Awesome video. I am 68 and have over 2000 hours in MHW. Started Rise and was completely overwhelmed by the rampage mode. I've watched this video 3 times and the Rampage is making a whole lot more sense. Thank you so much for taking the time to do this guide!!!
it's amazing how half of the comments are genuine tips for the Rampage, the other half is about the corn gunlance lmao I'm glad I started MonHun I'm glad I didn't let the demo Mizutsune dishearten me
I always enjoyed every single Rampage I've done. The chaotic nature of it, the siege weaponry, the counter signal, the fucking music holy jesus mother of god the MUSIC. I have just always found the Rampage a very fun and enjoyable activity even though I have done all of them solo so far. The Apexes are also a very fun time and are very intense to solo. I know some won't like Rampage but goddamn I love it to death.
The only thing annoying me about apex monsters is that they just instantly get through the first area, no matter how well you defended it before. Makes everything beforehand feel kinda wasted
@@basst7366 It is a bit disappointing, _but_ you do get: -Bonuses to the Stronghold Level for defending at the first area for as long as possible -The chance to hit the Apex with extra Splitting Wyvernshots, Dragonators, a barrage of machine cannon fire, etc
Definitely better than the defend quests in MH World, recharging a cannon a million times to shoot volcano giant. I think rampage is a nice change of pace from quick multiplayer hunts
I wish this channel existed when I played MHFU. Finally feel like I understand this game through and through thanks to your guides and being able to dig into it even more do the difficulty curve being what it is. Thank you.
Absolutely best guide for this I’ve seen so far. I did the first apex rampage without any knowledge or prep and it was miserable. This made them actually fun
This was such a great guide, thank you so much for making this. I’ve only done two Rampages so far and any tips and tricks for completing the harder ones later in the game is much appreciated. :)
Ruhikan forgot some things. After the second horde set up the second area (use fast travel). Leveling up the stronghold is key to winning do everything that gives you stronghold exp (repel everything you see. Do every side quest.) stunning mons and inflicting stuff also gives exp. you really want to get the s+ finish because that gives very good rewards. If you got any more questions ask me (for example about the horde materials and such)
Under the assumption you're not looking through the other comments of this video , I'll copy-paste my own comment here: I didn't hear Ruri talk about it much but cannons are extremely useful in multiplayer for dps and dealing damage to condensed groups of monsters. You can also hold the button for the x and y attacks to charge them up for a stronger attack for a lot more damage but you risk taking a hit, so be careful. Ballista are for crowd control, cannons are AoE dps, machine cannons are single target dps but can also use silkbind to bring a monster to it. You should always collaborate with your teammates who uses what because one or two people should definitely swap to a cannon immediately when your stronghold reaches level 2. Something really useful I think rurikhan missed is that you can use flash bombs and traps in the area as an extra source of crowd control. Flash bombs especially are useful for stopping gate crashers. Don't forget you can also throw the elemental barrel bombs at the ground from the air.
Thanks for the guide, I was expecting it to "MAYBE TRY AGAIN" because after doing the mandatory Rampages I HATED IT SO MUCH... I never touched it again and kept doing stuff in High Rank. I understand it could be fun in multiplayer but since I mainly play solo it was a mess, stressed me, made me furious and felt like a shitty game mode.
Same situation for me, I work at night and usually play before work away from home and it feels like a chaotic mess to me solo, doing the Apex Arzuros mission now just like "Why would you make this mandatory?", for those of us that don't like tower defense and can't play multiplayer for whatever reason, it's kind of a mess.
@@waynesingleton5322 Clearly you misunderstood, I beat it solo, I know it's not mandatory to do multiplayer, I said it's mandatory to play Rampage. That mode is a chaotic mess solo. That mode should be separate, not forced onto you to progress and Apex monsters never should have been locked behind that mode.
@@waynesingleton5322 If you want to experiment with a mode that basically turns the game into a tower defense game instead of the genre we all bought the game to play, then you can't be surprised of people don't like being forced to play it. They could have implemented it as a separate mode you choose to play for different rewards without forcing it onto everyone when no one asked for a tower defense mode.
If you pay attention to firing arcs, cannon can hit flying monsters, just be aware that it has a lower fire rate which can make it difficult if you need to shoot two of them, but then again, balista will also struggle with that since it has less ammo for its knockout shots.
This was very helpful! I had no idea what the counter signal did, and didn’t realize how important it was to stop the gate crashers over other monsters. I still haven’t failed a rampage but I was unable to kill the apex arzuros in solo
After playing a few of these, it was really nice to have all the mechanics broken down like this. I really enjoy the spectacle of it all and I agree that it is an entertaining game mode in solo but really shines in multiplayer.
I'm not a fan of rampage.. Im more a solo player.. And the one apex I have faced i just couldn't get the defences set up in time in second area... I killed old pooh bear tho... Bu it was a chore. I just cba to do it again atm. No doub I'll get it eventually though.
Just starting to watch this but thank you so much for this! I really hate soloing rampage but I'm hoping collecting useful tips can help. I think it was really not clicking for me by myself but playing with my partner is a lot better because we can tell each other what's going on and where to go. I also had no idea what to do with some things like the counter signal, and didn't know when is appropriate to use normal weapons, so this is extremely helpful 👍🏻
Adding now that I finished the video. There's lots of tips here I honestly did not think of. I definitely tried my best to read what the game tells you but they really smack you with a lot of info up front that can be hard to retain (I'm so bad at remembering from just reading anyway). This video is super awesome because you're explaining things while showing them visually, and I can't remember some of the things even being said in the game so I didn't know at all before this video. I was getting really overwhelmed in solo but I think I'll feel a bit better next time I try again ☺️
20:19 Cannons can shoot aerial targets just fine. You just have to aim beyond the aerial target you want to hit so that the cannonballs arc into them. Just landing a thunderbolt cannonball knocks them to the ground, at which point they can be shot like anything else. Please keep using cannons!
One thing to contribute: In a multiplayer setting (with comms) pick out the best shooter in your group. Have them position a manual Ballista at the back next to a minigun. While the monsters spawn they Snipe with the Ballista and when the monsters get close they use the minigun. Usually a Horn/Bowgun should be positioned there.
One very important thing to note regarding that, that Ruri never touched on: you can actually ADS while using a mounted installation! That makes it much easier to snipe with them, since you obviously are more zoomed in.
One trick i find useful which isnt mentioned here is that for the second zone, i tend to put the two autofire wyvernfire cannons on the ground floor, facing one another, and then fight the apex in the middle of the two cannons. The apex doesnt target them specifically so they do a lot more damage than if u leave them and their limited range aiming at the gate. Since the apex only attack the gate every once in a while compared to the hunter.
Thank you for this! I had a stressful time soloing Apex Arzuros but I didnt know I had to aim the wyvernfire and that I lost NPCs between rounds. Way more confident now lol
Don't mind the apex part too much, they're scripted to insta break all barriers and run straight to the final gate immediately so pretty much everything is almost meaningless as long as you keep the prior monsters away from the final gate in the second area. If you do that, you're doing good.
I personally prioritize the gate crashers last and it stil works. My first target are the green ones and after that the red ones that are near me. It works, i do 7 star high rank quests solo like that. I mean, try to focus a blue(gatecrasher) monster while 2-3 monsters are trying to destroy your weapon and throwing your off it
If you're solo, seriously consider picking up the Naga LBG with pierce 2 if you want an easier time. Thing will shred monsters fairly quickly even without counter signal and you don't have to bother with messing around with guarding and installing when you're in a pinch, such as monsters breaking through and being spread around the whole map. Hopefully they don't make this mode too much of a thing with future updates, but there are at least ways to mitigate the tedium.
Gonna try this too, never really considered that LBG would def have a huge edge in a mode like this. Any help in this mode is appreciated, doing the Apex Arzuros mission solo is... Definitely something for those of us that don't play or like tower defense games.
Tbh I’m a newcomer to the franchise with rise and found rampage fantastic. I usually play RTS/tactic based games and rampage fulfills a nice blend of tactical defense and AOT/Gundam style field fighting. Not aware of the lore, but if defense style play is new then it fulfills a basic need for explaining how monsters are dealt with when incursions toward the village occur. My only gripe is how low the platforms are and how the Apex always knocks you off any platform you’re on
I didn't hear Ruri talk about it much but cannons are extremely useful in multiplayer for dps and dealing damage to condensed groups of monsters. You can also hold the button for the x and y attacks to charge them up for a stronger attack for a lot more damage but you risk taking a hit, so be careful. Ballista are for crowd control, cannons are AoE dps, machine cannons are single target dps but can also use silkbind to bring a monster to it. You should always collaborate with your teammates who uses what because one or two people should definitely swap to a cannon immediately when your stronghold reaches level 2. Something really useful I think rurikhan missed is that you can use flash bombs and traps in the area as an extra source of crowd control. Flash bombs especially are useful for stopping gate crashers. Don't forget you can also throw the elemental barrel bombs at the ground from the air.
Just did my 2nd rampage and won thanks to your guide. 1st rampage I got slaughtered!! Using your tips I didn't cart and it was actually crazy but fun. Thanks again for the guide!!
I am not even sure why they have forecast in this game! You can fast travel at any point back to the camp without one! Even in rampage. You can open up the detailed map, And fast travel to the camp. Just like you can fast travel between your main camp and the sub camps in a normal hunt!
Probably for use in the middle of fighting a difficult monster, since you cannot fast travel when being attacked. But not like its difficult to run away far enough to use the fast travel, or like there is much of a reason to fast travel while being attacked. With version 1.1.1 at least.
After hitting 6 stars quest I've decided to forego my dislike for Rampage (so much stress to me, I feel like I'm asked to do the impossible under a timer lol, there's too much to manage) and start putting the leg work to at least be decent and not dread it THAT much. I found out lower-lvl rampage quest aren't available and keep up with your star levels lmao. The rewards for Rampage are worth it, and imho easier to farm materials (time-wise) from monsters. So far I know to bring in my traps and barrels for free damage (also I don't use them much on hunts, preferring to kill monsters), but I also get so anxious/stressed that I forget about them and go about fighting the monsters as if it were a normal hunt lol. Hopefully I'll pick up new tricks from this video and make it easier to handle! Seeing you with a Gunlance makes me rethink my close-combat choice of weapons. Long-range will definitely be more effective I believe... now, to master them.
I don't mind rampage but in my 60 hours (so far of gameplay) I've only done it 5-6 times. I'm glad they don't force it on us, I'll probably use it as a break from regular farming
Came here hoping to pick up 1 or 2 tips I hadn't heard of and was blown away. Holy moly guides like this are why teammates suck so much at rampages LOL. I noticed you didn't show your reward screen, might be because you'll never get an S+ without doing your missions. In this guide you literally advocate ignoring your missions when they're sooo easy to do. I thought it was weird that only me and my duo were working on the missions but I guess it's not their fault if they watched this video.
Here's a tip- Make a Rampage loadout and build for max fire, poison, and flinch resistances. Put a bow or LBG on it, rampage is pretty much the only place a shrapnel shot build is good.
I hate rampages. Trully made the game way less enjoyable to me, so I have been on a binge to try and find ways to make it less paingful, or at lesat faster. This was a good list. I'd just add that you can bring traps, bombs and flashpods along, which can all be helpful too, but are not a MUST, as the resources the game gives you are enough. I hope Capcom finds a way to make this mode less bad though, because... Damn Nice video!
Good stuff man, also the mini quests do contribute to your points but they also contribute to your overall score at the end of the rampage, mo ranks equals mo rewards equals mo better.
I just got trashed by Apex Rathian mainly because i was afraid of dying so I don't go in with the counter signal lol. Good to know death doesn't fail it.
I do like this guide, though I do want to point out a couple things. You did prioritize the gatecrashers first, but I feel like Basarios is extra threatening because of the absurd defense. The rangers aren’t too bad unless Pukei is involved, in that case just kill it because it will make a mess of mainly you, especially if you’re riding someone. And lastly, the stalkers aren’t terrible like you said, but get Zinogre and especially Bishaten out as soon as possible because they take what you said about stalkers being less of a hassle and throws it out the window. Next. I always place my wyvernfire artillery near the back so they get their chance to do something. And third, the only quest I’ve ever failed in this game is Apex Rathian, but I came super close to losing the fight with Apex Mizutsune so either I’m not as good of a fighter as you, or I’m just bad. But I still would agree with you on the lack of difficulty but that doesn’t mean it isn’t stressful.
i didnt expect to enjoy rampage! i think its nice to have variety but it doesnt really force you grind to hell on these and changes up the gameplay in a good way. it does get really fun tho when there is people on your team than doing it solo. also im glad i learned a lot from this video rurikhan!
Bring flash bombs for the flyers... this renders them completely useless and you can also hit them with cannons now put the elemental blight barrel bombs on the bamboo installations wyvernriding is more effective then any installation... dont neglect the opportunity blast is probably the best option to proc status for the quest... gathering paliko with a status weapon will make your live a lot easier (poison bombs and some wyvernriding monsters are good alternative) Still the appeal of tower deff games is that they are layback and monotonously slow(AKA you can just sit back and relax)... im not saying the rampage should be easier but there is definitely a way of improving it too many stuff to micromanage in a short time, too much stress... increasing hit points and slowing the overall gameplay a bit in my opinion would make the mode a lot better
seriously rampage is the sole reason I stopped play MH Rise, I wasn't a huge MH fan to begin with... I think I only get MH gameplay when I tried MH 4 Ultimate. And I decided to dive in MH Rise to see if it will elevate the game to me... I started to enjoy the game a bit until I have to play the 2nd rampage mission to progress the game, and I gave up after failing that stupid rampage mission 10 times straight. I wouldn't say I didn't give it a chance to grow on me at that point
i didn't really enjoy the rampage so far honestly, mainly because of how chaotic it is. i'm just not good with so many things going on and so many tasks that aren't 'in a straight line' because i get overwhelmed really easily by that and when that happens i just can't take more information in and i essentially have to stop playing to calm down again. also i feel like it would be a little easier to do that with other people because then i could have my tasks and just do them instead of managing everything but unfortunately i also have pretty bad social anxiety and i haven't gotten the courage to go online lol. but this video made it all look more managable to me, so i might try again!
this video was awesome!! I didn't like rampages at all but since i saw this video and actualy learned how to do them theyre quite fun once u get the hang of it
MHR Rampage is like Kingdom Rush. But instead of quick tapping and building the tower on the screen, you have to physically walks to each 'posts' and sets up the tower manually
Tower defenese games aren't really my thing and i feared i would end up hating Rampages, but after completing a few of them i'm glad that's not the case. They're a nice change of pace every once in a while and even more fun with a friend or two. Definitely a step up from Zorah and a lot of the other giant monster repel quests in earlier games. There were some genuinely great ones of course, but a lot of them just felt more like a chore than anything else. Rampages are chaotic insanity, but the fun kind.
actually defending even the first paper gate is easy. you just need one cannon to spread thunderblight and ballistae to stun and push back. once you gain access to machine guns it's even easier as a single gatling can control up to three monsters through the silkbind shots. also the bamboo bombs are only really useful to set off the barrel bombs you gain from horde material, otherwise theres no real reason to place them as the damage is negligible
I eat so close to the very end but my walls got breached each time, just had to add a little more a couple more trap add another cat. Got it in the bag
I was VERY confused about Wyvernfire Artillery. Now I know, thank you. I actually tend to shoot down the flying monsters first because while I like Rampage as a whole, getting stunlocked by them is the most infuriating thing ever. I think they are more dangerous than the gatecrashers sometimes, at least in singleplayer, because when you can't shoot, you can't defend the gate. Might have to do with my approach though - I focus way too much on cannons it seems. Also, something I hoped to get from this tutorial: How do you actually get monsters into a mountable state in this mode? I've been spamming Groundsplitter in my last rampage just to see if it did anything, but nope. On the other hand, I frequently find mountable monsters that just got shot by NPC artillery. I have never actually managed to shoot a monster into mountable state myself though.
I prefer using cannons instead of ballistae for Basarios since they do flat damage. I haven't done the numbers, but it seems like they do more damage overall.
Its not surviving that gives you more stuff, its leveling up and you do that by killing monsters AND completing objectives. So if you see that you have Repel Ballista 0/5, if you do that then you might unlock something.
Rampages are a constant panic attack for me, sweaty hands and stress on 300%! I am scared of them, absolutely terrified and I am so messed up afterwards... maybe this will help! I always hope for nice ppl to help me in multiplayer but sometimes noone joins and I am slowly loosing hope ... so I really hope no more Rampage modes in further mh games PLZ (But the game is great fun overall, the hunting horn nearly feels as great as it was in Iceborne;))
doing solo in the first time kinda gets overwhelming especially when you dont know wtf youre doing, apex arzuros quest came in, on the 1st and 2nd horde im still defending fairly well then the apex charges in to the the last gate, I great bugwired and got ovverwhelmed defending and died, i accidentally got out on the wrong side of the gate w/o getting farcaster and dont know how to go back lmaooo, i just quit the game to take a breather xD
I've noticed that it seems Apex monsters have a property where they one-shot gates and defenses in the first zone, literally forcing you to fall back to the second gate.
the thing that makes it chaotic for me is not knowing how many more installations i can plant before they override older ones. of course, rurikan says it's 5, 2, 2, 3 in terms of limit, but does that mean we have to eyeball them ourselves? do player controlled installations count against this total? also, how much health the final gate has before it breaks would be nice to know... is there anywhere on the UI that shows these things?
I really wish I would've seen this way back when it came out. I got incredibly frustrated with Rise and I tried to play it like the previous games. I know you need to do Rampages to improve your gear, and just didn't bother with it. This is awesome! Thanks!
I don't like Rampage. It is no longer you dancing with the monsters but a siege you can really enjoy with friends. I can't play MP and I don't want to pay monthly to do so. Given it is THE endgame, I will not buy a Switch and MHRise, at least not now, I will wait to see if the free dlc convince me otherwise. Nice guide, anyway.
In past MHs there used to be a Ballista Armor Skill that increased the Damage of Cannons and Ballista you mounted. I'm assuming none of the Armor Skills in Rise could actually work/help on this Mode, since you did not talk about those?
I'm still not sure if I like Rampage but I get good ranks at it even if I don't even know what I'm doing and flailing about chaoticly...so I must be good at it?