What I believe the third song Melody plays for the quiz is supposed to be something that you don't know the answer to, so you pick the wrong answer then anger her so you'd have to catch her. At least, that's what I believe.
That would make a lot of sense. That would even play into Totaka's song still being in the game. First she gives you two gaming questions that you have a good chance of knowing, then she asks you about totaka's song, which is much more obscure, but then if you still manage to answer right, she gives you a bunch of nonesense that you can only answer incorrectly, thus you're guaranteed to fight her. Maybe they changed it last minute because they didn't wanna annoy the player by giving them unfair questions. I I think it would've been funny.
9:52 There's a good chance that bang is meant to be the player breaking his own recorder out of frustration. No idea if it's meant to be an outtake left in the game's files or something to add character to Flute Boy.
I played the game to try and find it, I didn't get the special version, but did get the base version of the song. I let it play out, and the bang at the end was still present.
8:00 I think this song is also a Totaka's song, just like the international version. However, it has a very random arrangement. If you play the song in your head from the beginning, it sounds like it.
Why are you adding ".!.!" to the ends of your comments? Careful, people might think you're a bot, cuz I think those are starting to do that to keep YT from sensing them copying/stealing real comments for attention. (I searched this whole page & your comment seems to be unique, so that's why I assume you're legit, but not everyone has time to do that.)
I researched and wrote the Milk Bar Musicians page on Zelda Wiki (and captured that image at 8:44)! The SP version of Death Mountain played on its first try for me, but otherwise my notes showed it playing about 1 in 8 times that they chose Death Mountain. Surely if I had tested it a few hundred more times, it might wind up being closer to 1 in 10, or maybe 1 in 5, but that's a decent estimate. Also keep in mind that the duo will NOT play either version of Death Mountain until Link has visited the eastern side of Lorule's Death Mountain, or if you play on Hero Mode. In fact, Hero Mode players get 3 extra possible songs!
Kind of unrelated, but my notes also revealed that the duo has a priority list, and recently-played songs go to the bottom. That makes it more likely that you'll hear a variety of songs before they start to repeat.
Here's another musical secret for you! In Splatoon 2's hero mode, many Turquise October songs feature reversed samples of Callie's vocals from various Squid Sisters songs! Since Callie is brainwashed and fighting for the octarians in this game, it works well.
So, pianist quiz 03. That's actually what we left behind as scrapped content in both versions. The idea was first give the player 2 easy to guess songs where the 3rd song would be one with all wrong answers/no correct answer to pick. Getting this question wrong would have been what triggered the boss fight.
13:36 Similarly to this, there are also early trailers of Mario Kart 8 that give us a glimpse at placeholder music for tracks like Mario Circuit and Sunshine Airport. Pretty interesting.
9:52 sounds more like she snapped her flute in half 13:43 funn little fact Nintendo didn't want to use a a live orchestra in the first place But Yokota kept bothering Miyamoto for it
@@kimaster5893 mine is the old clockwork's theme. (or whatever its called :/) Mostly because they go super hard on the instruments. But I love all of the other track variants.
Neat fact about the early Mario music... that has also happened to at least one Zelda game! In Tri Force Heroes, the music is a mix of synthesized and real, where different instruments are layered depending on how the Links are configured in their "totem" formation. Well, a couple years after the game released, the E3 2015 demo build leaked online, and it was found that 3 of the songs (Title screen, Woodlands, Volcano) were not quite finished at the time. They had not yet recorded the string instruments and still had synthesized placeholders.
As always, really enjoyed the look behind the curtains. Really cool stuff I never thought I cared to know, but now that I know, it's super cool. Thanks Thomas!
This reminds me! There was a deleted level from Galaxy 2 that was supposed to be based on a musical genre, but only the song was left in the files. Bluegrass Galaxy. Would love to see Thomas investigate more! ❤ EDIT: the filename was SMG2_galaxy08_strm
I'm paraphrasing from one YT commenter when I say that "Distant Piano" (Song #3) is basically a creepy piano piece that's just played by a ghost with anger issues.
crazy how observant your ear is. i never realized that bit about the luigi's mansion 2 mission before you enter the library. the only unsettling thing that comes to mind is, when you are in the very first mansion and very first mission you can hear these ghostly and unsettling sounds from some creature i would assume. if you sequence break the mission by playing it again after you got the poltergust these sounds never stop until the very end of the mission
I personally am always aware of instruments that are "improvised", I love seeing cooking utensils and cookware used as instruments. I also am a big fan of Nintendo music, they really make such a vibe that you can just chill with
I swear it was a rare instance to get Totaka's song in Luigi's mansion, cause I remember having it happen to me when the second song played, thus making Melody having to attack or get angry (can't remember, the answer wasn't there obviously)
ive never played luigis mansion one, so this might make no sense, but i have an idea about pianistquiz03. maybe since the game was originally gonna be a darker, spookier game, the third song was going to be one you had to get wrong, and then melody attacks you? idk
Hello Thomas thanks for the video of unknown music in the game files of Nintendogames, and people who voice acted different characters you said in the video 😮 shall yayoi rest in peace great yet inconic voice actor 😔.
About the NES and SNES title select themes, I could be wrong but I remember hearing something similar in The Legend of Zelda: Link’s Awakening HD’s dungeon maker
I had an idea for a song you could maybe feature in a next episode it's the song Lineland Road from Super Paper Mario, which (obviously) contains the main theme of SMB1, but there's also the Ground theme from Super Mario World, it's not really hidden, but you can still miss it if you don't pay attention to the theme
In the original e3 trailer for 3D world, we can hear how that game as well would’ve sounded without live instruments just like with the galaxy games and odyssey!
If I had to guess what the unused luigi's mansion song would be for, maybe the original idea for the scene with the piano ghost involved getting a question wrong to initiate the battle. She gives you 2 questions with a correct answer first, and then if the player answers correctly twice, she plays a song with no right answer and forces you to start the battle. The reason the song was different between versions might be because they were trying different ideas for the "impossible song" late into development before settling on the finalized version of the encounter instead.
theroy the what if the creepy unsused song for melody was suposed to be what she plays if you get a question or mutiple questions wrong she plays it to scare you and its impossible to answer correctly so after that she gets mad and you have to fight her just a thought
The Luncheon Kingdom's cooking utensil percussion is sooo neat! It's basically the friendly cooking equivalent of the chainsaws used in the doom soundtrack :)
That 'shared secret melody' you discussed between the NES and SNES Classic is something called a leitmotif in music. It's a melody or rhythmic segment that's common across related pieces of music, and often hints at their relation to one another. A good example is the "heroes in a half-shell, turtle power!" hook (you know it if you've watched the animated series) that's often shared across pieces of music in Teenage Mutant Ninja Turtles games based on the 1987 cartoon series, such as TMNT the Arcade Game and TMNT: Turtles in Time. I like to think the bang at the end of the death mountain SP song is the bard whacking the flute boy with a mandolin.
When I played through ALBW a few years ago, I recall getting the special death mountain theme, but I didn't know what it was. I was super confused (and laughing) that the flute player had apparently lost is mind and then been shot or something and I had to look up what it was or if it unlocked anything.
9:52 I think the other bard hits his guitar on something, (maybe on the flute guy's head ?) to make him stop or something. But if that's what they intended, it probably would have been a cartoony hit that would have made him spin or something. You know, nothing actually violent.
The original trailer themes from Super Mario Galaxy 2 and Super Mario Odyssey are actually the credits themes in the final game (but obviously with a real orchestra).
Hey Thomas, it's been great to see ya uploading again. Also loving this idea as well for a fun new series to look forward to. I still remember playing Ocorina as a kid when visiting the first great fairy, of the sound startling me a bit since i wasn't expecting that. XD lol
I remember finding the hidden Death Mountain song around when the game came, it caught me completely off guard. I tried to get it to play again so I can record it on my phone, and it was not documented at the time aside from one comment on a soundtrack upload of the regular version.
I think the piano quiz song 03 was intended to be a trick question song the player would always get wrong. Maybe Melody would originally get angry with you for not getting the question right and her attack phase would start I Mario Kart 8 also had place holder music
i did NOT expect cyprien to b in the patrons list wtf….. hes a very well known og french content creator here on yt, i used to watch him a lot back in the day!!! its cool that he likes this kinda videos :) keep up the good work btw 💖💖
great video. it's so cool to see the amount of love and attention to detail Nintendo puts into their games, all the way town to the music and sound effects. It really adds to the charm of their games.
Great video as always! I’d rather liked the percussion in the odyssey trailer music, had they added that sound with the live Orchestra recording, I think it would be more awesome
The third song for Melody is Totaka's Song but in a atonal arrangement, it would be very hard for someone to understand the piece without understanding and knowledge of musical theory, possibly the reason why it was removed, atonality is music without tone or without the hook, that's the part of the music that sticks in your head, so the Mario theme or Zelda theme, it sounds odd to us because human's try to find patterns in things, even music, when we are presented with something that doesn't have that we meet it with disgust, confusion and fear, it's still a cool easter egg though!
My first thought with the bad recorder playing was that there may have been a plot where Link tried to play along, or the recorder player was sick or something.
as a voice actor, i very much respect the power that Yayoi had in her voice. It's incredible how she could do this high pitched cackle with so much power, i strive to be like her
Is it really sure pianistquiz03 is unused in Luigi's mansion, but that we have not found a solution how to play it? Maybe something like answering Melody Pianissima's answer incorrect many times and then she plays it?
Speaking of early work on music, don't know if you've talked about it before, but Smash Bros. Melee's former website and some videos of the time had playing early versions of both the Temple and Onett stages (the first one as a preview [but I think someone made it full and closely to that source material] and the second one in an old recording at E3 2001 and an early tourney if I'm not wrong [which also has been remade to be fully complete to what it might have sounded like]).
I have that version of the super nintendo and di you know you can glich out the music in super Mario world to make it sound like the main menu of the console?