Three things I want for the Zock. Melee resistance. Damage Control. Balancers. It floats everywhere anyways, let me clap cheeks harder. BTW it is completely stun immune while reversing. Completely, not even toppling.
Actually it can't stop/see all stealth units. Since the Zock has Anti Stealth level 2 and Anti Jamming it can't see a Nacht and the Anti Jamming eliminates the "Hello I'm a Nacht and I'm around." announcing ability that is it's Jamming. With the dual kunai it can stun the Zock through its Shock Dampeners. So the Nacht is an excellent counter for a Zock and I love seeing them on the field when I sortie in my Nacht.
The cannons need a buff and it needs different primary options. Explosive Reactive Armor and Damage Contro 2 if it doesn't have them already. More movement speed. That'll go a long way.