Thanks for making these. Mobu is still the best consumer available animation tool in the industry and it's woefully undocumented and unsupported. Workflow demos like yours are perfect for exposing some of the non-obvious capabilities of the software. Please keep it up!
Hello, thanks a lot for this descriptive video. Now I can build any concept ideas for my characters. it's so great ! love it. To push the setup a bit further, is there a possibility to change the color of FK limb in the picker ? I know it's possible to do it with IK by adding new colorful png but nothing found related to FK. Like picker in maya for instance, when Thumb have a color, Index has another... As well, how do you know exactly what is the ID number for each part added ? I didn't find any default list on the net. Basically, I would like to add prop ctrl in the picker. thank you :)
Thanks for the kind words. Tbh, I don't know how to change the FK control colors in the picker. I never managed to setup a prop controller in the picker unfortunately. The index I found with a bit of trial and error, but started off of the Character Definition tab (which appears in your Navigator if you first do Define skeleton in the Character Controls (aka the window that becomes a Picker once you characterized your HIK). At the bottom of that list you have a Props dropdown but never got it to work. If you manage, please let me know, but I just made peace with using 100% custom prop controls and selecting them in the viewport all the time, 😢
@@JoCoAnim For the colour, I opted for a re-design of the png under the limbs, with bunch of colors and aligned the fingers to select them in groups of the same phalanx ^^ But regarding the drop down option for Props, it didn't work for me either 🥲 I'll let you know if I find a solution. ✌keep up the great videos.
I made it myself. The file is available here: drive.google.com/drive/folders/1uwzos9CAyS0hHdK0WcC_zukXitTmTfXC Just drop MoBu_Ground.fbx in your scene ;)