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Moveset Spotlight 22 - Zetterburn's Forward Strong 

Aether Studios
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It's time to see a familiar face up close - Zetterburn is making his Moveset Monday debut! His Forward Strong is a powerful move especially when opponents are on fire. Good use of the inherent movement on the attack will reward your spacing.
An early look at some in-development character moves for Rivals 2 - coming 2024. Wishlist today at rivals2.com/wishlist #shorts #indiegame #behindthescenes

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30 май 2023

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Комментарии : 25   
@twobadour
@twobadour Год назад
F-throw setting opponents on fire is actually genius
@Cheesedragon117
@Cheesedragon117 Год назад
I LOVE the mane glow when he lands a Fire Absorb.
@calebrobinson6406
@calebrobinson6406 Год назад
I know its all still in development and whatnot, but some particles would go a long way in making things look pretty!
@cosmic5665
@cosmic5665 Год назад
This is actually an old Moveset Monday
@Hell_Majesty_
@Hell_Majesty_ Год назад
Love the new look of this stage
@jakefromstatefarm8964
@jakefromstatefarm8964 Год назад
This game looks fire
@bigshot4015
@bigshot4015 Год назад
Hope they still have workshop
@steelbeans
@steelbeans Год назад
Can it still do the sound? I love the sound
@jepersprepur2809
@jepersprepur2809 Год назад
Wait later down the line when this game is fully released will this get mod support? Cauuuuse that would be insane
@marionbenson6094
@marionbenson6094 Год назад
Flame data entry 2.3 i guess
@smallfedoraproductions743
@smallfedoraproductions743 Год назад
Make the elephant man in the background a boss fight
@cosmic5665
@cosmic5665 Год назад
People think he will be a character because he plays a big role in the lore
@BoonetheAgentsofHAILCreator
I've been brainstorming a Rivals of Aether film adaptation, and I thought John Cena would be the best choice for Zetterburn.
@andrewle4989
@andrewle4989 6 месяцев назад
So it’s a single hit now. Huh.
@cebo494
@cebo494 Год назад
Why does the hitbox go back so far?? Looks like his tail got it's own hitbox lmao
@p0kepanda462
@p0kepanda462 10 месяцев назад
Wdym? It does not.
@cebo494
@cebo494 10 месяцев назад
@@p0kepanda462 If you frame-by-frame it during the lunge, the hitbox extends as far back as the middle of his tail-flame, but a bit higher up, behind his elbow. The rest of the attack is a bit more reasonable with it only going back as far as his head, but the lunging hitbox is absolutely enormous. It might just be an artifact of the way the hitboxes are path-traced as capsule shapes instead of being a pure circle each frame, but I assume that means that it would still hit you from way behind him.
@comicsans1373
@comicsans1373 Год назад
I already see Ronald in the game
@traythechosen1381
@traythechosen1381 Год назад
Day 6 of asking for Rivals Definitive Edition on console
@chosenone543
@chosenone543 Год назад
The only thing that was holding the OG back was there was no blocking
@ins1ght_
@ins1ght_ Год назад
zetter on pride month, love the gay rep over at aether studios 🏳️‍🌈🏳️‍🌈🏳️‍🌈
@traythechosen1381
@traythechosen1381 Год назад
Wait is zetterburn gay
@ins1ght_
@ins1ght_ Год назад
@@traythechosen1381 if u count lovers of aether as canon then sure but regardless i just think its just really funny to think he is
@lordofbanana842
@lordofbanana842 Год назад
I love rivals of aether, and this game looks great and I’m excited about it, but I have a concern about what made me like the game in the first place, the difference in core game mechanics. Instead of shields and grabs, you could parry. Instead of ledges, every character could wall jump, refreshing their recovery. Because the new installation has grabs, and ledges, it now has just become a smash clone which really disappoints me. I love innovation and making new solutions to the same problems, but this just feels like a step back. I think I’ll still like it more than smash, but the core game mechanics just disappoint me. Keep doing this great work, and I am very excited, but I just wanted to express my disappointment.
@p0kepanda462
@p0kepanda462 10 месяцев назад
They are keeping Parries and Walljumps and everything that made Rivals 1 so unique.
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