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MOI3D PBR texturing PIPELINE with 3DCOAT and KEYSHOT 

chippwalters
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A full tutorial on taking an OBJ model exported from MOI3D into 3DCOAT, adding UVs, Painting it with smart paint and exporting the PBR

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28 июл 2024

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Комментарии : 27   
@darkcult99
@darkcult99 2 года назад
Still relevant, especially with the new release of 3D Coat. Thank you 👍
@cango5679
@cango5679 3 года назад
the setting up in the graph in Keyshot was golden. MANY thanks for that !
@almostcinematicfpv
@almostcinematicfpv Год назад
6 years later the KeyShot Material workflow is still relevant. Adding the metalness to a duplicate materials opacity and then applying the material as a label to the original material is brilliant. That said, Keyshot now has UV unwrapping and a generic material which contains inputs for PBR textures.
@MetinSeven
@MetinSeven 6 лет назад
There are a lot of great tips and techniques in this video, Chipp, thanks a lot!
@GryphonDes
@GryphonDes 6 лет назад
so much fun and so many possibilities too! THANKS for this one-two punch !
@DesMonDLee24
@DesMonDLee24 7 лет назад
Amazing Stuff Chipp Walker! u inspire me to try 3d !
@frumpeting
@frumpeting 7 лет назад
Interested in 3D coat. Old mudbox user and think 3Dcoat, though it looks cluttered is very powerful. Thanks for that in and out demo.
@a1113d
@a1113d 6 лет назад
Amazing.thank you!!
@RajaNandepu
@RajaNandepu 7 лет назад
thanks for doing these
@DreamFlow_
@DreamFlow_ 7 лет назад
U can click insert key on your keyboard to fill your layer, so u don't click on every object
@ChippWalters
@ChippWalters 7 лет назад
Thanks! Didn't know that. :-)
@DInfinity3
@DInfinity3 7 лет назад
Great!
@user-tt3kp6bk5r
@user-tt3kp6bk5r 7 лет назад
Well done Chipp! Could you make a tutorial texturing sketchup model in 3D coat? It would be great!
@ChippWalters
@ChippWalters 7 лет назад
Working on it now!
@hepzibah4573
@hepzibah4573 6 лет назад
why moi 3d instead of booleans in maya?
@DenisHildebrand
@DenisHildebrand 5 лет назад
Hi Chipp! How can i group different surfaces to sub-objects like you did? When i import a csgo obj to 3dcoat for example i get one layer with lots of different surface levels. I am trying to learn how can i make groups and subgroups of surfaces so i can add different textures to these groups in keyshot. Please help!!!
@TheKevphil
@TheKevphil 7 лет назад
Great tut! Many of the texture controls/modifiers in 3D Coat do not seem to have an equivalent in ZBrush. But I know that ZBrush CAN create UVs in a similar way. Would you comment on how well ZBrush might be used instead of 3D Coat? Thanks!
@ChippWalters
@ChippWalters 7 лет назад
Sorry, I have virtually ZERO experience in ZBrush.
@MetinSeven
@MetinSeven 6 лет назад
ZBrush has solid UV mapping tools, particularly UV Master, but it has no UV painting or texturing tools like 3D Coat. All paint and textures are applied as 'Polypaint' - which equals vertex colors - on high-polygon models. Then you have to convert the Polypaint to a texture if you want to render it externally.
@RonaldStepp
@RonaldStepp 7 лет назад
Trying to get back into Moi3D, have it, just haven't used it in the last year or so.. I cannot for the life of me remember where the resources are at to add to the interface .. I have the vanilla UI without the extra scripting tools and such. Would you know where I can get those? Tried the Moi3D forums but that is very simple and I can't isolate the thread where the UI additions were discussed. Thanks for this tutorial, I really like the process and I have 3D Coat and Keyshot as well.
@ChippWalters
@ChippWalters 7 лет назад
moi3d.com/forum/index.php?webtag=MOI&msg=6507.1 and moi3d.com/forum/index.php?webtag=MOI&msg=7245.1
@RonaldStepp
@RonaldStepp 7 лет назад
Awesome, thanks will check those out.
@DEM3RZ
@DEM3RZ 7 лет назад
Chipp, great tutorial, this is really great to know since I use both Moi3d and Keyshot. (Still have not tried out 3DCoat, but this is enticing). This is a great example of how 3DCoat can work for "3d painting" textures/dirt/labels. In your opinion, could this workflow also work for Retopo and UV Unwrapping a hard-surface model for Keyshot. For instance, if I had a part from Moi3d, which needed a bump texture in Keyshot, however, the usual mapping options don't work seamlessly, and UV is the route I needed to go. Obviously, UVs out of MoI3D are going to be a bit wonky because it isn't a poly modeler. But if we were to retopo in 3DCoat, and unwrap the UVs there, export for Keyshot, do you see that being a possible solve?
@ChippWalters
@ChippWalters 7 лет назад
Yes, you're correct, 3D OBJs coming from MoI3D don't have UVs so it's a huge problem to render them. The purpose of this video is to show it's not necessary to RETOPO as 3D Coat will automatically CREATE UVs for the OBJ as exported from MoI3D. Just automap the UVs, add materials and you're good to go--> export to Keyshot and reapply maps there.
@rogerwilco220
@rogerwilco220 7 лет назад
Hi Chipp, can i do the same with the geometry from sketchup?
@ChippWalters
@ChippWalters 7 лет назад
Yes, it should work fine. You may want to check the maps out by going into the UV Room and redoing the Auto Mapping.
@rogerwilco220
@rogerwilco220 7 лет назад
Thanks for reply! :)
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