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I Made a 1D Game 🎮 

Mashpoe
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Link to play the game → mashpoe.github.io/1D-Game
Source code → github.com/mashpoe/1D-Game
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Check out my website → mashpoe.com
GitHub → github.com/mashpoe
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All video clips that I did not create myself can be found in the following videos:
Zelda footage: • The Legend Of Zelda A ...
3D tunnel: • Checker tunnel - 3D HD...
Super Mario footage: • Arcade Archives VS Sup...
Pewdiepie: • Beat Saber - Part 2 - ...
Wolfenstein 3D: • Video
Optical illusion room: • These Rooms Are Actual...
rubiks cube illusion: • Amazing Anamorphic Ill...

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8 мар 2021

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Комментарии : 3,3 тыс.   
@Mashpoe
@Mashpoe 2 года назад
Some people were asking why the 3D glasses store page was gone, so I'll explain here. This video only blew up after I made my 4D Minecraft video, so I never sold many 3D glasses. I decided to repurpose them to make 4D glasses, which are also unavailable at the moment. If/when the 4D glasses become available, you will be able to use them just like regular 3D glasses, but you probably won't be able to get them for the same price.
@DasOhneEnde
@DasOhneEnde 2 года назад
my eye cant see deep,.. in games we have not good enough technology to make it that i can see it. I have more than 18 dioptres in both eyes and a misaligned right eye. I only see stripes when I use a 3D glass and after 2 minutes I get sick..
@DasOhneEnde
@DasOhneEnde 2 года назад
is get sickness from min 06:39 :D ,. puh is lot for my eyes honestly i will never play it :D i need to stop it or i or I'll throw up :D.. do me a favor and write in the description that you shouldn't play it if you have eyes has illness or should be careful with it. Thank you
@kindlyhelpmereachto100ksub9
@kindlyhelpmereachto100ksub9 2 года назад
WOWW YOU DON'T READ MY PROFILE PICTURE 😶😶❌❌
@moxxy9249
@moxxy9249 2 года назад
​@@DasOhneEnde what illness do u hae
@moxxy9249
@moxxy9249 2 года назад
​@@DasOhneEnde have
@TodaylsTheDay
@TodaylsTheDay 2 года назад
Without the 2d display, This is a horror game.
@jellythebard654
@jellythebard654 2 года назад
It looks like the backrooms
@igorjosue8957
@igorjosue8957 2 года назад
imagine, running in a stretched maze and a stretched figure that resembles a head comes toward you
@luckyblockstudio9132
@luckyblockstudio9132 2 года назад
I KNOW RIGHT? IT'S FUCKING TERRIFYING!
@uhhhhhy
@uhhhhhy 2 года назад
The perfect backrooms *game* doesn't exi- Edit: Ayo I checked my notifs and WHY ARE THERE SOO MANY LIKES ON THIS REPLY INCLUDING THE FIRST REPLYS Edit 2: WAIT WHAT NOW THE COMMENT ITSELF HAS A BUNCH OF LIKES‽ I WAS HERE BEFORE IT HAD *THIS* MANY LIKES
@uhhhhhy
@uhhhhhy 2 года назад
@@jellythebard654 it looks even more like the backrooms when u put on solid red mode
@finalflash1359
@finalflash1359 2 года назад
Living in a 2D world is terrifying
@EdsboOfficial
@EdsboOfficial 2 года назад
True
@10F2C
@10F2C 2 года назад
%s
@EdsboOfficial
@EdsboOfficial 2 года назад
@@10F2C what about 4d?
@10F2C
@10F2C 2 года назад
@@EdsboOfficial same
@10F2C
@10F2C 2 года назад
Theyre all same because a dimension is always scared of higher dimension
@TheFJPlanets
@TheFJPlanets Год назад
This game is honestly terrifying, there is no sound when you detect an enemy, so it stares at you deeply into your soul.
@jocanolag-6745
@jocanolag-6745 8 месяцев назад
it kinda looks scary in the video but when I played it wasnt anything close
@vintage-radio
@vintage-radio 7 месяцев назад
the enemies scare the hell out of me for some reason
@Nepsanagaer
@Nepsanagaer 3 месяца назад
Yeah they scare me too.
@gorgolyt
@gorgolyt 2 месяца назад
hOnEsTlY tErRiFyInG
@nickgirdwood3082
@nickgirdwood3082 2 месяца назад
It doesn't stare at you at all.
@KyzenEX
@KyzenEX 11 месяцев назад
This game has so much horror potential lmao, the enemies have jumpscared me more than I would admit
@kevinsworldK.w69
@kevinsworldK.w69 2 года назад
A 1D game that looks like a 3D one whilst being in a 2D world and that needs 3D glasses to give a better 2D effect.
@ashercd6487
@ashercd6487 2 года назад
With my 0D brain
@francogonz
@francogonz 2 года назад
the fact that cant have any more resolution, makes me happy i mean, is both HQ and pixelated and the same time :3
@kindlyhelpmereachto100ksub9
@kindlyhelpmereachto100ksub9 2 года назад
WOWW YOU DON'T READ MY PROFILE PICTURE
@alihoseinpour5836
@alihoseinpour5836 Год назад
Yeah the 1d field looks more 3d than the 2d field
@nxrevolution3289
@nxrevolution3289 Год назад
it's literally an fps lol. It is a 3D game, no matter what he tries to explain
@Galopolyrim
@Galopolyrim 2 года назад
After seeing the enemy, this would make a perfect horror game.
@ally55213
@ally55213 2 года назад
Alternative title: making a 1D backrooms game
@joocXD
@joocXD 2 года назад
@@ally55213 💀
@BC-cf9uc
@BC-cf9uc 2 года назад
Imagine walking through the backrooms and seeing a pink thing with wide eyes
@paoloortiz5662
@paoloortiz5662 2 года назад
Also add the solid red effect. It is terrifying.
@BLEEDFULLY
@BLEEDFULLY 2 года назад
Hehehe
@JohnDlugosz
@JohnDlugosz Год назад
Your "barcode" display -- stretching out the 1-D line so we can see it -- is exactly what I described in a short story I wrote some years ago. It was the perception of an uploaded brain that got put into a Flatland world. I had the fog too, but that's straight out of the original Flatland book.
@gabriellagadfly1863
@gabriellagadfly1863 5 месяцев назад
I’d love a link to that story, if you still have it!
@meggycrystal99
@meggycrystal99 3 месяца назад
Me too!
@donutlol246
@donutlol246 Год назад
how do you manage to make a big stretched colored line look so terrifying, i keep having heart attacks every time the enemies pop up
@jocanolag-6745
@jocanolag-6745 8 месяцев назад
u serious?
@vintage-radio
@vintage-radio 7 месяцев назад
bro same
@EnderKittynet
@EnderKittynet 2 года назад
The rendering technology is the exact same as that of the old raycasting games from the late 80s/early 90s The difference is that this game does not attempt to create the illusion of a 3D world. This game could be used as a demonstration of how the old raycasting games actually work under the hood
@bigshrekhorner
@bigshrekhorner 2 года назад
raycasting still works more or less the same as in the old times and, in extension, as in here. The difference is that the technology has now come far enough to support raycasting on a much bigger scale than before
@lilycreeper5246
@lilycreeper5246 2 года назад
@@bigshrekhorner yeah
@foul-fortune-feline
@foul-fortune-feline 2 года назад
Yee, I also recognized that it had a lot of the same feel as those old sorts of games. Like my brain interpreted the space in around the same way as it did those older games
@spiderplant
@spiderplant 2 года назад
Yeah, which I think shows this is still at least a 2D game
@ElisArid
@ElisArid 2 года назад
@@spiderplant it's not
@Hankathan
@Hankathan 2 года назад
Playing without the 2D display, it took me quite a while to realize that the enemies did _not_ in fact have insane health, but several of them had stacked and obstructed my view of the others. A very visceral difference to other displays! I even tried the 3D anaglyph and could eventually read it even without glasses! Very fun concept.
@temkin9298
@temkin9298 2 года назад
I am a bit surprised a 1d game wasn't made before
@kindlyhelpmereachto100ksub9
@kindlyhelpmereachto100ksub9 2 года назад
WOWW YOU DON'T READ MY PROFILE PICTURE 😶😶❌❌
@DodgyDaveGTX
@DodgyDaveGTX 2 года назад
Ugh tell me about it. I've met real 2D people IRL, and they're all massive knobheads. So this game is pretty realistic in that regard. It's like the old saying like it's not until you lose a few spatial dimensions that you see who your _real_ friends are
@beardalaxy
@beardalaxy 8 месяцев назад
The fog definitely makes it look like a 3d game. Even if it's not being rendered in 3d it really looks like it is.
@oscarcacnio8418
@oscarcacnio8418 7 месяцев назад
That is the tricky thing when it comes to games like this. Where would one draw the line between accuracy and user experience? By adding a sense of depth to the game, it technically makes it a "2D Game"; one for [left, right] and one for [forward, back]. Essentially, a 2D game for 2D lifeforms, much like a 3D game for 3D lifeforms. I dunno, I'm no math theorist.
@MrCheeze
@MrCheeze Год назад
Honestly, the fact that it's so navigable does a lot to explain why the first rudimentary eyes managed to evolve in the first place.
@Green_Bean_Machine
@Green_Bean_Machine 3 месяца назад
the first rudimentary eyes were still floating in a 3d space, they would have had much more information than is given here.
@Voshchronos
@Voshchronos 2 месяца назад
@@Green_Bean_Machine I think what they meant is that even rudimentary vision, with very few information as input, is still so much better than no vision, so evolutionary pressure reeeeally pushed every organism that could develop vision to actually do it. For a real world example, see how people with severe damage to the visual cortex can still dodge objects thrown at their faces without seeing them, because some visual stimulus from the eye actually bypass the visual cortex in the brain. Even with no visual information, your eyes can still sense if something is getting close to your face real fast, and that can save your life.
@Green_Bean_Machine
@Green_Bean_Machine 2 месяца назад
@@Voshchronos another thing, (i agree woth everything you said btw, im just airing a complaint) this game is basically 3d. the only real challenge is the slidey, awful movement, which i believe was done to make it hard and trick people into thinking its hard because of visuals.
@Voshchronos
@Voshchronos 2 месяца назад
@@Green_Bean_Machine hmm… how is the game "basically 3D"? Maybe you could say it is "basically 2D", because you can move in two axis, but still the vision only contains one dimension (left to right).
@Green_Bean_Machine
@Green_Bean_Machine 2 месяца назад
@@Voshchronos by making it so that you can see more than a line (which would still be extrapolating into a third dimension) the left and right movement with the up and down visuals makes this essentially Wolfenstein y shitty movement, something he even points out. Wolfenstein is just as 2d as this game, it just doesn't suck ass.
@Galaxy-oy4nj
@Galaxy-oy4nj Год назад
This could be made into a very, very scary horror game
@nerd2230
@nerd2230 Год назад
yep
@juliatorre8803
@juliatorre8803 Год назад
1-Dare: The Classic 1-Dimensional Game
@JermaneWho
@JermaneWho 11 месяцев назад
i mean , the enemies are kinda terrifying
@Galaxy-oy4nj
@Galaxy-oy4nj 11 месяцев назад
Also someone like this so this comment gets 69 likes
@veryvicious
@veryvicious 11 месяцев назад
​@@JermaneWho the enemies are just *L O N G Y O U* so it could be a horror game
@TamTroll
@TamTroll 2 года назад
i just want to say that the enemy design in this game is downright horrifying. just a giant pair of eyes coming right at you. 10/10, won't sleep tonight.
@redacted4590
@redacted4590 2 года назад
Just dont think
@4DDOSED
@4DDOSED 2 года назад
20/10, Kept me up all night.
@ur-ur-urmom9075
@ur-ur-urmom9075 Год назад
I KNOW I WAS TERRIFIED
@hobocraft0
@hobocraft0 Год назад
It's even worse when you consider they look exactly like the main character. So you're basically shooting them for looking like you.
@AmirRazan
@AmirRazan Год назад
@@hobocraft0 Weird right? Why the enemy is red on the top-down view, but looked like the player's character in the 1D view?
@mikethewhizz5085
@mikethewhizz5085 Год назад
I played a 1D arcade game before! It was called Line Wobbler. The display was a vertical line of multicolor LED lights, where you would play as a white dot that has to get from the bottom to the top. You could move up or down and you shake the joystick to block red enemies
@andytaylor1806
@andytaylor1806 Год назад
Just came here to say that. I played it in a science museum in Berlin. Honestly it was so addictive, could have spent all day on it
@cuppacharly
@cuppacharly 8 месяцев назад
This is super fascinating. As someone with no depth perception (as only one of my eyes works at any given time), I find your game pretty interesting. I assume my perspective on it, being one dimension down from my natural vision, is similar to how a typical person would perceive a "3D" game. The shadows help a LOT. If there were no shadows, it would be like me walking around in a perfectly lit room 😂 I would walk into *everything*.
@JelleVermandere
@JelleVermandere 3 года назад
great idea, I was thinking about how to approach a 1D game, and this is definitely a good way to do it!
@jiyash.06
@jiyash.06 3 года назад
dude both of your ideas are awesome
@B8Code
@B8Code 3 года назад
So this is where your video came from , Anyways Great Video Jelle
@HarnaiDigital
@HarnaiDigital 3 года назад
He Jelle. You did a Spectacular demonstration how 1D Game works. But still my mind is kinda Blown.
@goldenorb1210
@goldenorb1210 2 года назад
@@B8Code hmmmm yeah
@goldenorb1210
@goldenorb1210 2 года назад
isnt it weird this comment only has 56 likes
@Leafeon64
@Leafeon64 2 года назад
this is honestly terrifying.... wondering around in the dark, going around a corner, and seeing the pink thing with those horrid stretched eyes, i might not sleep tonight, but great game lol
@aceleventgeolin9878
@aceleventgeolin9878 Год назад
😭
@Mate_Antal_Zoltan
@Mate_Antal_Zoltan Год назад
the super stretched eyes give some Mandela catalogue vibes
@Triplane1234
@Triplane1234 11 месяцев назад
or analogue horror
@KyzenEX
@KyzenEX 11 месяцев назад
yo play with solid red + the Yume Nikki OST, it's a whole 'nother experience 💀
@epigone1796
@epigone1796 11 месяцев назад
You go around a corner and then see a purple column with Mr Krabs eyes...
@javiercarballal3087
@javiercarballal3087 4 месяца назад
The backrooms walls, the uncanny feeling of being pursued, the unsettling 1d view and the creepy stretched monsters makes this a horror game with much potential. No noise jumpscares are scary but maybe you could add some neutral noise that suddenly disappears when a monster is detected or the other way around (noise when seeing monster). It shouldn't be difficult to program. Nice game, looking forward to version 2.0!
@mathijsfrank9268
@mathijsfrank9268 8 месяцев назад
I actually came across your game online a few months ago after thinking about this concept myself. So interesting to see that there actually is a video about its development!
@kunstkritik
@kunstkritik 3 года назад
Interesting game. At the end it is a matter of perspective if your game is 1D, 2D or whatever. There are also games that claim to be 4D by allowing your to play with time or use some non-euclidean geometry. One might say that the only thing that matters is how many axes you can control. In Super Mario Bros or A Link to the Past you can ultimately move up/down or left and right. In that sense an endless runner like like that dinosaur chrome game could be considered 1D, because you can only jump and therefore only control one axis.
@zixvirzjghamn737
@zixvirzjghamn737 2 года назад
well that's gameplay wise however there is 3d art, and 2d art, and 1d art all based on how it LOOKS so a 2d game often has 3d effects, however a 3d game as 3d effects. however a truly 2d game would have 2d effects. However, 2d and 3d are very linked as our brains only do math to tell us something is 3d, we can never see all sides of a 3d object. in a 1d game you would have to play as a 2d object, which would really be 3d, meaning it's really only possible to make 3d games
@KittenKatja
@KittenKatja 2 года назад
It is still a 3D game. Sure, you can only jump, however, you are not watching the obstacles approach you in the first person, you watch from outside the 2D plane.
@lucyferos205
@lucyferos205 2 года назад
You could make a game from the perspective of the runner and have horizontal lines instead of vertical lines to make a true 1D game: both art and visuals
@turtleturtleturtleturtle
@turtleturtleturtleturtle 2 года назад
But in the google dino you also automatically move in the 2nd axis
@bucketofblonk
@bucketofblonk 2 года назад
Actually, it's still only 2D, since in super mario bros. you are able to move on the x and y axis, because you can jump
@seanholm8957
@seanholm8957 2 года назад
playing this with just the 1d view is a horror game.
@vehicleboi5598
@vehicleboi5598 2 года назад
especially the enemies
@kpjammerwolf330
@kpjammerwolf330 2 года назад
@@vehicleboi5598 just imagine seeing an infinitely stretched face coming at you
@vehicleboi5598
@vehicleboi5598 2 года назад
@@kpjammerwolf330 that is the stuff of analog horror
@jmaster4941
@jmaster4941 2 года назад
@@kpjammerwolf330 That's some HP Lovecraft shit
@ezequieldidjurgis9430
@ezequieldidjurgis9430 2 года назад
it looks like the backrooms
@sacielo
@sacielo Год назад
Super cool idea, reminiscent of the flatland novel! Would you make a level pack inspired by that story? That is, with dialogues, a plot, and some 3D sphere passing throug the plane?
@deniza563
@deniza563 2 месяца назад
love the concept, love the way it is implemented! single comment, dude please tweak the steering speed and add some weird ass texturing and the lines much thinner, maybe by violating the concept - add some 3d cs2 style fog lol would love to play if such a game was an app with some captivating sorta cryptic subtitles and eerie music, kudos much!
@cosmogoblin
@cosmogoblin 2 года назад
A lot of the ideas here were covered in Edwin Abbott's "Flatland" (1884). For example, he talks about how fog is crucial for life in Flatland, to assess distance, and how inhabitants in dry regions have it so much harder. Well worth a read (freely available, only a couple of hours to read).
@cosmogoblin
@cosmogoblin Год назад
@@AlphaCarinae Did he hate women, though? I thought he was taking a shot at the rigid society of Victorian England, where women were in fact inferior. I read it as if he was saying "in Flatland society it's important that women know their place as there could be fatal consequences, but c'mon guys, in the real world women aren't literally javelins". Could be wrong though - I don't know Abbott's true feelings.
@MyAmazingUsername
@MyAmazingUsername Год назад
@Cosmo Goblin: Thanks for the cool tip. It sounds really imaginative for such an old book. I will read it!
@Deniolia
@Deniolia Год назад
@Rudolf Hillard except, no matter what happens, all images that we can comprehend are in 2d. that is just a way of rendering a 3d image in a way our 2d brains can understand. besides, we, as humans needed thousands of years to come up with that. you may be able to gain an understanding, but, we still see in 2d. we have no evidence that the rules would change for a 2d creature, so we can guess they would see in 1d.
@Kenionatus
@Kenionatus Год назад
@Rudolf Hillard You don't need to go all the way to sonar. A much more familiar way to gage depth (and which is covered in the video!!!) is binocular parallax (two eye vision).
@Kenionatus
@Kenionatus Год назад
@Rudolf Hillard But sonar doesn't penetrate all objects either (and light penetrates some). I'd call eyes and sonar in a 3D world 2.5D vision.
@ur-ur-urmom9075
@ur-ur-urmom9075 Год назад
the enemies make me horrified. i don’t know what it is, the way they stand out, or the endless eyes looking at you, but it’s downright scary
@jocanolag-6745
@jocanolag-6745 8 месяцев назад
kinda cute
@vintage-radio
@vintage-radio 7 месяцев назад
ikr
@draconic5129
@draconic5129 Год назад
I love the idea behind this game, I think that this would make a really cool horror game especially if 3D enemies that could pop in and out of existence were introduced.
@Seagull_House
@Seagull_House 8 месяцев назад
THANK YOU, omg ive been waiting for someone to actually understand how vision and depth and all that actually work in relation to dimensionality
@Maldito011316
@Maldito011316 2 года назад
Rhythm games are 1D games. The note (or group of notes) come from afar until they hit the 0 coordinate and the player must press the correct button (or combination of buttons). The notes being separated instead of gobbled together into a single object/color is just for player convenience. You can make a pure 1D rhythm game where players must combine colors to hit chords, or numbers. Have the player have the numbers 1, 2, and 4, and have they hit numbers as they come. You can have numbers from 1 to 7 for the player to hit the right key combo
@seronymus
@seronymus 2 года назад
Underrated comment
@voreincorporated3056
@voreincorporated3056 2 года назад
Taiko no Tatsujin has all the "notes" on one line
@lunyxappocalypse7071
@lunyxappocalypse7071 2 года назад
Hmm, good idea. Will attempt to implement if I ever try making that music land game.
@Hephera
@Hephera 2 года назад
i think i'd call this a "first person 2d game" rather than a 1d game. you can still move in 2 dimensions just like a normal 2d game, its only the player perspective which is different. as evidenced by the fact that you can display the exact same world in a top-down display to make it like a normal 2d game.
@sebastiancarreira5832
@sebastiancarreira5832 2 года назад
I agree, specially considering that he also made the 4D minecraft which is basically the same concept. One is a 2D game seen in a 1D perspective while the other is a 4D game seen in a 3D perspective.
@nand3kudasai
@nand3kudasai Год назад
Totally agree.
@creativebeetle
@creativebeetle Год назад
@@sebastiancarreira5832 Yeah, I was really disappointed by the fact that the 4D game didn't display in 4D.
@TheWeen344
@TheWeen344 Год назад
@@creativebeetle we see things in 3D, so we can only comprehend dimensions 3D and below. A game were you see in 4D is a bit ambitious
@creativebeetle
@creativebeetle Год назад
@@TheWeen344 Ah, apologies. My initial reply was intended to poke fun at the idea. I forget the power of Poe's law sometimes. Take care!
@CrizzyEyes
@CrizzyEyes 9 месяцев назад
Now I'm imagining how Mario goes through his worlds in the 2D games and how he just sees a stack of colored pixels with no width. That would be hell.
@Green_Bean_Machine
@Green_Bean_Machine 3 месяца назад
not if its all youve ever known
@lichen8855
@lichen8855 8 месяцев назад
Love the vibe of this. I think this has some serious potential
@Future_Guy
@Future_Guy 2 года назад
I really want to argue that by increasing the 'thickness' of the 1d world, you've basically created fake 3d but this inadvertently raises the question of how thick is a 1d world? 1 pixel? 1 atom? 1 what? Beautiful representation nonetheless.
@blockyhour4224
@blockyhour4224 Год назад
if by "thickness" you mean "height", or "top-down" i dont think there WOULD be a way for them to measure it. He only increased it to make it comprehendible to us. something in 1-D world would only ever be able to see it as a horizontal line (to us). there wouldnt be a way for them to compare it, therefore measure it.
@ono_o_o
@ono_o_o Год назад
@@blockyhour4224 I think they meant the width of the bands instead of height or length. The bands further away look narrower than the ones up close.
@paxarite
@paxarite Год назад
Thickness of a 1d world is 0
@blockyhour4224
@blockyhour4224 Год назад
@@ono_o_o oh. yeah thats possible lol. Im just starting to finally understand all this
@Zeroneii3
@Zeroneii3 Год назад
wouldn't it be 0?
@Nulono
@Nulono 2 года назад
It's a pretty interesting game, though the controls are a bit awkward. I can see why you didn't go with keyboard-and-mouse, since the mouse is a 2D input, but the inability to strafe makes the game feel clumsy to play, especially with the momentum the character has when moving or even turning. Adding strafing would make it easier to move around accurately, and also help with depth perception.
@flare5282
@flare5282 2 года назад
And the turning has way too much drift.
@KittenKatja
@KittenKatja 2 года назад
The mouse can still rotate a camera left and right.
@matthewcaffee2125
@matthewcaffee2125 2 года назад
you could in theory still have the mouse, just hidden and only take l/r inputs
@JeremyFinch42
@JeremyFinch42 8 месяцев назад
After the procedure you're either left with "I can't tell if I'm dead", or "It sure is yellow out here today!" * Gasp! * "Something moved somewhere . . ." - Sam O'Nella
@janApen
@janApen Год назад
Had this idea before and awesome you actually did it!! Love it! 💜
@InvalidUser18
@InvalidUser18 3 года назад
Fun fact, most 2D games aren't actually 2D. They are actually 3D due to the z-index(aka layering), so your 1D game is actually true 2D, due to layering again. So it is almost impossible to make a 1D game unless you remove layering and allow everything to Z fight with each other.
@malhaar5880
@malhaar5880 2 года назад
the universe is flat, maybe just a single string (could even be code)
@kortal8775
@kortal8775 2 года назад
3d games = 2.5d games
@kelfo4997
@kelfo4997 2 года назад
That means 3d is just 4d??
@radicalradish
@radicalradish 2 года назад
Except he’s not using z-indexing, he’s raycasting and rendering the result directly
@kortal8775
@kortal8775 2 года назад
@@kelfo4997 nope , 3d=2.5d
@peperoni_pepino
@peperoni_pepino 8 месяцев назад
I played it a bit, it definitely feels like a maze level in a normal "3D" rpg. In fact, the hardest part is that all the walls look the same and the character has tank controls.
@lucasgerosa4177
@lucasgerosa4177 Год назад
Entertaining and educational video. I learned a lot about dimensions, programming, and had fun messing around with the game :)
@HyProDuxyMusicHandle
@HyProDuxyMusicHandle 2 года назад
7:30 WTF THIS IS TERRIFYING
@PolyMars
@PolyMars 3 года назад
this is awesome! now I know how flatland characters feel
@jorie70
@jorie70 Год назад
Hi @Mashpoe, great work! Somehow you came to the same concept of a game (or experience) as I did last year. For me, I created a flatland kind of experience in VR (to give people the stereoscopic depth cues from the 2nd dimension). What is funny is that the reason I created my version was to illustrate to people that we do not truly experience our 3D world to the fullest. In the end, we are very much limited by our 2D view (with depth cues from the 3D dimension). A true 3D view would offer us the ability to see objects from all sides, all at once, in and out (here the 2D equivalent would be a 2D Birdseye/topdown game). Because this is very weird to imagine, I thought I would scale it down by 1 dimension to something that we do know. One thing that I did with it (given my background in perceptual neuroscience), was I asked people to judge what kind of shapes they were dealing with (which is surprisingly manageable). A cool next step I was thinking of, is to see if people can discern 3D shapes passing through the 2D plane (which you then perceive in 1D). For example, a ball moving through the flatland plane would look like a curved line first expanding and then contracting and disappearing. I am convinced this will help us to better grasp what a 4D object would look like (a hypersphere moving through our 3D plane would look like a ball floating in the air, growing, making contact with the ground, shrinking, and disappearing in the air again). It is amazing that even with wildly different motivations you came to a project very similar to mine, though I have to admit, yours is way better (and a lot less barebones)! Anyway just wanted to share, and if you are ever interested in talking about the philosophy of 1d, 2d, & 3d perception, I feel free to get in contact.
@LeviReyes-lo5ne
@LeviReyes-lo5ne Год назад
bro your game is actually amazing... If you put the 2d preview off you get a scary sensation and its so cool!
@Fafr
@Fafr 2 года назад
The only reason I won't play this is the enemies, they legitimately look terryfying
@BC-cf9uc
@BC-cf9uc 2 года назад
The pink thing with wide eyes and also I felt that they are happy and smiling somehow
@kindlyhelpmereachto100ksub9
@kindlyhelpmereachto100ksub9 2 года назад
WOWW YOU DON'T READ MY PROFILE PICTURE
@Sirby-wirby
@Sirby-wirby Год назад
Shut the up bot >:(
@klikklik8782
@klikklik8782 Год назад
What happens if you play the game?
@herisruns
@herisruns 2 года назад
great game! i did the first speedrun of this game. i beat level 10 without the 2d display in 12:50
@Username23542
@Username23542 2 года назад
Nice
@uhhhhhy
@uhhhhhy 2 года назад
Bro I can't even beat lv 5 *with* the 2D display
@vastowen4562
@vastowen4562 2 года назад
Damn I can't even get 15 minutes lmao, my best attempt was 16:43
@herisruns
@herisruns 2 года назад
@@vastowen4562 that's pretty good! i'd really like to see you video, if you have one
@BC-cf9uc
@BC-cf9uc 2 года назад
@@uhhhhhy same
@flammer5039
@flammer5039 8 месяцев назад
You really have expanded my understanding of this world
@0rphaneye
@0rphaneye Год назад
Very cool, I saw a video animation about this kind of thing but I thought there weren't enough 1D examples. Now I get to interact with it!
@picklejuicevr6339
@picklejuicevr6339 2 года назад
i would call this a horror game by the way the enemies just sprint at you, and that small door of reaction time, mixed with how dark the room is, its like a jumpscare
@gamingchamp6728
@gamingchamp6728 2 года назад
How the hell does a 1d maze with lines for gameplay and funny looking lines for enemies make a better horror game than literally everything else?
@jtteope1178
@jtteope1178 10 месяцев назад
without the 2d screen on top, its worse than the backrooms
@Stk3r
@Stk3r 10 месяцев назад
This is pretty cool. All you need is good horror ambience and you might have a shot at beating the current backrooms games, because its already scary even without sound
@MasonHolly
@MasonHolly Год назад
One tip for the game would be to make an extra version of 3D where the two images are placed next to each other, and you can cross your eyes until the images overlap to get the same affect.
@slowdragon3023
@slowdragon3023 3 года назад
What a cool idea! It's like the opposite of hyperbolica! Makes me wonder how well a platformer would play in this style
@Mashpoe
@Mashpoe 3 года назад
A platformer version of this game might make a good future video...
@zixvirzjghamn737
@zixvirzjghamn737 2 года назад
@@Mashpoe oh frick you'd have to change3 perspectivea bunch to not die
@JezzaWest
@JezzaWest 2 года назад
@@Mashpoe since most 3d platforms are 3rd person maybe the 2d platforms should also be 3rd person
@BradleyGamer69420
@BradleyGamer69420 2 года назад
@@Mashpoe I was going to the game Play this game
@trapit1v145
@trapit1v145 2 года назад
You wouldn’t be able to sense that you’re falling or jumping
@flubnub266
@flubnub266 2 года назад
There's a very abstract indie game that did almost exactly this called "A Cosmic Forest" which is very creative and definitely worth a look.
@imvickykumar999
@imvickykumar999 Год назад
I watched your 2 videos then decided to subscribe your channel, your videos are really motivates me build such games.
@agerty
@agerty 8 месяцев назад
Very interesting, thank you for sharing your point of view (that's not a joke haha) about dimensions in games, and your thoughts. It's inspiring
@kaidwyer
@kaidwyer 2 года назад
I think it’s best to just say that this game has two dimensions of movement, and one dimension of perception. Real life has three dimensions of movement, and two dimensions of perception - and I think it’s fair to say that no being can have as many dimensions of perception as movement. To have three dimensions of perception would be to have x-ray vision and simultaneously perceive all layers of depth. This x-ray vision manifests itself in Super Mario as your ability to see an enemy beyond Mario’s point of view (like on the other side of a brick block). If a 4-D being were to gaze upon our world, I would imagine they would have such x-ray vision. You could not hide from such a being.
@Unethical.Dodgson
@Unethical.Dodgson Год назад
That last point is only really applicable if there were such a thing as a larger fourth dimension. Still. That is the general idea. That they could perceive all sides of a 3D object at once. But they can only see inside said object by moving along the 4th dimension.
@roaaali8009
@roaaali8009 Год назад
Last part gave me chills. In Islam, there is such being called Jinn. They can see us and affect our world, but we cannot. I suggest anyone interested to read about them to see what a 4D creatre might be like(not sure they are but the way their world works seems to have more dimensions than ours). They are another form of rational beings like humans but they are made out of fire instead of clay. In fact, we believe Lucifer is an evilJinn and not a falling angel - not all Jinns are demons.
@WiFi-qj5kr
@WiFi-qj5kr 2 года назад
Looking at it being developed I thought it would've been so much more disorienting, but actually playing it it felt like I was actually walking through a 3D space!
@GhostGlitch.
@GhostGlitch. Год назад
This is essentially the exact same method that was used for Wolfenstein. They just went harder on the textures rather than vertical bars.
@Zgames1999
@Zgames1999 Год назад
It’s a really interesting game and also I do really like the games you make because they look amazing and I want to be like you a game developer when I grow up so I do feel like this could give me a lot of ideas for the games I want to make
@pinwill
@pinwill 8 месяцев назад
What pack did you use on the minecraft footage you showed? Love this concept, I think this is the first time anybody has been able to explain 1D in a way that made sense to me!
@kortal8775
@kortal8775 2 года назад
3:47 backrooms 1d
@gamerkidc.j.7975
@gamerkidc.j.7975 10 месяцев назад
Oh nOoOOooO! ThE BlACk PixEL iS ChASiNg mE!
@freddyfazbear29470
@freddyfazbear29470 2 года назад
3:27 Wow, that actually 3d, but optimized! Basic people - 1D Me - 3D lines
@ryuuguu01
@ryuuguu01 Год назад
Awesome, I am not really into JavaScript ( I love the editor/compiler hints of type language) but the product is great. I should try making this in Unity with the right camera settings etc it would not be hard. If you custom shader it would run very fast. a VR version would be easy too :) now to find you 4D mine craft video.
@suntannedduck2388
@suntannedduck2388 8 месяцев назад
Very cool. Any gaps to walk through and you can see, any walls to avoid. Raycasting is perfect for this kind of thing compared to I guess Vectors or others that are too far or yes the 2D but 3D with wall/ceiling, (being the same maybe as the ground before we had more complex and separate drawing or textures) depth perception/distance and height. The perspective is odd but it makes sense as 1D as lines but still a way to navigate. Yeah barcodes being lines and gaps in the lines/shape.
@jeffthegod_
@jeffthegod_ 2 года назад
the enemies look kinda scary in 1d perspective ngl
@xKogue
@xKogue 2 года назад
FR THEY ARE FUCKIN MOVING PILLAR
@Voshchronos
@Voshchronos 2 года назад
This was utterly fascinating! I fell in love with the concept, wow. It got me thinking: in a truly 1D space, the first-person view of a 1-dimensional being would be a 0-dimensional "screen". What the hell would that even look like? A solid color? I think it would make some sense. No horizontal nor lateral information. Now the question is, could a 0-dimensional display even be used for gameplay at all? Maybe I should give it a try someday, heh.
@aogasd
@aogasd Год назад
Yeah, you could have two pixels/ dots: one for ahead and one for behind. Might need to use a lot of colours and sound effects to actually carry some information. And bcos sound is pressure waves that fluctuate forward and backward, sound could definitely exist in 1d. And photons are so small and quantum-wibbly-wobbly that they could probably also carry colour information in 1d world...
@eahemming
@eahemming 8 месяцев назад
This is so cool! A true 2D experience
@BowmanLand_archerdogs
@BowmanLand_archerdogs Месяц назад
A 1D game in a 2D world where you need to use 3D glasses… makes total sense
@toastyyy2458
@toastyyy2458 2 года назад
itd be cool if you could add a side by side view for people who know how to view crossview images (basically crossing your eyes to merge the 2 images together) but if you do end up doing this, make sure you add both a normal side by side mode and an inverted mode (right side image on the left and left on the right) because some people only know how to do it crosseyed and some people can only do the one where you basically look through your screen.
@aogasd
@aogasd Год назад
Ah yes, magic eye mode. Really should be used more as a free 3d effect, as it doesn't distort colours.
@jonnymcguire4123
@jonnymcguire4123 8 месяцев назад
that'd just be increasing the FOV and it'd prolly distort the sides and give it a fisheye look
@archivushka
@archivushka 2 года назад
3:44 backrooms moment
@MaloneyBologna
@MaloneyBologna Год назад
I appreciate all the stuff you do.
@MrBluemoon74
@MrBluemoon74 Год назад
The corners of walls (both concur and convex) are sometimes hard to make out when the stripe pattern uses the same color for both sides of the corner. Consider making a black pixel where the two walls meet.
@junehanabi1756
@junehanabi1756 2 года назад
I'd honestly love it if the enemies were 3d, because things get really weird for a 2d creature when their fighting against 3d enemies such as growing into and shrinking out of existence and appearing in any place. Maybe a good idea for a boss fight.
@ur-ur-urmom9075
@ur-ur-urmom9075 Год назад
NO PLEASE NOT I’M TERRIFIED OF THE ENEMIES
@beepbeepimasheep237beepbee3
@@ur-ur-urmom9075 hahaha too late
@jetsreamasabadgamer
@jetsreamasabadgamer 2 года назад
3:18 * realization * you're in the backrooms.
@danielefasanella8857
@danielefasanella8857 9 месяцев назад
It is really funny and intertaining, thanks a lot for making this game. It's really clarifying trying to understand dimensions. I am a seasoned gamer an i found really annoying the inability of walking sideways, it really remove control from player hands. Beside this it's a really good idea seen nowhere else. Thanks
@sterling_max
@sterling_max Год назад
Great game and rationale behind it. Kudos!!
@Yipper64
@Yipper64 2 года назад
so basically a first person game in 2D. I like it... Having played the game now, I want to give a little bit of feedback. In a game that's already disorienting, I dont think the gradual deceleration is necessary, at least not to *this degree.* I guess it makes the game feel smoother, but I think you should dial it way back. It should feel like when you stop pressing forward, you stop near instantly. If you want to make it feel less robotic, then sure, give it a little bit of deceleration, but as of how it is right now it feels like youre on ice. Also a bit of story, and designed levels might be nice. Then again, I get it this is an experiment.
@blockyhour4224
@blockyhour4224 Год назад
YES. bit of decelaration, abosutely fine. but JEEZ its way too much right now.
@novaace2474
@novaace2474 2 года назад
really nice but I have one suggestion: while in the game you have no way of knowing where you are where your going and stuff like that. I think a cool feature would maybe be a campus pointing towards where you need to go? it will let you know where your trying to go so your not just walking randomly hoping you get lucky and give a reference point. my best is level 6
@dariuszbudziasz7477
@dariuszbudziasz7477 Год назад
Great video! It's 1 dimension view, but you allow to move in 2 axis (it means in 2 dimension)
@sansgun
@sansgun 7 месяцев назад
I'm so glad I'm not the only one that found this game EXTREMELY unnerving. The abstract horror of being placed in an unknown environment that is completely alien to our perception; combined with a threat, made of seemingly nothing but a line of contrasting colors (that can only be interpreted as eyes), stretched vertically (resembling the walls that confine you), moving towards you with no indication of when or where they will appear (ignoring the map); and to realize that this was made unintentionally scary is something to not understate. Also, setting the wall color to Barcode so that even the walls themselves have eyes, and thus reducing the contrast of the enemies even further give additional horror points.
@ItsNotACheat
@ItsNotACheat 2 года назад
Cool concept, really interesting to understand how depth perception works both in games and in a 2 dimensional environment. Sidenote and out of left field, but I didn't find the texture pack for that minecraft clip in the source, just looked cool.
@dollarbill6102
@dollarbill6102 2 года назад
This is honestly pretty cool! The controls feel a bit floaty like your driving a hover car or sliding around on ice which is a pretty cool little effect
@teamofwinter8128
@teamofwinter8128 Год назад
Mash, can you add your own touch to the 3d glasses you are selling and place the third glass on top of the standard two like you did with the 4d miner game? It looks SOO ICONIC and I love the design. We could even call ourselves dimensioners 😂 nerdy fandom that's really interested in dimensions and portals and science fiction reality bending stuff
@HidekiShinichi
@HidekiShinichi Год назад
3:40 this is how early 3d games were made. You made simplified doom my friend.
@juancruzc.degaetano7099
@juancruzc.degaetano7099 Год назад
I love when devs think out of the box. This game is piece of art.
@goldfeesh3611
@goldfeesh3611 2 года назад
I really enjoyed this video, and found both the concept and the execution interesting and well-done. I do have some thoughts on the technicalities of the game. I took into account your reasoning for this being a 1d game, but I still personally consider it to be a 2d game, do to it taking place in a 2-dimensional world, and also having a top-down view, similar to that of platformers. To me, a 1-dimensional game would be a line, but rather than being the eyes of a 2-dimensional character, it is a top-down view of the line that is the 1-dimensional world. Another way to tackle is would be to have a dot on the screen, representing the point of view of the 1-dimensional character. Again, I want to stress that this is not intended to be criticism of you or the game, just my personal thoughts on the matter. Great video, great game!
@daboss640
@daboss640 8 месяцев назад
I'd actually put this in the same category as other ray-casted games like wolfenstein, somewhere between 2d and 3d. Though it's technically 2d in the backend, it's a rudimentary form of 3d rendering that isn't all that different from modern 3d in concept. Not having the height dimension doesn't change all that much since we still register it as a 3d environment in practice. It's the representation of distance that really matters, I think wolfenstein used the height and placement of the walls, but the shading effect works quite well.
@MRJakeyBro
@MRJakeyBro 5 месяцев назад
Nice vid i would love to see more of it!!
@Solesteam
@Solesteam 2 года назад
A 1D game in a 2D screen that looks 3D thanks to the fog effect and "3D effect" Which really just bumps it up to 2D, just not the traditional axis you'd think of of 2D.
@niccosalonga9009
@niccosalonga9009 2 года назад
It feels like a 2d game with a rendition of a 1d line as it's display. I was hoping for something like a game where you rearrange colored points that make up a line or one where the display is the color in front and behind you and you had to change your position on the line depending in that... But I would have no idea how to make that fun. It's pretty cool though and does meet the stated criteria.
@a.j.outlaster1222
@a.j.outlaster1222 Год назад
Bro, I had the same idea for ray casting, Great minds think alike... Congrats!
@kaden-sd6vb
@kaden-sd6vb Месяц назад
Ah hell yeah, time to dig out that ancient pair of falling-apart 3d glasses that i got in a LEGO magazine when i was a kid
@theprimegamer7086
@theprimegamer7086 2 года назад
4:12 maybe the real backrooms is in 2d
@liping8509
@liping8509 2 месяца назад
Yea
@yfiles700
@yfiles700 2 года назад
You could also make 2d game but instead of your vision being horizonal, your vision would be vertical. The movement could be in the height and forward direction instead of the sideways and forward directions.
@KittenKatja
@KittenKatja 2 года назад
With his explanation of that game being 1-dimensional, what would a 2D game look like? Minecraft?
@gunk3407
@gunk3407 2 года назад
@@KittenKatja no
@gunk3407
@gunk3407 2 года назад
@@KittenKatja with depth, a game is actually 3d
@KittenKatja
@KittenKatja 2 года назад
@@gunk3407 Why didn't you put both of your messages into one singular message? Depth doesn't increase dimension count. xD Or do you think all the 3D games are actually 4D?
@gunk3407
@gunk3407 2 года назад
@@KittenKatja we see in 2D, but we are in a 3D Dimension, people in a 4D Dimension would see in 3D, just like people in a 2D Dimension would see in 1D
@hanfo420
@hanfo420 8 месяцев назад
It’s actually a 2D game represented at a virtual 1D screen.
@freaksed
@freaksed Год назад
you can achieve this effect in most 3d engines by using an orthographic camera. usually used for 2d games or ui elements, it would be perfectly valid to just swap the perspective camera on a normal character with it. albeit you wouldnt get the same lateral fov.
@yourlocaltraumademon
@yourlocaltraumademon 2 года назад
My friend actually made something like this too! He said he was wondering how to make a 2d game with a 1d view, and finally figured it out after a really long time. It looks exactly the same as this, and even uses raycasting too! I'm gonna send this video to him and ask if he took inspiration from this...
@Trikean
@Trikean 2 года назад
As much as you insisted this game to be 1 dimensional, I feel I need to put my two cents in. This is a 2D game in the truest sense of the word. We are playing as a two dimensional character, living within a two dimensional plane, with a one dimensional view. We don't call our existence a "2D experience" for viewing through a pair of 2 dimensional lenses - which you help emulate through the red/blue effect. The majority of "2D" games on the market are infact three dimensional - there's a background to look at, put against an object's 2d 'insides', for us to perceive perpendicular from there. Imagine that - your face projecting inside yourself, outwards from the monitor you exist within! And that direction would have a W depth greater than 1! That would be 4th dimensional. If only we could look at that direction in Miner, eh?
@TheGeekRex
@TheGeekRex 2 года назад
I agree, I honestly wasn't buying the 1D thing. This is basically just first-person Flatland. A two-dimensional eye could only see horizontal light rays, which is exactly what he's simulated. A one-dimensional game isn't anything at all really. At most you'd maybe be able to see a single ray of light but even that's stretching the definition. Realistically 2D cannot exist because you NEED some amount of 3rd dimensional definition to exist at all. I think the issue is that he's conflating perspective, graphics, and the inherent 2D of a screen with physical concepts of dimensions. Mario can only move in two dimensions on a 2D screen, yes, but it's implied to be truly 3D in reality. If he wanted to be accurate and applied this vision system to Mario, we'd see something very similar, just vertical instead of horizontal. What he's created here isn't 1D, it's instead a truly 2D game, including vision.
@morphalta2074
@morphalta2074 2 года назад
@@TheGeekRex then, what your saying is, is that in order for a 1D game to exist, there would have to be a 0D?
@cameron7374
@cameron7374 2 года назад
@@morphalta2074 I mean, it isn't necessary to display a 1D game in 0D. We could display a game with a 1D world in 3D if we wanted. (If the game world's dimension is what matters) One example I can think of would be 1D chess. Not sure how it's played but you essentially have a 1 wide chess board. The pieces are still 3D (or 2D, depends on your chess set/program) but the game world is 1D. Pieces can only move on one axis, forwards and backwards and no two pieces can inhabit the same spot. (Though that last point isn't really necessary since we can make 3D games where things are in the same spot without having to call those 4D.)
@junehanabi1756
@junehanabi1756 2 года назад
He's calling it a 1 dimensional game because of your vision, not the world you live in. Yes, it's a 2D world, but 2D creatures would see in 1 dimension which this games simulates. It's also obviously a non-perfect simulation with slight creative liberties because it still has to be playable and enjoyable. It's as close as he wanted to get to 1D vision while still working as a video game and to educate on how life would be as a 2d creature. I quite like it. --------- Obviously if you nitpick it, yes, it's not a true 1D game and obviously the world you live in is not a 1d world. He explains all this in the video. Also if the world was a 1d world then I can't imagine you'd have any vision at all, from my very, very limited understanding of dimensions, i think you can only see 1 dimension less than the dimension you live in. Meaning 3-dimensional creatures can only see 2 dimensions at most and 4 dimensional creatures can see in 3d. The 3d glasses feature was needed to have better vision as a 2d creature into a 1 dimensional vision just like 3d creatures who have 2 eyes can use it to better see 2d.
@iambrandonpoo
@iambrandonpoo 8 месяцев назад
Reminds me of the book Flatland. A short intro of the book for anyone curious: “The story describes a two-dimensional world inhabited by geometric figures; women are line segments, while men are polygons with various numbers of sides. The narrator is a square, a member of the caste of gentlemen and professionals, who guides the readers through some of the implications of life in two dimensions. The first half of the story goes through the practicalities of existing in a two-dimensional universe, as well as a history leading up to the year 1999 on the eve of the 3rd Millennium.”
@thereactors8734
@thereactors8734 Год назад
i love this, it is a great idea, and while bieng a little hard to play, it really shows what it would be like to live in a 2d world.
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