Mtashed just has a very ADHD dopamine take on games he wants a game were he just grinds enemies infinitely and constantly get's loot and then his numbers go up. He never cares about stories or characters only dmg and mechanics which is just not what gachas are about. Honestly he should cover Warframe it sounds like the game he wants.
I think he played Warframe before, around the same time he was playing Destiny, though I hope he plays it again, I'll watch him do the next Warframe 1999 update.
@@kmel3588 not in the long term. He's been losing his core viewers constantly because how miserable it is to watch him in his videos and on stream. Right now most of the people watching him are tourists who will pack up and leave once zzz bad hype train is over. He's slowly killing the channel and community he built over the years.
They have 2 games to learn that hard lesson. People are going to b*tch about the game being easy until the wall hits. Then the b*tching still continues (and louder) but in the opposite direction. 😂😂
I'm at level 28 right now and the hollow fight definitely gets harder. I ligit have to parry 2 elites twice at the same time. My main dps died and I won with only Anby left.
it gets pretty hard and even if you DONT die you still have to essentially perfect combo and constantly parry because if not you won't meet the time requirements, to the point even a normal quest i couldn't complete with 3 stars it and i actually had to try and play at my best, people that keep saying this game is easy is people that haven't even unlocked challenging mode im telling you
So you can't even press parry button 2-4 times in a row or run away a little bit?? 😭😭😂 No wonders Hoyo keeps nerfing everything even in HSR - their fans can't handle absolutely anything
Lets be real here, who expected Mtash to play this game for more than a week? Not to mention, this isnt even a super combat focused game, this is a gacha Persona, and is the most JRPG game mihoyo has ever made.
it gets harder at 25'ish, and you have to actually try and focus at level 28'ish, i've never seen more clown people as people spamming buttons and saying the game is easy (they're playing the tutorial btw)
I was waiting for honkai impact 3rd come to console.ZZZ is a godsend for people who want to chill but include similar combat to hi3.still hoping for hi3 one day on console.
wuwa never had this issue. I dont know what this dude is about. But considering he is the same guy that drew a cube to explain damage math, I am not surprised. Zzz combat is braindead and that is what people dont like. You auto swap character just by left clicking. Your e is braindead and your q is once in a blue moon and also braindead. The enemies barely hit you and have a trillion hp. And the window for dodge and parry is so big that it doesnt require any skill. The combat is purely braindead. You can make the mobs his harder and faster and give them triple hp. And the game would be harder. but that wouldnt make the combat any more interactive or fun. So no, wuwa never had the same issue. The most difficult of wuwa characters requires you to precisely combo to maximize damage while making sure you dont die cuz it also removes your hp. The hardest character in zzz makes you hold shift and aa once and then hold shift and aa again. Rinse and repeat till 5 stacks and hold shift and aa 5 times. That was the most complex zzz kit... Saying wuwa had the same issue is stupid af.
@@danielbarnes1241 in wuthering waves the bosses have different attack patterns and can one hit you if you don't dodge and parry, the boss battles are more involved, you don't just spank them to death, plus you need to make good use of intro and outro skills for efficiency, it's really not comparable.
@@midwestairwayI play both wuwa and zzz. And all I can say after lvl 28. Zzz is deceptively easy until you get to a higher level. At that point button mashing isn't optimal. And suprisingly there are a lot of things you can do that the game doesn't teach you about combat. Just like wuwa, swap cancels exist. Boses don't oneshot or add any moves but they do get significantly more argressive It's not as complex as wuwa but it's not as bare bones as people make it out to be.
@@definitelynotahedgehog9461 "Boss dont one shot or add any move" blud try hologram 5 or above, the boss just fart and my hp is gone, and every boss has new move in hologram 5 or 6, are we even playing the same game? And parrying is hard in wuwa, is not auto like zzz 💀
For me personally: - The TV mechanic got old and annoying. Sometimes I ended up spending more time on that than the combat stage itself. - You can get away with button mashing because of the relatively shallow combat mechanics. Its all flashy and showy but not much else. - The playable character and monster designs are just not appealing. In other words, I uninstalled. If you like the game, good on you, but it just isn't my cup of tea. I knew from the start i wouldn't last a whole week because of the CBT gameplay I watched. But at least I can say I tried it.
the TV mechanic got too overhated for no reason, hear me out, if you have played any other gacha most quests are dialog, dialog, walk to a location, dialog, dialog, MAYBE a cutscene, more dialog, fight fodder, dialog, if you're asked to do something is literally just press F or a black screen explaining what you did, im actually happy the TV mechanic got introduced, bc later on (i guess you didn't experienced it), they get really creative with that, to the point that the story is, by example i got this quest part where i had to use some giant ass robots, in any gacha game it would be a cutscene or dialogs, in this game, first i got a manga like scene (they always dope), then TV actually using the robots and actually whopping ass, then a robot explodes bomb, then after that i got a cutscene, after the cutscene i think it was like 3 minutes long they're really long, i got another comic like scene, and all that HELPS, when most games are literally pressing spacebar until the characters stop yapping or you're asked to press a button or fight some fodder, its better when you get used to it, took me a bit of time but once you do, you appreciate the TV. sorry it got too long but anyways you can't button mash after lvl 25/27 or you won't complete the quests or the time limits the game gives you, even on normal quest you actually have to try and actively think what you're doing, and playable characters is just subjective, imo the designs are okay, im more interested about gameplay, got this chick that you have perfect time the basics to get a pyro infusion, its so fucking cool design is secondary when im whopping ass, and anyways the animations are on top
Good for u, I'm appreciate people who can say that they not liked a game, instead of saying that game is bad. On my side I'm enjoying the game, loving the vibe , graphics, characters what have a personality. Also I'm reading all lines, so I'm story enjoyer too 😅 just played chapter 2 and introduction of Ben Bigger was golden😂 on combat side its alright for me, but on 25 level I'm starting feel a bit of challenge, even with top freeze team Ellen, Lycaon and Soukaku
I was prepared to hate the TV but its actually better than I thought imo. I was actually trying to find more of them since at one point, the game stop giving them unless you do the SU like game mode which is again well done for a launch release
@@dev1lykt14 yeah outright saying the game is bad does nothing. Its all subjective at the end of the day. I gave the game 3, almost 4 days, wasnt feeling it, uninstalled. No reason to bandwagon the dumb stuff ive been seeing peoplebon yt have been saying 😅
@@NFYT most other gachas don't have walk and most have skip buttons. we do stuffs in less than 5 mins. gameplays can be either autoplayed or can be skipped. only gacha game i know that has walk is genshin and now wuwa. even if you include hsr if it has it too, then that's just three. most stories are built to introduce a character. if we like the character, that's the time we really read. other times just mostly skip. in 8 hrs of sitting to experience one part of a quest that maybe only 2 lines matter, you could play something like stray and finish it. Or maybe just go to work or sleep.
Man, this guy would NOT like DMC and hack and slash games in general if he thinks the risk of getting hit and dying is a fundamental part of every game
People forgot how easy Genshin was ? HSR ? WuWa ? We are all sweaty gamers, but someone else will complain like us when the game IS too hard for him. And he 's in a group that is 10x bigger than us, wheter we like it or not
Genshin and wuwa were not at all easy at the start, i remember having the hardest time dealing with anything that's not a hilichurl, specially the against lawachurls, because they practically one shot you or stun lock you (whopper flowers) Playing ZZZ the mobs, even the mini bosses I've come accross are extremely easy to deal with because they would mostly stand there, I have to wait 3 to 5 seconds just for them to attack first so I can dodge and initiate a combo
Genshin was way harder than ZZZ lol everyone has memories of getting clowned on by spinny robots and lock on missiles back in 1.0. And this was only overworld while zzz stans insist you go into their version of abyss to see any modicum of challenge (which is just as easy as base game, just mobs do more damage and have more hp sponge). And no one has any issues with them, by the way. They just can’t live with the fact that they enjoy a game for ‘casuls’ and are too embarassed to admit it, hence the delusional claims of combat depth.
If for u, guys, spinning robots was hard in Genshin, skill issue. Just it. Evolving pls. If story boses was hard in Genshin? Nope. Mb for u it was hard bcs 1.0 in Genshin was a trash time without normal rewards to get a normal 5* at the start. U played by keya, amber, barbara. A hard time. And for u ofc with this trash hero without 4* weapon and relics, spinning robots were hard, but they didn't. First 8 stages in the Abyss were hard? Actually... No. Dwalin. The easiest boss in game and the most boring boss in game. Wow. How hard Genshin was on release. Hard gacha 1 - Wuwa 2 - HSR 3 - ZZZ 4 - 5 - 6 - ... - Genshin impact
@@gammagamma3699 I had a stroke trying to read this verbal diahreah but I think I get what you are trying to say, I want you to make a new genshin account and try to fight either the lawachurls or the bosses without dying once, because I know for a fact at low AR they one shot you or eat your healthbar massively, and then compare that to ZZZ And how is HSR hard lmao it wasn't hard in the beginning it's not hard now 😂
@@Indian_gae_boii look, guy with diahreah. Ur favourite deep and hard Genshin with big dmg ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ATHB_Hi2TE8.html
Nuclear prediction LMAO. Post Ltashed argument, bro really got mad tectone made jokes about him quitting every game. But where’s the lie. Bro literally quit every single one 💀. Where is the lie. How tf r u gonna get defensive when he literally quits every gacha game he plays 💀. He even admits to only play them for the money. If he doesn’t like the games or game genre, move on. Why does he keep playing things he doesn’t like then blames tectone for being negative 💀
People are saying that increasing HP and dmg received doesn't increase diff, but i disagree with that for this situation, if every hit that u take from the enemy took like 30% of your HP the game would be way more enjoyable for the early game
The combat of ZZZ are so limited tbh. Skills are locked behind the bar and all members share 1 ultimate. Basically only Main DPS can use ultimate. I have no idea why they're doing this, isn't this suppose to be like fast pace gameplay?
@@claudiopolonia7854Little bro sit down, HSR IS a totally different genre that actually has more options than any gacha in the market while ZZZ has gameplay that can't even beat Honkai Impact when it comes to options in combat
Yes, WuWa is easy at early and mid levels. The difference is you can fight as many enemies as you want to and get their echoes even before you go to Jinzhou.
TBH, the only hard thing in Wuwa is the endgame. Holograms can 1-2 tap you and the ToA is a literal DPS check. Oh yeah, and the lvl120 red aura mobs which is a parry/dodge counter fest.
@@ninetyninenights6226 Nah, you can get one-shot by normal bosses too even at UL 40-45 if you aren't careful or you haven't been building your characters properly.
Mtashed has admitted to not even liking gachas and only doing it because it’s his iob. He was doing a collab with a destiny streamer named frost bolt and was crapping all over his own audience and the gacha scene. Dude just needs to leave bruh.
bro is quitting the game at day 4 and saying the game sucks. giving up too soon man gotta try out the upcoming patches. no game starts out perfect. idk if he did quit ToF within the first few days
I've had this worry before the game came out that the harder game modes would just be bigger dmg and bigger health pools instead of having unique attack combinations. So far though, the game falls a bit flat in terms of gameplay mechanics, main issue being that the enemies aren't that fun to fight. You could make sick combos but the enemies are basically just punching bags at that point and it feels a bit boring
Agreed. I feel like the only people who say the combat is 'insane and engaging' have only played Genshin and by now we know how easy that game is. And wouldnt be surprised if ZZZ endgame ends up just like Genshin's nonexistent endgame. We'll see if ZZZ is just another money grab so hoyo can funnel resources into their favorite child (honkai/hsr) which I'm impartial to cuz I love hsr.
@@danielbarnes1241 a bit of an unfortunate case sadly, but it is what it is. We'll see how the game goes from here, maybe in the future they'll start implementing interesting enemies and mechanics that give the game more flare than now
The problem is not necessarily that ZZZ is too easy. As you've said WuWa's early game was easy too. That is not the point at all. It's ZZZ's shallow combat mechanics that are not intricate and engaging enough which drives people away from the game. WuWa offers double the amount of mechanics that you can use in combat. You can't even jump in ZZZ and you run through the same corridors over and over again. I like ZZZ for what it is but I get why people dislike it.
And at the end of the day , wuthering waves are still just a mobile game. Devil may cry is far more intricate in one weapon than the entire game wuthering waves.
The problem is the core combat mechanic, especially the parry. It's an automated parry that will clear the entire attack string and closes the distance with a single tap. Think about it like this: If Tempest Mephis can be parried from across the arena just by tapping the parry button without you actually trying to hit its attack, Wuthering Waves wouldn't have its good rep in term of combat.
@@GodSejeong The complexity with parry in ZZZ lies in the fact that you switch the character when you parry. If the attack comes out and I'm on my stunner, do I parry with my buffer to refresh the buffs ? Or do I parry with my DPS to continue dealing damage ? what if I'm in the middle of my stunning combo ? do I perfect dodge to continue it or do I parry then switch back in ? And you have basically half a second to think about it before the attack hits you. Of course, the game is so easy so far that you can just mash, but the depth is certainly here. Think about all the future characters with special passives or effects related to parry for example.
you're gonna hit a wall soon at lvl 27/28, believe me, its either zero hollow or this game's abyss, if not, you're not going to be able to 3 star the quests..
That's cap. There's time trials. There's no way for a level one to do enough damage to a boss in the time given. Y'all just be saying shit to look cool but come off as desperately needing a shower 😂
Also got Ellen and Rina in a total of 30 pulls and got the attack engine in standard banner in 17 pulls, got 2 copies of shark bangboo in 34 pulls. I continued playing since my account’s luck is crazy and yes using Ellen makes the game soooo easy which is why I am maining Billy instead.
I don't think a 5 is fair compared to all the other gachas. a lot of them are just trash. i think a 6-7 would be better. For me, I rate it an 8. i love the time system and slice of life events with the MC kind of leading a double life. Eminence in shadow is kinda like that too. The characters also have some epic moves even if we aren't actually moving that way, it is fun to watch while attacking, which u can actually do for this game
Im enjoying it more than Wuthering waves WW was amazing for first week or so, then overworld exploration got stale. Thought same with genshin So i like Star rail and ZZZ
For me i really enjoyed Wuwa. But the game, outside of combat, felt too genshin like towards the mid game so I also dropped it. Not because it’s bad but because it required too much time to really enjoy. I had most meta teams/chars with their signature/5* weaps and 43311 built (Jiyan+Mortefi+Verina, Havoc MC/Danjin, Jianxin, Calcharo+Yinlin, Jinhsi) cleared enough of the towers and got to lvl 55 and cleared most holos. To me Wuwa’s combat system and mechanics is superior to ZZZ. But ZZZ is much smoother and has much better camera control. I personally don’t think the TV mode is more obnoxious than the other genshin/wuwa/HSR forced exploration puzzles. I found the tighter story, characters and world building to be more interesting. It’s just enough for me. I wish the combat gets more complex but I’m not expecting souls level or anything spectacular. Overall, I’m the same as I’m going to keep playing HSR and ZZZ.
Wait wait Wuwa was amazing first week??? With all the bugs, the lags, the ugly textures, the non-stop yap fest, the characters with cardboard personalities? Not saying the game isn't good, just reminding some... not-so-pleasant memories.
@@zendao7967 Only one i experienced was the bad texture on the kids All i saw was a open world to explore, loads of pulls on a superior Gacha system But once you have explored, the open world is just a chore
Yeah the smaller overworld (that is very detailed) and low stakes, allows the player to relax and feel the vibes. But most hoyo players expects bigger and high stakes adventure tbh.
like mr pokke said wuwa was easy till you hit level 60, i was one shotting everything below that level and even then at 60 i never struggle till reaching tower or hollograms, hollograms are hard because we were fighting them below the level requeriment but people is already one shotting hollogram 6 with their cheesy jinshi builds lmao look for the 0 seconds clears rn and thats the endgame, literally killing a boss before it even does anything, mtashed quitting zzz in a time wuwa doesnt even pickup and he was one shotting things there too is ironic, CC communities in the west are mostly pc players like 90% or even more, in asia most players are mobile gamers because of the style of life being totally different and more work/travel driven, people in this community dont understand why japan korea and china buy so much from this easy games, the switch outsold ps and xbox by a lot is not even a comparison anymore, nintendo games are casual and easy because they are designed to be played on the go or by children, hoyo knows their audience is not that they think people is stupid, they know people plays on mobile without a controller, wuwa is near unplayable on mobile and even on controller is hard because of the difficulty, for the people shitting on casuals you would complain too if you had to play on mobile every single time and clear abyss/hollogram with a hard lineup, fighting the camera itself is already hard, "just get a pc" is not an argument when people working want to play on their free time or traveling, or dont have a lot of time to spare at home either, world doesnt revolve around pc gamers, if you dont like the difficulty go play a pc game intended to be hard and stop pretending your casual gacha has to be an esport, the problem is you, you are not the target audience.
After a few days of going through everyone and their mom's hot takes on ZZZ, the consensus really just boils down to the game is targeted at a different demographic. I don't think it's realistic to expect any game to be able to please everyone. Even WuWa, the one game that everyone seems to keep using as comparison to dunk on ZZZ, also had their own set of haters, when it first launched. I'm so glad that I don't pay attention to reviews and heavily opinionated content creators because I'm able to enjoy a game for what it is. At the end of the day, this is really all that is... for our enjoyment. And enjoyment is purely subjective.
Reason y these 2 recent gachas are so heavily used as comparisons to one another, is cause of the extremist ways that gacha game players do to make sure that the game they pick and no-life on is the right decision for them.
It's the combat that sucks for me, only a very select few have hold attack mechanics which should be universal, no jump button, no combo variety, ult is shared between all 3 characters which is a dumb idea. Looks amazing but they were lazy AF with all that money they have. Even HI3's combat is infinitely better.
Hoyoverse literally announced like a couple days ago that they will be nerfing even more of the early quests in genshin cause it's hard, one of them being the shogun training quest. Like bro genshin is already in baby mode. At this point people who can't even dodge or move around are people with just bad phones or genuine skill issue on their end. For this reason alone I doubt ZZZ will ever add anything difficult cause super omega casuals who don't even fund the game will complain that its too hard.
4:10 right mobs wont attack cause they are mission or simple material mission.. try that on zero hallow and Shibuya defense on high lvl mobs are aggressive and some where gonna counter parry you lol.. blud complain on early stages..
For me its go like this in-term of endgame Genshin abyss start activing my brain with rotation and annoying ass beast. Then wuwa ......... skill issue after that SLA 💀 (if you think wuwa is hard SLA is the hardcore mode of wuwa) This were ZZZ come to relax you with flashy character and no needing to be hyper focus. TLDR : If all game were as hard as Wuwa and SLA you would not enjoys them as much as you do now sometimes you need to chill.
!!Message for everyone!! Please don't play This game if you don't like it, don't torture yourself to Play it. Many people say this game is bad and if you agree then stop torturing yourself to play it. Let the people who defend this game say whatever they want. because over time they will realize how stupid they were to defend this game. Prioritize your own pleasure and don't listen to them.😌😌
I don't need to hear that from an wuwa fan you're obviously biased not reliable at all how stupid of you to think that people who enjoy the game is "stupid" you don't get to decide what they want to play and just call them dumb for it everyone has other preferences
MrPokke is going to save Mtashed and Tectone's relationship? I thought they were both cool and friendly people. You thought that. I thought that. But they are suddenly saying they are not... WTF.
I have no idea which audience he is targeting to. The one who like or dislike zzz ? I mean if he is just keep shittin' the game and suffering like that, the one who like the game wont watch him, so is it the players who hate the game ? Seriously he needs to play other games instead
I find it funny how you all say "Its a casual game", here the problem, Why should I quit the other 2 casual game hoyoverse created that I have putted time into for this Casual game? All I been hearing from people before ZZZ release was, this game is targeted for a difference audience than Genshin and HSR, No its targeted at the same audience the Casual audience.
ZZZ really is the One Piece of gachas wich is funny cuz there was a meme in latam about calling One Piece "Onezzzzzz" xd "it gets harder at level 25-28"
@@gtdubs5510 Maybe you're right, but the vast majority of people I've seen or know either found the game mid or aren't even interested in playing. I was 100% waiting for the game and was quite dissapointed.
@@jeological5394 Yeah that could be true, but I'm not sold is just about the demographic. I liked the TVs, liked the music, loved the animations, like the combat, don't mind the low difficulty (I mean I loved Genshin and HSR and they're super casual). Still found ZZZ to be very mid.
Who tf is the right demographic target for tv or super boring combat gameplay and get gated until you reach end game then you hit a spike or actually need to get descently normal good for combat😮. And the demographic target for lolis and furry? I mean you could be right for that. , I don’t think the target demographic is for mmorpg, neither it is for gacha and fighting games. The experience is more similar to idle games but you have to left click x100 more. So yea. I’m guessing those ppl 100% exist. I’m happy for them I guess.
I keep having to say this for multiple games, because it seems to haunt all of them. There's a very vocal minority who always screams from the rooftops that games are too easy. Especially the most popular ones. In the special program, one of the devs literally says the game has a very low floor and a very high ceiling. Y'all complaining here and in creators chats don't realize the throngs of people that are game journo tier that probably ARE having a hard time with the game. The mobile players that are nerfing themselves straight out of the gate. You're asking them to shut out casual gamers, which is patently stupid and a great way to make your game DOA.