Apresentação impecavel do Sega CD Prefiro o Sega CD em tudo na minha opinião é claro ! Foi a Versão que mais se aproximou das dos arcades muito bonita e bem feita com toda certeza
daveruda True. But it’s still pretty good compared to the Genesis. It’s nearly the same but with some visual improvements (and better audio than even the Arcade original)
I know people will say that Street Fighter has a better soundtrack...but to me, Mortal Kombat has always had the vastly superior character select theme songs in I II and III.
Nicksolo85 I liked both games. For me, Mortal Kombat II was my favorite for the longest time. To me the game and its secrets just kept on giving. And the game was just fun. Where Street Fighter II regurgitated the same thing over and over.
Humorous LOL dude what, Street Fighter is plain boring, it takes the violence out of fighting, I'll say that the guile theme is pretty good, but nothing can beat MK3 character select screen or Kombat Temple
Os caras eram ruim de m as s mkombat 3e ultimate ficaram bom no mega sozinho imagina no cd era pra ficar mil vezes melhor kkkk não sei como não fizeram imagina um mortal Kombat ultimate mega cd samurai showdow 2 stret fighter Alpha 2 no mega cd mas sempre faziam cagada
Capada? O Sega CD tem Sprites menores , mas o detalhe de textura do Sega CD não tem no Snes e fora os FMV que usa a capacidade de armazenamento de CD e deixa o Snes no chinelo
Looks like the Sega CD had at least a slight bit of effort to differentiate it from the genesis version. I can hear the use of the pcm chip, and it strengthens the soundtrack and sound effects
6 лет назад
Esta comparação mostra muito bem as incríveis limitações do Sega CD, pois apesar da jogabilidade péssima, continuo achando os gráficos do SNES muito melhores.
It looks like Probe didn't play the actual arcade game much because they have the music out of place in a lot of cases. Things are missing in the backgrounds. I'm not sure if that is a layer issue. I know that the Genesis and SNES obviously can not display as many layers as the arcade hardware. One background that caught my eye was the background with the statues of the warriors. On the Genesis and SegaCD, the background is not correct. It displays both ninjas while leaving Liu Kang out. Also the life bars on the SegaCD are way up at the top with the score below it. I imagine that was another layer issue. If you look at the SNES version the warriors block out the life bar if you jump. An obvious layer issue but I imagine that Sculptured software didn't think it would be noticed. That is why I think on MK2 and MK3 the names were taken out of the life bars and put on the same layer.
I think Sega CD's version may have MK's best soundtrack. I've never heard it before. It's like a mix of SNES and Genesis music with superb sound quality.
Your wrong, SNES music is better, Genesis has a toy sounding effect due to the sound chip capabilities of the Genesis which was older tech, it had none of the harmonic vibrations that the SNES sound chip could do.
The sound effects on the snes version sounded more arcade accurate. The sega cd and genesis versions sounded anemic compared to the bone crunching audio on the snes. Only thing the snes was lacking was the blood and fatalities.
The Sega CD version even uses gameplay footage from the SNES port in its intro video with the guy yelling Mortal Kombat like a lunatic. That alone is an admission that the SNES version is the superior port in spite of it lacking the blood and fatalities. The Sega CD rendition should have been a vast improvement over Genesis and SNES. It clearly was a rushed cash grab, had it been done properly it could have been arcade perfect in every aspect!
Idk game play wise the snes was overly sluggish sometimes the punches and kicks won’t even happen, while the sprites were a little better Jenny just plays more smoothly like the arcade , in the snes it acts weird when two guys throw projectiles at the same time , I’ll give you guys street fighter but mk was ours while you guys where playing donkey Kong we were doing real bloody fatalities with blood and gore , while you guys we’re settling for tons of sweat and gay death moves lol 😂
@@mikestein1024 I was speaking mainly about presentation. From a visual & sound/music standpoint, the SNES version is head and shoulders above Sega Genesis and Sega CD. I enjoyed playing the Genesis version because of the faster gameplay, but you cannot deny the visual appeal of the SNES version. Sega CD had no excuse for not being vastly superior to all the home console ports.
My opinion has always been that Sega CD was the beginning of the death of Sega as a hardware company. They essentially pushed out a product quickly without adding any value to the consumers. The SCD added FMV and some insignificant hardware features (sprite scaling). But still essentially relied on the genesis hardware for gameplay. They pulled the same crap again 3 years later with 32X and then finally dropped the saturn a year and a half later. The saturn was already surpassed by the playstation. By that point all consumer confidence was gone in Sega. These were expensive upgrades ($300 SCD, $150 32X) that were short lived and added marginal improvement. If they had just devoted time to developing and releasing the Saturn, they would still be around. The Dreamcast was light years ahead of the competition in 1999, but again, consumers had become weary of Sega.
I think a lot falls on the design of the Mega Drive, and hence the need (?) to boost its performance to compete. They left out hardware sprite scaling and rotation as well as a larger colour palette (and presumably more RAM) due to more complex circuitry forcing lower yields, plus no doubt stopping the Mega Drive from being a straight System 16A for the home, but kept Mark III compatibility even though it wasn't a successful product in Japan (and looking back, was the Power Base Converter even that popular?). A Mega Drive with those extra hardware features would've been more expensive, but the Mega CD would've just been a CD drive without additional hardware (thus cheaper), and the 32X wouldn't have even been a thought. Hell, if the Mega Drive was released later, perhaps the hardware would've been cheap enough to produce - some of it made its way into the Mega CD, after all. I can't be too hard on Sega for the Mega CD really; after all, Nintendo were doing the exact same thing, until they fell out with Sony, and you know what happened next... It could have been worse though - Sega were originally thinking of a standalone stop-gap between the Mega Drive and Saturn, which later became the 32X add-on. I suppose it's easy to focus on Sega's hardware woes but the truth is, whilst pretty much every other manufacturer released dumb and/or unsuccessful ideas, Sega did it multiple times.
gurgy3 the thing is that it was like the Wii U in that the hardware had tons of potential but that third parties were too lazy to actually harness it and thought just adding the cd sounds was just enough.
gurgy3 that's exactly what happened! I know because I live through that time! Nintendo knows to never make add-ons because what happened to Sega could happen to them! They know just to make a decent system make great games then make a next generation system 6 years later! I kind of makes me wonder about Sony and Microsoft with there mid generation consoles! Are they beginning to do what Sega did?
@hitek9wittafulclip wrong, you frogget the master system and the game gear which where brilliant pieces of technology, although overlooked and underated
Nintendo had a family Friendly Policy at that time that caused censorship for the first game, however because of poor sales they later waved that policy and allowed the violence in but that was before they used ratings on games.
while the SCD had the original music, better voices and the FMV bio pages and some bigger images, the SNES still had it beat graphics wise. Why some background elements were missing from the SCD version vs SNES, i have no idea.
Not just blood, fatalities too. Recall, this is the game which is responsible for the creation of the ESRB rating system. That's how big of a deal it was at the time. "Shitty graphics" were irrelevant. Everyone knew it wasn't real. The concept of blood and fatalities is what was controversial.
Umas das maiores decepcoes que tive com o Sega CD, aluguei no mesmo ano que saiu, Tenho certeza absoluta que o Sega cd poderia ter feito algo muito melhor, nunca entendi isso.
Tá certo que o Sega Cd usava a mesma paleta de cores do Mega Drive,e tinha pouca Ram,mas o restante era fantástico pra época,se o port fosse do Arcade e feito por outra desenvolvedora competente com certeza Mortal kombat Cd teria ficado bem melhor,é nítido a preguiça desse port,tanto que foi port do Mega Drive,mas com tudo é um bom game pra quem tem o Sega Cd.
I'm sorry, SNES may have a sound chip more fluent and powerful, but the SEGA CD just sounded *BRUTAL*... Its like it fits with the gameplay and the situation between two fighters fighting to the ACTUAL death (that includes ripping off whole head with spine sticking out, punching one out of stage and into a pit full of spikes and human remains, ect). Or maybe its just me.
Corrigiram a base de luta de Sub Zero, na versão do Mega Drive é igual a de Scorpion, no Sega CD já tá como a do Arcade, mas versão do SNES tem um gráfico melhor
@@vvwwaaafffeeelll2134 No clapping animations or clapping sound fx on Genesis version. Also, the Genesis soundtrack is nowhere near perfect, it’s torture to listen to. The Sega cd used the same music as the arcade, but put them in the wrong stages.
The SNES beautiful graphics and sound but no blood and unforgivable input lag. The SEGA CD improved graphics over the GEN version ex: having extra details like Sub-Zero's proper fighting stance and more detail touches in The Pit stage to name but two and Arcade accurate sound, but suffers from unforgivable load times. The Sega CD was so close and could've/should've been much better. For the time the best port was PC IMO!
The Sega wins because of ABACABB. Blood made the game. Period. So Sega takes it on that alone. However. Nintendo's graphics were a 1000 times better. If the SNES had a blood code we wouldn't even be debating this right now. 💯
Except it's one of the worst playing ports due to the input delay, wonky physics and bad A.I. At least the Sega versions play smoothly Snes version only has the looks and the sounds.
Genisis was and always will be the best version you could play MK1 on back in the early to mid 90’s. I had a genisis, and my step brother had an snes, we both had all 3 Mortal Kombats. 1 was better on genisis. 2 and 3 were better on snes, it’s that simple.
Na hora da luta os Sprites de Snes parecem maiores , mas os Sprites de Sega CD parece ter detalhes de textura como se fossem desenhados a mão sem contar os FMV de apresentação do Sega CD que deixa o Snes no chinelo
The SNES version may have the deeper colour palette and more layers in the background, but it was an otherwise awful port. Mega CD version absolutely destroyed it in all areas except graphics.
I wouldn't go that far. The CD wins in being able to output the video aspects of the arcade, but the color palette is still garbage. The soundtrack is pretty much straight out of the arcade, except that they have all the music out of place. It feels like the Sega CD version is an upgraded Genesis version, which can somewhat compete with the SNES version. It has a slight edge, but the sounds (especially during the win screen and fatality screen) are annoying and out of place. Probe dropped the ball here.
I gotta disagree with you there, did you play the SNES version, & compare it to the other 3(Arcade/Genesis/CD)? Or did you just dismiss it bc they took the blood out? That's what most people did, and it's just not right, because that SNES version played super smooth and felt by far the closest to the arcade. I wasn't happy about the blood either, but I got to give credit where it's due. You can even tell in this video that the Sega CD version just lags, delayed reactions, like you uppercut somebody and performed a full motion before they even react and start flying. And that Genesis version that everybody is so high on, always sucked. So what it had the blood, it still had all the typical really bad downgrades that you got with most genesis ports. But for the life of me I can't figure out why the Sega CD version scores like a 6 out of 10 everywhere and the Genesis version scores an 8 out of 10. The Sega CD version is obviously better.
Juganawt at the end of the day, Genesis version was poo. The SNES version was better. And the Sega CD version was a good version, but still isn’t as good as the SNES...it’s the same with the 32x version of MK2. Probe was a garbage developer and ruined what could have been amazing upgrades to the Sega ports
+CornTater83 AGREED! People just convince themselves the Sega ports were better bc of the blood, but if you were into actual gameplay, the SNES version was the way to go.
Pelo que eu vejo na versão do Mega Cd, é a cooposição de cores sempre são bem coloridos, si tornando meio Cartoon e eles não retrabalharam na cooposição dos degrades por questão de tempo. Ja o Snes, as cores tem uma cooposição de melhor opção pra si escolher, mas não quer dizer que o do Snes tem mais gráfico, do Snes é mais realista, mais gráfico é do Sega Cd. Mk Do Sega CD, da pra notar que tem muito mais cores simultânea e quantidade de npcs na tela. Mas prefiro do Mega Cd por ter uma experiencia completa e fluida.
Is impossible to notice this since this guy doesnt know how to play the game, but the SNES version has a big lack of combos. The characters fall dawn too fast after a jump kick, cause that, the only way to create a combo when the enemy is standing up is when they are on a corner. The SEGA CD version doesnt have that problem. I dont know about others, but for me a FIGHTING GAME whitout a good gameplay in combos is something I cant pass. Graphics, colors, even a better CD sound is irrelevant if something like combos is lacking. And the same happened in MK2 at SNES, but in that case the longer and best combos at the corner are lacking; and the 32x version was the only one that could handle them (not even Genesis or SNES)... I said aestetics doesnt matter if the most important in a fighting game is lacking: Gameplay and Combos.
+BIMBOBOOP Same opinion here. Fighting games without best playability are worthless...if graphics are so important, better search for a good Graphic Novel. :p Seriously, SNES version is unplayable. RU-vid videos doesn't help in this case. Only a troo gamer (who really play the game) can know this.
Lol, then just post a video doing an ULTRA BASIC jump kick / proyectile combo, at the MIDDLE of the screen with Raiden, or Sonya or Liu Kang on the MORTAL KOMBAT 1 for SNES, and whitout cheats. If you cant then is liar detected. Remember the enemy must be just standing.
BIMBOBOOP Combos werent really there in the first two MKs it wasn't until the 3rd one when it was actually meant to have them. First two games were mainly more like non connected moves. But some of them you can follow up on with another move with correct timing. I wouldn't really consider that much of a combo though imo +Alexandro Back then no one thought any of these games were unplayable at all. We played them for hours afterschool until our folks wanted to use the TV. We'd go home after school to play it on the snes and at a friends house we'd play it on their genesis. Both were great at the time because to most people back then it was more about the fun of the game. Its something only people back then could understand because it was a time when perfectly made ports weren't exactly necessary nor thought of by the consumers and it was more about the fun in them. People today cant understand this because its only something that people back then lived with. Who knows who's opinion is greater, those who grew up with the games or those that look at it years after its original release when its not as popular anymore and are more comfortable with newer releases of a variety of games. I consider anyone that didnt grow up with certain games opinion's to be irrelevant most of the time because its just something that you had to have experienced along the way as gaming enhanced through time. Thats just me though and how it was back then around me.
It's sad, but other than the Mega/Sega CD having a few slight improvements in detail and some extra video, plus sound quality. The SNES looks smoother and the character sprites are larger. I grew up with the Sega Genesis version and I was fan of it, but after I grew older I started playing the SNES version of MK 1 through emulation and I have to admit that it looks better than the Genesis version, plus it has some extra features. If they included the blood, that version would have been the definitive home version hands down.
It’s like comparing the Aladdin games. The Genesis version clearly looks better. But, it’s not a one for one because it was done by 2 different developers. Ultimate MK is the one where Sega really brought it. More stages. Less slowdown. And all of Shag Tsung’s morphs. SNES looks and sounds better. But, the difference is not as drastic on this entry because they were both done by Williams. So SNES wins on MK2 and MK3. Genesis wins on MK1 and Ultimate MK. But to me SNES all the way cause that’s what I grew up on.
SNES - Wins, characters and stages look just like the arcade, colors are vibrant, the music is also true to the arcade, and exclusive fatalities. Sega CD - Lose, its actually a Genesis version with a little bit more audio samples thats all, the stages are missing elements compared to SNES and Arcade versions, also the music is more like a Radioshack toy.
Sega CD is superior in terms of music, and sound, it also has those intros that were from the Arcade version. The gameplay replicates the arcade version more too from what it seems. Blood is on by default as well. However, SNES is better in terms of graphics, and it has better loading times, but the SCD has more pros than what the SNES has compared to the SCD, therefore I think the SCD wins.
Basically the Sega CD version looks like the Sega Genesis version without the FMV. SNES had better in-game 2D graphics. Sega CD was basically a Sega Genesis with CD format. You can see the SNES version had more detailed backgrounds such as rolling clouds on some arenas with the Sega CD version just a blank blue horizon.
Li os comentários abaixo e ninguém se lembrou da lerdeza da resposta nos controles do SNES e tem uns caras abaixo colocando o ela como a melhor *só por causa dos gráficos* 😂😹😂😹😂 Até a versão cartucho do Mega supera a do SNES , pode até ter menos cores nos cenários mas em compensação os controles respondem na hora exata . Sem falar dos Fatalities e do sangue e da trilha sonora sinistra do MD que ficava fodástica em todos os MKs (ao contrário dos sons agudos e super estridende do SNES que arruinam o clima sanguinário proposto pela série) *MEGA DRIVE WINS* nessa bagaça , não só no MK 1 como nos outros dois da série
+Doctor Eggman Minha nossa em, vá estudar um pouco, não é versão mais lenta, e sim nessa época eram feitos ports dos arcades, vc já perguntou se o mesmo port feito para os 16 bits são os mesmos feitos no 32 bits? o mega drive é um lixo, em todos os mortais perto do super, tirando o sangue do 1 que dava pra fazer no mega por código, o super nintendo, ESTUPRA essas bostas de sega. um 16 bits massacrando um 32, lixo total
Cara a versão do super nes foi feita através da versão 3,0 do arcade, já o do mega, não foi port nenhum, foi apenas feito para ter uma versão do jogo, é como eu disse, vão estudar e depois vem querer discutir.
De qualquer jeito a versão do Mega Drive ficou melhor pra mim , independente de gráficos , sangue , fatalities e o caralho que for . Apenas famboys cegos que nunca tiveram os consoles falam o contrário Eu tenho o Mega e o SNES aqui desde o começo da minha vida adulta e sei bem o que tô escrevendo , o SNES é foda mas nesse game ele perdeu Vocês precisam jogar mais e discutir menos
Since it's largely the same in every way besides sound and a few graphical tweaks, I expect the Sega CD version to play just as well as the original Genesis port and because if that, it still beats the clunky SNES port. That being said, while the inclusion of the arcade soundtrack along with better sound and voice effects would have been awesome, they didn't even try to make it accurate as every single track seems to play on the wrong level! Bit of a botched opportunity.
I remember GamePro magazine absolutely brutalizing the Sega CD version of MK. It was one of the first reviews I remember seeing 1.0s given out (out of a max 5.0). I think the reviewer had a bad day and the loading times rubbed him the wrong way. Over the years I have found it to be the best of the 16-bit console ports if you are willing to look past a few seconds of loading time between matches.
@@cantstopbeeboo2055 dude the sega cd port is way better than snes it may not look as good but a plays like way better snes port which was laggy and had choppy controls
@@inceptional Did Alpha 2 on SNES have loading time? I remember playing the hell out of it back when it came out. But that is kind of crazy if it had load times on a 16-bit cartridge-based console. I can't remember if it did or not.
A do sega cd e suprema, ela tinha tudo o que o arcade tinha sangue e fatalitys violentos, o que adianta ter gráficos bonitos e não ter a brutalidade do arcade
Graphically the SNES blows the Sega-CD version out of the water. Soundtrack-wise the CD format will win every time. Plus, the faster gameplay if preferred on the Sega-CD.
Missed opportunity to showcase Sega CD. It's not much different than the Genesis version. Sega CD's background music is also incorrectly programmed for some of the stages.
The Sega CD version seem to be missing the guards at that Courtyard, also the clapping animations plus Liu Kang had no statue at the Warriors Shrine on the Sega CD version. The Super NES look way too zoom in, the blood looks to much like ketchup, somehow the Super NES blood code that was done by hack seem to create a much more realistic blood. Also no scream and shout on the Sega CD version is unacceptable.The background on the some of the arenas in the Sega CD version look 8-Bit. The unique arcade boss finish on Shang Tsung was dropped in the Sega CD version.
I believe Nintendo looks better but the gameplay on Sega was better. More like the arcade. The jumping on the SNES was annoying because you'd go to jump kick them and they'd walk fast and be in your face. While with arcade and Sega it was a slower process so you could land more jump kicks.
It isn't. I actually had the SNES, Genesis, and Sega CD versions of the game at one time. The Sega CD version was ruined by the load times, especially when you fought Shang Tsung. The one thing that version had going for it was a kickass soundtrack.
If you ever get a chance to, you'll see what I'm talking about. Every time he transforms into another character, the game comes to a near stop. You'd think the CD was skipping or some but it wasn't. It's actually kind of neat in a way because you get to see the individual frames of animation that goes into his transformation but it makes the fight almost unplayable. Then there's the endurance matches. While not as bad as Shang Tsung, when you defeat one fighter, the game has to load the next fighter. It takes you out of the moment. I don't know if the Sega CD version was a rushed port or if that system couldn't handle that game for whatever reason.
A do Snes continua sendo a melhor. Esse azul chapado que utilizam no fundo dos cenários da versão do Mega Drive acaba como visual, sem falar que a textura dos pisos e paredes são estranhas. Em relação a detalhes de cenários, cada um tem algo que a outra versão não tem mas no geral acaba que a versão do Snes tem mais detalhes, e a barra de life é visualmente melhor. A versão do Sega CD ganha pelo sangue e os Fatal e pela trilha sonora. Ganha também pela animação inicial na tela de apresentação do game com cada um dos personagens, mas durante o gameplay, ainda fico com a versão do Snes. Sou do time SEGA desse criança, mas temos que reconhecer quando o outro é melhor, nesse caso a versão Snes mesmo sem a violência levou.
I like the Snes version still better, the overall graphics are much less grainy, especially in the Test your might challenge you see it, that the graphics are still bad on the Sega CD, plus the music is unajustable I heard on Sega CD, and it's much too loud.
i never understood what people liked about mortal kombat; i remember when it came out in the arcades, people immediately jumped ship from street fighter 2, but i think street fighter 2 was much more fun- look at the limited number of moves and animation for digitized characters, gameplay wise, street fighter 2 was much deeper. even an arcade perfect port is just as dull as the arcade. the first fighting game which came before mortal kombat was pit fighter- and i'd rather play that game before mortal kombat
It still amazes me at how much better looking AND sounding the SNES version was, despite the lack of blood and fatalities, the SNES version was the FAR SUPERIOR port of the game. It's too bad Nintendo ruined it with their stupid morals being forced upon their fans.
Not a fair comparison... At least use the Blood Hack / MSU 1 CD audio version of MK SNES. Also the Sega CD version is literally the Sega Genesis version with FMV and The Arcade Tracks screwed up in the wrong order.
Fnaf fan 9346. Sega CD version wins because the controls are way better, and unlike the SNES,it has the correct fatalities,unlike the bullshit on the SNES version.
@@Syklonus just because the music is changed it doesnt means that it is not better. Btw,if you cara about been like the arcade you should complaim the the size of the backgrounds and fatalitys are all messed up in the snes. And the lack of blood and correct fatality does have great influence in the game.
ahh...this takes me back :) Genesis wins for being the most authentic experience which is funny when you consider how much Probe botched the graphics. Sluggish controls, muddled music and the lack of blood or fatalities firmly puts the Super Nintendo version at the bottom of the pit! :p