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Modeling a sci-fi coffee cup in Plasticity 

nickkallen1
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12 сен 2024

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Комментарии : 208   
@paulatreides1354
@paulatreides1354 2 года назад
as a concept artist myself, is it finally the dream modeling app ? what i wish is to have something similar to box cutter addon in blender but with cad ,the alt+x function of hard ops to mirror in any direction according to the origin that you place where you want and blender controls as well ( like the snapping the ortho view with shift in blender or even a gesture based navigation like the advanced transform addon ( but this one is just a preference ) ,having the crazy bevel of shapr3d ,some mofifier maybe like bend of twist and also something like free form in fusion 360 would be neat ,damn man if you do something like that combining blender and cad , you're genius and you'll have my money for sure
@paulatreides1354
@paulatreides1354 2 года назад
@L i f i was a magician i would do a mix between cad ,blender and 3d coat
@AlexTsekot
@AlexTsekot 2 года назад
@L This sounds a bit complicated, its the reason something like Fusion differentiates between surfaces and bodies, there are no 'verteces' to pull. If it can be done though it would be very useful.
@paulatreides1354
@paulatreides1354 2 года назад
@@AlexTsekot thta's true but we can always dream XD
@involutionOcean
@involutionOcean 2 года назад
Not to take away from Plasticity-it looks like it has a great potential to become a MOI competitor-but it'd be great if the Blender Foundation would modernize and upgrade it's built-in NURBS tools. NURBS in hard surface modelling are awesome, allowing you to just focus on the concept and worry about topology later. When I look at the construction history in the likes of Fusion and Solidworks, the parametrisation control of each step of the modelling process is awesome. Combine a NURBS frontend with a Max-style Edit Poly modifier, drop a Multires for sculpting on top of that and it might be a pretty awesome non-destructive workflow. I'm not a programmer so I don't know how feasible this is, probably be a formidable challenge to get to work. That said, hope Plasticity comes to fruition, MOI is great but the development speed is glacial, understandably so given that it's one guy.
@JayAnAm
@JayAnAm 2 года назад
Very impressive, will get used to it and then point this out on my channel!
@MACHIN3
@MACHIN3 2 года назад
Very nice demo. Want.
@domw3239
@domw3239 2 года назад
Global variables would be awesome. When you place the helix thread and set the angle it would be great if you could link that angle to the draft angle. As a designer it is infuriating when you finish your model and it’s decided let’s go taller/wider/increase angles etc so you change your base model and it breaks everything. Solidworks feature tree is pure genius I would love to see it in 3D modelling programs.
@madshader
@madshader 2 года назад
Wow. I love how you combine Blender and CAD and keep things simple for artists. I can see this is going to be a major tool for artists. Truly amazing work!
@yellowfirx0
@yellowfirx0 2 года назад
Neat stuff, excited to buy it when released with a stable version! This is probably best for hard surface concept artists.
@user-mu5fq3hh6v
@user-mu5fq3hh6v 2 года назад
Take my money!This is what I want for so many times as a user for both blender and fusion360.
@KRGraphicsCG
@KRGraphicsCG Год назад
This is absolutely awesome. And I'm making sure to get a license
@UltimatePerfection
@UltimatePerfection 2 года назад
It really needs an ability to export to STL if you want to 3d print stuff. It's more convenient to use than stuff like Fusion 360 and probably will be cheaper so if you are 3d printing on a budget, plasticity will be a good fit for design.
@jinchoung
@jinchoung 2 года назад
wow, really nice work. amazing that a one man band is pumping out such a capable nurbs modeler! seems really fast and intuitive too.
@heynrrd
@heynrrd 2 года назад
I'm super excited to try this eventually. Fusion 360, as great as it is, it hasn't been cutting it for me lately especially with its price. Keep up the fantastic work!
@TheShift1313
@TheShift1313 2 года назад
Isnt fusion free for hobbyist? Great video and great work on the software. Cant wait for a public release!
@TSAlpha2933
@TSAlpha2933 Год назад
The way you describe what you're doing AS you're doing it, instead of giving seperate, interrupted instructions, somehow "just works" for my AUDHD brain. Thank you!
@mikeekim2532
@mikeekim2532 Год назад
Lost me constantly trying to figure out what you did and how you did it. Shortcut keys helped, but I am way too slow for so little explanation of how while you are doing what you do. I LOVE the software and thank you for it. I admit, I am lost after several videos still. INCREDIBLE SOFTWARE. I will PAY to own. Just need beginner/noob tutorials before I can do this video.☺
@PascalWiemers
@PascalWiemers 2 года назад
This is looking awesome! Great work and really excited to use the software! :))))
@spacep0d
@spacep0d Год назад
The original design has a ribbed grip section, not a spiral, but it's amazing what you can do so quickly in Plasticity.
@hunus6758
@hunus6758 2 года назад
I need this so bad! If this also gets a good mesh exporter it will instantly beat fusion and moi.
@EL_N0IR_2201
@EL_N0IR_2201 Год назад
I’m just gonna say it now! Game changer, you’re program has the potential to beat blender it’s so intuitive my mind can’t comprehend how fast the workflow is. Do you plant to expand this program beyond just cad like stuff.
@FalconDesign3D
@FalconDesign3D 2 года назад
Amazing work, and looking forward to try the full version, a feature that I look forward to is the capability to draw lines (sketches) using the view port plane (axis) and cut using the normal of the view port, not sure if it is just me but it breaks the box and restriction that we always had with cad modeling where you need another face to align with, so far only zbrush and some blender addon have this feature so would be amazing to do it in cad program, anyway looking forward to see the upcoming updates and good luck
@nickkallen1
@nickkallen1 2 года назад
Screenspace cutting like clip-curve is definitely planned. I have a prototype but it's not really usable yet
@ysomadbeats
@ysomadbeats 2 года назад
Im not sure what cad software you use but In Solidworks which is the industry standard there is a create plane from viewport button.
@Intercepto
@Intercepto 2 года назад
Keep going, I want to see more videos if you have time! This could explode in the community with great pricing options and more artists getting involved. Is there any email that we can contact you for beta testing? Thanks!
@nickkallen1
@nickkallen1 2 года назад
Hi, I added information about the beta in the description
@gerulfdosinger9869
@gerulfdosinger9869 2 года назад
I agree. This sure looks like a tool that is a perfect middle ground. I shyed away from CAD because of pricing or approachability. And I never could warm-up to BoxCutter (even though it's a great plug-in) because it just doesn't feel like it is neither poly nor CAD modeling. So glad I dicovered this because it may finally successfully get me into this kind of hard-surface modeling. I applaud you!
@SupSupa10
@SupSupa10 2 года назад
Why ? You just can go to the link and download the beta .
@HardCoil
@HardCoil Год назад
Using both Blender and Fusion as a hobby person, this seems like a fantastic mix of both.
@romanovrex
@romanovrex 2 года назад
Congrats, looks really great. Just downloaded the beta to see if I can use it to design sculpture for 3d printing. The forms I use are sort of in between mechanical and organic so it will be interesting to see how the program handles this. Would you want to do a video where you model somewhat more organic forms?
@scamberkk
@scamberkk 2 года назад
Best cad modeling app for artist
@danieltaylor3231
@danieltaylor3231 2 года назад
Imagine if he added cloth patterns and sewing too that'd be the dream . I think MD uses Cad style NURBS right ?
@smollismollisworld5655
@smollismollisworld5655 2 года назад
Amazing. Being a Rhino User I really like your approach of simplifying things. Will there be a measurement command in the future? Like in Fusion or Lightburn would be fantastic, just press ‘i’ and click or hover over an element to get its length or radius. Oh and Layers or Containers would be nice too :)
@aderelictmachine1031
@aderelictmachine1031 2 года назад
moi3d meets blender!! nice one pal! bring it!
@aderelictmachine1031
@aderelictmachine1031 2 года назад
btw your shorcuts choices are very close to my moi3d setup.
@mrarvad
@mrarvad 2 года назад
This software seems like it has some serious potential. I love the very intuitive approach. Cant wait to see how it ends up. Are you planning on having any visualisation options, materials etc?
@nickkallen1
@nickkallen1 2 года назад
yeah per materials, some matcaps for modeling. no real visualization options tho
@EPeltzer
@EPeltzer 2 года назад
Okay so I just reproduced this object using this tutorial, and exported it as .obj, and then imported it into blender 3.1.2. Had to scale down by over 1000. There's a big error with the broad smooth surfaces of the cup cylinder above the threads, they have broad inward dents. Topology not nearly dense enough in those areas to produce cylindrical shape. Also object is not 3D printable, lots of non manifold and other errors and not really sure where to start trying to fix that. However the workflow is very enjoyable and quick!
@KaligarPrimus
@KaligarPrimus 2 года назад
I started with nurbs but it went to the wayside, now working in blender and 3DS it's a deep change to see this coming around. Would love to test drive this software.
@Crompwell
@Crompwell 2 года назад
This looks great! can't wait to see more. :)
@ColinMcMahon
@ColinMcMahon 2 года назад
This is really exciting. I think you are on to something amazing. So looking forward to this!
@disruptive_innovator
@disruptive_innovator 2 года назад
Came here from GameFromScratch. Neat program. I miss NURBS workflow for hard surface modeling. Currently using boxcutter and such in blender and there's always times when I know a nurbs solution would be much simpler. Thanks for making this and thanks for making it affordable. I wish you the best success!
@Imhotep397
@Imhotep397 2 года назад
Wow, this is looking great! NOW…is there a way to patch model with arcs? Also, is there a possibility you could add Maya key mappings/viewport navigation? Definitely will try to get into the beta for this. I was a beta tester for Amapi3D one version before the company died and sold off the poly modeling counterpart Hexagon. I was so pissed when Amapi died because the NURBS curve/spline tools were perfect for me, converted to great polys, played nice with Maya, ended up saving me a lot of time for what my new workflow was going to be and ultimately it kind of set me back a bit after it was gone since other tools weren’t giving the kinds of options for curves or to get that point the learning curve and cost was so steep it was prohibitive.
@SupSupa10
@SupSupa10 2 года назад
Thankyou thankyou. I switch from MOI3D to Plasticity right now
@nickkallen1
@nickkallen1 2 года назад
just a reminder this is still a beta! there are still serious bugs, so I wouldn't switch quite yet
@OccultDemonCassette
@OccultDemonCassette 2 года назад
This is amazing!!
@MarkBTomlinson
@MarkBTomlinson 2 года назад
Very nicely done Nick very interesting to see how easy the filleting and post face manipulation works in the tool.
@ang_oose
@ang_oose Год назад
This is mind blowing
@ysomadbeats
@ysomadbeats 2 года назад
Im increadebly impressed with this program so far, I'm intrested to see what kind of meshes this will produce on export? I use solidworks at my job so Im fairly familier with a CAD parametric workflow but I also do a bit of modeling for games on the side. Im not sure if this is intended to become a non destructive parametric tool in the future, but the ability to perhaps set "rules" for creating the poly mesh in each order of operation might be a cool idea. For example If you put a fillet on an edge, you'll also have the option to set the resolution of that fillet so that when you export a polygon mesh you dont end up with a bunch of uneven and wildly ununiform edges.
@DanielSilva87
@DanielSilva87 2 года назад
Got here through Arrimus3D video showing your tool. It is quite impressive! I think you should set up a Patreon or something to help with income while you work with this tool, because I'm betting there are a lot of people that may be interested in contribute, even if only financially. Also, the UX is great overall and I think the object tree on the left side of the screen could be made transparent, placed inside the viewport and toggable, so you can reduce it's size and avoid clutter.
@nickkallen1
@nickkallen1 2 года назад
I dont anticipate making the tree view transparent for two reasons. One, it puts a lot of extra pressure on your gpu for basically a dead region. Two, the scene outliner is going to have a lot more features eventually Still, I’ll bear it in mind
@jonazdk
@jonazdk 2 года назад
Ohhhh this looks amazing Nick! Can we has 'industry compatible' keyboard/mouse/wacom setup! Looks like intstabuy! :D
@mahefarakotobe5426
@mahefarakotobe5426 2 года назад
is it possible to have measurements while drawing? For precise work :)
@efferingo
@efferingo 2 года назад
this looks really really good! my only fear is performance, I kinda like fusion as well, but i feel like it slows down rather quick as your projects shapes form. will Plasticity be different in that regard?
@nickkallen1
@nickkallen1 2 года назад
Many NURBS operations are more CPU intensive than polygonal equivalents, there's no avoiding that. However, I think a lot of performance/interactivity issues are about program design. For example, there's no fundamental reason a complex scene -- a scene with lots of objects -- should ever be slower with nurbs than polygons. However, booleaning two individual complicated shapes (like a helix around a drafted cylinder) is never going to be 60fps. Performance is not currently my focus (rather, it's features/bugs) but it will be important for sure. A lot depends on what specifically you find slow about Fusion
@AlekMadeDis
@AlekMadeDis 2 года назад
Amazeballs ! Man, you doing something great! Idea to make CAD software for everyone who isn't have Engineering degree kinda lit. I hope we all see app soon )
@TheMugwump1
@TheMugwump1 2 года назад
Very cool! I saw your project on Arrimus3d. I'm watching closely. I'd join up, but I can barely use AutoCAD so I'll wait for a bit before I ask for the discord. You don't need some CAD noob as a distraction :)
@AlexTsekot
@AlexTsekot 2 года назад
Looking forward to how this shapes up, very cool. Are you planning on having similar toos to say fusion for surfacing so someone like me would be able to build a car?
@nickkallen1
@nickkallen1 2 года назад
we'll see. right now the focus is getting solids working well. then curves. then surfaces. I think the goal off surfaces will be largely for artists so things like gN continuity or whatever won't be a priority
@3DJay429
@3DJay429 2 года назад
Cant wait to try this!
@biergek89
@biergek89 2 года назад
WOW! awesome app you're making! Is there a way to rotate the viewport freely? Now if I zoom it moves to the axis of the model. Movement of the view like SketchUp/Blender would be great
@JayAnAm
@JayAnAm 2 года назад
Is there an executable or install that we can download?
@nickkallen1
@nickkallen1 2 года назад
Email me nick@plasticity.xyz
@xtreme3318
@xtreme3318 2 года назад
Are you planning to do surface modeling tools as well? like in Alias / ICEM Surf?
@nickkallen1
@nickkallen1 2 года назад
Basic surface modeling only
@xtreme3318
@xtreme3318 2 года назад
@@nickkallen1 ok, thanks for the info.
@jvon3885
@jvon3885 2 года назад
Two days with this program and I'm diggin it. I just wish I nd a computer that would work as fast as I need to go. I also can't wait to be able to go straight to my slicer then to print.
@jvon3885
@jvon3885 2 года назад
@NickKallen I was just messing around and was checking out the render modeling mode and noticed the studio in the sphere reflection. You know what would be cool....if you could some how incorporate a more personalized feel by allowing a web cam to reflect on shiny objects making the user feel more at home. It's reflecting the users studio. I'm just spit balling here.
@CorvoCG
@CorvoCG 2 года назад
Awesome software.I didn't had any interest in cad style modeling till i saw this tutorial.
@brnktv
@brnktv 2 года назад
Neat app, and cool features except I have no idea how any of them work because you're just breezing through it. Edit: I do like that it's like Fusion 360 meets Blender. Kinda cool.
@jorgebernier5d
@jorgebernier5d Год назад
Can you model with actual dimensions as supposed to eye balling? Is it fully parametric?
@osakanone
@osakanone 2 года назад
Started playing with Plasticity. The lack of alt-LMB for rotating the camera immediately feels very alien and is going to grate a lot of people who are used to adjusting their basic camera controls. Field-of-view also feels extremely strange and I can't adjust it. Inability to select curves or solids with a click is also very very weird. Any idea when these sorts of very basic quality of life features will be coming in the future? I can't really test the program for more than 5 or 10 minutes at a time before those eccentricities really just become nails down a chalkboard. Huge shame given how incredibly powerful the software itself is.
@disneypatterson8667
@disneypatterson8667 Год назад
That’s insane. Can you show us how to model a car wheel?
@MonsterJuiced
@MonsterJuiced 2 года назад
Finally, this is exactly something I've wanted to use for a long time. I can't stand fusion or Cad they're so unintuitive to me.
@the_ilya.
@the_ilya. 2 года назад
Looks really cool!
@Grom84
@Grom84 2 года назад
seems like healthy hardsurface modeling
@hatac
@hatac Год назад
I know I'm commenting on an old video but the push pull on the planes do not always work. Same with sliding an edge often. I'm using the latest version. What am I missing. Do moving edges need to be right angles or some thing? Or am I having a selection problem? Do I need to dis connect something? It does not seem that the vertexes are able to move.
@GRACFUL1
@GRACFUL1 2 года назад
Yeah, Dawg 2022 is going to be great, when can I Buy it?
@mirosawgoofit7252
@mirosawgoofit7252 2 года назад
Pure gold :)
@BeMoreWeird
@BeMoreWeird 2 года назад
I have a question about your mirroring function, though I'm not 100% sure how to word it. It seems like it will alter similar geometry that is opposite of it, but what if there is no similar geometry? What if the geometry is quite different? For instance, what if I do the mirror of someone's face onto the back of their head?
@RobotJeeg
@RobotJeeg Год назад
Sometimes you just select one edge and all the other edges in the loop are filleted. Sometime you have to manually select each edge to fillet. Which is the logic? How do I know if I need to select just one or more? I don't understand.
@manjurian
@manjurian 2 года назад
wow just wow. I am using fusion for those type of stuff and lately hops/box cutter in blender , but this is look amazing really. Is there a way to download/test/buy this ? thanks.
@manjurian
@manjurian 2 года назад
btw used shapr 3d too a bit but they subs plans are way much for a hobbyst tbh...
@nickkallen1
@nickkallen1 2 года назад
I have a ton of respect for shapr but I’m making software for artists not industrial designers
@TahtoneZ
@TahtoneZ Год назад
Hey I'm someone following along with this tutorial I'm confused about how or what key/s to hit to snap an object to another object, like here at 3:50, when you snap the ridge square to the side of the lid. great tutorial and a great way to learn the basic controls
@nickkallen1
@nickkallen1 Год назад
ctrl toggles on and off snaps
@syntaxed2
@syntaxed2 2 года назад
Been using siemens NX for hardsurface modelling for years but I am definately keeping my eyes on Plasticity from now on :D Question: What kind of GUI framework is used? imgui variation?
@nickkallen1
@nickkallen1 2 года назад
Electron
@osakanone
@osakanone 2 года назад
@@nickkallen1 oh dear.
@ozantokman9877
@ozantokman9877 2 года назад
Nick Congrats! It's unbelievable, so I want to try!!! Where I can download Plasticity?
@iyeenv4681
@iyeenv4681 2 года назад
I think you should try to contact artists like keos masons to give the most accurate feedback, otherwise you may not be able to accurately improve the real artistic and commercial creation process. He has a channel of the same name on RU-vid. Finally, remember Mike Nash, my favorite artist again.
@PencilParasite
@PencilParasite 2 года назад
Congratulations, nice work, it reminds me a lot of Shaper3d: I see that the constraints and joints function is missing here too, it's a shame.
@nickkallen1
@nickkallen1 2 года назад
I have zero desire to add constraints. This is for artists
@rolytnz
@rolytnz Год назад
Too cool.
@scamberkk
@scamberkk 2 года назад
if you will add more blender like shortcuts it will be killer software, for example axis snapping with MMB while Move object, snap to view with alt button
@mszczesnik
@mszczesnik 2 года назад
Can't wait, can't wait :). I have one, rather rude question - there will be an option to export the model as FBX / OBJ, right? :)
@nickkallen1
@nickkallen1 2 года назад
def on the list, it will come in time
@IzeIzeBaby
@IzeIzeBaby 2 года назад
hey nick came here from gamesfromscratch and thought it looked awesome. It's like fusion360 without the annoying parts and it seems that it could be great for my simple 3d printing parts. Will there be a timeline like in fusion360 so you can change a part completely by editing it "in the past" like fusion does? would be cool but understandable if it won't be possible cause of the boolean modelling
@nickkallen1
@nickkallen1 2 года назад
There is construction history but I am focused on destructive modeling and it’s creative possibilities, not parametric modeling
@darkcult99
@darkcult99 2 года назад
You need to release this on iOS. iPad Pro was made for this! 👍
@nickkallen1
@nickkallen1 2 года назад
it's a can of worms technology and usability wise. not going to happen, sorry
@darkcult99
@darkcult99 2 года назад
@@nickkallen1 I understand. Still, it’s a shame, I was thinking something like Shapr3D for iPadPro it would be a great addition to ever expanding 3D apps on iOS (NomadSculpt, Shapr3D, etc). Anyway, good luck and it’s looking great so far 👍
@paulatreides1354
@paulatreides1354 2 года назад
oh by the way ,in Plasticity ,can you snap the view in ortho like in blender with alt when you orbit around the model ,makes things easier to me than clicking on a button like fusion ,or pushing 1 2 3 for changing views ( espcially for azerty keyboard ) oh , and does it support selecting edge loop ..or continous edges like in blender with ctrl ..in fusion or moi selecting edges one by one is so annoying
@TeddyLeppard
@TeddyLeppard Год назад
Is this software sufficient to use for architectural plan drawings?
@GarrenteedCreations
@GarrenteedCreations 2 года назад
Is there a way to bring in a photo for reference? Thanks
@gabrielegelfofx
@gabrielegelfofx 2 года назад
Is it based on Parasolid kernel? Please take a look at Spaceclaim, it might inspire you to add direct modeling features.
@gabrielegelfofx
@gabrielegelfofx 2 года назад
I found the answer reading the comments. I use Spaceclaim in conjunction with Rhinoceros. There is a plug-in to export-import the models back and forth between the two running programs. I create all basic free form shapes within Rhinoceros, then I export with just one click the model inside Spaceclaim. I can add holes and fillets, repair the surfaces and do a lot of modifications not possible within Rhinoceros. Please add in the future versions in-out of solidworks/x_t files.
@trevorgoodchild666
@trevorgoodchild666 Год назад
the extrude only to one direction after array, whats wrong?
@userx6679
@userx6679 2 года назад
Does this have measuring tools for 3d printing. I use design spark often and this looks good. Also looking for the ability to go off of reference images in the background like blender or zbrush allows. Looking forward to seeing more though. Looks promising.
@nickkallen1
@nickkallen1 2 года назад
Reference images are coming but this a is focused on the needs of concept artists and not cad/3D printing
@userx6679
@userx6679 2 года назад
@@nickkallen1 Have you ever heard of Umake? It would be awesome if you could add stuff like that in there but I know it's most likely not going to happen. It reminds me of Scott Robinson and his use of Sketchbook pro. I am a concept artist and find most programs bloated but yours looks cool from what I've seen so far.
@userx6679
@userx6679 2 года назад
@@nickkallen1 will you at least have more import-export options such as stl, svg, etc? If you did you'd have way more people coming from the 3d printing world. It's like tinkercad on steroids. I'm looking for something to concept armor for characters in my art as well as weapons and such.
@shark3D
@shark3D 2 года назад
hey! 3d artist here (tech artist /rigger / assets) love this app so far, curious if you've given thoughts to how this might translate to something like an ipad UI, I've been really enjoying modelling on the go with nomad sculpt lately and while there ARE hard surface modellers on ipad this seems a league above them!
@nickkallen1
@nickkallen1 2 года назад
What about shapr3d I can’t imagine a better iPad experience than thay
@shokk1967
@shokk1967 2 года назад
06.08 how do you make a cutter?
@Kharazm4th
@Kharazm4th 2 года назад
Any tools to array along curve?
@IronMan-yg4qw
@IronMan-yg4qw 2 года назад
awesome!!!
@Liquid_Bread_Fabrewcation
@Liquid_Bread_Fabrewcation 2 года назад
Will there be a way to export the file to use on a 3dprinter?
@MrHumaniac
@MrHumaniac 2 года назад
Wanted to ask, does the fillet operation work simmilar to Shapr3d? I mean, is it possible to do those large multi edge fillets? I tried Moi3d, it's good for simple chamfers/fillets, but calculations fail on intersections. Thanks!
@nickkallen1
@nickkallen1 2 года назад
Both parasolid (shapr) and c3d (plasticity) have wonderful fillet engines, light years ahead of what moi uses
@involutionOcean
@involutionOcean 2 года назад
In future will the mirror function be a modifier, i.e. non-destructive? I just saw one of your videos where on the left side of the screen you have a pane for modifiers? Did I understand that correctly?
@nickkallen1
@nickkallen1 2 года назад
I experimented with it early on but I think I'm going to wait for version 2.0 to do modifiers
@involutionOcean
@involutionOcean 2 года назад
@@nickkallen1 great, at least it's on your roadmap! Your software is looking very promising, very intuitive.
@alxski6318
@alxski6318 2 года назад
what about the smooth ins and outs of the threads
@beyond3dartist
@beyond3dartist 2 года назад
Can we change the Shortcuts what we need Like in vid ctrl+H is Solo mode insted i want / And period . Key for focus Also the quad view I would like to participate in the Beta testing too Sent mail too...
@JuanManuelRomeroMartin
@JuanManuelRomeroMartin 2 года назад
@nickallen1, Amazing job! I would like to be a beta testers if it is possible. Also, what NURBS engine are you using? 3rd party one? or did you implemented from scratch?
@nickkallen1
@nickkallen1 2 года назад
c3d is the kernel. a kernel is a 20 year project, not somethingI could do myself. email me for beta
@winkyflex7826
@winkyflex7826 2 года назад
Very hype
@jvon3885
@jvon3885 2 года назад
So I seen in another guys video he was accessing a materials window....where do I find this? I just installed the latest version.
@nickkallen1
@nickkallen1 2 года назад
You can select something and type m (for “material”) but this is just an experimental feature
@noname-cp8ki
@noname-cp8ki 2 года назад
hi Nick do you planning for plasticity something like "geometry nodes" or at least modifiers?
@nickkallen1
@nickkallen1 2 года назад
Modifiers yes in version 2.0 or the pro version. Nodes, not really. It’s a big ui project and I’m not personally into the look of node based stuff as compared to the more artistic destructive look. But plugins, who knows
@noname-cp8ki
@noname-cp8ki 2 года назад
@@nickkallen1 in fusion 360 and in rhino there are something like "construction history" - are you planning to do something like this for plasticity?
@BN-qo5zc
@BN-qo5zc 2 года назад
This looks really intriguing. Is there any timeline for release or anything along those lines?
@nickkallen1
@nickkallen1 2 года назад
Hard to predict. Late summer?
@adarshnegi3691
@adarshnegi3691 2 года назад
I saw your repo on github for plasticity. Are there build instructions for linux?. I kinda wanna test it out it looks fun, and it's not working with wine. Great app btw!
@nickkallen1
@nickkallen1 2 года назад
You cannot build it yourself. You can join the discord and I have experimental deb and rpm packages at the moment.
@adarshnegi3691
@adarshnegi3691 2 года назад
I see, thanks
@paulatreides1354
@paulatreides1354 2 года назад
@@nickkallen1 hey nick what's the discord please ?
@silaspross924
@silaspross924 2 года назад
If there was a way to have a reference picture or a blueprint in the viewport. That would be awesome!
@nickkallen1
@nickkallen1 2 года назад
for sure it's coming -- reference images and reference polygonal objects
@silaspross924
@silaspross924 2 года назад
@@nickkallen1 I am so hyped for that software. Can't wait! If there gonna be good export and import options or even some kind of "blender bridge", its gonna be a dream finally come true.
@FabioSalvidotcom
@FabioSalvidotcom 2 года назад
Hi Nick, will it be possible to measure objects too?
@pxbr2224
@pxbr2224 2 года назад
HI! App looking really cool! But are there any plans about T-Spline modeling (like in fusion 360) ? for complex geometries.
@nickkallen1
@nickkallen1 2 года назад
no t-splines. subd import at the end of the year
@pieralessi7426
@pieralessi7426 2 года назад
Hi, I'd never use github, I cant understand how download it, Thanks
@Cinnamine3D
@Cinnamine3D 2 года назад
Hi! this is really exciting! im curious if this would be a free software or subscription based... or if its a onetime purchase.. and when it would be released. this is something that would help me alot for my hardsurface assets.
@nickkallen1
@nickkallen1 2 года назад
$25 per seat per version
@gerulfdosinger9869
@gerulfdosinger9869 2 года назад
Amazing. What export/exchange formats will be supported? OBJ, FBX? Will it export STL? Will there be a way to adjust mesh-density on export or any other tools that help exporting something that makes re-topologizing "easier"?
@nickkallen1
@nickkallen1 2 года назад
variable triangulation/mesh density is easy ... I think getting "quad friendly" or ngon friendly topology is a stretch goal
@gerulfdosinger9869
@gerulfdosinger9869 2 года назад
@@nickkallen1 Cool. Thanks for the quick answer.
@gerulfdosinger9869
@gerulfdosinger9869 2 года назад
@@nickkallen1 Btw, I am taking a "fast forward" tour through all your videos. The rate at which you develop not only the core-mechanics but also the UI and quality-of-life features is impressive. I know close to nothing about software-development - let alone programming a 3D-environment - but to me the progress from bare-bones to refined product is mind-blowing. :)
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