Pretty cool bossfight, I really like the mechanics used, like how you need to gradually destroy the healers to actually deal damage to him. The boss health indicator is also pretty clever! Did you use a scoreboard objective to tell it when to display each amount of health? (I'm assuming there's multiple title commands for the different health numbers that are displayed). Also the method of constantly replacing the broken armor on him is such a useful mechanic, glad to see someone else using it!
Thank you! For the display, I used the /titleraw command, which can display scoreboards in a title. Here is a tutorial by Arctic Shark Games: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-WQi-kQWpGxo.html
cool boss, very creative. If i were to give one suggestion i would make it so there's a bit less particles when the healers are vulnerable as it can make it hard to see. but other than that good boss fight
Thanks! Good advise! This was mostly just a test and a start to learn how to make boss fights, and I am making a new one right now which is MUCH better!
That's a great idea! I originaly planned on doing this but have moved on to other things, such as my new adventure map. But I may return to it someday.