Thanks, loved the video. I still have a question tho : I edited a maximo pose in Blender, I want to export this new pose to CLO3D, however, when I export to FBX, it cancels my transformations. Concerning the avatar, I found that while "Applying visual geometry to mesh" now it stays in the transformed position even when exporting to FBX. But concerning the bones, they still cancel their transformation when I save even while applying everything in object mode and "applying visual transform to this pose" in pose mode. Any idea? Thanks a lot, I spent my day looking for a solution that I hadn't found yet.