@@gunitgrover4365 Actually he's got a point. Not the red giant thing, though, that's not supposed to happen for about 5 to 7 billion years. If you actually read the rest of his comment (which obviously you didn't), then you'll see that he also said that a rogue black hole could enter the solar system or humanity could have an apocalyptic nuclear war. Both of those are very valid. There about 10 million black holes in the Milky Way, and 12 of them are discovered to be rogue black holes. As for the nuclear war, well, that's very plausible, especially as more types of nuclear technology is being developed every year with the additional factor of many international tensions rising about accusations of underlying systematic attacks for global domination, which may or may not be true.
Anyone else think it's really cool how the dwarves and the merchants kinda RPed like how the dwarves created a tunnel system and the merchants stayed out of the war and just traded?
Could also just be a name given to the factions afterwards, so it had to fit. Or, you know ... it was all mostly a hoax, as he explicitly wrote in the bloody end.
It is an typicqlly 'basti ghg' challenge, thats a german strewmer and youtuber who is i think the best one in Germany. I am german but i dont watch him😂
Only thing disturbing about the experiment are like the two odd occurrences that happen as well as the weird global warming commentary the author places at the end. Other than that, this is honestly completely normal behavior lmfao.
@@boyzilla78productions I mean, Wifies hasn't really learned in the past 3 years about ARG's and telling cohorent stories, so... that should explain a lot right there. Plus the fact that the word "betrayal" in the description is STILL mis-spelled after 3 years.
Once, someone ddos’d a dude I know for saying that said DDoser was weak The DDoser was weak, he didn’t want to admit it and he thought he had muscles, it was stupid
I just love how they began fighting over saplings, one of the most abundant and easily farmable resources... It just implies they all sucked at remembering to pick up their saplings and had tiny farms... and that everyone built their house out of bricks.
Yeah I also found it weird that they made their houses out of a limited resource instead of easily farmable and replaceable ones (cobblestone, wood, etc.) Maybe there was a reason this turned to war lmao
It was 2012 and it wasn’t hard to get clay and it was VERY abundant, like imagine if you make a block out of gravel when u smelt it.....plus it looked back then 👀
I think dismissing the results simply because it's a block game is ignoring a lot tbh. From what the players demonstrated (initially being peaceful, to slowly realizing resources becoming scarce, forming alliances, conflict, etc) it really does mirror what can happen in real life, and how humans deal with trying to survive. There have been real life experiments similar to this, but on islands. You'd be surprised to find that it's more similar than you'd expect.
the only disturbing factor of this was the scientifically impossible ability of woody being able to schedule 30 people. I can barely schedule games with four of my friends.
i think its thanks to how he used something like "if you agree, you have to do it or there will be consequences" and "you cant leave after you join" that made everyone scared of not joining in time
no, the most disturbing detail can be found at 4:34 WHY DO THEY NEED TO BUILD WITH BRICKS?! fucking BRICKS!? ITS THE WOODWORK EXPERIMENT NOT THE BRICKED UP EXPERIENCE!
The fact they got so upset that they had to ddos him, I mean I understand their hard work was ruined, but it was just karma that was waiting to be happened.
If they got that pissed off about it then it was exactly what they deserved in my opinion. Especially since it seemed like they made quite a lot of other people leave.
They were even literally griefing and stealing themselves at the literal moment they got griefed and stole from. The fact they couldn't handle that REEKS of real world immaturity
GAGAGAGAGAGA!!! I watched this video and it is really not that good compared to my perfect videos. GAGAGAGAGA!!! This is NOT self-promotion! This is the reality! This is the world! We are the people! Don't disl****ke my vide*****s, my dear gb
if the clans all just combined into one big group the server would've had a much longer lifespan looking like an actual minecraft world rather than 2b2t spawn
It’s so interesting yet sad to see how everyone in the server resorted to violence. It’s basically every apocalypse known to movie and human history. Whenever I watched movies about apocalypses, I just sort of brushed it off, forcing myself to believe people couldn’t be so cruel towards others, but deep down I knew it wasn’t true. I’m honestly so glad that they decided to work together at the end, though. It’s just insane how this correlates with reality.
I mean it's either violence or greed, usually both. Just look at how COVID went. Immediately people stocked up on resources to the point they were low in stock, then started selling the resources for a profit.
well when resources are limited, no matter how civil things may be in the beginning, things will always resort to violence. and the strong will always win, that’s why clans were made, so they could increase their manpower. clan with most members has the best chance of survival get enough members and you might even be able to survive forever if you have sapplings and a few cows to breed without any fear of them being slaughtered
@@ibrahim_-_-_ yeah that is a good point. But my thing is that, let’s just say that an apocalypse were to happen. Why make groups or clans if you could just ALL contribute together in surviving? Wouldn’t that be so much more better?
@@jamiwami People are not equal, not matter what. They have different opinions and goals, so eventually you will be dragged for a side, and fight for it. To keep a larger group together, you'll need panis et circenses, aka countries.
@@Kabup2 Yeah, I didn’t really think about that part. While different thoughts and opinions can be good, it’s unfortunate that with situations like this, it can be abysmal.
So, if you are given more resources, no need to steal from others. Except, not everyone grief for need, sometimes they do it for fun. They burned the house of the merchants, remember?
“My mother used to tell me about the old days, when the four nations lived together in harmony. The dwarves, The brotherhood, The Merchants, and the axes. But everything changed when the dwarves attacked, The axes were going to stop the war, but when the server needed them most, they vanished. But I believe that there is still hope, that Jay is still out there.”
This isn’t *THAT* disturbing, I thought it was gonna be like some dark twisted story involving real life deaths or something lol Edit : Okay, this had now become my most liked YT comment ever. I can't tell if it's from people agreeing with me or something else. But I never expected this. Thanks y'all!
@@shualel Except he dumbs it down at the end by saying "It's just a block game," and to be fair he's not wrong, but the way people interact in games does have some merit to it since game theory (not the channel) is a *legitimate* scientific study, but yeah I was kinda disappointed by the clickbait since I was expecting something more substantial, and even then some of the events described in this video never happened as stated by the "some of it was embellished" at the end.
@ROADRUNNERNEWLIGHTNEWMACHINE I mean atleast it's not annoying levels of clickbait. Clickbait inherently is a way for people to click. You clicked therefore you were intrigued.
@@Circle92488a its when someone sends a lot of data to a specific computer at the same time, using other computers to send it with, which causes disruption in the victims network
@@Circle92488a A distributed denial of service is what DDOS means, basically it is an attack that sends too many requests to a server or computer until it overloads and ceases to function properly. It can be caused either intentionally or unintentionally due to an overflow of network traffic.
This was genuinely so interesting, i wish i could find some sort of series someone made of this because this entire experiment... honestly is inspiring to me. 30 players in a limited resource box of bedrock, clans, war, anarchy and so on? that made this entire thing impossible for me to look away from. imagine the story lines that could have been created with this? if this was an online series on youtube i would have watched it. the start of the war, the end of the server- honestly was amazing. i wish there was more stuff like this.
Ngl, I kinda wish this story had actually happened in full. It would be fascinating to see how actual players would react in a world like this. Obviously there are RU-vid videos where hundreds of players are put into a minecraft world, but it would be better if instead, there was a minecraft video or an actual experiment that was laid out like this. 30 players in an isolated world, where resources are prone to become scarce, and clan formations becoming inevitable. Also, running the experiment multiple times where things (like mentioned in this video) like expanding the border by 'x' amount of blocks to see what the players would do is interesting. I have a list of different things you could do in each experiment List: 1. Expand the bedrock border by 'x' amount. 2. Every hour, a new tree somewhere within the border grows. 3. Players get teleported outside the border into the endless minecraft world for an hour to see what the players do. 4. Restore one resource in the world, it can be any block that is rare to find or expensive to trade. I encourage you to brainstorm more ideas!
I think this actually says very good things about the human condition. The fewer resources there are, the more humans band together. It's only a small disruptive element taking advantage of the chaos with no regard for others that's the issue, and once that small element is forced to face consequences for their actions, humans are back to sharing resources and banding together for mutual protection. In the end, the longest lasting groups on the server are the ones that avoid conflict and instead facilitate trade between warring factions.
No, no, they all destroyed the world and each other, then the ones who barely survived that joined together because otherwise they had 100% chance of death. That's a more accurate assessment. That's not a good thing. Shows that humans only wanna join together and be decent when forced to, with no other option but death (quitting = death in this case ofc. ) The whole small greifer group, or terrorists, were only a couple of one of these other groups that decided to say FU to everyone and set up as dictators. So your whole thing here is crap.
"If the walls were suddenly torn down, how do you think players would react?" Uhhh, Woody literally had the chance to test that WITH THEIR OWN EXPERIMENT
yes but that would invalidate his first experiment, which was "how do people react to the effects limited resources over time", not "what happens when people are brought down by starvation and lack of resources, then are given an abundance of resources"
@@blazeburner303 I don't know if it would invalidate it. Sure, that was the original purpose of the experiment, but adding onto it in such a way after the fact wouldn't alter the initial results as long as Woody didn't tell anyone he was gonna do it. He still got what he wanted, after all. This would be more of an "epilogue" or a "part 2", you know?
It was an experiment in itself. ASKING what would happen gets different results, you'll probably get lots of "Everyone dies" and "People do nice things for each other" but if it actually happens you'll get way different results.
I mean, do you really need an answer to this question? You know what would've had happened, just look at the 2b2t server. Obviously not on the same scale, but I doubt there wouldn't be endless griefing and destruction
As a software engineer who daily works with 5+ servers with public IP addresses DDoS attacks are minors, if not common, can't even categorize as creepy
This really is a fascinating show of how people work. Or at least people in the demographic of the MC forums. Near instant division into specific groups, the fact that usually renewable resources like saplings and wood became valuable because the knowledge of limited space and resources drove participants to sabotage others and develop an “us vs them” mentality, the fact that those who refused to join a group inevitably became a group in of themselves. If this social experiment was for a class the person running it had an absolute buffet of talking points for an essay on human nature.
Imagine bullying everyone on the server, basically screaming "I'M LOOKING FOR TROUBLE!" and being so upset when somebody gives you what you asked for that you have to launch a DDOS. This isn't 2B2T, this is 4chan.
"This isn't 2b2t, this is 4chan." ...do you know where 2b2t originated? You have to be kidding me. And most people go on 4chan to be depressed or masturbate, maybe even read some stories. Not like DDOS attacks.
@@collegepark301 I mean its experiment, yes it would be boring if they did, but im pretty sure they never see it like that. Their first instinct is to steal which is basically humanity. those 4 clans who fought, those represents country, and the war, the world war.
The factions are really interesting as it reminds me of real life gangs. The factions act like gangs as they offer protection from other factions. And when one person messes up or purposefully does something to the other faction for more power/resources/money a gang war breaks out. Creating rivalries between gangs and fighting for more power. This could also apply for countries too.
Reminds me of the Global Change Game which was a not dissimilar social experiment outside of Minecraft where they seperated the participants into 2 seperate games based on some personality criteria, each representing a chunk of the human population. To oversimplify a little, the group that was more inclined to cooperation did fairly well at meeting the challenges thrown at them. The other, caused the extinction of the species.
I love how Wifies used sheep as an example of how Jay got food in the first few minutes of an experiment. For any new Minecraft players or people who don't play Minecraft, sheep didn't drop mutton until 1.8.
Expectation: A disturbing experiment where all players had been hacked after trying to leave Reality: Salty griefers launching an irl attack over a block game
When they said disturbing I thought someone was gonna die in the end or something. The story may have been underwhelming but I'm glad nothing bad happened.
@@connorjackson7204 Ik it's weird and may sound stupid, but I censored it because I thought it might be a trigger word for some people. And yes, some people do have trigger words (ex : s*c*de, d*pr*ssion, school) that trigger negative emotions. Plus it was late at night so I wasn't really thinking clearly, brain cells went brrr 💀. Probably gonna uncensor it now, because it isn't a trigger word for most people.
@@davidgumazon yeah, but thats not really anarchism, anarchism is the lack of a hierarchy, not a lack of rules (and those two created a hierarchy were they were on top)
As Boffy once said ‘I once used my actual IP Address for a server as a kid, of course I got f**king ddossed but I managed to track the down the person who ddosed me and banned him from using the internet in his area’
I think because the whole reason it's an experiment was to show how greedy humans get in situations like this. It's a video game sure but irl we've been doing shit like this to eachother since the dawn of humanity.
@@keckingrabbit354indeed. While these insights that can be gleaned from the experiment are disturbing, it is fascinating at the same time. With it we gain a better insight as to how the human mind reacts in these situations, and why civilizations form in the first place. It is a broader insight into intelligence in general as well. As observed, needing resources drives a person to seek (or) form groups. These groups need more resources to sustain themselves, and it becomes harder to maintain the appropriate level of resources due to circumstances (like weather in rl, in this scenario the rate of drops). This drives the groups to use other resources, which are also finite as well. They can gather it themselves or seek out other groups to either trade or take from with force (causing conflict).
It's just his narration style and editing. It makes it look like a documentary/crime and he's trying to sound all dark. I'm honestly having a hard time finishing the video.
Woody missed a chance to say “be there or be square” in the (Hello participants, the experiment will begin at 3:30 PM EST, be there.) and it’s killing me
Honestly, I think this experiment would be fun to do now, years later with so much more experience with the game. Maybe it would turn out better, with people having the common sense to make animal farms instead of killing them instantly, It would be fun to see how long players could last now.
@@rainbowsoul4176 just see on RU-vid popular youtubers like grian mumbo jumbo and ld shadow lady and many others play there it's the same experiment but in hardcore with lots of twists it's soo frikin intersting
I love how 80% of the storyline was caused by 3 cows. If somebody never killed or stolen The Axe’s cows then The Axe never would’ve blamed the dwarves and raided their camp, then The Dwarves would never have blamed it on The Brotherhood and went to war with them, causing The Axe to burn The Brotherhoods settlement causing them to retaliate and destroy The Axe clan and their base. Creating an opportunity for the D.A. Griefers to take control over the server and bomb everyone, stealing loot and completely destroying the entire map down to near bedrock causing Jay to get tired of their rule and blow up their base, dismantling the D.A. Griefers and causing them to quit, which opened up a power vacuum that the remaining clans rushed to fill. Because the D.A. Griefers blew up the map, mob spawning made it near unplayable causing even more players to leave and forcing the remaining clans and population to all merge their resources together and put apart their differences just to survive.
“Does this say something about the human condition as a whole? No it’s just a block game” The guy that hacked jay also over a block game : Am I a joke to you?
One more diamond or an iron sword, I'm searching for food far, Eat it or die, Health bar, Gold apple health regenerate, My rep begins to resonate, Your friends and mates might troll me, But in five kills I'm the president! If I want your gear I get it, And I get your friends', Fans see me in the lobby, I should start my own clan, Yo they love to see me team, But all I do is slay, In every Hunger Games, Man, you should have learned to play, HA!
This does represent the cycle of civilization and intelligent life imo starting with resource partitioning and trading then going into war when resources are low, eventually leading to an apocalyptic scenario
Not really. The chaos that happened was the result of 30 idiots not knowing how the game works, as other comments have pointed out. When you have to start trading in renewable, and easily farmable resources like saplings, you know you’ve done fucked it up.
@@garrettsattem4799 yeah, not to mention the existence of an infinite nether, and still deciding to stash your resources in the limited overworld space.
Nope not at all , this is because what we live in is an illusion we allow the government and authorities to own all land although this is owned by all and there is a lot of inhabited lands across the globe we all just decide to live on top of each other because it’s easier to be watched and people have lost basic valuable knowledge of how to get resources and defend themselves from harmful things in nature although we are supposidly the smartest beings on the planet earth 😆
As a geographer, particularly interested in the elements explored in human geography, I believe that this experiment reflects many worldwide issues that currently plague the world today. Although I will not go into extreme detail here, it is the truth that economic inequality harms society, with many real-world examples to choose from, I will simply reflect on those presented in the video. Firstly, how long does it take for the subjects to instill factionalism in the world? Only once resources become limited, the subjects finally unite with each other. And as we see from the creation of factions, anarchy soon breaks out. Why? Economic inequality. With in-game currency being resources: food, materials, weapons, etc, the small engagement space and a large number of people puts pressure on said resources, leading to the consequence of our 'survival of the fittest' primitive mindset. Would it be possible to create a large-scale farm from the beginning with a strong faction of 30 who all work together with a leaderless fair environment where everybody gets a fair amount of food and resources? Some of you may be thinking "yes of course!" whilst some of you may think "No that's impossible" and I respect all of your opinions feel free to leave them below. What I must say is that, if you are thinking "yes they should've done that!" or "I would've done that!" I have to ask, would you? In real life, these concepts cannot be stressed enough. Why are they countless people starving every day? Why do people have to sleep on the ground with no shelter or a bed? Why are resources not spread fairly amongst society? Economic inequality. The resources depleting in both worlds, ours and theirs are a mirror image. This is only the surface. If you like these ideas, I would be interested in making videos exploring these concepts using different experiments and different video game depictions. If you would like to contact me then ask for my socials. Have a blessed day.
I don't think it's has to do with economic inequality as it is to the lack of interest in collaboration and farming. You see, if no one have ever felt the need to stole the resources of others and just trade them, surely it would be boring but it will eventually guarantee mutual benefit and growth. Some people went to mines, others scattered food, others take out all the clay and wood, equality of resources would never be viable logistically as long as they keep their individuality and free will. Minecraft community have proof itself able to exploit resources infinitely, wood, iron, food, esmeralds, you name it, yet it really amused me how no one ever try it to make any of that. The only thing that they did was the most basic farm of hay, cows and cobblestone.
@@mado-wh4jv You're missing that total collaboration requires trust. If you don't trust a bunch of people you mostly don't know and in some cases have not communicated with at all, then it becomes a more reasonable strategy (from a game theory standpoint) to try to dominate those players and get them to leave. Another alternative is trying to be peaceful without trust, which is what the Merchants did like good capitalists. They leveraged resources they had better access to in order to profit from mere ownership without needing to do further work (the most accurate comparison might be to feudal landlords). They didn't coordinate with other people except during trades and therefore did not need to rely on any specific person outside of the small in-group. The problem, of course, is that their arrangement still does actually rely on trust and a number of assumptions. Even if they weren't griefed randomly, it would only be a matter of time until other groups, being continuously economically out-competed, decided to simply take what the Merchants had decided was theirs. The Merchant's economic model, especially that portal, is like scalping except without even selling an item! In the context of constantly-dwindling resources, this amounts to extortion and is going to be met with reprisal eventually. Obviously the story the video is about is extremely fake, but if it was real, the Merchants would have probably been better off trying to get past simple mercantilism and landlordism and actually developing more sophisticated relationships with the other players. One example is giving them resources like wheat with no strings attached, to make it in the common interest of the starting factions to keep the Merchants safe. It would also give the Merchants a seat at the table to negotiate peace between the factions, since conflict wastes resources. Furthermore, in a scenario where a rogue group attacks them, it would give everyone else incentive to work together in defense of the Merchants. You can go much further than this -- and what I've said so far is only very simple. The next steps would be developing labor organizing, effectively becoming the employer of as much of the rest of the server as you can. In this way, you can corrode the factions as political entities and instate a unified government. Of course, you can't just dictate things to them from above, that would incite rebellion over time for reasons like were already mentioned, so instead you can develop a system in which people form consensus by voting (etc.). Given this much more secured system where people already have established stakes in keeping the machine running, you'd expect to see people take a more measured game-theory approach, and from here you might see "mutual benefit" be the reigning ideology over time, and people pursuing collective ownership. Congrats, you just did a speedrun from primitive agrarianism to socialism. This is assuming you don't get greedy and try to halt the gears part way through (e.g. at the "dictating to employees" part), in which case the first step by those under you will be to cast you out, but then that's why revolutions happen.
@@mortimerwake2974 You seem to make some strange assumptions about the meaning of "ownership", every faction owned something, only the merchants as you said, were willing to trade those resources, but I don't think you realize the alternative would be just stole the resources using force. What I don't consider the socialist ending good or viable is for the same reason that attempts of communal isolated group have failed before. People work more, other less, discussion starts and people have to choose if they prefer to be forced or leave while they still can. Everything must be balanced, with trade you guarantee that everyone have what they deserve base on their efforts, with strength crimes get punished and with work team you have enough coordination so at least they invest some of their resources in common wealth without being unfair for others.
This actually sounds like a kinda fun game idea, obv maybe move it down from like months and increase the space a bit, maybe even have multiple boxes going at once, then drop the walls at the same time, while nobody from any box is online and just tell them the walla have been opened, then it's like a survival thing P.s maybe also make it so each box is its own team or something?
Id like to see this done again, with one test group who havent heard of this experiment, and a control group that has heard of these events, see how differently they interact.
It's scary because that's exactly what's gonna happen irl and you alone can't do anything you can just hope some rich guy pays enough to save the world
@@googlybird4235 congratulations you're the 100th person to reply to one of my comments with this you win a free ticket back from Brazil if you ever find yourself there