Bevels bevels bevels. It's all about bevels! This is part 3 of 5. Edge Flow github.com/BenjaminSauder/Edg... Mesh Machine blendermarket.com/products/ME...
@@BlenderBob Thanks to you sir! It's because of you that I've learn't to make a models with a good topology and much more. Right now I'm making a Eagle spacecraft from the blueprint you gave us. Can I share it with you on FB or discord when finished? You can guide me with topology and even texture on that. Having a hard time making it with your taught standards but I'm learning from your videos and by practicing myself. Thanks a lot again! maybe I'll be able to monetise my skills in the future. Hope it's not a very long comment for you.
Another way to use bevel modifier, instead of using the Angle Limit Method: Limit Method: Weight change Width Type from "Offset" to "Percent" In the Sidebar [n] > item tab > adjust the Mean Bevel Weight in the Edges Data
You are absolutely right! I totally ignored that because... well... I just didn't know about it at the time. But I do talk about it in one of the advanced modeling tutorials. I also forgot about another way to make bevels: bevel shader node. But I also talk about it in the advanced one. Thanks for the input! :-)
Hi Bob, liked, subscribed, set notifcations and now commented ;) I have needed to skill up from dirty concept modelling for concept art to VFX standard modelling, and finding your channel is just perfect. Love that you share your knowledge for free. Fantastic content, and I really like your presentation style. Thank you for what you share in your channel, I am very happy to have found this. Have a great day
I want to start in the industry, i still don't know in what field, so i started to learn modeling by myself and i followed many courses...i believed i had achieved some skills. After watching your videos i feel i have to restart. The way you explain all the principles is so good and easy to understand. your channel it's pure gold. keep it up! you deserve way more subscribers!
At 8:30, you don’t have to apply the modifier for you to split that corner into two quads. Just split it creating two triangles, once you get out of edit mode, the bevel modifier will recalculate that and split it into two quads. You can also tell the bevel modifier where to add the bevels by changing the setting from angle, to weight and just give weight values to the edges to set how wide you want that particular edge to be.
This is great - helping me to understand how Blender thinks about bevels, so maybe I can think about bevels rather than just trial and error. Subscribed.
Yes, Yes, Yes, Yes, This is very good! ^^ Subscribed, liked, and comment! ; D Thx for taking the time and interest to juice up the community with more knowledge! ^^
Greetings from Brasil. Thank´s to Andrew Price, he sent an e-mail to the subscribers of his channel, telling about you and how amazing your videos are. I gave him a try and came here to check it. I am glad I made it. you are great. you explain things in a very nice way, thank you.
I'm laughing... you get a subscription and notifications and share your channel... I was shared your channel this morning and I've already watched 12 videos from the first one... I'm learning a lot of tips and I'm laughing too. Really great, keep it up... I'll finish the channel today lol
I know I'm late, but you are THE MAN! Thanks for these! It's kind of hard to find the parts because of the playlist setup, but once you figure out a clean way to get to them its amazing. That's a like and subscribe from me boss!
@@BlenderBob thats ok, i sincerely do appreciate your haelp in the blender community either way, and as it turns out im still using maya day to day anyways :P so keep up the good work :D
45 species of kangaroos remind me of my undergraduate life, at that time, I had an environment course that required us categorizing species of animals and plants, and writing their names in Latin which really gave me a big headache...
6:52 a lot of old tutorials teach that. But instead of knife I use insets on each smoothing group. Trick learned from polycount forum; there may be even scripts doing that automatically, but I havent find any for Blender yet, I know how to do it in Houdini (blender needs python for that, I dont know it yet)
good lord, this whole thing made me sad cause i just realized i didnt know jack shit about something i thought was basic modelling. even with this explanation i still didnt understand half of it
@@IGarrettI No, my bad. I should have done more research before posting the clip. But I really enjoy getting comments like this so I can get better and better. I've learned a lot since I started Blender Bob. So thank you. :-)
Lol for all of the edgeloops you can talk to josh gambrel :D that's his standard approach.. so this is my comment, already subscribed and a like is also there
Now that's funny because I started Blender Bob after seeing one of his clips and thinking he was totally wrong in his approach (doesn't mean it apply to all his clips though). Everybody has their own way of working. The end result is what counts. :-)
@@BlenderBob i came to Blender from Fusion360 for the mesh manipulation of my CAD files since there are some moves that are frustrating to do in cad, struggling my way through Blender, so trying any and all kinds of tutorials, the loopcut thing just doesn't work on imported geometry usually, but love your videos, we have similar humor :D and appreciate the experience you bring to the table
@@Tarex_ Well, check the next clip I'm going to post, hopefully this weekend, because it will be about dealing with CAD data. Thanks for the comments. Tarek? That sounds like a Vulcan name. Do you have pointed ears? (now let's see if we have the same sense of humour)
@@BlenderBob very definitely will be checking out your upcoming videos, can't wait, gave up when lattice bending a mesh with a reference photo, clipping and viewport rage happened there. And no the name is arabic, so yes hot blooded, the pointy ears come from me being half finnish though, more grinch than santa's helper, but the ladies usually like the vulcan greeting :D Shocker, i know ;) live long and prosper, till CAD Comment
Remastered are amazing. Was wondering about AA. Do you have some thoughts on what is the reason that some 3D graphics respond better to AA (FAA/TAA/MSAA) while others better to SSAA. Is it something to do with how they make their models, 'dirty or clean' based on your vfx industry etiquette recommendations?
@@BlenderBob I guess so, I am just understanding that now. The gaming industry is realtime 3D where fps is king, so jaggies abound, and anti-aliasing (AA) is necessary. And in the movie industry, each frame is rendered to perfection, so AA is a mute point, unless you are upscaling/downscaling, at which point the 3D geometry is not relevant, because you are in post production.
@@vrSpeechless I know what antialiasing is. I just don't know about the different kinds you were mentioning. We rarely upscale in the film industry. If we do, it will be for thing like smoke or fire. Things that don't have any sharp edges.
But I guess I will need to learn about them because the film industry is changing with virtual studios and we are in the process of jumping into that train.
@@BlenderBob thanks for your reply, I am a big fan of your work. Blender Guru suggested your channel and I am watching your video back to back. Thanks again.
@@BlenderBob I suppose. These days my stuff is always either in Blender or Godot, and I have to apply my mods when I move things to Godot, so any subd I might have been using is baked in and the edge creases job is done at that point.