There's one more thing Modern chun-li missing: Jump heavy punch: no longer J2MK>J2MK>JHP>JHP sequence means you lose a lot of corner carry and no more safe-jump/meaty fireball setup which is a big deal. Also 3HK is not just gimmick, it's also used as a side-switch combo after DI PP when in corner.
Modern Chun-Li has a simplified game plan and a strong zoning element with fireball changes and her anti-air being 1 button. Classic chun has significantly more safe jump setups, meaty stance mixup in the corner and much higher damage. I can see why some people would like modern, it does help in some areas and it really lessens the mental stack. I prefer classic because I like learning all aspects of the character, it just keeps me interested in playing longer. I love Chun-Li in Sf6, I hit master rank months ago and I'm still learning a lot about her.
It kinda feels like the question is "Is my character better on modern or classic?". What do you give up and what do you gain? If you ignore the modern you'll probably lose to it. It fees like you need to understand modern even if you don't use it.
@@Itslewcario did you start with classic and adapt to modern, or is this your first game with modern being your first option? No judgment. I'm just looking for data.
@@ericsimonson8002 started Modern on the beta and got my stick a couple months ago and use classic with the stick. I’m a hybrid player but the only other game I’ve played fighting wise was Fighterz
As someone who cant afford a fighting stick, Modern controls are amazing, i hit 95% of all my combos and mix ups, rarely drop one and the instant air DP really puts jumpy players in their place. Also the fireball, since you just have to charge back and throw it, you can spam away to make them jump or DI and punish hard.
I find that a lot of people that shits on M doesn't even know what it is, i.e., many of them thinks that everything you do is auto combo. Many skilled players HAS been intrigued by M. M isn't cheap, it's just an alternate playstyle. If anything, whether M or C is better is still up for debate. Dogwater players will complain about anything when they lose. In the case of SF6, shitting on M is the obvious easy choice.
@@YeahNaw Modern is cheap. Top players just try to find the most OP thing since that's their job, hence why Japanese only play top tiers since there is a high level competition there. "Dogwatwer players will complain", if you speak about beginners then that's their right, they're trying to learn the game and probably get discouraged by people just smashing buttons to get a full combo + super, their frustration is understandable since 20% damage reduce means nothing for them since even intermediate seasoned players constantly drop combos and can't AA consistently, better not drop anything and have an artificially improved reaction time than dropping and get punished, your 20%+ damages are meaninglessness in those scenarios, and you can do the full inputs if wanted anyway. In the other hand you seem like a company shill or just someone unable to do basic inputs.
@@MastaBroshiX Or some players may have constructive criticism and not everything is crying. There are obviously S tiers that have everything in this game (Luke JP Ken etc) and some that don't have much and modern controls are obviously unfair for beginners wanting to learn the game, funny when this mode was probably made for beginners
Modern Chun Li along with all of the Modern cast is decent the thing that's crazy about one of my demons Cammy is that she generally speaking is just as relatively insane to deal with on Classic as she is on Modern in most cases where I face her while Modern tends to buff the rest of the cast if you can mentally adjust to the new strange inputs (Something I'm still working on as my muscle memory doesn't change easily especially between the two control schemes)
The big disadvantage with down down input for antiair is that its impossible to input it while crouching, like how DPs can be inputted as 232p. Since you have to stand for at least one frame before you get air invuln you cant antiair in some situations (crossups being an annoying one)
Juri has multi purpose AA's, chun has a broken one and two worse choices that are as broken as the "good" one, and then you decide to spend bar to make it faster on the start up and the second part whiff, fun stuff.
Nephew when I was watching your match vs hiatani, I was actively trying to hex him so you could win. But unfortunately those aren't real. It was still awesome to see you play you are my favorite sf6 player. So I always love watching you play. I also learn so much, especially when in your streams.
Chun def better in classic like pretty much everyone else.... and those over heads aren't gimmicky imo it adds to the mental stack... hard disagree with your assessment
her gamplan involves being actually good at the game, if you want gimmicks just play kim or dee jay, otherwise if you play chun lemme just say her overheads are doodoo and reactable, no mental stack is getting rid if that.
I do feel like "You need to make new combos for everything. " could have warranted more inflection in your tone. That seems pretty important to us mere mortals. You never sound flustered. It's pretty impressive.
@@greenoftreeblackofblue6625 similar argument people made in apex early about controller and fast forward to 2023 mnk is obsolete. lets see modern in a year from now
@@suzuya0no way ur coping in two different games lmao. If ur not a pro on either game just quit tht dumb argument. Nobody is beaming u in ur gold lobby, and ur not facing kami-bot on modern in sf6 in winners finals lmao.
Modern just needs to be separated from classic as a toggle. Frankly, I'm at high-plat and low-diamond, and I find the glut of modern that exists there is just too much of a slog, and I am starting to lose interest due to Ken and/or modern is nearly of all of what I play.
I climbed from Rookie to Gold, and it really hurts for my level. Against classic players at my level, there are times where I have momentum where I know they will probably be too flustered to perform hard options. But against modern, that second level of effort is non-existent and now I am the one that has to put extra effort in my considerations when I feel I should have the upperhand