have it there ready to continue.
I've been waiting for this! As soon as I saw that short of this farm it inspired me to make a new 1.19 world for all mega mob farms with this as the centerpiece. I made your single raid farm design as my day 1 farm with this masterpiece in mind for the end game. This would still be worth it just for the gunpowder and redstone from the witches, let alone the absurd amount of emeralds and XP.
Footnote: make sure you light up areas where you use leaves. Outpost pillagers can spawn on leaf blocks at light level 8 and below or so says the wiki. It stopped raids spawning in places they shouldn't on mine. Since the light up everything works as expected. Good drills 👍
Using allay sorters, you can use the sticks dropped from witches to melt iron axes and chestplates to farm a good amount of iron. Its a easy upgrade to this farm, and it takes less than 15 minutes to build.
Good lord, this is epic! Mad respect to Peko for designing it and to you for the clear tutorial. I won't be building it myself because villager wrangliing makes me tear my hair and I already have a huge surplus of emeralds, but I am in awe of the cleverness of the design. Cheers!
You'd hate joining my realm then it looks like a private version of 2b2t With the exception one rule do not grief farms be it villager crop or gunpowder And I'm telling you several of my friends practice griefing there and have been using it to test hack client's they Find spawns isn't as badly damaged as 2b2t's but that's because I built a massive villager breeder there so no one griefs it The reason no one touches the farms even though they could is because they don't wanna have to repair or build a new one later when they need that specific item
For anyone having villager linking issues - try placing down the bell again when you get to the end of the first night whilst extending your village (I never managed to stack a village in one night so when it gets to 'gathering' time the next day the villages tend to want to merge). This solved the linking issues for me for the most part. And if you don't get green particles when placing down the workstation at the end you have to start that village over. Hope this helps anyone struggling with the stacking part.
some villagers dont want to connect to the bell after the process, with the workingtableconnection i have no problems, only with the bell at the end, i tried with the 13th villager Pod again and again (50 times now at least, im already getting a bit mad :D) but it dont want to work, do you have a tip for this issue!?
@@zensurminusmenschenarbeite2338 hm.... not sure. I did use elytra and flew over to place the bell as quickly as I possibly could after workstation linked. Also made a little walkway by the observers so that I could very clearly see if the villager linked to the bell correctly... but yeah it's super inconsistent. Let me know if you figure this one out!
@@veronicadanielsson i gonna try to move the villagers to the pods, let them connect to their bell, and then i gonna push the villager into the water and move the other one to the other side, maybe this works :D.
IMPORTANT INFO!! I’m commenting here after finally finishing 8 villages and just starting my second row. I found it next to impossible to do the villager moving in ten minutes during night. And due to that eventually giving up for some time. Now after coming back and playing with it in creative, a very consistent way that I found (maybe others here found it before me lol) was to use railroad on the whole thing, following the same thing silent said moving beds every “10-15 blocks”. As a step by step I would do the following: - place minecarts outside of portal - get villagers from nether to said minecarts - once they are in the minecarts place two beds then the bell find the leader. - then before I had started this whole thing I preset stations every 15 blocks on the pathway where I would put 2 beds. So during the process of moving 2 villagers at once I would be using 4 beds. - so I would have the two beds in front of villagers then I would go place the other 2 beds 15 blocks away. Then go back and move the villagers via railway to the new beds. Break the original beds then make sure they link. Rinse repeat. If you guys want I can describe how I did the single villager moving across the entire farm as well :)
For people have problems with linking villages, it can only work during night time, so if it turns day time, just keep the bed and smithing table where they are until it turns night. Also, MAKE SURE to use only 1 smithing table in your inventory when bringing the villager over to the other side of the farm. Once the villager is at the over side, place the smithing table that you used to bring the villager over with that is still in your inventory, then grab a new fletching table and place it where silent does.
so could you help me? i'm at my 8th village, one villager is already in the cell, i moved the second one to the platform for the workstations... everything fine. but if i try to link the guy in the cell to a workstation he won't. i tried everything, from moving the villager back to the cellguy and start all over again, try to link the guy at night/day. but nothing works. even by killing the villagers and get two new ones the issue doesn't disappear
i have question in 42:03 , the first who link in workstation is the Villager and the last who link in workstation and will put in the Leave chamber is the Leader. am i right ?
Regretting not seeing this sooner. Lightning storm just came through and the next time I started my raid farm things went to hell. Have to rebuild now. /cry
I'll be back for this tutorial after I build your trident farm and slime farm in 1.19. Missed the first half of the year fighting cancer and finally get to jump into the new update with a new world - unfortunately means I am rebuilding everything but at least you're getting those extra views, Silent!
@@dontwatchmyvids61 I'm two years in, just spent the first half of the year in the ICU and having surgeries so I missed six months of videos and tutorials. I hope your friend is in remission or on their way to it.
This is an awesome video! You have earned a sub, I am very excited to do this mega project on my survival world! I would love to see the tutorial on the sorting system
go to base of the outpost and make sure the door is on the north side! outposts with doors on north side have 4 spawn spots! Like this so more people see! Stop clearing the top of every outpost, then filling with glass panes. first, go to base of the outpost and make sure the door is on the north side. use your map in creative and make sure youre pointing north. also, (i only say this because i saw someone else had this problem) make sure your glass panes are at head level, meaning they should be floating 1 block above. also, make sure difficulty is on hard to spawn evokers
For anyone having issues with the villager in the leaves not linking to the fletching table, it's because they have linked to an existing bell. Here's how I worked around the issue. As soon as it's sunset I got 2 villagers through the portal and linked them to the beds and bell. Then I got the first villager into the leaves and the second villager down the bridge towards the fletching tables by at least 64 blocks. Then I boxed them in and waited until the next night. The next night I got the second villager in place and the first villager was able to link to the fletching table. Staying within simulation distance of the first villager during sunrise or day time give them the chance to link to an existing bell. Hope this makes sense
do you know how to make villagers stop linking to other villagers bells (im on realms if that helps) please respond as soon as possible because i dont want to through the 15 hours worked on this farm down the drain
@@glitchych99tahs39 try what I mentioned. Get the first villager in the leaves then get the other villager away by more than 64 blocks before sunrise. Stay away from the villager in the leaves until they're linked to the fletching table
@@MattyBGAMINGUK I tried what you mentioned to only find out that the first villager never links to its workstation but always to the bell I place after killing the secondary villager. It never links up to the fletching table whenever I have it on the marker block. Only when I put it a block behind it or behind the previous villager fletching table the villager links up to it. I don’t know whats the problem, if its merged or something completely different.
If I remember correctly from 0ld Guy's video where he was explaining structure spawning spots the outpost you want to look for will need to be in the SE corner of a chunk to have four spots. An outpost in the middle of a chunk will have one spot, an outpost along the east or south edge of a chunk will have two spawn spots and one that is wedged into the southeast corner of a chunk will have the four spawn spots configuration. EDIT: 16:34 You can actually see the layout here.
@@thewdsftw9417 As I understand it no, the structure spawn spots are limited to one per chunk. The outpost being on the edge of a chunk gives it access to a second chunk so there's a second spawn spot. The outpost in the corner is considered to be a part of four chunks so it has four structure spawn spots.
For those struggling to find a 4 spawn spot outpost: If you have the chunk finder texture pack, this is a really easy way of knowing if an outpost has 4 spawn spots. If the outpost is on the corner of a chunk, it will have 4 spawn spots. One will be on one chunk border, another on the other chunk border, and another on the chunk corner. Hope this helps speed up the process for you
If you are having trouble finding the spawning spots, do this trick that Silentwhisper said in his newest video. If the villager outposts door (entrance) is on the east or west side, it has 2 spawning spots. If it’s door is on the south, it has 1 spawning spot. If the door is on the north side, it has 4 spawning spots! Edit: 25% chance you will get a 4 spawning spot outpost.
Finished all 24! It was painful, but after getting in the groove, I could stack a village in a night! -I used 2 wide tunnels with 2 block high walls, and markers and a roof every 10th block, this was where the workstation would be placed, so the villager would not climb on top of the railing, a problem I had. -I do not understand villager stacking mechanics, so when silent placed and broke a bell at the portal, placed and broke a workstation at the choke point, I did too, just to be safe. -I saw a comment that said after stacking, you break the workstation, bed, then kill the villager, Im not sure if this had any effect, but I did break it in that order and there were no problems. -for the first 8, I tried stacking some in the day, it was decent, but I had alot of problems with the workstation linking for the pod villager. -NEVER LET THE SECOND VILLAGER UNLINK. MAKE SURE THEY ARE LINKED TO EITHER THE BED OR WORKSTATION AT ALL TIMES. -If the second workstation does not link to the pod villager at the block markers, but infront or behind, i would restart. I had that same issue for a couple villages and tested raids in a creative copy and had a couple stacking issues, so I would just restart. -If you are very slow at stacking, that is fine. Stacking can take 2 nights, the first night should have the pod villager in the leaf pod, and the second night should bring the second villager to the other end. If you were not able to bring the second villager to the other end, box him up and wait for night. Doing it in the day can work, but I like to be safe. -If placing a bell does not link with the newly added pod villager, the stacking has not worked. The villager is either part of the second village or something else happened. -ALWAYS ALWAYS ALWAYS create a creative copy for every village you stack. Texture packs: -I used the On-Screen-Compass-Clock (oscc) texture pack from MCPEDL, it helped me know when to start stacking. If the day is in the centre/middle point of the clock, it just became day. You can also use villagers sleeping as an indicator when to start. -I also used the Utility HUD by Ambient from MCPEDL, it shows chunk borders when in third person view with an item in offhand. I am planning to build Rocket Builder's 24 stacked raid farm storage, and change the Trident killer to the P.M.A outpost trident killer on the Bedrock Archive discord server, which has an advertised 420 bad omen/hr. Also, I would burn all my xp, as the world download showed how laggy it was. Good Luck Stacking! Update: I added a exp water filter at the kill platform to reduce lag. The exp floats to the top and gets burnt by lava, while the items flow down to the bottom. I have also added one more glass layer on top of the existing glass because ravagers can somehow break the leaves and ruin the farm.
I'm having issues now with the villagers not linking up to the first bell you place down by the portal as you bring them in.ive placed the bell in multiple places within that small area it's still not linking to villagers .killed off the villagers then started again an still no linking to bell any suggestions?
@@KRUKONKING_THE_GOD so you placed a bell for the 2 villagers to link at the portal correct? Only thing I can think of is that they are not linked to a bed. I would place 2 beds in the starting square, then place the bell, let them link (green particles) break it, then inch worm the 2 villagers one bed at a time.
As soon as the 2 villagers come threw the portal.both of them link to there beds they sleep .but once I place the bell down after they link to bed they don't link to the bell.
This may help people who have villager linking issues. I have found the key for me is the distance between the beds when walking them to the holding cell and the same when walking the villager to the final workstation. I am currently just starting the last level and I have four blocks between the beds when sleep walking them to the cell. Ie bed, one empty block, bed on other side of scaffolding, another empty block then a bed on the other side... if that makes sense. When I am walking them to the end work station I move the workstation 4 blocks and have the bed pillow next to the workstation. I also put the bed and work station on every stair level going up or down. Takes about 5 nights in total for each one but that is better than nothing after 3 nights. At this stage this is working for me
i have a problem, when i bring villagers through the portal they automaticaly link to the other belll from the first village so it doesnt become its own village what do i do
@@charliewalker9148 try to put the portal more blocks away. I've the portal around 250 blocks away... it's a lot more work, of course, but therefore i don't have to worry about getting the villages seperated.
@@frostyfallingleaves4828 i found my problem i didn't put down a bell straight away and they hadn't linked to their beds properly before I deleted them i understand the whole process properly now i wish he explained the game machnixs
Thanks @silentwisperer I built this in my survival world. I massively underestimated the effort. I am on PS5, 1.20.81 and I have a bit of lessons learned: * The idea that this is easily expandable and you can start with any number while technically true, it's not easy. The platforms to bring villagers around needs to be removed or spawn proofed, and it's a lot of effort to tear down and rebuild in survival so just commit if you are gonna try. -- Even testing required removing all that infra... Learn to use /fill in creative copies to make that easier. * For me, using a boat helped during the day time to keep the villager close to the bed and job sight. If you place two job sites and remove the first you will get it assigned to the villager in the leaves. So, with the villager in a boat, bound to a bed, and no job yet: 1. Place job, and bed 10 blocks ahead of the current bed. 2. Ensure green particles or move job site. 3. Place extra 3rd bed next to job site (He's now bound to old bed and new job) 4. Remove old bed in the way. 5. Get in the boat, and scoot toward the job and bed from 1 and 3. (Ensure the green particles appear as you're driving the boat up. Repeat. * If you have linking issues route further out (perpendicular) to the bed-job village stripes. Especially if it starts to occur as you fill your villages * I don't think you need to flatten as much as silent shows, he didn't say how much. If you afk where you are supposed to, I don't think they will spawn in chunks too far away anyway. So you mainly need the area under the kill chamber and beds. I think you can do 1 chunk more in each dir to be safe. Silent looks like he did 6 chunks in all directions for flattering. * Spawn proofing seems to have changed. Things CAN spawn on leaves so you may need to add torches as well to limit that. * I also needed a trident farm and had to kill the wither to make a beacon. Building the kill chamber was a pain in the butt because of so many tweaks. I recommend, build it in creative, apply the fixes, learn how it works and then replicate it in survival. Kill chamber v2 or so has 3 funnel flows so you can use WAY less tridents. * Chunk locating is easy without addons, just find the numbers divisible by 16. That's a NW corner of a chunk. *** Where you are affects how the system works, stay in the afk chunk to observe things. Free cam would ve very nice.
Hey quick question for ya, while your moving villagers I'm assuming your on 1.20 most recent update but back to the question while moving the villager with the workstation at nigh time do the villagers link to a work station while in there bed for you because for some reason when I try and transport my villagers I have to take them out of their bed for them to link to a fletching table. Just curious if them linking to workstations while in a bed was patched or something.
No. They don't link to the work station while sleeping. The only time that mattered for me was when I had both villagers at the bed installation and wanted to see which one was first to link to the job. So use boats or wake both and place the job really fast. Generally while moving the second villager with the job site I kept him in a boat the whole time.
I tried flattening to an extreme, and even lower and IT DOESN'T WORK. What happens is they will still spawn there and then respawn and it counts as a kill, but you don't get items and exp and it isn't great. I found putting leaves on the 3x3 chunks below the kill chamber completely fixed that problem. Also I don't get invisible exp orbs. They just don't spawn unless you're closer. You can use 2 players, or start the raids and then go stand on the chunk boarder where the orbs start appearing. You will be out of range of bad omen though so it's pretty broken.
This is MEGA. I invited me and my 16 friends and got it done in about 2 ish hours. It was tedeous but worth it. Huge props to piko niko and silent. What im trying to say is thankyou and u guys should build it.
@@mindful_knight8035 hi. Yes we should do it. Just so you know the tag didnt work. I was just reading past comments of people so i can try and answer questions. Anyway lets keep it professional. I will message u on discord later.
I want to extend a HUGE thank you to the people giving tips in the comments for villager linking in this video, especially Micheal Parente. You helped me get this farm off the ground. An additional note that I found during my testing: Sometimes the pathfinding of the villagers can break when linking the upper and lowermost levels of the farm, removing their abilities to link to workstations and beds. I believe it is due to the steepness of the stairs, I lengthened each step to about six blocks long for each and it worked out great for me. Stay safe and good luck with the farm!
Thanks for this comment, I'm in the middle of stacking right now and it's great to know it's still possible in 1.20. I'm getting to a mode where the 2nd villager in my 4th village just can't get past the top of the staircase on the workstation side. Needs to go just 10 blocks more, but refuses to, and this is the second villager pair I've seen do this. I wonder if this is a sign that some of my first 3 villages are cross-linked, but without a creative copy, I don't know how to tell!
@@nickeltek Even if it does set you back, I would highly recommend making a creative copy of the farm, as well as doing your own modifications and research, doing all that will ultimately save you more time in the long run. This farm is pretty damn janky.
@@nickeltek As an example, I learned that on rare occasions, raiders actually can get their heads stuck in the glass blocks of the kill chamber, swapped the glass blocks out for panes and everything was fine again.
Hi silent i was soo lucky when i spawned in my world it was a pillager tower with 4 spawn spots like 100 blocks away from my base! It didn`t even take one min to find it so perfect! i defently going to build this farm! Really cool design! Cred to you and Pico Nico
think this may be potentially broken if youre trying to build it in the most recent patch, as the villagers who go through the portal link with the first village (tried this at least 6 times and spent about 4/5 hours troubleshooting before giving up) and villagers will randomly change village at will when stacking
It worked for me! Were you unloading the chunks while you had villagers in an incomplete village, or exit the game during a village transport? Did you not wait for the villagers to link to a bed before setting things up? I found that both of these issues caused this, and may be what has caused your problem.
@@seasickrhino8926 I got it done in the end with 2 rows, but 3 of them failed. Oh well it’s being shared between 3 players so that’s enough raids for us anyway! I custom built the storage and filters with allays and I’m happy with how it came out
@@seasickrhino8926 I know this is an older comment but i made a huge over the top sorter underground with 4x speed item filters, alleys for totems and books and 4 double chests for each item. looks coo, but it took so much to build!
It only allows me to do 5. Villagers won't even link to the bell anymore and if they do I bring em to the villager chamber and then down the bridge a little and it's like they hit a brick wall. I tried everything I could. I tried expanding the bridge and making it further away and it still doesn't work
Hi Silent, my OCD commitment to this project has paid off! Fully built, perservered and persevered with the villagers and got all 24 to link. It is a beautiful sight and unbelievable amount of loot. Thank you!
Can you please help me with the stacking? I have only gotten one village so far. When I think I have the second village added, (the second villager in the pod links to the bell) . I try and test it with the raid technique but both bells get activated at the same time. Which makes me think that it is one single village instead of two separate ones
@@_kevin4elite_748 yes I did, it turned out that I had built the farm incorrectly, every block is incredibly important in where it goes and needs to be precise
@@_kevin4elite_748 are you making sure to do it one night per village and bell and also make sure it is fully linked so make a copy in creative and break the work and kill the villager to see if it works that way first, it will save a lot of time problem solving
Tested in 1.19 creative (August 2022) before trying in my survival world and still seems to be working properly. Quick sidenote, after accidentally double clicking my mouse when placing the fletching table while walking my second villager to the workstation area I found that you can make sure the first villager is still connected by placing 2 workstations down. The villager in the water will still connect all the way round. Handy tip to avoid wasting time if the connection has broken
i have question in 42:03 , the first who link in workstation is the Villager and the last who link in workstation and will put in the Leave chamber is the Leader. am i right ?
Wanted to share something I found to help me get XP where before none of the XP orbs were falling down the kill chamber drop chute: I’m not sure what @silentwisperer had his simulation distance set at in the video, mine usually is at 4 chunks. I did some testing and found if my sim distance was increased from 6 or even 8 chunks, I started to collect the XP through water streams and a bubble column up to the AFK area. I don’t think I will normally play at 6 sim chunks but I will increase it when I use this raid farm. Hope it helps people!
😰😰😰 4 ??? Uh I have a question what kind of mc Player are you ??? PvP Builder Miner Redstone engineer Also how scared of mobs are you???? I can understand going as low as 4 if there's lag alot of the time but having that as your main sim distance???? I've only seen people use a sim of 4 when clearly lag or to reduce the amount of mobs that spawn when. They're at low health or have little food left
This might not matter but at the point in the video where you say to put the 3 leaves in around the redstone lamp, don't forget the extra row of leaves on your platform. They just appear out of nowhere and if you start the roller coaster off the platform without the extra row of leaves, it'll be off by one block....
Same happened to me. Im having trouble with the border of village 1 binding with village 2. I even tried moving the bed by only 1 block and still having this issue.
Finished the farm today and still tweaking the build. A few hours got me 3 shulkers of emerald BLOCKS and chest of 8 other stackable items (I'm burning non stackable). @silent - still getting ravagers clipping to the kill roof, taking out leaves, and making my life a nightmare when 10+ raids going. I did everything in the pinned video. Maybe raise the roof (ha!) A block or two. Helpful tips... - this build will take you 20+ hours if this is your first big build. But worth it. - take your time finding a 4 spawn outpost in plains or desert no matter how far from your base. Use chunk base and creative copy of your world. Mine is 30k blocks from the base (built ice highway in the nether). - make 3 extra of every tool on efficiency 5 and bring beacons - bring at least 25 percent extra materials and several workbenches (saw, anvil, furnace, etc.). I had to go cave diving for red stone and leaf cutting so many times. Lots of food, rockets, etc. - if far from your base, consider making an iron farm trading hall as your breeder like 500 blocks away - move main villager at night (beds make them run) and secondary during the day (runs to the workbench). 3 wide path with sides. Use frog lights or torches every 10th block so you won't have to guess where to place next bed or bench. This probably took me 3 separate multi hour sessions. Test a few ways until you find an order of operation that works but NEVER have a villager de link or start that set over. - this takes TIME so float between projects to break up the monotony (clearing area, build breeder, build kill room, moving villagers, etc.) - TRIPLE check distances and spawn proofing. Make regular backups. - when testing, have an alt account so one can watch kill chambers while you ride the minecart - use Rocket Builders item sorter. So freaking complicated but you need it. The item drops are insane. - make a mini base about 100 blocks away with your bed. I died several times. Feather falling 4 is a lifesaver. - highly recommend a glass roof over your item sorter. If ravager gets loose and messes with a water stream, it'll kill all your redstone - decide a build palette such that temporary blocks are a diff color entirely. You're placing so many blocks and have to get them all right. I had so much fun with this build and still tweaking it. I learned a lot about the mechanics and explored the new area. Take your time and enjoy the beauty of the game.
@@patrickdoyal2950 it can be as many nights as you want as long they maintain their linkage to a bed. if i got caught moving the 2 guys during the day, I would box them in with leaves until the night came. if you're just moving the one guy, you can move him anytime since he's attracted to the bed or workstation.
I'm not sure if the recent update changed how the pillagers spawn at the outpost, but I've found that the pillagers WILL NOT spawn with the water present. It seems that the easy workaround is to have the water a block below the spawn spot and obviously moving the piston down a block as well. Talk about infuriating to finally successfully stack all those villages, only to test it in a creative copy and find that the pillagers won't spawn! Having fixed that small issue, the farm is absolutely insane! Now just to find an allay to start sorting out the totems and books...
@@peterhiggins8222 Tried that, found that the issue was that I set it up with fire disposal instead of cactus so the water flow didn't prefer flowing down for some reason and would flow in that corner even after the place/break a block method. With cactus it works just fine without the hassle, I just prefer the cheapness of 4 netherrack 😋
@@joe-cm4lz so far so good, though every once in a while the ravagers break some leaves and haven't figured out a workaround for that just yet. Probably just operator error, lol
In the process of building this; scouted five outposts before finding one that borders a south East chunk. Flattened out a 128 block perimeter around it for aesthetics and just finished gathering the materials. Getting the 35 Impaling V tridents was tough but this will be so worth it.
@@Future.Star. farm is incredible a pretty good collection system is needed because of the sheer amount of items dropped best bedrock farm I’ve seen. Stacked 18 villages instead of 24 and it’s more than enough tbh.
Something is destroying only my leaves at the kill chamber causing it to break. No other blocks are destroyed, just some of the leaves. I think it's the ravagers' charge which can destroy leaves. To test this I moved the leaves up one block above the kill chamber roof. Doing this causes some of the mobs to glitch up, so I had to double the layer of blocks on top. Then leaves on top of that.
What I noticed is the ravagers can somehow spawn in between the leaves and glass, where the rows of glass are... Ravagers destroy leaf blocks when they walk through them... Sigh. For the glass rows, I used 2 layers of glass (basically just add a layer of glass on top of the existing rows)and then leaves on top. That seems to have fixed it. The issue I'm having is the mobs get stuck right where the tripwire hook is.... Still trying to figure a solution... This farm is the most annoying of all time... Don't build it! I only got 2 villagers linked and could not get any more. Even with 2 it's a lot of loot
Hey silent, I don't know whether you're going to read this, but could you make a tutorial as an addition to this video? I once watched a Minecraft RU-vidr that built a redstone/lapis lazuli farm out of a raid farm, he would go and get hero of the village 5, then he would use approximately 180 cleric villagers to make an artificial village and then they would give tons of lapis and redstone, it's an amazing farm since I think this is the only known method of farming lapis lazuli without mining it.
yea you can just trade to whatever villagers you want. the hero effect lasts for 40 minutes :) also this farm produces a lot of redstone already! The witches drop it!
there is a fastest way to know if a outpost have 4 spawn spots If the outpost is one block in another chunk, there will be a spawn spot in the 4 chunks.
@@danevlogs9470 what I do is I use chunk base. I go onto the pillager finder and type in the coordinates that I'm at. Then you can click on the chunk you're in and mark the corner of the chunk using the coordinates it gives you on the screen. It gives the chunk location and then the coordinates of two corners of the chunk. Use those corners to make a square and boom, chunk is marked. So mark the chunks around the outpost and if the flags are in the same block as the outline to the chunk next to it then it counts as being in that chunk too.
I don't know if Mojang changed something in 1.20 but village stacking as explained in tutorial didn't work for me. It took me hours and days struggling with villagers but I've found a way to stack them easily and I've posted a video on my channel. If you're facing same issues, you're welcome to check that video.
You can but the only issue is there needs to be a certain number of villagers in a village in order to spawn iron golems, so there are stacked iron farms, but they will be difficult to get more than 12 without exceeding 4 chunk sim distance. At least this is my understanding.
@@catsaint9614 i was thinking you vertically stack in sets of 20 villagers, since thats the general standard to get golems to spawn, do 8 villages, each (set of 4) about 24 blocks away each other then do 4 more on top of that. A little excessive with iron haha but that’d be a good quantity rolling in assuming it works
@@DangerFishing That could work in theory, but I'm no expert and I even asked silent on a comment thread a bit ago seeing if you would stack vertically, my theory was maybe you can take his already existing 12 stacked iron farm and stack it vertically 3-4 times and make a mega iron farm. Once again, I'm no expert but I'd like to learn more about village stacking.
With the latest update has caused a bug for my self that now villages are unable to join to work station and bells at night has now made it impossible to compleate the raid farm 😢 spent the last month building in survival. Now not sure what to do with it.
Don’t fletchers work during the night? What if you were to change all the followers to fletchers to keep them linking to work stations. I know in the afk iron farm that’s why they use fletchers for it because they can work through the night.
An interesting situation that I've found myself in: My pillager outpost is in a snow biome...which means it will snow...so I would assume this means that I need to dig an extra block down? But then couldn't the snow fall on and cover the leaves? Does anyone think this is even possible in a snow biome? Edit: I've done some testing, and raids don't seem to spawn on layer 8 snow layer blocks, but if you put another snow layer on top, then raids spawn as usual, even when on top of leaves. so I guess my question is how far up does snow stack during snowfall. I'm currently afking a snow biome to try to get this answer. Edit2: I've actually just remembered that Silent actually pointed out in an earlier raid farm tutorial, that string can be used to prevent snow fall on leaves. Good thing I've got plenty of that from my iron farm...don't ask how I got it...
I’ve been placing string as well doesn’t seem to have any conflict with the raids. Are you putting signs in your water source blocks to prevent ice from forming. Just asking bc I am also I’m a snow biome and really hope this prevent ice spawning while keeping the raid from spawning here
@@prestonwardle9862 I didn't do the water logging with the signs but I just put blocks over it, the main reason for the string though is to prevent snow from piling up
Omg!!! I’m so happy that I just clicked on this video!! I used to watch you twitch stream all the time and watched all your RU-vid videos!! It’s been so long since I’ve seen them and they’re still as amazing as they used to be I’ve been looking for your channel for 6 years😭😭 I remember when you used to only have a couple viewers ❤️❤️❤️
I remember watching silent survival all the time and watching you build all the amazing things that I wish I could have built. I idolized you in Minecraft and am just so happy I found your channel again
So I build this a while ago and the farm still works but it looks like it takes 30 seconds to start each raid since it doesn't automatically use the bad omen as soon as you drink the bottle. It hurts the rate a bit by making a soft cap on how many raids you can activate at one time. Also supposedly when you complete the raid you go on a cooldown and can't get bad omen but I was still able to get it.
Hey silent, I have this fully built up but found that raid mobs are getting their heads stuck in the glass. I replaced it with glass panes and it seemed to have fixed it. Just wanted to let you know for future iterations.
I also replaced the glass with glass panes but they still get stuck in between them and when they don’t they do not trigger the string to activate the pistons to kill the ravangers
nice one silent! love this beast of a farm. build a 16 stacked variant, following rates for first hour: Emerald 15219 arrow 8028 bottle 339 Banner 120 Glowstone 270 suger 471 stick 600 Spider eye 330 redstone 267 gunpowder 288 totem 765 saddle 780 Potion healing 69 Potion swiftness 57 books 192 Iron sword 267 Iron chestpalte 261 Iron helmet 255 Iron pants 294 Iron boots 327 Iron pickaxe 243 Iron shovel 252 Iron axe 1056 still trying to figure out how i'm going to sort all of this ... pIEiStHEbEST
For anyone having issues with bell linking, you can simply break all the bells and place them again, you should see the green particles and everything will work just fine.
Has anyone had the problem where the villager in the water pod links to the workstation at the other end but then doesnt link to the bell after you've killed off the other villager? ive tested in creative and all my other villages are properly stacked but this one just wont link to the bell. attempted probably 8 times doing everything perfectly but no bell link. any ideas or help would be greatly appreciated!
If u found out the solution please consider telling me i stacked 21 villagers and then i had the same problem with the 22th and i had to kill every villager and start the whole process over, i don't want to encounter the same problem and second time so please help if u can
I’m at the villager stacking process, but when I do it the villager will not link to where it is supposed to but when I place the workstation in a different spot it will link. Is there any way I could fix this
Finally gathered the courage to build this, going to start it run. If there are any issues when I get it done I’ll let everyone know and try to find a fix
I'm currently at the village stacking step and the first three villages worked perfectly, but after the forth, no villager will link to the bell and i don't know what i did wrong. I did the same as the first three and i already tried it four times.
Any tips on getting the second village beds in place? When I'm trying to get the final bed in the correct place, villager NEVER links to it (2 away from the other one) but will happily link to one 3 blocks away usually
@Curtis Irvine I actually worked this out. To start the extra villages need to come from a side not behind or in front, And then I spent time fiddling the beds until villager linked
Having an issue where I can't link the second two villagers to a new bell once getting them out of the nether portal? I'm guessing this means that there is not two stacked villages as when I tested it, I couldn't get a second raid to spawn
Same problem. Ive tried soooo many times. If using spawn eggs, u must spawn them in back at the portal and move them in. Ive tried moving only by a beds length and still have the same issue.
Finally I am completely finished with this farm in survival and just turned it on. Incredible farm. The stacking of the villages was a pain but the end result is completely worth it. Took a lot longer to complete than I anticipated tbh. Edit: if anyone has any questions leave them below I’m happy to help
I’m curious as well. I completed 5 groups and now the villagers linking to workstations or beds right as I lead the second villager up on the workstation side. Everything worked fine and then this began late in the process and I’m baffled.
@@lloyd1655 I found a village 200-300 blocks away and made a structure to breed them in and within that I had a portal that linked to the bridge platform. You really only need 3-4 pairs of villagers to get a good amount of babies. If you send the babies into the nether it’ll allow the villagers to instantly start breeding again. I made sure to break all of the beds when I was done filling up the other side of the nether portal with babies just to make sure none of them were linked to the beds in the breeding room. Something to note is that after about 12 linked villages the linking process became very buggy and unpredictable for me. Issues with them not linking to beds, the bell I initially place at the portal, the workstations etc. Be sure to check that your villages are properly linked in a creative copy as Silent said. The first 12 are a breeze compared to the rest (in my experience) and if everything works properly you should be able to link one village per night if you get the technique down. I recommend sending the villagers through the portal during day time (build a small barrier to prevent them from leaving) and start the process the second they go to sleep. On my best run I had like a minute of night to spare. Because of how buggy the linking was in the second half and at the recommendation of another commenter I AFKd next to the villager during the day time so as to not unload chunks. With all that said this farm is very worth it to run at full capacity even if it takes a while to link everything.
Everything worked greatly, unfortunately ravengers get stuck between the glass and leaves in the kill chamber, preventing them from being killed by the trident killer. If anyone knows how to fix this, I’d be great full, and would build this in my world.
I've fully built this farm everything seems to be working fine except for the bad omen chance. All the villagers are correctly done (tested and working) but I can only get about 8 raids at once. Not sure why I assumed it was due to sim distance not being at 4 but when changed nothing really changed other than the speed per bad omen effect. Any assistance would be appreciated, thanks.
The bad omen kill chambers wouldn't spawn pillagers for me and i triple checked to make sure i had done everything right so im not sure, but everything else works good. I had changed the 4 bad omen trident killers to a single platform covered in scapling and a water layer(mobs wont spawn in water but scapling keeps the water on the top so mobs can spawn with their feet on their spawn block) pushing to the center with a 2x2 drop shoot and a standard trident killer and it works just fine
I’m trying to do this on a realm. I’ve completed the build and am in the process of moving villagers from a village about 400 blocks away. On my second group of villagers, I got the first into the holding cell and am at a point about 32 blocks away from it where the sacrificial villager won’t link to a bed or work station any further away. Any advice?
For people have problems with linking villages, it can only work during night time, so if it turns day time, just keep the bed and smithing table where they are until it turns night. Also, MAKE SURE to use only 1 smithing table in your inventory when bringing the villager over to the other side of the farm. Once the villager is at the over side, place the smithing table that you used to bring the villager over with that is still in your inventory, then grab a new fletching table and place it where silent does.
@Richard Longard we figured out why the second village leader wouldn't link after a short distance was our loop around to the other side was too close to the holding chambers. The long stretch to the other side needs to be like 32 or more blocks away from the closest holding chamber before it runs to the others side. That fixed our issue. We were able to move the village lead in the daytime to the other side no problem. When it wasn't following the work station, we just pushed it until it linked. And if you accidently put down 2 work stations at one time, just break the one the secondary villager in the holding chamber attaches to. As long as you don't trade with him, he will disregard his profession.
First 2 villages stacked worked perfect. I have a problem with village nr 3. They connect to the bell after they come out the nether, I walk them with the bed method to the pods. Put the one that doesnt get linked to the fletching table in the pod. I move the fletcher to the other side so i can place the other fletching table en complete nr 3, but it will not link. I have somehow created a new village while moving him, because the fletcher i moved connects to a bell while the one in the pod connects to another bell. I have done this 7 times and it will not work.
You may need to kill all the villagers and start over. I had to do this when my 6th village broke for similar reasons. Just start over and take things slower than before making sure each villager makes that connection to their workstation or their bed before you break either of those to move them forward.
@@TimelessTraveller eventually i got it to work, move the nether portal 128 away instead of the 107/108 blocks, took things slow, marked blocks to place the beds and fletching table about 10 blocks apart and it worked like a charm.
hello silent, thanks a lot for all that you do for us !I have some questions for this farm, once the first villager ( not the one who link to the workstation ), is stuck in his leaves and water box, and that we need to move the second one to the opposite side of the farm to extend the village, we were placing our workstation and a bed next to it after breaking the last one, and the villager did not link to it, it was the one who is stuck in water, far away, who did. So we broke the workstation it and placed it again, and the good one linked. Is that a problem that the guy who is not meant to link to the workstation did ? And if breaking it while the guy is sleeping, to replace it to make it link ? We also want to know if we can move them directly from the portal to the leaves boxes in a minecart, and after that moving them with your tutorial method. So if we right understood, we do NOT have to break the bed before the second guy linked to another workstation ?
@@bradmullins9103 okay so I tried again right now and you need ( for the village extending ), to break his workstation, place another with another bed, and ONLY when he is linked to the new workstation, you can break the bed, and repeat the process. If you do it by the right way, there is no reason to go wrong
So I’m up to the villager part I got the first village in, but when I do the second village the villager in the cell link to the other side but the bell won’t connect, does anyone have a solution for this ?
I just finished the whole build on my realm. I had a few times where the bell didn't link. I just broke the bell and placed it again. Most of the times it would link correctly on the second try.
Can we build this anywhere now that we can use ominous bottles for Bad Omen and not at a pillager outpost? Could we build this over an ocean for a flat area? Does the 30-second cooldown apply to all raids or each raid per village?
Hey silent, I get to the 7th village and when I bring 2 villagers over from the nether the 7th village just claims those two, it was going very smooth up until here, we even killed the villages and restarted and it still didn’t work, any ideas on how to fix it or make it better? Thank you for all you do❤️
I’m having a similar issue everytime I do this with any village after the first one. I do everything in the order shown in the video and yet the first village takes in the rest of the villages I stack
I have 6 stacked and it works (tested in creative) when I bring the 7th set in all goes well to the villager into the leaves. Then moving the other out I get half way along and he will not connect to anything beyond a certain block. Tried 3 times with fresh villagers.. obviously something wrong but do not know what :(. Maybe I stop with a 6 stacked farm ;p
Did the big 24, best decision I’ve ever made. Now I can listen to all the pillagers horns I want, without having to deal with pesky goats! In all seriousness, this farm was worth my time. It is amazingly satisfying watching the raids die and emeralds flow. You don’t have to complete the full 24 like I did, but if you do, I assure you, it looks amazing. Make sure you make plenty of backups along the way, and good luck!
@@momo_48er72 yes sir! I made a few modifications on the kill chamber, but it works great. Make sure you check everything, and watch the kill chamber changes in silent whisper’s follow up video
@@seasickrhino8926 Did you have any trouble with the middle layer because I can get both villagers to the chamber but when I try to walk the solo villager he won’t connect to his bed?
@@leocasserly2891 I did not, however, I did have a few instances where villagers would be pushed off by the local foxes, who would spawn on my stone platform.
@@seasickrhino8926 I managed to fix it, not sure what I did but it started working for me. I had a railing up after my first village cause I pushed 2 off 😂