Agreed. Keep in mind that before the XBox Morrowind (or any other video game for that matter) the last game system I used was Sega Genesis. So when I saw Morrowind I was blown away.
But did you snap an go on a psychotic killing spree or break down rocking in the fetal position, sobbing uncontrolably and babbling to yourself incoherently? Cliff Racers Syndrome have been known to cause both.
When I got to a high enough level, I'd make a game of seeing how many I could get after me and then seeing how quickly could kill them all. Of course, I didn't do that all the time, so most of the time they were still a nuisance, even after they stopped being a threat.
I love how you just talk a bit, then just leave us to the footage. No talking over it for no reason what-so-ever, grabbing at some sort of substance. Nice video.
ok, but you might now be aware that in vanilla morrowind gameplay, you could rapidly jump up stairs just by pressing the jump button repeatedly. it was a really fun bug that was characteristic of morrowind.
@@dasik84 yea i basicly play it like any other elder scrols and having a blast, story is nice, and nostalgia factor when you get into skyrim, cyoridl and morrowwind is nice.
Você tem gosto de mentiroso combat was good heck after just getting good a long sword (I chose it as my main skill) I was sweeping enemies and get you some potions
Y'know, I've made a similar comment on a couple other videos, but honestly the NPCs are gonna deal with a FLOOD of players coming around to ask all kinds of stupid, inane questions and requests: Player 1: Can I see Muatra? Vivec: No. Next! Player 2: Can I have Kagrenac's Tools? Vivec: No. Next! Player 3: Am I the Nevervarine? Vivec: No. Next! Also: Divayth Fyr: Yes, I run the Corprusarium, no, I'm not going to infect you with it just to try and cure you. Yagrum Bagarn: Yes I'm the last living Dwemer, no I don't know where they went, and no I won't teach you Kagrenac's theories and how to access the Heart of Lorkhan. Player: Say it! Ordinator: We're watching you....scum! Player: Say another one! Ordinator: Praise Vivec! Player: More, more! Ordinator: You cannot escape the righteous! Player: More! Ordinator: *sighs* And many, MANY more examples. :p
TheNN My personal favorite: Me: *just walking about through town, happily headed to the local shop* Guy standing in the street: "There's someone watching me... I can tell." Me: "Uhhhmm... ok dude, good luck with that! Gotta run!"😳😅
3edgy5me Even so, Vvardenfell has a giant flipping volcano that's clearly active and spewing a lot of ash into the sky. It should not be this pretty regardless of the time period. In my opinion, the beauty in Vvardenfell was how bleak and miserable the place looked.
Yes and no, some things you can tell they took creative liberty on, like the inside of the cantons or the Daedric ruins. I doubt that the Dunmer would get lazier with decorating and scrub the paintings off the ceiling so it'd look mundane by the 3rd era, nor would they reconstruct ruins to the Daedra when they are followers of the Tribunal. There is clearly some re-imagining here, which by all means is not a bad thing. I like the new look a lot. In fact, when I saw the cantons I thought "Now that's what the city dedicated to a living god should have looked like in the first place!" The way I look at it, each TES title is just a representation of the "true lore" Tamriel (where Tamriel is massive landwise and cities contain thousands of people instead of like 50). I think this representation of Vvardenfell could be the closest to it.
Shroom1Up And it is a strictly worse game than all of the following three. It actually has a total of three hand-crafted cities; everything else is procedural and contains literally no unique content. Daggerfall just has so little story, so few interesting quests (the main quest is actually just a huge, repetitive fetch quest) that the size of the world is irrelevant to enjoyment of the game. It feels fake, whereas all of the later TES games have cities and towns that feel alive.
Remember this isnt a remake people .Its ment to be for eso players who also liked Morrowind to enjoy it in eso. Its not ment for people who want to relive morrowind to the teeth.
Its more entertaining doing your taxes then playing elder scrolls online. This by far the most boring mmorpg I played when it comes to collecting gear and questing, pve content for the most part. Also all the classes are the same and there is no real customization. I'm a huge fan of elder scrolls it and mmorpgs in general. I say this the biggest blunder mmorpg ever outside of the bioware star wars one.
I love how they managed to keep the same basic shape for the Dwemer stuff, but still update the colors so that they are more in line with the way Dwemer ruins would be portrayed in Skyrim.
I hate to admit it, but they're obviously big fans of TES and did a marvelous job; it's the corporate crap that got caught in the way. I may give this game a chance.
It doesn't "ruin the lore" in any way. In fact it expands upon it more than any game since Morrowind. The people complaining about ESO being lore breaking are people who don't actually know anything about the lore themselves.
Sokami Mashibe Nah the DLC's barely change the game besides adding new locations. They help freshen up old content but they aren't better than the 'game' heck the amount of content they have can't be compared to the vanilla world. However, if you want to be a super hardcore pve player you need the Orsinium DLC to play maelstrom and prove yourself.
Mors Letum sorry but the lore been treated worse then this by Bethesda honestly no need to hate when zenimax is trying harder then the original devs. skyrim still probably the worst elder scrolls yet anyway.
my opinion so far: The Hlaalu architecture: i feel they hit it spot on, the rounded clay buildings with soft corners and the small ornements from different coloured stones are perfect... all the Hlaalu architecture feels very Dumner in origin Redoran arcitecture: There wasn't a whole lot Redoran shown... but what i saw didn't feel as Dumner as the Hlaalu... if i should describe Dumner architecture i would say round soft shapes, earth colours, papir lanterns, rich carpets, papir room dividers and lots of pillows... the more hard shapes of Gnisis and Ald'ruhn doesn't' feel as Dumner to me... i really like the emperor crab remains though. Telvani architecture: well... you can't do much wrong here... big mushrooms and your pretty good. but when ever i see stone works in their mushroom buildings it looks crude, rough and unsophisticated. Telvani's vanity is famous... their interior stone works should be look similar to the Hlaalu stone and clay works. also their towers looks more like dungeons than some place a rich, vain, all powerful wizard would call his home. Indoril architecture: Looove it. Vivec and Molag Mal looks amazing... perfect rounded clay architecture. I love what they did to the interior... it is in my opinion very likely that dumners would adore their clay walls with religious symbols ect... and its only because time has faded it away its not present in tes 3. Big plus... all though... i felt Vivec looked small.. i would have loved if they had gone for the more grand approach like the concept art in the TES 3 CE art book. Tombs: here i am not a big fan... these tombs are family tombs.. the monsters in the tombs are, from my memory, not supposed to be hostile towards the family. So they would be tended too... also the alters with the urns feel more nordic to me with their hard angular shapes.. contra the softer rounder dunmer style... also i feel the entrances should be more earth coloured.. Strongholds: they feel some how more Nordic to me... if they had made the plateau's walls less steep and used smaller stones i feel they would have been culturaly more separated from ancient nordic architecture Veloti towers: hate them... they dont follow the dunmer architecture style.. the Hlaalu style feels perfect... so i dont know why they would deviate from it.. these towers looks more human than dumner. all in all: i am intrigued... it would be nice to see a more indepth of clothing seperation btw Telvani, Hlaalu, Redoran.. and if the style feels dumner, which in my opinion is definded by a lot of cloth and ornated capes to take the ash storms... like ash beduins. i might give ESO a chance
yeah... i find that the most intresting plot line is in Morrowind aswel, The reformation of the religion, the new world order in the great houses with the alienation of House Hlaalu, whom i surely wants revenge, The continoued fight against argonia to the south.. and the rebuilding of their land. I felt that the spirit of the Dumner in Skyrim was broken... but House Redoran push back towards the south, and the return to the old tribunal... is leading the Dumner into a more proud and strong identity. But yeah... i'd always love a new Morrowind..
Telvanni architecture definitely took an aesthetic blow. They now look like grotesque tumours growing from stoneworks rather than magical enchanted mushrooms houses.
Timber exactly! with the vanity of the telvanni i'd thought it would have been beautiful stone work.. real craftsmanship... and your right about the organic nature of their architecture.
MrPheenox: It's such a disappointment. Everything else looks fantastic, and yet they ruined one of the most inspiring aspects of Morrowind - Telvanni style architecture. I wonder if it was to make it more distinct from Bosmer architecture.
Timber perhaps... but then i feel they would have been distinguised enough with the original draft.. i am more disappointed with the veloti towers as they look nothing like a Dunmer would build.
Now i understand that graphik doesn't important. My imaginathion fix all problems. It's strange to see wizard's tower(like in gnisise) made of normal bricks... they lose something unusual... and i can say the same thing about telvani's tower. Whey where more magical for me in TES III... It can't be a nastalgy becauce i played in morrowind less then month ago... And sorry if my gramatick is bad, but i don't know english very well...
The graphics style surely is completely different in original Morrowind. Different people work on ESO and the doodads they are using are, well, looking like ESO.
I think you are right. All over the place, they use too much brickwork instead of the smoother plaster. Also, there are far fewer buttresses and the buildings seem too big. It resembles Morrowind but it seems more generic.
Their Morrowind expansion pack was actually the deciding factor that made me wanna purchase ESO. Couldn't be happier to have warmed up to the idea of ESO.
I absolutely love what they've done with the swamps, wilderness, Hlaalu architecture, and the interiors in Vivec. I'm a bit sad that the Telvanni towers aren't as pretty as they were, the Dwemer ruins aren't as science-fictiony as they were, and the Daedric ruins aren't as weird as they were.
@@Geth270 I fully agree about the wizard towers. While I personally have quite a few issues when it comes to the Morrowind ESO expansion, the feel and aesthetics of Vvardenfell is definitely not one of them. The only design issue that REALLY bothers me is the Telvanni mushroom towers because the original ones were my favorite part of Vvardenfell they were so beautiful and charming, and the new ones look like big diseased sponges.
The thing I really like about this it how, when you think back on an old place you grew up, you really only remember the prominent details: a building here, trees there... But then you take the time to actually visit it decades later to find all that detail you had previously forgotten about, and even luck into reminiscing about an odd memory or two long forgot. I love the presentation of this video because it illustrates that very memory trick that we seem to experience. Thank you for making this. You just earned a subscriber!
Alex Toledo I was introduced to TES in 2011 when skyrim came out, i didn't played, just watched videos, but loved the game, finally few years after i could play the game. Now i'm in love with Elder Scrolls, and now i bought morrowind and i'm playing it, and i love it. Even more than Skyrim, way more RPG elements. I love the lore, and also, the fact that you can pick up and sell almost every object you see in the game. i've played arena and daggerfall, but they are very basic, i liked daggerfall more, also because of the soundtrack. But anyway, TES is so good. I want to play Oblivion now. I hope the next TES will be better than skyrim and not just am action game.
Seeing the side by side... they did this expansion almost flawlessly. Keeping most everything intact, while making it look like it should have been. Say what you want, but it's pretty obvious that the devs are huge TES fans.. Unfortunately, I didn't play too much of this expansion's new content... I was too busy doing what I always do.. being a Khajiit with the stickiest of fingers. There are pockets to clean, and shinies to borrow!
Wow. I can't wait for this expansion. Great job putting this together. I could only imagine how long it took to find these spots especially for some of them. Thanks for the video eye candy.
Ngl, this is why I’m loving eso. I’m an old morrowind dude and being able to explore and live a whole other generation and era of Vvardenfell is truly wonderful.
Yeah eso has added a lot of morrowind / lore and expanded on the world even in the necrom chapter and other zones too. They also did a bang up job with the Khajiit too.
WOW! It is so beautifully made. Good job Zenimax! I have TESO but couldn't enjoy it, so I still don't know if I will get the Morrowind expansion, but now I am considering. (I'm still waiting for Skywind, too)
I like to think that's because of the culture of stagnancy brought about by the Tribunal. Change and technological advancement are things that challenge religions and topple kings. I can't imagine innovation being something most of them would encourage. Sotha Sil's a special case but very much a minority among them.
Pretty good port of the area, true to the original aesthetic. The only complaint I have is that many places which were meant to be bland and marshy were a bit too bright and lush. Perhaps that's because of the lack of blight.
When I started playing ESO I began in the Summerset Isles, as a Dunmer, part of the Aldmeri Dominion. Accidentally ended up in Morrowind when I bought a house there and basically teleported there. Then I stuck around in Morrowind a while just to explore and see all the places I knew from ES3 Morrowind and how they looked long before(I gotta say Vivec City was amazing seeing it under construction basically). It was fun running around and seeing places and remembering how it looked in ES3 Morrowind. So I ended up re-installing ES3 Morrowind and playing it again. Couldn't resist the immersion.
Honestly, I love ESO. Especially with the last few DLCs bringing us to incredibly scenic and beautiful locations. The Gold Coast, Abah's Landing, and now Vvardenfell looking just as stunning as it did in Morrowind. I've only ever played Morrowind at a friend's house, so I've never actually played it seriously by myself. From what I'm seeing, it's pretty spot-on and for some players, that's perfect, and for others, it seems that that was the worst thing they could possibly do. If you're one of those people, please shut up. ESO isn't even in the main timeline, it's a side title like Shadowkey or Redguard, and it also needs to make gameplay fit an MMO environment without breaking immersion too much, so of course the lore is gonna be fucked. It's obvious what they were going for here. They wanted the older fans to feel some nostalgia and motivate the newer fans to play Morrowind.
Elder Scrolls is a series that spans countless years and has a rich back story. To give players some perspective on where Elder Scrolls Online falls into that timeline, we have built this table with some of the most notable events in Elder Scrolls history. The timeline is broken up into Eras. For this reason, dates are recorded as 1E, 2E, 3E or 4E to represent the four Eras, then another number representing the specific year within that Era, so 1E 20 would be First Era year 20. 1E 0 First Era begins when King Eplear founds the Camoran Dynasty 1E 221 The first Nordic king, Harald, dies at the age of 108, his son, Hjalmer, takes the throne soon after 1E 242 The first empire of Cyrodiil is formed, the Alessian Empire 1E 420 Olaf One-Eye becomes High King of Skyrim 1E 420 Dwemer establish Volenfell as their capital city 1E 668 Red Mountain erupts for the first time in Vvardenfell, blotting out the sun for an entire year. 1E 700 The Dwemer people disappear suddenly around this time 1E 803 The Redguard people arrive from their homeland and settle around Daggerfall 1E 2703 The Akavir continent attacks Tamriel. Their army is later defeated 1E 2809 First reported sighting of a Dragon in Skyrim after many years of their absence 1E 2812 Alduin's Wall begins construction to record Draconic Lore 1E 2871 Krahjatdaan is slayed, marking the first dragon death 1E 2900 Salguod is born. 1E 2920 Last recorded event of the First Era, Morag Tong assassinates the current King of Cyrodiil, King Reman III. 2E 0 At an early, undetermined time, the Dark Brotherhood is formed 2E 10 Salguod begins traveling all over Tamriel and learning the ways of combat and survival 2E 80 Salguod prepares to end his travels and settle down in Stonefalls but while passing through The Rift he is attacked by blood fiends and contracts vampirism 2E 92 After going on a killing spree for 12 years, Salguod sudenly vanishes and is not seen for a while 2E 184 A second dragon is slain in Skyrim, Grahkrindrog 2E 230 Vanus Galerion forms The Mages Guild 2E 250 Salguod is seen once again living in Balmora and working as a smith doing his best to conceal his disease 2E 251 Salguod is approached by the Dark brotherhood and becomes a member 2E 309 The province of Elsweyr is formed after a pact between feuding factions is made 2E 321 Guilds act is passed, sanctioning many guilds 2E 321 The Fighters Guild is formed 2E 322 Salguod joins both the Mages and the Fighters Guild and sets back out traveling all over Tamriel performing tasks and jobs for the Dark brotherhood and Mage and Fighters Guild 2E 582 Salguod gathers people he met from his travels and they meet up in Balmora and decide to form Morrowind Army 2E 583 Events of Elder Scrolls Online take place and Salguod is elected President of Morrowind Army 2E 830 Tiber Septim is born 2E 864 The Elder Scrolls Adventures: Redguard takes place 2E 882 Dagoth Ur and the Ash Vampires awaken in Morrowind 2E 895 Tiber Septim, also known as Talos, begins conquering Tamriel 2E 897 Tiber Septim declares the Second Era over 3E 38 Tiber Septim's rule of the land ends 3E 111 The Knights of the Nine are formed by Sir Amiel Lannus 3E 127 In return for their allegiance, the Empire gives independence to nearly all provinces under Empire control 3E 131 The Knights of the Nine are disbanded 3E 153 Sir Amiel, last of the Knights of the Nine, dies. He leaves a note telling where to find their legendary armor. 3E 172 The events of Elder Scrolls Legends: Battlespire 3E 370 The Eternal Champion is born, the protagonist of Elder Scrolls: Arena 3E 375 The protagonist of Elder Scrolls II: Daggerfall is born 3E 399 The events of Elder Scrolls: Arena takes place 3E 400 Morrowind Army's numbers begins to dwindle due to soldiers leaving or dying in battle to Dagoth ur's minions and ash vampires 3E 401 A Daggerfell census confirms that there are 110,000 in the capital city at this time 3E 405 The events of Elder Scrolls II: Daggerfall take place 3E 416 Morrowind Army is disbanded and Salguod visits many magee guild buildings and starts relearning magick and the art of spell crafting 3E 417 Dagoth Ur begins to capture settlements 3E 417 Minions of Dagoth Ur defeat Almalexia and Sotha Sil in battle 3E 426 A dedcade after Morrowind Army's fall, Salguod begins laying waste to everything alive in Vvardenfell from the south to the north and west to the east 3E 427 The events of Elder Scrolls III: Morrowind take place 3E 428 The events of Elder Scrolls III: Tribunal take place 3E 429 The events of Elder Scrolls III: Bloodmoon take place 3E 430 Salguod declares Vvardenfell safe to inhabit again and people of all kinds begin to settle once again 3E 431 The Mages Guild goes through major changes during this time 3E 433 The events of Elder Scrolls IV: Oblivion takes place 3E 433 During the Oblivion Crisis, Martin Septim sacrifices himself and the Amulet of the Kings to banish Mehrunes Dagon from Tamriel 3E 433 The Third Era comes to an end with the close of the Oblivion Crisis 4E 1 The events of the Fourth Era begin with the events of the Knights of the Nine DLC for Elder Scrolls IV: Oblivion 4E 5 Baar Dau, the meteor suspended above Vivec City in Morrowind falls to the ground, destroying the city and causing Red Mountain to erupt, ravaging the island of Vvardenfell 4E 6 Salguod begins rebuilding Morrowind Army in Stonefalls which is South of the island of Vvardenfell 4E 16 High King of Skyrim gives Solstheim to the Dunmer to aid them after the Red Mountain eruption 4E 22 The Thalmor gain power and take over ruling Summerset Isle as the Aldmeri Dominion 4E 29 The Thalmor take over the Valenwood 4E 171 The Aldmeri Dominion attack Cyrodiil and Hammerfell, the provinces slowly begin to fall to their power 4E 175 After years of war, Cyrodiil signs a treaty with the Aldmeri Dominion. The people must give up worshiping Talos and Hammerfell is no longer an Imperial province 4E 175 The Elder Scrolls disappear from the Imperial City through unknown means 4E 176 Salguod and the Morrowind Army begin to help Vvardenfell rebuild 4E 201 The events of Elder Scrolls V: Skyrim, and all DLC take place
Awesome vid, great chance to compare. I have very mixed feelings about this new Morrowind (I am a huge fan of the original game, being it my first RPG game and having played it 3-4 times back in the day). I think they have done a great job with Hlaalu architecture, especially with the Vivec interiors, which look absolutely stunning. However, I am partly dissatisfied with Redoran architecture, and extremely disappointed with the Telvanni one. My issue with the Redoran settlements is that the very iconic domes were replaced by generic looking cylindrical buildings. Far worse, the extremely iconic roots (i think they are roots anyway) typical of Telvanni architecture are gone, which is odd, cuz you do get them in ESO in regions such as Valenwood. And I will turn a blind eye to the fact that the mushrooms look more like carcinogenic growths, compared to the beautiful ones of the original Morrowind. All in all, I appreciate the attempt to make a nicer looking Morrowing (hence not exactly a spitting image of it) as long as the overall feel was retained, and this, I feel, was a success with places such as Vivec or Ald'Run. But, for me at least, these remade Telvanni cities have completely lost their character... I get the argument about ESO taking place hundreds of years before TES III, but considering how many ESO players played and loved Morrowind, it's understandable that some people are going to complain about these major changes in the look of the game. P.S. apologies for mispelling names.
Thank you for taking the time to make this. It was an interesting trip down memory lane, and truthfully, there were many locations I didn't remember. It's very tempting to try out ESO just to experience Vvardenfell again, but I'm almost certain I'd be disappointed. I'm surprised that I do remember any of the locations at all, considering I haven't played Morrowind since 2005!
Who else reminisce over seeing this, breathing in that nice cool air walking (jogging) through the ash-lands only to when you finally feel relaxed and you hear this song. It quickly gets replaced with battle music as you hear SKREEE SKRREE. The camera goes dark, or is that the light? you look up the sun is gone only replaced with the ear rape of Morrowind. You whisper to yourself. *I forgot to save*
Everyone complains about cliff racers, but Skyrim is about the Cliffracerborn and giant cliff racers that breath fire. I even called my main character Cliff Racer and mocked Jiub of our return.
Quite impressed. It's certainly a better effort than their attempt to re-create eastern Skyrim. But I guess back at game's development they didn't have all the tools they do now.
Tgernos i kinda like that game too, but have one major lag - every 30-50 minutes it sends an "error occured" (or smth like that) message and drops me to log in screen. Strange, really. You had something like that?
Never had it, seems like it is a game install error, if you have it on steam I recommend repairing the cash, and if all else fails reinstall I know it sucks but it might be worth it.
loved to see how traveling back in time got dwemer ruins "restored". also, its an awesome amount of work what you did with the shots, it was exactly what some of us wanted to see.
Thanks for making this. There are few things i like about ESO but i always loved immersing myself in the beautiful and varied Environments and Buildings, like chilling naked on Vulkhel Guard's beach. Here, Looking at the paintings inside the cantoons' ceilings could make me daydream for hours. I may end up buying the expansion after all. If only for the virtual sightseeing.
Really not liking how they made the Tel Vanni wizard towers into normal brick and mortar tower with the mushrooms and fungus growing over it. That's not how they're made!
But that doesn't explain why the mushrooms look like grotesque tumours. I can live with the stone foundations, but when it looks like it's been made out of a horde of flesh atronachs or a centaurs from fallout, it just puts me off. A huge disappointment IMO.
If they can do this with ESO Morrowind, just imagine what they'll do for TES 6. Though I'm kinda bummed it won't be on this current gen (ps4/xboxone) and I'll have to buy an entirely new console by the time they release the game.
Don't get me wrong, it looks great, but I miss the Morrowind 800 years after. This looks like your typical "pretty" looking fantasy world full of green land. Morrowind felt unique because of how rough and depressing it looked in certain towns. I don't know how to explain it. It was a beautiful world, but felt dangerous and uninhabitable in certain places, making the exploration feel so cool and immersive. It felt like a place you've never seen before. Don't know how else to explain it. No hate here, they did a great job making it look beautiful, just saying it's not the Morrowind I wanted.
So true. Sometimes i feel that old games looked darker and grittier just by the limitations they had. Sure i do like the new graphics, but placing mushrooms in every shot and making it pop fantasy makes it a little too bland for me
it's green and blue because it's before the eruption, eso takes place 800 years before morrowind, and Vivec is in the game btw so there are original characters
There are og characters, like the clockwork mage which when u met him in eso, in morrowind he become a lich. More signature character like vivec is there u can interact with, even the other 2 living god when they are still alive. Also there are many greenery bec there are no volcano dust covering everything. All fit into the tes lore.
Wonderful Job, Camelworks. Morrowind was the game that caused me to fall in love with the elder scrolls series. I just started playing it again last week. Amazing visuals just as when I played the first time.
So if it's more accurate because it's based on fleas.. then the mushroom trees should be more accurate if they were tiny? Old design was way better and looked like part of the landscape, this is too far from it. And they didn't make the orange dirtroads :( and the mushroom towns look like cancer, old ones were prettier buuuuut this design is aaalmost cooler.. just too far from the original version... Other than that I'd say most of it looks fantastic :D
Ilowa Where did I say that? Chirs said that they look like shit, but Silt Striders are inspired/based on fleas , so they are pretty much giant fleas, and the ones in ESO look more like fleas than the ones from Morrowind. Though I do like the Morrowind/Skyrim design of Silt Strider more, myself.
You literally said "these silt striders are more accurate, since they are based off of fleas". So why ask "where did I say that?" I'm a bit late to the party but still.
God dammit cliff racers! I almost forgot about those. I still gotta play ESO. Gonna be playing a Breton Paladin. I know that Paladin isn't a class in the game, but that's what I'm gonna be calling it and roleplaying it as.
But is there that falling screaming guy like in Morrowind and Skyrim Dragonborn? He makes me laugh every time. Wizard:ARGEHUHU! ARGEGE!! (Dies) Me:HAHAHAHHA! (Reads note on his corpse) Me: HAHAHAHAHHA!!
As much as I love the way ESO did the architecure, I kind of hate how it's thousands of years before Morrowind but the architecture looks so much more advanced in ESO. Like shouldn't it be more basic?
A lot of these towns shouldn't even be around honestly... I respect what they're trying to do but it kinda feels like they were too busy trying to do a 1x1 copy - except for the Telvanni structures which honestly have lost a lot of their charm...
It's set 800 years before Elder Scrolls 3, just after colonization of Vvardenfell has begun. Seyda Neen is very similar because they said (in an interview) that they wanted to fan service this super iconic location. Vivec City is under construction so it's not a copy of TES3. Balmora is smaller, not as built out. Ald'ruhn barely even exists, etc. Which cities are 1x1 copies? :P And finally, it's been 15 years. Morrowind has crappy graphics compared to now and the engine couldn't handle a big amount of clutter before lagging. No reason to hold back on visual quality because of that.
The games are all just representations within limitations. Skyrim should canonically be three times as big, with each city, town, and settlement being three times their original size *at least*. And let's not forget how there aren't enough farms to feed nearly enough people throughout the entire map. But this isn't the case, because Skyrim has limitations. Morrowind had even more limitations.
CreeperBandito the morrowind just looked basic cause of hardware limitations and software limitations, neither there was a good game engine nor there was a good graphics card or good ram card...
Great video m8, brought back lots of memories, ZM made a great job on the conversion and Vivec is looking resplendent, wish they could carry over the Jeremy Soule sound track too!
Great video! I have a question btw. I hope maybe You or someone in the comments may answer. I really like TES series and I've played them all so I'm interested in ESO but since I like to play mostly solo MMO were never appealing for me apart from Guild Wars 1 & 2 which were great even as SP games. Does ESO offers anything worthy for sp gamers like myself?