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MISSILE AND GUNS! | MiG-23 BVR Strike and Dogfight Victory - War Thunder SIM VR 

Mr. Bugbyte
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Hey everyone, welcome back to another thrilling War Thunder VR battle! In this video, I pilot the powerful MiG-23 against a Mirage F1. The engagement begins with a long-range BVR missile strike, followed by a close-quarters dogfight where I finish the job with my cannon, causing the Mirage F1 to crash.
If you love watching epic aerial battles that combine strategy and raw power, this video is for you. Don't forget to like, comment, and subscribe for more exciting War Thunder content. Thanks for watching!
Tags: War Thunder, MiG-23, Mirage F1, VR, 4K, flight simulation, dogfight, BVR missile, cannon kill, aerial combat, jet fighter, gaming, gameplay, aviation history, virtual reality, War Thunder highlights, War Thunder VR, intense dogfight

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28 июн 2024

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Комментарии : 3   
@randomv3iwer
@randomv3iwer 8 дней назад
Cool stuff Question: Why does the VR recording shows that you’re always leaning on the right side of the cockpit all the time? Isn’t your POV is supposed to be from the center?
@mr.bugbyte
@mr.bugbyte 8 дней назад
First of all thanks for commenting and thanks for asking brother!! The answer to your question is quite interesting actually. When using a vr headset, your computer actually renders two images at the same time, which are almost identical but spread apart by the same width of your eyes. Using a vr headset is not like having a giant screen in front of your eyes, it feels way more like using your actual eyes, which is what makes it so cool. The fact that you get two images is what gives VR the depth that you get in real life, because when you focus on something with your eyes, things before the object double just like in real life (since you're not looking at a big screen but actually two screens through a pair of lenses. When you play a game in vr, like war thunder, you often get the option to feed the pc screen the image from one of your eyes. I chose to give it the right eye because that's the eye I use to align the crosshair to the target, so the viewer can see what I'm seeing when aiming. Hope this cleared your doubts brother, have a nice day😊👍🏻
@mr.bugbyte
@mr.bugbyte 8 дней назад
I also just rewatched the video. Especially in the beginning I am actually leaning on my chair towards my right to better see the enemy and better judge how close I am to hitting the ground. Playing on flatscreen has gotten us used to not moving inside of the cockpit, and instead just looking in different directions, but in real life (and in game as you can see) moving your body in the cockpit gives you a great way to nullify dead angles and make better decisions
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