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not really. I get your point and dodging is insanely good but when a wolf or even more wolves follow you you just cant dodge them. Or at least you cant on very hard, I completely lost touch with the normal setting since I wanted a challenge. same with a lot of fulings
I just wish the magic sets provided a flat eitr for wearing the pieces. I can’t be bothered to be topped off on eitr food I’d rather just use flametal armor and bonk enemies with my sword
@@SpazzyjonesGaming i think it’d be pretty cool to put the eitr on a utility item to compete with weight increasing one. We don’t have nearly enough utility items
A small mistlands quest to acquire Eitr as a base resource would be cool, maybe slay a mini boss and find a magical altar to get it. This altar stays empowered so you don't have to repeat the quest for friends.
EDIT: As pointed out by the other commenters, the Grinding Wheel is an upgrade for the Forge, not the workbench. My bad! And thanks everyone! :) 3:53 Having iron lets you craft the stonecutter which produces an item used to build an upgrade for the workbench.
So we had this debate in my discord the other day. The poison resistance doesn't BUT, armor also reduces damage from poison. So the increases in damage from poison is actually from the armor provided by the root mask. Thats my understanding anyhow
Correct @@SpazzyjonesGamingonly the highest resistance is taken into account. Having a resistance mead will outclass (temporarily) the resistance effect from the armor, but the armor is a one-time investment.
Why there is no armor set for hybrid - Magic + Weapons? Not choosing feather cape for mage basically means dying in ashlands. You need this jump boost and increased air time to escape hits
Certainly an option just not what I consider to be best. IMO if you go magic, go full mage gear or melee, go full melee gear. Fair point about the feather in the ashlands but I still prefer the speed of the asksvin
@@SpazzyjonesGaming What if you don't have that yet, you venture into the Ashlands to get all that stuff, but when you enter it and see those charred creatures and stuff for the first time you're pretty vulnerable. I'm more interested in what is best to wear to get that armor instead of already having it. And don't say magic.
@@JeaneGenie-Gameplay that makes sense. if you don't like magic, I would suggest eithr going full carapace with the feather cape or, if you really like speed like me keep the carapace helmet and add the fenris coat/leggings for the movement speed
I stick with the hybrid armor even with fenris because each article works independently and the drake helmet is a very significant upgrade over the fenris hood and it still gives me a +6 movement speed. In fact, I went into the ashlands still wearing the fenris coat and it turned out that with the carapace helmet and leggings I actually had more armor than the ask set until it was upgraded; which is a total commitment because the buffs only work when the whole set is equipped.
I just posted my first Valheim video ever, if you could let me know what you think about it I would highly appreciate it, any feedback is welcome! Thank you!
I tend to ignore ore armor in general since it’s such a pain in the butt to gather and then smelt. Iron isn’t so bad since it’s a 1:1 but bronze armor needs 3:1 and silver requires you to get lucky with a metal detector item. So for me, at this point I’m just sticking with light armors and prioritizing health foods
Started a server with the lads a week ago , me after slaying moder going with root set in the plains was ok , but i had never in my life stepped into mistlands. first run in i go full root , slayed a couple but almost died to a Gjall (i had fire res wine) Then i had an idea ! I kept the root harnesk and replaced the other 2 with padded , added protection + pierce resist vs the seekers. For weapons Frostner is a no brainer!
I usually have so much troll hide that there isn't any reason to not do the troll cape too, though I understand it provides no difference in armor. Though I almost never craft the deer cape.
I like to always upgrade only helmet since it doesn't affect move speed. Og players can easily run troll stuff till plains. Plains set also takes iron, so i dont bother crafting iron set. Flax is easy to sneak early .I use root chest as soon i get it till ashlands, pierce resist is op.
Armor happens to be one of my biggest gripes with Valheim. I think they need to buff the armor rating of heavy armor or give them minor passives. As it is right now, heavy armor feels way too underpowered when compared to light armors (this becomes even more apparent on harder difficulties). On top of that, the root harnesk is far too overpowered, despite being obtained quite early in the game. Imo, the root harnesk messes with the armor progression of Valheim, since once you unlock it and start using it, you will most likely never need to replace it (and no, the fire weakness doesn't make it more balanced, since you can completely ignore it with barley wine). Here's an example of what I'm talking about: Reworking the root harnesk to provide 25% resistance to blunt and pierce. Then reworking the carapace armor, to provide 5% resistance to ALL physical damage types, per piece. This would allow the root harnesk to stay as a relevant option, while keeping it from being as OP as it is now. Passives for other heavy armor pieces, would provide more flexibility and creativity when mixing armors as well. I'm not a master of game design and obviously a lot of the armor pieces would need to be reworked, but I think doing this could give the player more options and freedom when selecting armor, as well as eliminate the overwhelming presence of a meta in Valheim.
While I really favor movement as you do, I often make a compromise and wear the highest available Heavy Helmet and Heavy Pants, Root Chest, and Feather Cape. The jump and stamina boosts of the cape, combined with only minor speed loss of the pants, and the best stamina food you have available makes me pretty maneuverable and well armored. Ive only just got into the mistlands, and havent gotten enough materials for more than the Feather cape (first thing I made) and the mist sword, so I havent tried magic yet. Admittedly, I'm VERY nervous about giving up both armor AND heath points to use Eitr armor and Eitr food.
sounds like you're on the right track! nerves with the magic is completely understandable. I'll just say that the staff of protection will be your friend!
Stamina usage means everything to me, I'm usually the warrior of my group. Ask armor full with Askvin cape, is literally my all time fave. If only we could transmogrify bro...
6:31 i disagree here. In theory maybe but in practice? No way one can consistently make this armor. It required quite a lot of mountain caves explored and rng on your side to drop the cultist trophy which is probably one of the rarest in the game due to how rare cultists themselves are. Not a great choice imo. Deer hide cape doest protect vs cold so it's useless in the mountains. Make wolf/lox cape.
yeah thats fair. To achieve level 4 across the board you will need to find a lot of frost caves and then the fenris hair and cultist trophy as you mentioned. I don't bother with the wolf cape in the mountains a lot of the time if I have already crafted the wolf chest piece or fenris coat as each of those already provide the frost resistance.
@@SpazzyjonesGaming the thing is those armors are hard or expensive to make. Cape should be probably the very 1st thing to make just to get the resistance vs cold/freezing for farther mining of silver or exploration of the biome for caves (which i high advice against when on curve with progression). Fenris is a great armor but it's too hard and annoying to make and it's usefulness is imo very short lived. It's nice to get eventually for exploration of the 1st 4 or 5 biomes once one gets skills higher up and gets used to the game mechanics.
really depends on where you are. I like asksvin for flatter biomes but if I need to deal with elevation changes the feather cape is nice. you could carry both and swap as needed
nah not good necessarily. Its just for the most part all the capes offer the same armor so one isn't better than any other essentially. That changes with some of the later game capes
It is slower than it used to be but it is not that bad. And SO worth it. I just finished Yagluth and have been wearing lvl4 fenris since before I did Bonemass.
Iron Gate freakin sucks at game design. -No Transmog -No hide helmet -Gear coloring -No shoulder slot -No belt slot -barely any points of interest, especially in early game biomes -No random events/encounters -No early game mounts -Poorly planned skill system with homogenzied endpoint -Despite featuring terraforming and possibilities it could bring to a magic system (Look at something like Interplays Sacrifice), we get the most generic magic missiles pew pew pew -No Epic loot mod as a core game feature But hey, with ASSLands they introduced 30+ new weapons... and 3 crummy armor sets. WOW , kinda out of touch. Every patch, its the same stupid treadmill. Go to new biome grind for hours till your fully geared and stocked , beat HP-sponge-boss, then wait for new biome to be released in a year or two. no need for exploring the entire worldmap, there is no reward in it. RANT OVER YALL SUCK!