hard mechanics for new players at the start. unforgiving community. drags moving at the speed of a pool noodle but doing max dmg (Zwei, polearms). nigh insta hit accels. feints are op and require either reading which is weird due to bad anims on some weapons or gamble swing using a fast weapon which is boring. all combined leads to a terrible new user experience. if you find a reason to stick around the amount of natural meme moments in a non sweaty frontline or invasion game is so frequent and unique that you could make videos. quickplay is also broken so you have to use server browser and sort by ping.@@cntrl5799
In Mordhau its worse, In Chivalry 1 you could hard punish it, You had far less stamina and it wouldn't regenerate that easily, So failing to feint 4 times meant certain defeat. The reverses in Chivalry where a lot more readable and could also be hard punished, When it got parried you would be screwed in the higher levels of skill people simply choose not to use it as the risk of failing was far greater then the reward of succeeding. Also the reverses in Mordhau are a bit broken du to 3e person actually giving you a huge benefit, In Chivalry 1 that wasn't the case you could nearly see the same in first person as someone in 3e person while having the benefits of superior accuracy in first person, Locking vow in Mordhau while at the same time allowing 3e person was a huge oversight from the devs.
@@zanza8197New meta is legit just left click, you wont meet anyone that spins until you're high plat and its easily readable, or just accel into their ass while they show you their back. Its really not that hard tp do something against spinning in mordhau
@@Capsainn join chiv 2bro you have a blast there even as noob and become decent easier. Skill cap is still very high but at least you always understand why you died. :D
@@Capsainn the game is only unplayable because u dont have a coach or your not researching how to play, whenever i see a lev20 on a duel serer i teach them for a few hours and then they actually start winning duels, i have 270 hours on mordhau and can beat most level 200's who have 1-2k hours, but ofc i still loose to actual good people since i simply dont have any muscle memory of what animation looks like for some weapons. want a run down on how to play? pick zwei if your super new, drag and accel windows are bigger, riposte always so u dont loose your turn and cant be kicked with a punish, switch from accel to/and drag, learn footwork (run from the fucking sword, run into them when swinging) welcome to mordhau. or Stouty war hammer kite setup never riposte, throw in feints (dont just look down and spam feints it doesnt work like that) throw feints (1! at most 2.) feints, accel and/or drags. if they fall for feints keep doing it. if not stop and just go back to original plan. start your swing at the same place always so they cant tell if its a feint, drag or accel (so look at chest accel, chest drag - animations will always start the same but end differently) if they keep chambering your overheads then keep dragging up to bait chamber, they cant chamber then and will get hit. and read your opponent. congrats you have the ability to win against lev200's
I was so glad when u won the first duel. Shit had me stressing like a soccer game. Its so clear that tryhards dont enjoy playign the game, they just want to fuel their ego by being adhd ingame. you are really good bro
Thank you. Yes, chambering neutrals is basics, but my main tactic there was to discover a pattern and let the enemy burn through their stamina in a series of predictable feints. This is a relatively old video, though, and I can tell you this tactic doesn't exactly pay off. Pray forgive my shameless self-promotion, but the latest video of mine showcases a more nuanced playstyle I have adopted these days. Do check it out, if you care. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-xKvbRLOTCeY.html
The spear guy? He's morphing into stabs which made him fairly predictable: if you see someone spinning, you can already tell they're one hundred percent feinting/morphing as the turn cap wouldn't allow for these 360s on release. His stab drags was what actually did me in there, not the feints.
@@shiro8614 I can guess this could sneak one hit in. But nobody is going to just stand there and wait for the spin to land on their head when they have all the time in the world to footwork away. Unless it's something really long range like Zwei, but then why bother spinning with Zwei when your normal drags and accels are already borderline unreadable.
Not going to lie, I’m new to the game and watching someone fake me out with a feign reminds me that there is a higher skill cap out there and just makes me want to play the game even more. The game shouldn’t be one dimensional where all you’re doing is reading an accl or drag. Feints add so much more depth. It’s cool to watch as a viewer too. A lot of those feints would have hit me so watch you block them shows you’re much more skilled as well
Believe me, you don't have to (don't have to watch, that is). I couldn't swing manip at the time and still far from being a well-rounded player. I can read very confidently, but pulling off drags and accels of my own is still not something I'd stake my life on.
ЧСВ-малыш. Для меня дуэли всегда, как джентльменский поединок, где каждый боец уважает своего оппонента. В любом случае можно заглушить игрока. Благодаря этому видео мы порофлили с этой обезьяны.
It's interesting how Rustin could have had you with a lot of those BS accels but he just didn't get close enough. Watching these fights in slow mo is a lotta fun.
He was wary of kicks and my own feints probably after I had a really great time with a greatsword. Bastard swords are nigh impossible to read in half-competent hands, so he did have every chance to farm me if I didn't start gambling, seeing as he wasn't as confident pushing. He was also overdragging for no reason, like he had a zwei or something.
you have insane reads, excellent punisment with kicks, fun to watch you kicking them over and over when they're coming at you with 50 feints back to back. But lack of all swing manip is kind of throwing me off. You're like a brick wall for people to burn their stamina.
Yeah. If I were to play against some actually decent players who don't waste their stamina on gimmicky playstyle, I would not have such a great time. Although I'm still quite good at footwork.
In that first fight you shouldve played for stamina as your win con every round. That guy was wasting so much stam all you had to do was just take the safe route and chamber anything he does until he OOS himself...
I was trying to chamber the stabs at least, but the drags would throw off the timing and screw me over regardless. It's not every day that you face the spear. In the hindsight, I should've been more aggressive myself instead of trying to hard read every feint. Although I think he would've just stopped clowning in that case.
@DartiousEst Atleast with the spear (and similarly skewed dmg-type weapons) is that you can probably afford to eat a few of the weak slash attacks here or there while keeping your wits 100% focused on the stab. Same with fighting maul, I rarely care if he is stabbing, I'm just looking for the swing. One additional thing I wanna day is that a few times in all the matches when you HAD stamina advantage, you weremt playing to it's strength. I think in round 3 or 4 of the Arena match you got killed by the guy as he triple feinted while you still had 50 or 60 stamina, and he was panting out of breathe. So you knew you had stamina adv by his audio queue... The short, simple and sweet answer is just use more chambers if you have *plenty of stamina,* spend it... there was no reason to go for the parry at that moment, and that's what killed you that round.
What are you talking about? Swingmanip is such an interesting technique to master makes for extreme depth in the combat system. Most people just dont have the patience to learn it which is understandable.
A lot, actually. I'm playing so conservatively because my offence leaves much to be desired. I'd rather read feints, which is easy enough, than try and do something spectacular on my own.
@@no-nx4zo Pretty much, yes. Unless the enemy deliberately sabotages themselves by wasting stamina on feints or 360 drags and runs a lighter weapon, I will be having a hard time keeping up.
interesting how people who know how to animation abuse have zero fundamentals and people with only fundamentals can still win. did you ever decide to learn the fancy tricks?
@@nbshftr Clowning is beneath me, I feel like. I can do fancy footwork and matrix consistently, but dragging or god forbid feint spamming just goes against the natural combat instinct of trying to hit the enemy as quickly as possible. Besides my normal mouse sensitivity is a bit too high to be pulling off consistent drags before hitting the turncap. That's just not my thing.
@@nbshftr I don't care enough to. It's a matter of dignity: winning is nice, but above all, I want to feel secure and comfortable in doing so, while spazzing out and scoring cheap shots is anything but. 500 hours later, I don't even play Mordhau anymore either. While the best of its genre, you can still tell it feels very gamey where it counts. In comparison, M&B has superior armour, speed and momentum simulation, but unfortunately is very janky as a trade-off. I guess it's the thing with all melee slashers - so very tricky to implement properly.
You mean "riposting"? To keep the enemy guessing. My strike can be a feint or a morph, or a morph-feint, or I can just let it land immediately. Sometimes the enemy is not quite in optimal range, so I choose to parry in case they attempt to 180 and run.
@@DartiousEst that's a good strat but it's always a better choice to learn good swing manip riposts when u can drag or accel the fuck out of the cringe no brain feint spammers, it's the best feeling ever xd