Thanks for making this review! I definitely tried to go for a dreamy vibe as I was creating this level, so I'm really glad to hear that it was conveyed well. I do generally stick to making higher-end difficulty gameplay since I think that allows for more variation in terms of what gameplay mechanics that you can use, but it was an interesting challenge to see what I could do with an easier-end level. Definitely planning to extend the "pads/orbs as both gameplay and decoration" concept to future levels as well, since imo there's just something inherently cool about it
@@AphonseD_ no because generic means average and something that’s similar to other average work, especially for gd terms when generic lvls is comparing lvls that were the bare minimum. You can’t compare that and call the deco high quality at the same time
0:49 Yume Nikki mentioned? Based. (Also, I can totally see what you're saying, since a lot of the background art does look like that a lot of the time, especially with both hiw huge everything feels in this level and abstract patterns that you see in the art itself as well)