It took me a little bit to get used to get Saffron's melodic, rather quick commentary, as a non-native speaker, but this dude is truely gold and such a pleasure to watch. He's always so positive and obviously somebody that genuinely loves MTG. Thanks for sharing it with us. Keep up the great content and fighting the good fight!
This deck is actually really cool. I really enjoy domain zoo archetype, so many powerful burn spells and the creatures with it, and now it has that insane burst potential as well
Crushing with your latest Against The Odds AND Budget Magic? You know what you must do to bring balance to the jank. It is time for Hedron Alignment to shine in 2022
What about 10-12 Traft? Can we please see an Against the Odds with all of the functional reprints of Geist of Saint Traft (Himself, Dorothea, and Invocation of Saint Traft) mixed with cards like Invisible Stalker, Delver, and Warkite Marauder that can fly over opponents and are aggressive? The rest of the deck may be cards like Consider, Faithful Mending, Otherwordly Gaze, some counterspells/removal, and maybe even a one-of Echo of Eons. Thoughts?
I've got a 5C homebrew that I've been updating since I got into Modern in 2014. Because it's 5C, it's pretty flexible in adjusting to the meta. I'm running 4 Geist maindeck, and they are phenomenal. There is plenty of removal to attack every turn without letting the Geist die to a blocker, extra Geists pitch to Solitude/Subtlety/FoN, and I run ramp (5C why wouldn't I lol) so it's often out on turn 2. It's even better when the ramp is a Hierarch for the Exalted: three turn clock.
Triome Hot Take: The SNC cycle has better names because something like "Jetmir's Garden" are more easy to remember Red White Green. Because you automatically link Jetmir the creature to those colors it's easier to keep track. The Triome art is pretty hard to decipher land types at a glance. Prime example is Seth thinking he had full Domain in match 1 game 1 on turn 2. When Indatha Triome and Breeding Pool both cover Mountain.
I'd agree, but the logic SHOULD apply to the triome names too. Just like people remember Boros is red white, the notion was to remember the different names for the triomes. The art on ALL of the triomes, including SNC, are kinda tough to tell. However, this is easily solved if you read the card. Unless you're playing to time, you should be able to spare a glance to read subtypes :P Also, they both cover Forest, not Mountain, but your point is taken.
The easiest solution would’ve been to just go with like “jeskai triome” as people kind of refer to the Ikoria triomes by Khans wedge names in my experience. Mark Rosewater has talked in the past about meeting people’s expectations for things verses giving them something new. And this would’ve been a case where they decided to give us just triomes with the names of the shards and the wedges from previous sets. I feel like the fact that Seth who plays magic every single day as a job can’t tell the land types at a glance is sort of not good
@@itsallenwow Sure, except that "Jeskai Triome" would make no sense in Ikoria, and "Naya Garden" similarly is a specific reference to Alara, not New Capenna. It's an egregious flavor fail.
@@itsallenwow Sure, but as someone pointed out, the flavor is important. My point was simply that memorizing name and associating it with color is common, regardless of name. I was just using the original wedges and shards as examples. And yes, it's not good. But I don't think that's a reflection of the naming of the card so much as Seth's inability to read lol. He does this a LOT. It's not an insult, just observation. Yeah, art is absolutely important, but reading the card is ultimately the most important, and if you're playing a "lands matter" deck and NOT paying close attention to the lands, that's on you, not the card designers and artists :P
@@SyntheticReign Seth's issues with the card names is for sure not just an issue with these cards I'll give you that for sure haha. I think part of the issue might be that Ikoria just doesn't resonate on a flavor level the same way Khans / Alara or hell even New Capenna did for a lot of people. So it's hard to associate the lands with a certain place. "Jeskai Triome" is a bit too on the nose I can see that. Maybe if they just called them something that hinted at the lands? The way Stomping Ground doesn't reference the Gruul clans directly so you can put them as Zendikar Expeditions as well? But that'd be really hard for tri-lands. Yeah it's hard to name all these, somewhere someone would forget the names. I guess I come down on the side of personally liking the SNC naming convention more personally I guess. Even if they're a little hamfisted I can always tell them at a glance and be confident without checking. Which saves like a mental step, at least for me personally.
What's your opinion on Boon of Boseiju? (1G - Instant - Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.) With a Leyline of Binding on the battlefield, it gives +6/+6, and with Scion of Draco, it gives +12/+12. Also, potential for surprise blocker. I think it'd be worth a 1-of in the deck.
This is really interesting tech. I think given we are only running Leyline and Scion atm, its probably not worthwhile, given Leyline + Boon of Boseiju gives +6/+6 at 2 mana our current 8 pump spells pump a little less but for half the cost. 2 mana for +12/+12 however, is really tempting because that makes Kavu/Brawler hit for 17, which kills decks that fetch+shock. I think if we get another permanent card mana value 6 to 12 that we can use, BoB could be a 2-4 of.
I feel like the biggest issue here (other than the MAGNIFICENT hubris of playing Chalice on 1 when you did :p) is that the mana needs a little more work. Having a basic Plains would have made Blood Moon less miserable, if nothing else (three land types is MILES better than two land types when you're trying to do stuff with Domain, and you'd be able to actual play your Leyline Bindings). Also... is Dead//Gone the red Mana Tithe? No one expects it, so no one plays around it. In other words... stick it in Red Prison? :p
Agree with all of your points. Also, I was thinking to myself when Seth was sideboarding on game 4 that he should remove the Mights and the Temurs, because combos are fragile to this kind of blue deck. He removed the tribal flames when he really should have removed the bolts. That hand of mights would really not have happened
I wonder if this might be another Hammer Time situation, a slightly janky fast&big sucker punch deck that's funny, unusual, and actually moderately effective, until wotc accidentally prints a horrifically busted mythic that pushes it to the moon.
You could tell wotc were taking care in the DMU set to not print anything completely busted in relation to domain. But honestly, Even just another functional Tribal Flames pushes the deck to the moon at this point
I know you'd probably be against it, but I ran something similar but with 3 4c Omnath and 1 Emrakul Promised end instead of scion of Draco and 3 wrenn and six plus 1 lord windgrace instead of the landfall guy. That deck took insane advantage of the pump spells but importantly also had a strong midrange gameplan vs other top decks. Idk if you'd ever consider trying the omnath out, but it's a thought.
If I’m not mistaken, you could have won when you attacked when the opponent blocked with the Bonecrusher, opponent was at 15, you had mana to cast might and battle rage, rage gives it trample, you had 17 trample damage
This deck is sweet. I wonder if a Naya shell with Esper sentinel and Clever Luminancer as one drops would work. I'm gonna try it along with scale up although that doesn't do much with the domain creatures. An interesting sideboard tech card for blood moon and combo decks would be Curse of Silence. With how powerful this deck is it doesn't need much to buy a little time and naming blood moon would give you the time.
With this triome/shock spread, I think you need 4x Misty Rainforest in there somewhere, probably over the Windswept Heaths. That way no matter what, you can get the other half of domain that you're missing, whether doing Indatha + Steam Vents, or Xander's + Temple Garden.
You can go with 4 wooded f. 4 arid mesa and 2-2 flooded/misty, they only miss Stomping and Sacred Foundry, and all your fetchlands can search the 2 principal triomes and steam vents/Temple Garden. At this point idk if its better running 2 steamvents and 2 temple garden as the only shocklands to ensure this combination or do you need the Stomping ground for the big charge of red and green in this deck
Have you considered using Twinferno in place of Temur Battlerage? It wouldn't give trample but could also double up spells like Tribal flames for a total of 10 damage (or bolt for 6, etc.) for another interesting surprise way to win.
So, I'd drop the Brushfire Elemental. Yeah, I get that it can be a 5/5 on turn three, but it also requires that you have a fetch to do that. Not to mention that it just gets Bolted or Heated or Pushed in response to the fetch activation. Just run Goyf. It's likely to be a 3/4 or 4/5 anyway, and then it's got the actual ability to block. As for the sideboard, based on how much Chalice hurt our deck, I'd say that the pros aren't worth it. It just dragged out the inevitable against Murktide. I'd rather focus on the horrible matchup against Blood Moon. I'd run 4 Destructive Revelry to go alongside the Force of Vigor. It's easy enough to cast under Moon so long as the basic Forest is on the board. It's probably better to slow the gameplan down, get the Forest, and prepare for the Blood Moon in games 2-3. It also pitches to Vigor if need be. The additional damage that it does is just icing.
Ouch, that match 4. If the game plan was setting Chalice on 1 it may have been better to switch tactics and use less 1-mana spells. That was 4, 5 dead draws which could have been used to increase pressure on the opponent.
At 11:45 I have no idea why your opponent wouldn’t block with the Auriok champion. It has pro red so it saves them 2 life for free. Like they didn’t know you were going to battle rage so they figured they would take 7 down to 7. So blocking would have made them lose nothing else and they get to be at 8. Once you battle rage, it saves them a second life, meaning they take 6+6 = 12 damage putting them to 2. They were still dead to the bolt in your hand but they didn’t know about that. They didn’t know about the battle rage either but still why not save on the free life Edit: I’m an idiot. I forgot brushfire elemental can’t be blocked by creatures power 2 or less
I rewatched your video of Meeting of the Five yesterday (who did so surprisingly good like this one) and now I'm thinking how would it go in Pioneer / Modern XD
The fetchland distribution should be tightened up -- Windswept Heath is definitely the wrong fetch for this mana base. The 4th Wooded Foothills (which gets anything) is strictly better, and Misty Rainforest and Flooded Strand both enable 5-types-in-2-lands. Notably, with these fetchable targets, Misty Rainforest/Flooded Strand/Arid Mesa can be combined in *any* combination with themselves *or* each other, in any play order, to get 5-types-in-2-lands (in addition to pairing with Wooded Foothills, which gets every single fetchable in the deck). Meanwhile, having 2 copies of Windswept Heath as your opening-hand sources prevents full domain, as did indeed come up in the video.
I feel that round 4 was not so much a loss to Blood Moon but to over-sideboarding. I think sideboarding in more than about 4 cards in is a mistake and just dilutes the deck too much. I feel Rest in Peace didn't do enough just because of how much you are the aggro in the matchup.
So it wasn't going to work anyway due to the entire game being chalice locked, but I am incredibly confused by the logic of taking out stubborn denial against the deck trying to blood moon you when your only possible answer in the deck otherwise is two Force of vigor
I have been playing a standard version on Arena.. Turn 1 spara's hq, turn 2 mountain, Brawler. Turn 3 swamp, gaea's might, twinferno. That's 10 trample doublestrike, turn 3. Sometimes.
I wonder if a Mighty Mouse clip at the beginning of the episode would have went over well. Mighty Taco would have been a bit too regional. Heeeeeeere I come to save the day!
8:30 could Saff have played the 2nd Brushfire, played and cracked the fetchland for Sacred Foundry, then double Lightning Bolted their opponent for the win? Edit: nevermind. Thought there was an extra Sacred Foundry in the deck
Might try a split of Twinferno and Battlerage. Even though you are losing the trample, it can be great to duplicate a Gaea’s Might, bolt, or something else
I was just thinking, vs Blood Moon it would work better if you played your dual turn 1 and followed it up with a BoP, then fetching out a relevant Triome turn 2 while playing your big creature, you're still set to swing for lethal turn 3 and haven't had to put your aura on until the turn you swing. Ignoble Hierarch could also help a tad over BoP, provided it covers enough of your mana needs, it also lets you add +1 power to your lone beater, which might actually matter some games, having 2 out certainly would with Double Strike and Trample. Just because ramp doesn't get you there faster doesn't mean it isn't doing anything, maybe you could find room in the sideboard for some dorks? I suppose even a BoP with a Might on it isn't exactly a bad situation, it'd be a flying 5/6, which might do enough work. Is there any way you could run a big creature land of some sort? Counters can be pretty devastating to your deck, having 1 or 2 decent ones might help. You could also just run Mishra's Factory x2, that'd also work, not sure if it'd be too big of a divestment from the plan.
41:45 could’ve still gotten another turn 4 had you played, might, battle rage, played the land and bolted for 3 right? I feel like that math checks out
I don’t think chalice makes much sense as a sideboard option in this deck. Maybe build it a bit more like infect with hexproof spells and cheap counters?
I’m going to say it. You have 8 functional reprints of the same instant pump spell. You know what might be a good card 1-mana agro creature that likes noncreature spells and can get evasion? Dragon Rage Channeler. It might be lame, or it might be great.
Also Seth can you revisit all the decks that have banned cards in them by looking through the deck lists and try to upgrade them and make them legal again
Are you going to start doing modern leagues again sometime? Love to see you playing more modern, but it would be more interesting to see competitive play imo. Thanks for all the content!
So, chalice on 1 is pretty iffy when you're running 12 1 drops (though you took 1 out) but defendable. However, you drew 8 of them. Somehow. There were only 3 one drops left in your deck. Bad runnings.
In the murktide mathup cutting all pump spells seems obvious. The amount of removal they play will lead to blowouts more often than not. Especially if your bringing in chalice to take out your 1 drops
I had the feeling Seth's sideboard plan was completely out focus. The one card he's dying to immediately is blood moon and he didn't board in force of vigors but instead denied his whole game plan.
@@ScrOuch13 yeah, I can see that. But the murktide player only boards in 2 moons so the trade off is accept a loss to blood moon but don't dilute your deck with a card that only hits 2 cards out of 60.
With all these silly triomes floating around, I wonder whether Domain Infect could be a thing. The land probably is too nonsensical considering that Inkmoth is kind of a necessity, but it just feels crazy that a random Blighted Agent plus two mana worth of pump spells should be able to threaten lethal.
Yeah, that was a tough spot. I wanted to Bolt the Dragon Rage Channeler on turn one, but that may have been wrong (and getting the Sacred Foundry certainly messed up our mana later).
couldn't that have been a win at 41:45 by battle raging and mighting the kavu, dealing 16-3 to opponent leaving them at 2 then fetch a mountain and bolt the rest?
Been playing this deck for several months now, won a modern event with it too (on stream). If you want to see more videos of the deck feel free to check my channel
If this becomes the next Hammer Time where Seth plays it as a psuedo-joke/off-meta deck and with a tweak or two becomes a top tier deck I'm gonna laugh.
Hey Seth so about the hive mind modern deck you made last year can you splash black or green for tutors in the deck like diabolic tutor or sterling grove or other modern legal tutors so you won't have to struggle getting hive mind? I would like to see you to do a revisit on the modern hive mind modern deck
Not really sure I'd call that last game "impressive" - you were ripping straight gas off the top turn after turn, you _better_ win with that kind of running! Cool deck! There's a critical mass of excellent domain cards now, and the triomes make it easy
Probably just too slow for modern, two many do nothing basically. Maybe for a budget build of 5 color domain lmao where we can't run the fetches and shocks we need XP
The trample on Temur Battle Rage is an enormous part of its effectiveness (better to think of it as a trample+pump spell than as a double-strike one), which Boros Charm loses out, making it much less effective as copies 5+. Still, an interesting idea, especially since Indatha Triome+Steam Vents and Xander's Lounge+Temple Garden (the go-to pairs of lands) both cast it cleanly.
@@anaphysik the trample is important but only if they’re blocking. The idea of the deck is to win turn three, meaning that the opponent probably isn’t blocking your big dude on turn three especially game one.
I agree Chalice isn't great in a deck so heavily reliant of one drops to get the quick kill. But since Seth said it was to stop the cascade decks, I would run Void Mirror instead.