You can not like zoning that's fine. But it still deserves to be in the game like everything else the same goes with the other underrepresented archetypes.
Yeah, it's Asura Buster, a kinda Darkstalkers ripoff game we played via Fightcade. If you want some quick footage we have some here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-cg6ntIQWWGo.html Just use the timestamps.
A lot of what y’all said I personally disagree with In my opinion saying things like SF6 and T8’s mechanics are all that’s in the game ignores the fact that fighting games HAVE to be structured around a specific mechanic. Essentially every fighting game is their special mechanic and then combos. There’s no real division or uniqueness to any fighting game at that point when you boil it down to the formula and try to compare. You’ll always find that “this game is just about ….” When you look at it analytically like that. I can say the exact same thing about MK, cameos are just combo extenders. There’s nothing unique or special about them, they’re essentially restricted tag assists. Which if you compare to any fighting game you can either see it as lackluster or unnecessary busy work which is what made me stop playing mk1
Our issue with SF6 and T8's mechanic isn't that the game is structured around them. That's for any fighting game. Our problem is that they are super boring binary systems that not only make their respective games crazy boring to watch because it makes every character essentially play the same. Not only that, these systems try way too hard to carry causals. Drive Rush and Heat can be cool engaging mechanic, but currently, they're not. Our point was that for us, MK1 core mechanics at least changes depending on the character for the most part.
@@TeamCrossbody I understand what y’all opinions are about it, I just can understand what exactly makes it boring to you guys. That’s like saying X-factor in MVC3 is boring in my eyes And be real, what core mechanic changes with characters/kameos that isn’t just another combo extender or Johnny Cages star meter. Adding super armor to attacks isn’t special (looking at Reiko and Shao)
Comparing the three games, I can say that I have more fun with the Kameo system. NRS did add some cool ones like Ferra, Ice Armor from Sub, Termor, and a couple of other ones, and there needs to be more. But even with the issues with the system, it still offers more flexibility than the others and doesn't have characters all playing the same. Drive system is boring because every character utilizes it the exact same way. DR giving players plus buttons was a bad idea because it makes offense predictable, and it also makes movement boring as once again, it's the same thing used the same way by everyone. DI is a hype beast mechanic and is used to impress causals watching the game, then being a truly organic attack, which has to be used intelligently and just adds another random element to the game. Drive Parry, specifically the perfect Parry, forces the game into a bland strike throw meta because it ignores any mix up outside of ones that involves throws and with the high success rate it offers without any real execution, it turns SF6 into a party game. That's a fact. For Tekken 8, heat just sucks. Once again, another mechanic that just allows the game to be about guessing and forced pressure than anything interesting, and I guess we're right because Tekken's player is rapidly dropping because it's frustrating to play.
Sf6 and to a lesser extent T8 are static games that lacks any form of flexibility as well as catering to an audience that doesn't play the game choosing to make the game more about guessing and randomness to lower the skill gap between good and bad players. All to capture a causal audience who don't care about the game (not all but the majority) While MK in generally never had to blur that line between competitive and causal. They always made games that are simple but deep enough to get into (Mk11 aside) the same follows with MK1 despite the bad decisions...it has potential. Mind you they all do I just see it more with MK.
@AngelEsteban-ks6wr i don't think there was enough changes to the actual gameplay to justify the $50-$60 price tag as well. It's a straight up scam from WB.
Mk needs to sign with Ultra games their games are on a unreal engine 5 graphics are dope and mk would have more freedom under Ultra games WB sucks period and DC needs to leave WB as well
@@marblejar786 On top of that, WB could just keep MK and get rid of NRS if they wanted. I could actually see that because MK makes too much money to just give up.
I stopped caring about MK after they gave up on the story. The last couple of games have had poorly executed stories but this most recent idea put me off from buying the game outright.
@micshork imo it's a lot more than a story issue. They're charging over $50 for basically a patch with some additional characters that they could've sold for base MK1. Other than Warrior Shrine, Online Practice, a couple of Kameos and Tayna, nothing in this game truly changed. Why are we paying this much money for so little actual content.