Next Episode #10 - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-88yXUZ5BO1M.html Part 1 - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-M1c5TcdITVs.html Full Episode Playlist - ru-vid.com/group/PLy4zsTUHwGJKolO9Ko_j6IStFIJnTYBul
Yes it is :) - Only when you get to video 10 you'll have to only take the top three blocks from the mouse controls rather than the large chunk - you'll see when you get there!@@Zhantz
I haven't used Scratch for nearly a decade (I mainly program in C now), but I still find myself watching this guy's videos because he was a huge inspiration to me when I was a kid.
Hey Griff patch I took a break for a good year and I realize what you doing so I’m going to start back up and I will share my projects with you through this wonderful year
I'm moving on to JavaScript, Python, and C but I still watch your videos to this day and I still code in scratch sometimes. I loved you as a kid. Keep up the great work!
Hey Griffin! As a beginner, your Raycasting tutorials helped me lot to get better on Scratch. Now I'm slowly realizing how Scratch blocks works. Thanks for your help!
It’s just so amazing to see Griffpatch still using Scratch for many years and never got bored of it. Me either because it’s just so colorful and fun to use. It’s also amazing to see him make a tutorial outside of the vanilla Scratch since TurboWarp is far more superior. I have to mention, though, that I doubt that the vanilla Scratch will improve or have any new features anytime soon, the moderation has just too many issues, but there are a few alternative ways to share TurboWarp-exclusive projects, as well as Gandi IDE projects. Either way, continue your work, Griffpatch. Don’t give up. You have inspired so many people, and to be honest, it is worth it.
Imagine if scratch gets a 'pro' mode, which basically upgrades the 'toy-like' block system, allowing for complex 'mechanisms'. Also Templates would be cool, like 'ready-to-import' block segments made by scratch devs, like a 'physics template' or 'sidescroller template'.
the thing i want the most is the possibility of changing mouse texture. im sure it can render so cool on some Scratch games like your games, Griffpatch!
that pointer lock experiment is really cool. a friend of mine and me are both remaking minecraft and we both are using the pointer lock experiment. it helps alot to make the gameplay easier and smoother. btw the friend i was talking about is robostew and he has already shared his project. i haven’t, but i have shared some devlogs on yt.
@@pixlol thanks, i just need to get the sorting algorithm to work so the faces are rendered in the correct order, but it's really just some simple math... the obj parser took the most time, the renderer itself was done in 30 minutes
@griffpatch please add things that are less than wall hieght and actual cielings, maybe treat it like how doom does, by reading the color hue on the map as how high up the object is? you could support verticle textures by having a third texture which applies only to verticle items!
Things you can add to the RayCasting new episode: add ability to player to jump, add platforms and stairs, add floor and ceiling, add animated sprites, add shadows, add animated walls, add path finding algorithm for entities, and add doors, and add lighting system, also you can make the game first person shouter and add gun
Here's an idea: adding more than 2 wall types, but not by making tons of level sprites?! Just do a binary search like this: If I am touching neither Level Color 1 nor Level Color 2 (00) then set wall type to: not colorful :( (0) If I am touching Level Color 1 but not Level Color 2 (10) then set wall type to: beautiful blue (1) If I am not touching Level Color 1 but am touching Level Color 2 (01) then set wall type to: magical magenta (2) If I am touching both Level Color 1 and Level Color 2 (11) then set wall type to: disco party!! (3) 2 Color sprites makes 4 colors (0,1,2,3), 3 makes 8, 4 makes 16, etc.
Turbowarp boosts scratchs performance so much that you can make the scratch stage resolution higher than 320x240 to 960p or 1080p if you have a bigger screen resolution.
Wow, never thought you would make a video about this extension! (it’s not really a extension, it’s the turbowarp experimental mouse lock thing, but they are the same thing)
fun fact: the pointer lock is NOT flawed, this is because in regular scratch, when you press the green flag, the mouse x and y will not be 0,0 it will be something else:)
Great video Griffpatch, I’d love to see things like jumping, shooting weapons, doors and moving sectors added. I also think, that it might be possible to build nodes in the game, so it can run faster.
can you make the level darker and add a flashlight that needs batteries to recharge so the level is a little bit scarier? batteries can be spawned randomized on the map. Also, can you add an inventory?
Although I have and many of us have seen how griffpatch looks, those who haven't dont even want to because they get so absorbed in watching that they forget they can't see him.
well since turbowarp has pointerlock maybe there could be api blocks for example: ask ai (text): fetches to chatgpt and asks to answer received from ai: retreives the message from chatgpt
Hey, I know you probably won't even read this, But I have an idea. I know it sounds crazy, but maybe you can add a Ray-Tracing system where there is a "map light" sprite just like "map color", and the player shoots a second kind of ray. When the ray hits a wall, it should bounce. After that, it continues to go until it hits the edge, or the lightmap. If it hits the edge, it stops that script. If it hits the lightmap, it increases the pen brightness of the original wall it bounced off. Please if you read this tell me if this is possible, even if it isn't. I'd rather have you saying it's not possible than for you not to respond.
Hm, I would love the ability to make us sprint or maybe, even doors! I’d also like some entities that do not move and just block you. Like in the middle of the hallway! You have to give a star to them, and they disappear! Something like that, another star will appear, though.
You're gonna continue the series right? I really hope so cuz this is a really exciting project, I also wanna add some reccomendations:- Maybe a random maze generation in the game Flashlight maybe? last of all is enemies with different ways to oof you. It would lead to a game over screen.
is There any way for example: if i have a Start menu could i make it that the mouse lock only enables after i have clicked my start button in my menu ?
Very good point. No you can't, but... You can make your own mouse cursor like I did at the beginning of this tutorial. But the touching mouse block is a little trickier.
I got stuck on your second 3d video I was doing ray casting and I followed it perfectly but it only put 2 lines in game if you can help I would very much appreciate it
I succesfully made the game but i don't know how to make a code for the entity killing the player when it's health reaches below 1! Do you mind making a short video!(On scratch don't have TurboWarp!) If you do thanks!
I use TurboWarp alot. It's pretty cool. Im like that It has a custom extension that lets the project lock the pointer whenever you want it to. But this would make your project NOT compatible with vanilla Scratch and make it unuploadable to the website.
the project doesnt use any custom extensions, so it is still uploadable while people can also click a turbowarp link to play the project with mouse lock
is there gonna be a e10? where you show us how to make online multiplayer and other people being sprites, still thanks a lot i'm bad at scratch and it helped me doing some good/ not so bad stuff
Will one of the episodes be on Y level raycasting e.g. overhangs, floors, ceilings, etc.? I have attempted to do so multiple times with my own raycaster project, but the results haven’t worked well.
This comment is for people who has a bug with "background entity" Go to entities spite and find rotate view block. then add a new condition to IF block "Type > 0", so the code will look like: if vy > 1 and type > 0 then
Can you make a tank real 3d game? With cool graphics and stuff. I would love that! Levels, enemies, get new tanks for gamemoney that you earn by destroying the enemy and have like trees, stones and more.