Yeah, that's what made me laugh. The whole reason Bethesda used mass in the first place was because mass doesn't change with gravity, so they don't have to care about your inventory mass changing between planets. The mod actually makes no sense.
@@TheGreatSajuukKhar @shadoeboi212 You are correct. Mass, mass never changes. But in every game, some of the first mods are those that change carry capacity because some players want to keep every piece of junk they pickup, Essentially, a cheat.
@jbrou123 if you play starfield long enough, especially if you do outposts, you'll realise half your game is inventory management and waiting on vendors, which I don't think is the ideal gameplay experience. There's nothing wrong with wanting a better experience in single player games by using mods or "cheats" to counter the developer's poor game design.
This. And the game does this. The mass you're carrying already affects your O2 consumption on planets with higher gravity, this mod just compounds that.
The biggest problem fixed is the enabling of DLSS. That should have been in the game from the start as I believe more PC players use Nvidia rather than AMD GPU's. But since X-Box uses AMD, I can see why they went with FSR.
@@RukaGoldheartlet's be honest, AMD makes their FSR2 at least compatible with Nvidia, while DLSS will not be compatible with AMD users. At least with FSR2 everyone can use the technology, even though it's not optimized for everyone.
@@rijlqanturis625 What a surprise, moders that added.changed something entirely because they didn't pay attention to what was already in the game. I get the increasing notion that many mods for this game exist only in spite of the base game, as if the amount of mods is supposed to be some flex. But if the mods in themselves are stupid to begin with, why bother. I'm actually increasingy adverse to mods due to this.
I think the devs are planning after the release of the mod kit, a survival mode in which they are thinking of adding cut content of where planet's atmosphere can corrode your suits which gives the reason of the game handing so many suits to you. The content was cut as they thought it would make that part of the game too hard for players.
@@irecordwithaphone1856 its pretty important when you are taking solar damage, radiation, frostbite and have joint pain from heavy gravity at the same time and now your health is only half of what it should be and your carry weight is 1/5 of what is usually is. Its also communicated VERY clearly, you step into an area and your info circle brightens yellow and beeps with warnings and it shouts at you and glows red when your suit protection is gone. You also have icons that communicate this both in your map circle and in the pause menu. If you don't think that's clear enough then that's a you problem not one with the game.
@@ryanscoffeehour6404 I hear the beeping and see the warning things, but I haven't figured out if there is any difference in these warnings. It's like, on 19 out of 20 planets/moons there is some sort of hazard icon at play. To me it's just "okay, something in the environment is not great but I have something to do here, I will carry on" and I don't take any sort of action. What happens happens. And I am one who in survival type games throw food in my mouth a nanosecond after I see "you are hungry" appear. So this system does not seem that well implemented.
Definitely turn off dynamic resolution in the settings if your GPU can handle it. With it on, the game will automatically drop texture quality if it thinks it can boost FPS, and you'll see it switch up and down in a jarring fashion now and then, especially when exiting menus back to the game world.
Loot all is already in the game, and faster than holding a key. Just take the Transfer option Default: R) and then hit the same key again for loot all. This also works in space btw, and is great when you're zipping by an enemy wreck. Just double tap R and you get everything, no more missing an item and having to turn back around to get back within 500m.
Amazing list of mods, going to try most of them out and hopefully they all run well. DLSS FG has been a nightmare getting it to run consistently without either crashing, lag or flickering, so hoping that this DLSS mod fairs better, ty!
it's amazing how people don't realise that the gravity of the planet already impact the mass of items... That's why it's MASS limit and not weight limit... The gravity of planets not only affect your jump or acceleration towards the ground, but the 0² consumption by applying a multiplicative value to your items in your inventory meaning that YES being 50 / 265 mass has an advantage, you consume less 0² that's why planet with low G you can run for hours, it also affect stealth, the lower your overall mass the better the bonus, your equipped load and the shadow/lighting of the environnement is also taken into consideration, that's why people say stealth is broken, because very few people understand basic fucking game mecanics that have been there since oblivion, the heavier you are, the more sound you make, i know shocking. It will be easier to sneak by on low G planets. Making a mod that amplifies a game mecanic that is already present... It takes minutes, litteraly minutes of paying attention to your screen to see that the gravity of the planets has an impact on gameplay systems. Just run on a 0.02 G moon and then run on jemison or akila. First hours of the game.
It's actually shocking how good some of these mods are and we don't even have the SDK for modding released yet. Imagine what modders will come up with once they have the proper tools to make mods.
Modders are awesome, love that community, the official Creation Kit Tool not even released, can´t imagine what they can do with that powerful tool, when there are already so cool mods :)
I want a mod that makes player walk speed the same as NPC walk speed. I can't believe that this is still, after all these years a minor annoyance that the player is either a bit too slow or straight up running only.. Or maybe a button to follow a NPC automatically idk..
They even have the nearly perfect speed already in the game. Walking while aiming your gun, makes you just a touch faster than an npc. But for some reason they deliberately fucked players over with the basic slow walk.
any mods to fix the fact that the landing sequence only plays once then never plays again? Seriously its annoying being teleported out of your ship with out a suit and or teleported with out wanting to be teleported. Sometimes id like to just have the option to skip but not skip when I want to remain inside the ship so I can pick up cargo and go.
If you are in space orbiting a planet you are going to land on, it will always play a cutscene. If you go from Planet landed to planet Land, no cutscene will place (most likely)
@mintgoldheart6126 this "fix" doesn't cover the fact that I'd like to pick up cargo without being teleported out of my ship. Nor does it cover immersion-breaking teleporting. I'd like to land my ship, pick a crew member to go with or be able to land on my pad outpost and load cargo straight from the cockpit.
@speedsters4556 it only plays the landing cut scenes once. That's it. Is there another way to land? Any discovered city or landing spot you already discovered but have buisness there you will be teleported. Sure random places you haven't landed before plays the animation. But if you go to Neon or Akila city you get it once... no more. No mater what you do.
@@DavidDrawsComics I toggled the suit so its not shown in breathable atmosphere. YET in Cassiopeia 1 a breathable atmosphere it does not work. As for the landing always being shown, this big button that says show planet then the landings... Does that mean I don't need to use that button? Sometimes i can land but sometimes I cant. Is it because of the rotation of the planet and i cant land at the moment being the landing zone is on the other side?
Starfield doesn't have big problems. Just small annoyances. If we are thinking big problems the lack of DLSS and some sliders are one. Not much else to complain about except the low rotation pool of POI"s.
Sounds weird but i wish you have a mod that could hook your Lodge chest as a extra inventory menu while on the main hub planet. so you can just fly back to homeworld, then dump. And a newgame plus mod that dumps all your cash and inventories into your main room Lodge chest.
Can't wait for the modding community make a dismemberment mod. Imagine seeing limbs flying around during low gravity firefights LOL. Don't know why Bethesda would skip that feature. One of my favorite immersive details about Fallout was the ability to dismember anyone, even robots!
JuiceHead, I have an epic quest for you. Juthan, the hermited wizard, has started using his arcane spells to force innocent people to unsubscribe from you. For the sake of the kingdom, you must stop him.
I pretty sure the game already adjust for the mass, it don't change the mass of the item, it changes your max carry weight based on the gravity modifier, so that mass mod is doubling up the modifier
You could always pick up items and rotate them, though it takes a second too long for it to go into grab mode for some reason. Also, books can be read instead of picked up with the scanner.
You can, but it if it has the red tag, it still counts as stealing. Clearly they did that to stop you from just carrying everything valuable from the display shelves to a different room out of sight to steal them.
@@infernaldaedra yeah I'm aware. It's very Bethesda to fix an exploit that half-assedly. Carrying a displayed gun, very suspicious. Grabbing a broom and literally sweeping it into the back room, totally cool and normal behaviour. Even more puzzling is that some store displays are real items, and others are non interactive props. Why not consistently do one or the other?
@@Stukov961 my assumption was always so that the player is challenged with trying to heist the items at times and others they are used for set pieces specifically so that they can't be taken to remove from the environment
It is not weight the label clearly says mass. Unlike weight, mass does not change based on gravitation fields. Biased off of some of the old earth weapons that particular field is clearly in Kilograms a unit of mass and not pounds a unit of weight.
They did hire several modders. I think some of JuiceHead's past videos covered it. The problem is with corporations it becomes a lot harder for individually passionate people to effect change within the company. Things like the clutter which came from a former-modder-turned-employee saw massive improvement, but more gameplay-impacting changes that the creative directors/etc are going to have opinions on will be much less malleable.
can we get a mod to make cargo habs actually add cargo capacity - seems like a bad design choice that it's purely cosmetic, when it's literally a hab for cargo, makes no sense to me that it would be purely cosmetic.
Lol that last bit about legendary enemies being immersive haha bullet sponges are not my idea of immersion but ey I just thought that was funny. Great vid thx.
Did you know there's another unlimited storage box other than the ones in the lodge?. It's much easier to access. You don't have to travel very far to get to your ship and in fact you don't even need to land on Jemison. So what you're going to want to do is dock at the eye, enter it and shortly down the hall you're going to see a few sets of lockers with a box on top. That box has unlimited storage.
Will definitly give the DLSS mod a try AMD maybe some visuals too. But is there already a mod to use items in the game world without going into the inventory. I mean i really would like to eat the food to heal (what makes it more useable) instead of picking it up, opening the inventory, watching the healing stats and then eating it in combat.
I have a ton of mods installed. The most exciting mod I found is "Enhanced Digipick Sounds" which makes the Digipick sounds much less harsh and reduces the ear-destroying high-pitch. I have no idea why Bethesda wants to destroy gamers' ears. I hope the modder makes a mod to do the same for speech in spacesuits and spaceships. It's awful how high the pitch is for that audio.
The mod that changes items mass depending on a gravity is a confusing mess. It is implemented the worst possible way. Character carrying capability depending on a gravity is already implemented in a base game. It is possible to run indefinitely on a moon being overweight three times, but on a planet it is necessary to spend most of the time standing and relaxing. This effect could be made more dramatic by a mod, as well as a limit after which the effect comes into play.
Mass and Weight are not the same: Mass is the measure of the amount of matter in a body. Weight is the measure of the amount of force acting on a mass due to the acceleration due to gravity. Weight is mass multiplied by the acceleration of gravity.
Funny how the people don't even understand that mass and weight are 2 very different concepts. Mass doesn't change at all based on gravity, that's why they called it that.
Still waiting on a Vasco customization mod or a mod where I can build my own robot companion and have something like the Marine combat bot in the Terrormorph storyline following me around and not judging me harshly for every little thing I do.
Funniest thing is, those lightsabers look less like lightsabers and more like the swords from that French cartoon that remade the Odyssey in space. Meaning it's entirely reasonable to use in a non-Star Wars modlist.
It wouldn’t surprise me if Bethesda starts sneaking some of these tweaks, changes, and overhauls into the game… “Ooo, that’s a nice hud. Jerry! Download that mod real quick. Yeah, we’re gonna slip that code into the next update.” “Ooo… filter removal, eh? Jerry! Quick, download that mod. Yeah, yeah, slip that code into the next update. Of course, add that to the settings under display.” “Ooo… people don’t understand the difference between mass and gravity? Yeah, no. We’ll leave that one to the modders.”
The Gravity Effects Weight mod isn't immersive or sensical. Starfield items have MASS not WEIGHT. Gravity deosn't effect mass since mass is a measurement of how much matter an object contains. An object on Jupiter would have the same mass as it would if it were on the Moon or even in outer space. Whereas weight is the amount of gravitational pull on an object and would change based upon the gravitational pull (neglecting tangental speed). Therefore, not having the mod is more immersive. TLDR Weight changes based on gravity, mass does not. Starfield uses mass.
I have just ordered my first pc and I so can't wait for it to arrive. I currently have a Nvidia gtx 1050 ti and it can barely run starfield out side playable blurry mess when there is too much to load to a Nvidia rtx 4060 so I'm sure things will look so much better.
I have a GTX 960 4gb and I feel your pain. What helps for me is everything on lowest settings except indirect lightning, put that on medium. For some reason that setting makes a huge difference between fuzzy and quite sharp view while barely losing fps. Turn on the FSR2 and set render resolution at about 70%. For my CPU which is an I5 4690K, it helped to max out every possible performance setting, turning off every program except system and such and for some reason the game is more stable when I set the affinity of the starfield process to not use processor 0 in the task management screen. Hope this helps you or other people with performance issues on older pc's (until you get your new game pc). For me these settings made the game go from freezing every 10 seconds and everytime I turn around, to playing almost smooth and the game still looks pretty decent.
Aside from UI mods, Bethesda nailed it with this game. The interface is the only problem I have a problem with and everything else makes sense and I am really enjoying this game as is.
@@mordecai6351Lock picking isn't to bad. Just takes practice. But I feel like there is so much more lockpicking vs other Bethesda games. It gets tiring.
@@jacobnida7475 I think they mean the loot you get from lockpicking. I don't mind it as I am on NG+ and I get better loot due to my higher level, but on a first run yeah it feels like the loot isn't worth opening locks.
hopefully a DLC with some epic battles of this kind comes some day. Piloting a mech against hordes of unleashed xenoweapons ... i mean its already in to earn your citizenship by killing some alien bugs. :D
It's like buying a cardboard box from Porsche at full price as a vehicle only to have 3rd parties make it into something drivable and not just something you sit in and have to use your imagination.
I just want some QoL changes. Being able to untag research ingredients. Blueprints for ships, blueprints for groups of objects in camps. Many Bethesda players are collectors and NG+ until NG11 feels like a time waste - think ship cargo and player inventory should have an option to be kept. If you get a free ng+ ship just move it all over!
In Steam should I have "Only update this game when I launch it" enabled so that it doesn't update the game automatically or keep it as default? No one ever mentions it so was wondering.
I would assume so. That’s how I’ve always set up my modded games, especially Bethesda because they like throwing things in random updates that break the game.
the carry "weight" mod should change the encumbrance unit of measurement from mass to a unit of weight measurement then if its going for immersion since mass wouldnt change based on gravity ;)
If they wanted to keep the units as mass then I think it could work, but the mass numbers would have to stay the same at all times, whatever they might be at any given time. I think because weight is directly proportional to mass. The more massive an object is, the more it will weigh in higher gravity, no? I know that gravity doesn’t change mass, but mass changes the weight of objects in said gravity, right? So in that sense I would think the unit of measurement could stay as mass because the player could naturally assume that the weight of the objects will be a plus or minus percentage based on the gravity they are in. Although that would make things potentially more confusing to unaware players if they were at like… 186/200 mass on a high gravity planet and the game told them they are over encumbered or if they are at 231/200 and yet could still fast travel in low grav environments... buuut whatever.
The skill is already called WEIGHTlifting and increases how much WEIGHT you can carry as everything is weight just some dumbass wrote mass instead of weight
Soylent Green is PEOPLE! LOL. HAD to say it. :) Lovin the Starfield mod coverage dude.. always watched your FO content.. great to see you doing this too.
Bethesda is one of the few AAA companies that lets such extensive modding. They created a massive fucking game with so many new systems so much new tech.
some complain about stiff npc and bugs, but i think bethesda made starfiield like that so people can mod it, remember skyrim sold over another 20+ million copies cause of mods after it sold about 35 million during its original release, now starfield is getting the same treatment and its already sold over 10+ million copies already.
The really only game changing mods are the one that deletes all the objects that are useless/trash and only leaves the good one to pick up (absolutely a MUST...you also gain a LOT of FPS)...and the UImod for the inventory etc. All the rest is just a "plus"...
I disagree, Why would Deimos sell stuff from Nova? What would've been better is that there were Trade Authority kiosks that would sell al, but for a 10% to 20% increased price, allowing you to choose wether you want to easy but more expensive way out, or do your due dilligence to visit the dedicated manufacturers.
i could use some help i have tryed every mod fix and method there is ive tryed manual and vortex and the ini file but nothing works no mod ever takes affect
“Gravity affects weight” is somewhat wrong, because mass is not weight ( W=mg ). Or in other words, gravity affects weight, but not mass, which is what is used in the game 😉
Cool mods I guess, but Starfield's biggest problems aren't even gunna begin to be touched tell the creation kit comes out. The biggest problems are things like is there needs to be more than 8 POI to find in the whole game, or there needs to be more than 3 laser weapons. The biggest problems are not gravity effecting carry weight or lighting mods.
the "gravity effects carry weight" mod makes no sense, because you dont have "weight" in starfield, it's all based on mass, which is the same regardless of the planets gravity (or lack there of).
@@whasian1487 Yes i know lol but its still wild like the games only been out for a month and we already have so much good stuff. fallout 4 wasnt this good.
@@sasspiria1872 i think a lot of people learned the engine to mod fallout 4 and this is benefitting Starfield. I modded the heck out of fallout 4 for sure. Thanks to mods fo4 mods, I put over 1k game hours into it. I expect starfield will be my new go to game like fo4 has been for me since its launch.
@@whasian1487 I think thats probably true. what i mean is starfield is more comparable to skyrims modding community already which is much bigger than fallout 4s was.
@@sasspiria1872 i think that's fair. Starfield since day 1 of early access when I started playing, it immediately came across to me that Starfield is a modders dream.