I really like the Jenova part, where she has no head and it's instead unseen wires and tubes; that actually makes complete sense since Sephiroth cut off her head 5 years prior, and took it with him when he ended up taking a dive into the Lifestream; it makes sense that Shinra would add more "life support" tubes, and that they bothered to add that detail even when the player wouldn't see it. I love that kinda thing.
This quickly gets into big brain territory, but these details could actually matter. A lot depends on if there are different timelines in the story and the exact number of them we're seeing if they do exist.
There was another cutscene oddity I came across while playing at 32:9. After the Abzu boss at the end of Chapter 10, a Shinra soldier reports their loss to Heidegger. While in 16:9, the camera zooms and pans over to the soldier, in 32:9, Heidegger is still in the shot which shows that his lipsync is mimicking the soldier's, making it look like he's mocking him.
There's another game that did something similar on the PS2. I can't remember the name of it, just the video of it on RU-vid. Due to a programming glitch, every time there was a sound effect the characters would open and close their mouths as if they were speaking, making it seem as if the characters were speaking the sound effects out of their mouths. Maybe the Heidegger lip sync problem has to do with accidentally allowing Heidegger's mouth programming to remain active even when he's not speaking. A creepy programming oversight.
OMG i just played through that section yesterday and i was freaking out because of how funny it was. I'm playing at 16:9 but i changed my fov(using the console hook mod) to 70 and its fun seeing some of the bizarre things i wasn't able to see during my playthrough on the ps4
@@beaverman285 There's a mod/script on moddb who doesn't alter the FOV on cutscenes, it's funny and cool to see those things, but just letting you know in case you want a more immersive experience
11:03 Reno is still in the original FF7 and those soldiers are his party members who are merging into him so he can resume gameplay after the cutscene ended
I absolutely love that bit where you show the office and the fact that Reeve is actually in the back part of the room, it’s so hard to see in the game. Great video!
President: "Reeve, you're fired." Reeve: "What? Why?" President: "I saw you in your office pretending that you were typing. You were just tapping on the desk."
I find it so interesting that the developers left animations that were out of view in cutscenes, intact. Maybe because they were motion captured in one long try.
@@theonlybilge hmmm well, looking it up on the wiki... the elevator trip has you get attacked several times. The stairs are just... funny/boring. the wiki doesn't really say how many items you get either way.
I'm still blown away by the skyboxes, especially in the first video. I'm so surprised they are just flat backgrounds, especially underneth the plate. If I could have made one request for something that didn't make it in, it would have been what the collaped Sector 7 plate looks like when you're climbing up to get to the top. Sitll though, great video.
The blue orb on the menu is probably the menu logic itself. Most instances i have seen when working on menus is there is always a game object that holds the menu logic
thank you for showing us all the crazy details like Aerith's flower eyes and inside Jenova's face lolol I promise you nothing you show us will ever feel mundane! 99% of us viewers will not be able to freely Boundary Break around these games I appreciate your curiosity and positivity. Feels like when we were kids pausing smash brothers and trying so hard to take the camera in, out, under and over every wall, face, platform, items and more. I love cut content and secrets that have been left behind intentionally or not, consuming every possible detail of the games we love and discovering secrets in games I haven't played. Hopefully there's a region break coming out soon :3
Here here!!! Seeing this stuff is always so fascinating to me. When I play games and I accidently clip through a wall or end up somewhere I'm not supposed to be, I always joke "hey look! I'm doing a Boundary Break!" 🤣
@@theonlybilge I don't know if there was a specific reason it had to be the head but Cloud had just skewered him so he just took the head. Assuming he couldn't carry the body. I mean if your son had just stabbed through with an 80 pound (estimated) buster sword surely you'd want them to cut your head off and salvage your power. Right?
I think the coolest thing about seeing the cutscenes from a fixed angle is how in areas that are meant to be dark like 10:08 you can see the light source change position and direction depending on where the camera is meant to be looking. Super smart and cool way of doing that
I don’t know why but seeing all the Shinra soldiers crowding around Reno struck me as very funny. Lots of great stuff in this video, looking forward to seeing what sorts of out of bounds secrets are in Rebirth when that finally comes out!
The amount of work that went into this game is astronomical and I’m so so appreciative and grateful for everyone who worked on this piece of magic. I really hope they maintain this level of quality in the entire remake trilogy especially the characterization, character dialogue, and the overall feel. Way to go Square Enix.
I remember those stairs. I thought to myself "mm. Im in enemy territory, and its giving me the choice between stairs and elevator. The elevators likely a trap or will get locked down. Better take the stairs." And then about 15 floors up i was like "they arent really gunna make me walk up every single flight are they?" I cant say i regret it tho. It was pretty funny with good banter
At 10:12 you can see Tifa in what seems to be the FF7OG clothes: different skirt, no black underwear shirt, no stockings... is this a low poly model? a mod? a camera effect?
The face texture on the soldier's eyes and the...whatever the heck was going on with Aerith's low poly eyes kind of reminds me of the box art for One Missed Call lol
One skydome that did break my emersion was the one where you're up by the lights underneath the plates. They had to model the undercity as well as the plates above. So the undercity did look a bit like a low-res floor near you instead of a place far below...still that is a hard task to accomplish.
i love this game so much lmao, enjoyed these episodes a lot! Aeriths house and the garden is just so beautiful. My fav has to be the cutscene section everytime, i love the ways devs manage to fumble the characters for it to look nice and make sense. crazy that in this game they dont cut many corners in cutscenes
The wires in the helmet aren't a mistake, Jenovas head was in the Nibelheim reactor and fell into the lifestream with Sephiroth, Shinra only has her body, so it's meant to be the headless body they recovered after the incident
I was hoping to see Nibelheim. Both cutscenes were in-game, no? Early one when Jessie mentions Tifa and then later on when Cloud looks at the fan and had the night time flashback of the windmill.
@@Noxedwin True, I do figure there is not much to see in that case though because its all on fire anyway. But I doubt they have much except for one building.
Thanks for the video! Very interesting stuff! Btw Jenova is missing her head and it makes sense that they would have wires or tubes there to help sustain her.
Man I thought you were going to show what is behind that hole on the wall on that underground shinra lab where you fight those failed experiments. Then in the cutscene when they try entering that hole, Cloud gets a vision and the ghosts appear again and they force you outside. I always wanted to know what’s behind
It’s really interesting to see just how much detail they put into the world, even parts which are literally impossible to see in a normal playthrough. It makes me wonder what kind of crazy things are hiding in the world of ff7 rebirth
Nice video, love this game! It's always interesting to see this kind of stuff, and it's the first time I actually noticed something on my own that is featured in the video. In game, during the elevator scene, the player can actually look upwards with the camera, and that is how I discovered that the texture is repeated. You can clearly see in gameplay how the texture just disappers if it reaches a certain point, and I thought it was clever to use textures like this, but they didn't think I would look up!!
I love watching a boudnry break for a game I've never played. It's always so weird, we get a modern apartment for a midevil armored lady, followed by a lava monster and a Hell house. And I have no context 🤣
"The characters appear to be animated normally, even when they're off camera." If you mo-capped the actors, and disc space isn't an issue, it's just faster to keep the whole thing in.
It’s amazing the details that the Game designers put into the game that you don’t even get to see how is it that you’re able to show us the stuff that’s out of bounds I just find it very interesting that you’re able to do stuff like that because I am very interested in game design
9:41 Jenova’s head is what is fighting you as Sephiroth, while the real Sephiroth at the Northern Crater, Crystallized in material form since he fell in the lifestream and Shinra has her body.
I would really like to see an out of bounds video for a game called Superliminal. There are a lot of spaces that can be seen but aren’t accessible, so I’ve always wondered what they look like
Even after so many years I still can't wrap my head around how game cells work/exist. How do multiple cells even exist separated from each-other? I could understand it if there was only 1 huge cell in actuality, and everything just gets loaded and unloaded when "switching cells" But from how most people explain it, they are separate "dimensions" to call it, that exist separated from each-other somehow. Let alone, how far do they even reach? most of them give off the idea that they are pretty much infinite in size, but that's impossible. And what even determines the center of a cell? I really don't understand how it works/exists.
cells are just scenes with collections of objects. they’re 3d volumes with a coordinate system. size isn’t infinite, but pretty large. the “size” of a scene is determined by the assets it contains, not by its physical dimensions though. in most cases a lot of that space goes unused, but it can be useful to have it there.
9:20 aww, missed opportunity to read what's on the forehead part of Jenova's helmet :( I wonder if they kept the same weird text from the FMV of the original game that says "MADE IN HONG KONG ALL RIGHTS RESERVED, 1996 SQUER COMPANY LIMITED"
I have a cutscene for you to explore if it is infact possible to do so. At the end of Chapter 9 there is a scene with President Shinra, Heidegger, and Reeve. In the background behind Heidgger, we can see the door to the helipad is on the west wall. But in chapter 17, the helipad door is on the east wall. I wonder if there are any other differences in the Presdident's Suite in Ch9 vs Ch17.
Why the heck would you traumatize me with body horror aerith right off the bat?! Edit: I ask this in the most jokingly of ways, I should add. I wasn't actually traumatized xD it definitely caught me off guard though!
9:21 I haven't played the remake and don't know what this vision is about. But at the time it's inside the Shinra lab in Midgar, Jenova's body is actually headless. So I'd say that the head isn't simply not modeled or obscured by a "helmet", it's not supposed to be there in the first place. The tubes are probably some sort of life support.
I always wondered if there’s anything beneath the bar in seventh heaven seeing as you never get to go down there in the remake. I think I already know what answer is gonna be… but I still think about it whenever one of the characters goes down there.
its interesting how many of these things i saw with camera mode in intermission. like i managed to see the basket at aerith's feet. also quite a few toilets. i had been hoping for a long time to see boundary break video on ff7r, thank you
Guess who DIDN'T need this to start halfway inside Aerith's skull looking at her bulging eye and perfectly modeled teeth? Me. Was me who did not need that.
that title screen orb might be a materia that was going to be in the weapon at some point but was scrapped? We can see materia in the sword in game, so maybe they considered reflecting your in game materia in the title screen version too?
The one Easter egg i was hoping to see is in Aeriths childhood room in HQ, she's got a book about Mako by her pops Professor Gast, it's kind of low res and hard to see in game
I clicked this video thinking "oh hey a boundry break on final fantasy 7 remake!" then clicked the video and was immediately scared on literally the first frame I saw.
If you do a third FF7R episode, here's a request for it! Putting it further down since it spoils the ending! When the characters are having flashes to the past, how much of the area is rendered during the Zack cutscene that's a shot for shot remake of the Crisis Core ending? Curious to see how much is done and if Midgar has any actual detail or if its a potato.
@8:40 At least in the OG FFVII you can find useful items in the two raids of Shin-Ra HQ by taking the stairs. One of them being entirely missable on the second raid. @13:00 I love your fascination with video game birds it's cute.
The orb in the title screen area is interesting! It hints at a planned game mode/DLC episode, like the one we got with Intergrade. Even though the lighting and shading are obviously not finished, it has a striking resemblance to the white materia Aerith carries with her. Maybe it was cut for part 1 of the Remake, and we'll get it in the future? Or they modeled it for the title screen of the next game and forgot to exclude it from the build of part 1, since it would make sense for them to reuse the same title screen area across episodes.
10:25 - 10:44 Look at TIFA!!! She actually has her classic costume on originally??? So did they add the black leg sleeves and sports bra thing just for the final cut?
Neat to see how many scenes are fully acted/animated even without the camera. Looks to me like they imported motion capture data, tweaked it an left the rest of the actor’s performance there to save time. I’m sure they had general camera angle planned beforehand, but when your motion capturing, you don’t always need to be specific. In Reno and the guards’ case, it looks like the devs just utilized those character’s gameplay animations and path finding code to usher them off to a specified point on the map after their motion capture performances were finished. That way, they could walk them all the way out the door without having to specifically motion capture or hand animate the rest of the scene.
Also, likely other people already mentioned this, but Jenova not having a head makes sense as only the body was recovered from the Nibelheim Reactor. Sephiroth cut off her head and it fell into the life-stream along with him. The head itself would be rediscovered years later during the events of Advent Children, as it resurfaces in the Northern Crater.
I would love to see Nibelheim from those two flashback scenes, one at the first reactor from clouds childhood and the other one at Reactor 5, with the nibelreactor scene. I think they were all in engine!