Tools/shortcuts 00:00 Head 01:58 Neck 41:38 Top Chest 44:24 Sholder 46:44 Edit and fixing in between Lower chest/abdominal 01:02:38 Butt 01:06:56 Edit and fixing in between Legs 01:20:34 Feet 01:26:04 Arm 01:41:45 Rist/hand 01:53:17
1:57 If you're Round Cube is not spherical then you have to select the object, press F9, change Operator Presets to Quadsphere then change the Arc Divisions to 4 (if you want to stay accurate to the video)
For some reason F9 did not work for me but another thing you can do is after creating the object there will be a small panel on the lower left side of the screen, change operator preset to Quadshere and change arc to 4 using it.
This is the kind of video I want to see more of! The way it's unedited let's us see the problem solving side of Blender when he tries to make the topology flow. Getting inside that thought process is what really helps, not an immaculate, step by step tutorial that so many other Blender tutorials fall into. This is organic, slow paced, and refreshingly sincere.
how do you do the topology flow/soft sculp? He mentioned press G O both keys and that's what I did, it just highlighted a certain portion and not moving/sculpting it, help!
The way you just so casually create triangles and 5 pentagons and within moments have them back to quads with perfect mesh interaction for loop interaction is mind boggling to me. I'm sure its not that hard when you know how to do it well, but as someone still in the baby steps of blender its amazing.
Oh God, I've been trying to create the mesh along with you. It's been about 6 hours and I've gone through exactly 23 minutes and 47 seconds of the video :P
San Diego Rideshare Driver Turn on merging *and clipping* for the mirror modifier. It's on the right side, you click the wrench tab to see the object's modifier stack. Then start extruding things.
im about keeping pace with you. its been 2 hours and Ive managed 14 minutes of the video. God rest my soul my character looked like a gollum for about an hour.
omg it’s wild! i think this might be like a week-long thing. i’m barely at 38 minutes and i feel like i wasted a whole day! 😂 it’s very interesting though. as a beginner, it’s helping me learn the program and even see mistakes i make and take notes mentally on how i corrected it.
@@ChromaticaCitizen hey if youre a blender beginner id look for other basic projects. Im thinking about taking this up after learning and perfecting tree creation through sculpting, no addons, ready for 3D printer. This project is the next level tbh
I can't believe you made that human in 2 and half hours. I'm on day two. One day I hope to be as skilled at modeling as you are. I watched you dismantle the neck and rebuild it like, "fill, fill, fill, create this line here." Credit it to you, I can now say that I modeled a human ear. I never thought I would ever tackle that!
I really appreciate that you didn't cut out any of the mistakes/corrections you made throughout this video. Hearing you talk out why you would want to change something that, to me, looked fine, for better topology really helped me understand your thought process, and kept me engaged and thinking more than if I were just blindly following along. Thanks so much!
I'm glad to see people still doing polygonal modeling. I prefer starting here before sculpting rather than starting out sculpting. It makes so much more sense.
To anyone watching, if following this takes you more than 1 day (for whatever reasons, I've done it in 5 so don't worry), just try to find some time to practice what you learned before, for example when doing legs on a given day, try to recreate head, and try to incorporate all the principles that went into it. I'm still at the point of practising this, but I find it way more convenient. Also if you are doing renders, try to make the part you put most of your attention to pop out, for example by making it clothless. Don't want to show face, but the abs you worked on for quite a while? Maybe a mask. Etc. This makes this practice a lot more fun.
This really is the best human figure modelling tutorial I've come across. It explains clearly the purpose and construction of edge flow and loops to follow anatomy. I've heard it mentioned often in principle but this really shows you what is going on and how to achieve it.
For anyone struggling with learning shortcuts, sometimes the best way is just repetition. Throughout this video, he has the controls/shortcut keys that he uses to navigate the system. Additionally, he almost always explains how to do them which is frankly something you don't get from many tutorials.
This was an awesome video. I had zero blender experience and followed along with the video for 15 hours over two days and I finally have something that looks decent! Not quite the model you made (especially not the hands LMAO) but I learned so many helpful shortcuts, techniques, and general approaches to modelling. I am forever grateful to you!
2:04 I'm already stuck, for some reason the "round cube" literally makes a rounded cube for me, and not this golf ball looking shape in his tutorial. Anyone have any tips on how I can get that shape?
Found the answer below: The radius for the round cube is set too low. Create the round cube, hit F9, and change radius to 1. If all of the options are grayed out, be sure that "global undo" is checked in your system preferences. (Preferences > System > Memory & Limits)
I put this on before I usually go to bed and half an hour in I was literally seconds away from falling asleep before I woke up and realised how powerful this is as a productive way to keep myself entertained before sleep
Sociamix: Don't worry, It shows what keys I'm pressing in the bottom left so you can follow along. Also Sociamix: Uses keyboard at a speed the eye can't follow.
@@patrick1893-i9o There are no simple tutorials. Everyone rushes through leaving no chance to keep up 🤷♂️ I gave up after like 30 minutes of having to pause and rewind 😂
@@TristanDmarco Check out Grant Abbitt. Amazing videos for Blender beginners. He has one that's creating like a blocky monster with a guy holding a flashlight, that's probably the most basic, going right from the beginning of "here's what you find in the interface". I watched that single series in a night, and at the end, I was comfortable with Blender. Really good stuff.
Despite the fact that you use the key binds faster than a normal human mind can comprehend, I got most of my model done in around 2 days. Great tutorial for semi-beginners!
Isn’t it crazy how many of us are finally trying out blender and finding ourselves here getting all our questions answered before we even think about them
Regardless if you parle Français, your tutorial is tres helpful. Je suis glad that you brought up how to fix the Round Cube option not being available. Merci beaucoup dude
As a game design student myself, this tutorial was extremely helpful in showcasing a workflow similar to Zbrush but in low poly. I loved how you showed the 3d highlighted muscles areas as reference to what you were talking about very helpful. Knowing the muscles of the body is an extremely difficult and long process to understand but the way you show cased it was extremely helpful in how you went about creating your model, would absolute love more and more videos like this!!! If you are into creating animation riggs and models for animation would be helpful as well! Thank you!
Cette vidéo m'aide énormément, merci beaucoup ! C'est dommage que tu te sois arrêté là car j'aurais apprécié voir comment peindre sur le personnage, lui donner vêtements et cheveux, l'animer,... Tu montres bien chaque étape de ta création de personnage et tu expliques pourquoi tu fais les choses sans en faire trop. J'apprécie beaucoup ton travail Merci encore du temps que tu as consacré à faire cette vidéo :)
Logan Rhodes when sculpting you can be way more detailed. It’s hard to achieve fine details when doing mesh Modeling. Down part is after sculpting you have to do retopology when you want to animate or create advanced poses, which can be time consuming and frustrating, depending on your level of experience. For simple characters with few details I’d recommend the mesh Modeling. But overall it comes down to personal preference and what you are aiming for
It's a base mesh. By definition it is only meant to be a jumping off point. The next logical step would be to take it into sculpting to refine the mesh and add detail, then retopologize it for rigging and animation. To be honest it is clear he has a LOT of practice doing this, as a novice would take much longer to get a fraction of the result. There is a reason that professionals use sculpting in their character workflows - it provides better results in less time. Brute-forcing it like we did in the old days is passe.
@@neoqueto True, but there is no reason to have good topology on a base mesh that you will sculpt off since you will have to retopologize it anyway. So spending more than 15 minutes on a base mesh makes no sense if you plan on sculpting. Unless you really just add surface details with sculpting and keep the geometry of base mesh, but no one really works that way for organic modeling.
@@Naes3D yeah but you need to get your base meshes from somewhere, it's just nice to have something with reasonable topo, perfectly precise features etc. Someone has to make those that we download off the inherent. Besides, I think there are indeed workflows for baking sculpted surface details.
I've been studying Riven Phoenix's box modeling for years. I've always instinctively deviated from his formula based approach, it's nice to see a full intuitive way of box modeling.
Finally the tutorial I was looking for modeling a character. So much learned with this video : line flows, body anatomy, shortcuts... thank you very much , now I need to spend several days following along to learn modeling. Un grand merci !
I basically walked through the head(improvising a little as I go) and then I went through the rest of it without a guide. As soon as you know the basics, modeling becomes very easy. Thanks for making this video! It gave me a better thought process while modeling.
Tips: Week one: do the head only, again and again and again, make a head erase it do it again, 3 /4 everyday Week 2 : the head and the torso. By week 2 the head will be a joke to you Week3/4 : rince and repeat the same process. At the end of the month you will do a full body without thinking. Most important in the video is the topology, not the shape. That you can fix or modify as you go since it is the purpose of a perfect base mesh it will be your own base mesh, you wont need to do it again after you tweak it with some more technic from the web PS: in big studio then dont redo base mesh and they often take an ear or something from another model for base. A human is a human
Started this video w/ blender opened but got lost in the beautiful workflow.... great modeling w/ explanations, shows how to think about working in 3D. A+ great video. I salute you sir!
Thank you very much. I think it took 14 hours to finish. After Blender Guru's Donut tutorial this was amazing to follow. I learnt a lot. You are a great teacher.
To those who end up with too many vertices with multiple faces on their round cube [1:58] when creating it, to get the same results as him you can press F9 to open a drop down menu which will display "Segments", "Rings" and "Radius". Make sure the values are as shown below: Segments = 16 Rings = 8 Radius = 1
@@dindjarin1023 I adapted the tutorial to my concept and was able to use the basemesh to sculpt then pose this character sketchfab.com/3d-models/eliza-zero-gravity-aerialist-0221a1c4ee3146ec9946ccb68656834b
thanks for the absolute phantastic tutorial!! ...a littel note for everyone having difficulties to smooth the centerline of the obejct, deselect the "mesh boundary" in the advanced section of the smooth brush.
been going through this video in cinema4d for about 2 weeks now and i havent even moved past the head yet! i really appreciate you. this video is incredibly, incredibly helpful
Awesome! Im going to use this tutorial to make my character (its a child, but with a bit of proportional changing I can probably still make it using this tutorial) and it just might be the one after all my failed attempts! I also admire how you sort of explained how everything works, so this is a beginner friendly tutorial as well!
THANK YOU SociaMix... I'm new to blender and have learned so much from this tutorial, I'm doing one section a day and am really happy with the progress. Following peoples' workflow has been the greatest challenge, and yours makes sense to me. I leave each day thinking Blender IS my friend and I can model in three dimensions!
I really enjoyed this, speaking out the muscles, tendons, and forms, as well as getting a slow methodical build up of the decent topology was really helpful! Also its nice to have a base mesh to start my sculpting with that I made from scratch, It took me a long time to follow along with you lol, but its because I was really wanting to pay attention to every detail, and the wisdom you shared. Cheers!
Best tutorial I've seen. Very detailed. Hands and feet were my problem,but thanks to you not any more. Thanks once again for sharing this information for free !!!!!
I never understood how messed up bodies look without certain parts (Like legs look weird without feet) until today. Someday I'll be able to do this as effortlessly as you made it seem. Lots of practice to be done!
Thank you for your tutorial. I picked up Blender again due to the issues I have with Maya on my computer and so far I'm loving how flexible it is once I got through my issues with the interface and I'm learning so much that I can translate to Maya.
couple of things u may find useful(I will update more, cause i am not done yet lol): 3:32 to change the radius of G, you can scroll up and down 4:35 to select plates, not nodes press 3 4:57 to come back from plates to nodes, press 1 9:06 to work with eyelid(make it smaller, bigger) press E then S 9:36 to add eyeball be sure to be in object mode 10:34 to work with face, but not eyeballs, make sure to select your face and only then go back to Edit Mode 16:29 I tried to follow tutorial, but my nodes duplicated. Idk maybe I did smth wrong, but I got angry and tired, and decided do this: select 5 plates -> G (move closer to center to create "nose") -> E and pull ( pull of the nose itself). It worked...
I was actually able to use your method for the eyes and mouth to shape the brows and cheeks by adding a sphere in those areas to create more roundness in the skull, cheekbones, and eyebrows. it even helps with the ends if the nose and the chin as well!
I'm only 1min in on the video and I just wanted to comment and say thank you. You got straight to the point. You didn't waste time doing a bunch of talking like the majority of the videos I've come across. I appreciate you! Subscribed
lol.. a tutorial modelling a character and he showed tools and shortcuts.. bold of you to assume newbies can follow along...Good job on teaching us intermediate blender users.. I totally unerstood what you were doing, its an amazing tutorial
i was following this step by step to make a base for my vtuber model, it was honestly so easy to follow even while doing in a completly diffrent artstyle, you are amazing dude, keep it up
@ 7:41 If anyone is having issues with boundary [B] not working, It is an issue with the round cube object (at least in v2.83) where there are duplicate vertices along the middle of the object. This can be resolved by: Edit mode > Vertex mode [1] > Select All [A] > Merge Vertices [M] > by distance. It should clean up the duplicates for you.
I also love you, trying to figure out why my mesh was warping and long thin pieces were growing out of it every time i pulled it was almost my breaking point
For the leaners who' s having a confusion with the Jaws spreading at 4:30, go to the mirror add-on in the modifier properties, then check the box right next to the Clipping section to prevent vertices from going through the mirror during the transformation/modeling. This'll joint the jaw together. I hope this'll help for the fallers. Wish you guys a luck through the gate further.
Hey there, if you're new and starting out, so was I when I watched this. You are going to feel overwhelmed and there is going to be a lot of struggling/retries. But just like learning an instrument, you just have to keep practicing, and keep playing around with the tools, soak up the info and more things will begin to click for you, and it becomes more and more easier to understand when you persist through the struggle. I wish I saw a message like this when I started out, I wanted to quit countless times but I'm glad I didn't. Don't give up either! Hope this helps give you motivation.
I've been looking for this during all my life, thank you so much ! Et vive les baguettes, bien sûr Do you know whether you will make a tutorial about the rigging (and weight painting) part for your character ? I will personnally find it very useful. I am not a weight painting lover. At all
There are a amazing tutorial for that, and he has more videos with other things.. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rG82fogtuCg.html = weight painting ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-O1vhlTGP1-o.html = rigging
If you struggle to create the face at 1:03:53 like I did (it created a tri instead of a quad), you just need to enable the "F2" addon in Blender addons!!
Its funny when he makes a mistake and undos, then I make the same mistake and delete it as well, due to following everything he does. But despite this and some struggles with certain English phrases (especially Latin-English for muscle names), this tutorial is excellent. Its easy to follow and makes modelling fun. It deserves at least a million views mark.
I can't believe how much easier your way of modelling is compared to many others I have watched, also love some of the tricks you used for making the with the snap tool, thankyou and keep up the good work, well worth subscribing to.