hard mechanics for new players at the start. unforgiving community. drags moving at the speed of a pool noodle but doing max dmg (Zwei, polearms). nigh insta hit accels. feints are op and require either reading which is weird due to bad anims on some weapons or gamble swing using a fast weapon which is boring. all combined leads to a terrible new user experience. if you find a reason to stick around the amount of natural meme moments in a non sweaty frontline or invasion game is so frequent and unique that you could make videos. quickplay is also broken so you have to use server browser and sort by ping.@@cntrl5799
In Mordhau its worse, In Chivalry 1 you could hard punish it, You had far less stamina and it wouldn't regenerate that easily, So failing to feint 4 times meant certain defeat. The reverses in Chivalry where a lot more readable and could also be hard punished, When it got parried you would be screwed in the higher levels of skill people simply choose not to use it as the risk of failing was far greater then the reward of succeeding. Also the reverses in Mordhau are a bit broken du to 3e person actually giving you a huge benefit, In Chivalry 1 that wasn't the case you could nearly see the same in first person as someone in 3e person while having the benefits of superior accuracy in first person, Locking vow in Mordhau while at the same time allowing 3e person was a huge oversight from the devs.
@@zanza8197New meta is legit just left click, you wont meet anyone that spins until you're high plat and its easily readable, or just accel into their ass while they show you their back. Its really not that hard tp do something against spinning in mordhau
@@zelt22 join chiv 2bro you have a blast there even as noob and become decent easier. Skill cap is still very high but at least you always understand why you died. :D
I was so glad when u won the first duel. Shit had me stressing like a soccer game. Its so clear that tryhards dont enjoy playign the game, they just want to fuel their ego by being adhd ingame. you are really good bro
The spear guy? He's morphing into stabs which made him fairly predictable: if you see someone spinning, you can already tell they're one hundred percent feinting/morphing as the turn cap wouldn't allow for these 360s on release. His stab drags was what actually did me in there, not the feints.
@@shiro8614 I can guess this could sneak one hit in. But nobody is going to just stand there and wait for the spin to land on their head when they have all the time in the world to footwork away. Unless it's something really long range like Zwei, but then why bother spinning with Zwei when your normal drags and accels are already borderline unreadable.
Thank you. Yes, chambering neutrals is basics, but my main tactic there was to discover a pattern and let the enemy burn through their stamina in a series of predictable feints. This is a relatively old video, though, and I can tell you this tactic doesn't exactly pay off. Pray forgive my shameless self-promotion, but the latest video of mine showcases a more nuanced playstyle I have adopted these days. Do check it out, if you care. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-xKvbRLOTCeY.html
Believe me, you don't have to (don't have to watch, that is). I couldn't swing manip at the time and still far from being a well-rounded player. I can read very confidently, but pulling off drags and accels of my own is still not something I'd stake my life on.
ЧСВ-малыш. Для меня дуэли всегда, как джентльменский поединок, где каждый боец уважает своего оппонента. В любом случае можно заглушить игрока. Благодаря этому видео мы порофлили с этой обезьяны.
What would the point of using bloodlust in ranked? Since it only activates once you get a kill, I can't see a point to using it. Are people not making specialized duel builds or am I missing something?
Not going to lie, I’m new to the game and watching someone fake me out with a feign reminds me that there is a higher skill cap out there and just makes me want to play the game even more. The game shouldn’t be one dimensional where all you’re doing is reading an accl or drag. Feints add so much more depth. It’s cool to watch as a viewer too. A lot of those feints would have hit me so watch you block them shows you’re much more skilled as well
It's interesting how Rustin could have had you with a lot of those BS accels but he just didn't get close enough. Watching these fights in slow mo is a lotta fun.
He was wary of kicks and my own feints probably after I had a really great time with a greatsword. Bastard swords are nigh impossible to read in half-competent hands, so he did have every chance to farm me if I didn't start gambling, seeing as he wasn't as confident pushing. He was also overdragging for no reason, like he had a zwei or something.
What are you talking about? Swingmanip is such an interesting technique to master makes for extreme depth in the combat system. Most people just dont have the patience to learn it which is understandable.
you have insane reads, excellent punisment with kicks, fun to watch you kicking them over and over when they're coming at you with 50 feints back to back. But lack of all swing manip is kind of throwing me off. You're like a brick wall for people to burn their stamina.
Yeah. If I were to play against some actually decent players who don't waste their stamina on gimmicky playstyle, I would not have such a great time. Although I'm still quite good at footwork.
A lot, actually. I'm playing so conservatively because my offence leaves much to be desired. I'd rather read feints, which is easy enough, than try and do something spectacular on my own.
@@no-nx4zo Pretty much, yes. Unless the enemy deliberately sabotages themselves by wasting stamina on feints or 360 drags and runs a lighter weapon, I will be having a hard time keeping up.
Confusion by mindless flailing was his strat. As soon as he came across somebody who wouldn't panic parry harmless spins, his entire moveset fell apart.
You mean "riposting"? To keep the enemy guessing. My strike can be a feint or a morph, or a morph-feint, or I can just let it land immediately. Sometimes the enemy is not quite in optimal range, so I choose to parry in case they attempt to 180 and run.
@@DartiousEst that's a good strat but it's always a better choice to learn good swing manip riposts when u can drag or accel the fuck out of the cringe no brain feint spammers, it's the best feeling ever xd