On why cooked foods have no radiation, this is an actual thing, though it more reduces the amount of radiation in food, it doesn’t get rid of it. By cooking the food, not only do you end up rendering out fat and liquid, it tends to cook off and evaporate, reducing the overall radiation in whatever you’re cooking. It also allows the body to process the food more effectively, allowing the liver and kidneys to try and filter out excess toxins. It’s why people can eat irradiated food and drink without too much ill effect, though it’s still not great for your health.
Interesting. I remember at one point when playing Fallout, I was actually wondering the legitimacy of not just cooking to remove radiation in food, but the fact that all the food is irradiated in the first place. Namely, would all this food actually get irradiated if it was secured in a building that didn't collapse until long after the bombs fell. How would the food's container impact things, would Cram being in a metal tin be a factor that differentiates it from the cardboard contained BlamCo Mac & Cheese?
alpha and to a lesser extent beta rays are not to be ingested whatsoever. yes a thin layer of plastic is enough to keep their rays from harming you on the outside of your body but ingest it and they are fatal. polonium is a potent alpha emitter
@@trainershade1937 high energy particles give few shits about things in their path unless they're suitably thick or dense hence why X-ray techs wear lead shielding. Something like a tin or aluminum can wouldn't stop gamma rays for example, but would stop alpha particles, though sufficiently thick concrete walls could but the goods would have to be shielded on all sides for that to matter. Things stored in a restaurant freezer for example likely wouldn't be all that irradiated if at all unless they were very close to the bomb but just stuff on the shelves of a grocery store where there would likely be at least an entire side that was nothing but glass? Yeah that's all probably irradiated.
@@charlieprince8671 Fair enough, I guess that answer was a bit more obvious. I was mostly asking due to the fact that there are a lot of locations in modern Fallout that do have dense walls, often lined with metal. Which seemed like they would keep out Radiation. When it came to container, it was mostly a question of would some containers just see more irradiation in food due to the container itself being irradiated. Namely, how irradiated can a cardboard box get compared to a metal tin, especially if said cardboard box managed to soak in a decent amount of water during the time radiation was around.
Speaking of left-handed characters, if we could get a left-handed option to include during character creation, that would be the greatest mod in Fallout history. For me.
How would they tackle guns? Other than the hunting rifle, all guns are right handed. Left handed characters using right handed guns would look awkward.
Every time i get halfway through my "Ultimate survival playthrough" with a bunch of good mods, a list like this comes out that tempts me to start all over again.
In the interest of realism versus lore, I've actually come across a bunch of mods that add real world vehicles as static and/or craftable items in the workshop.
On Nexus which is how this little rabbit hole started for me, there's a series of real motorcycle mods that add choppers, bobbers, rat bikes and even some classic 1947 Harley-Davidson knuckleheads.
@@bjarnifannar1558 yeah there's a Jeep Wrangler, a Dodge pickup truck that's been wastelanded, actually this goes for most of mixer for the military vehicles, there's a Dodge charger as in the new one, for this old one you need to get HCS easy home builder if you can find it. There's actually quite a few in there of the real world variety I should say. And with killabee47s mod there's Land rovers, a Toyota Celica I think a Ford pickup truck, well, I'm assuming it's a Ford as it's really fucked up. There's a Ford Econoline van. You get the idea yeah
Someone needs to make a paint mod. I want the option to "paint" the walls of the wooden, metal structures I have built in my settlements. It would add personality to the settlements
i like the one where the rifle is pointed up to be reloaded. that one has a fire rate issue though, you have to wait a frame after the cocking to fire again
Agreed, wardaddy adds a lot of character to the vanilla roster of guns in fallout 4 with his animation mods. Only problem is that for SOME reason that mod in particular edits the base damage of the hunting rifle. (Both the default file and the damage buff file.) Some of his animation mods require tweaking in CK if you don’t want some of the QOL features he added. Good stuff other than that.
See the biggest problem I have with those animations is the fact that they change the hunting rifle sounds, they also do the thing most animations do which is throwing the gun across the screen each time your cycle the bolt and reload which is annoying as all hell.
I think some of these mods try to do too much, which interferes with different combinations. The hunting animations one looks really good but it also changes recipes, which would likely interfere with Frost's recipe overhauls. The weapon reverb one is also cool but it doesn't do just that, it adds ambience like cicadas that wouldn't fit with a winter setup. Really great work but I would like to see some of these mod projects be more modular and separate their features into multiple file add-ons.
actually, i think these mods do exactly what they should do. the issue is, its not just sinple to make a mod like IHO and then make that compatible with the entire overhaul aspect of frost, considering frost uses recipes and meshes and such which are unique to frost, and IHO uses scripts and concepts unique to IHO. not to mention its already not recommended to combine 2 script-heavy mods for that reason. simply put, its just not that simple. these mods dont do too much, the capacity to do something like that is really complex.
@@jack-ofblades4682 ??? it would be simple to make a stripped down version of frost or a compatibility switch through mcm which would let you toggle various features that might conflict.
If you’re like me and want more immersion you can’t go wrong with the mod Wasteland Ballistics Makes all engagements more immersive, doesn’t change the damage all that much which is why I also pair it with the mod Brutality Some serious fun, might want an NPC accuracy adjustment mod or you’ll get 360 no scoped
Commonwealth Warfare is an AMAZING companion to RAO. Hearing rounds zip past your head and crack into the ground around you adds a whole new level of awesome to every firefight I get into.
me to these are great, i recently came across a mod that enables you to loot vault tec box's, it's probably an old mod but to me its brand spanking new and makes sense as i got annoyed with all these containers with nothing in them
Thanks for the bit on wasteland wound care. Its been a permanent part of my load order for a long time but I wasn't sure it would work well with IHO and mutant menagerie (which work together) good to know it should be a solid fit.
i wish there was a retexture for the bandages to make them look like proper woven loose mesh gauze like what you get on your iv hole at the hospital. loose weave gauze has a neat asthetic
well there is always the old standards like Beantown Interiors or POE, but ime POE caused crashing in the Concord, red rocket, and Quarry/starlight cells. More basements is a good one, it adds several basement locations to the commonwealth. barring any of that there are a few mods that add player homes like Pineneedle Cabin or mods that add a new game world space to the glowing sea
Just a heads up, in the change logs of IHO, he mentions using the disposal shovel sparingly as it can cause some npc's to not respawn after being disposed of.
ime this game so rarely respawns any cells on survival it might as well not matter. what the fk was bethesda thinking cranking up the reset timer so high or outright bugging it sometimes to where it never works? Nobody has time to sleep 70 in game days to reset the game world.
@@brettalexander220 Thats why I use GCM. Helps me lower those cell reset times to reasonable levels. Granted I've still yet to actually hit a cell reset. Still refining my modlist.
[Just found out about this channel. I've recently started modding my Fallout for PC, so I'm looking for some good mods for my game. I found your content, and I'm not disappointed :)] Question: I like the outfit your character is wearing. By chance, where can I find it?
If it’s a standard nuclear strike, you’d be correct. However the nuclear weapons used were akin to atom bombs, a majority of which were impact, rather than airburst. As a result there was considerable amounts of radioactive material that covered both America as well as China, and all loose nuclear material would be blown into the sea, rendering it radioactive. Over a thousand nuclear devices were detonated during Armageddon, so the damage was both severe and extensive. But if you want a better answer, Game Theory has a video on this exact topic.
@@decimation9780 it still wouldnt be that long though. these weren't cobalt bombs and even those dont blanket irradiate for 210 years. no what i think is happening here is how prewar careless and pollution toxified the water
@@brettalexander220 Some places yes, however to my knowledge cobalt and cadmium warheads do exist within the Fallout Universe. However thanks to the nuclear war fucking up the atmosphere to the point that there are radiation storms, the amount of fallout from the bombs was real bad in the areas directly targeted, however what would end up being highly irradiated would be where the fallout gets pulled to by the wind, that being the ocean which would be filling up with an obscene amount of radioactive fallout.
There's a trio of mods I've installed called "Mutant menagerie". I've seen a few reviews but none of them have covered the crafting aspect and there's an item in the nuka world module "Nuclear Safari" that I can't seem to find, "high radiation fluids" its necessary for crafting a component for several forms of quantum infused plasma and laser weaponry, "stable quantum flux." Add in that i already completed nuka world and far harbor when I installed these mods so now to find all the recipes I don't have the benefit of exploring every area for the first time untouched. When a dlc map has just been started, you can hunt down every new location and sweep it for something like this. I'm nearly at the end of this playthrough so if I wanted I could start over (just the Nuclear option, railroad to go.) But I've only ever actually completed two Fallout 4 playthroughs before this. (Played hundreds of hours, but the prospect of killing off some of the faction characters makes me hesitate to finish the game.) There's also a Mutant Menagerie module for the new Point Lookout DLC remake, which is something else I'd like to see you try out. There's even a player home/settlement at the far north of the map. And Mutant Menagerie lets you EAT professor Calvert if you have the cannibal perk. Eat as in you cook his brain. Yeah. That's a thing that exists.
With IHO you can salvage vehicles and crashed vertibirds if you craft a toolkit and the wrench, its a way more immersive way to get junk for crafting and its a more fun alternative to just picking up a bunch of office fans lol
Perhaps it‘s just me, but I don’t understand how animals/humans, which explode when you, uhm, (I don’t know) -paw- "skin" them shall be immersive?! Still a great video!
I must say I just saw the reverb and ambience mod in nexus yesterday but was kinda hesitant to get that one, I was so mistaken, as soon as I get home I'm going to get it
what if i told you there is a way, albeit absolutely against the rules and probably illegal, to modify a ps4's file architecture to get the xbone mods?
@@brettalexander220 it should be esp and not flagged not anything just esp. I think thats the problem. If its not that check the downloads for patches/fixes
Also that last mod, the sound effects one, mom and I are very sensitive to sounds. So I can say with confidence that some people are NOT going to like that mod. And some people who install it who play it around their parents are probably going to get grounded for scaring them. If it scares my bunny, someone out there isn't going to like the sound effects, and even normal Fallout 4 scares my bunny. Since mom lives up the street, I generally don't show off fallout 4 stuff around her. But I'm an adult, some kid somewhere is gonna get in trouble for using this mod and not telling their parents.
Do allot of these mods that add extra movements or abilities have controller support like instead of buttom combos u just pull up a UI wheel and select
Cutting an animal causes it to explode... Immersively! Personally I prefer "Manufacturing Extended" which has an Auto Butcher (which gives full skeletons for humanoids!) and Robot Disassembler, which both breaks down and removes corpses from settlements. It also has a recycler which will automatically break down all your junk items into their component parts. Still, the idea of a mobile version is attractive in the absence of a Judge Dredd style meat wagon.
Ill stick to this channel for the immersion mods. I hate the direction of modding of fallout lately into Arcady lore breaking garbage. So ya got my attention.
Yo u gotta cover that new mod that allows u to change outfits while looking at ur character. Itsyaboi covered it recently but just making sure u know about it
A mod that makes over use of stimpacks make you poop yourself, because thats supposedly what realy would happen, And a water mod, that makes it so you regain stamina just like in reality,
"Pick a location with a nuclear disaster and I will eat food grown from it" Elon Musk pretty sure Xrays are far more harmful than "radioactive material". All those "radioactive" military crates that no one is allowed to open sure would be great for smuggling
It seems strange to want realism/immersion mods, yet use a mod where hunting animations don't match up, corpses explode from touching a knife, and a left-handed bolt is a problem but inserting a magazine through your hand is okay. I have never understood mods like these, they break the immersion for me, not increase it.
crafting 76 is on xbox, the author swears up and down its now fully compatible out of the tin with all weapon mods not just vanilla. I couldnt get it to work with Modern firearms or any of anotherones smg mods. maybe you will have better luck but hes insisting right now it works fine for him (dont they always lol)
@@brettalexander220 best I can think of is giving them a degradation meter, but in terms of animations, it wouldn't work out unless the author is onboard.