Collectedness: the state of being calm and self-controlled. Well this describes LVD in his videos. But I like to imagine him as an impulsive person in his life.
@@RandomPerson-mv8bn I said I like to *imagine*. I can imagine whatever I want, independently of my beliefs! :) For instance, I like to imagine you, Random Person, as a person who has one boob and one ball, since the average person is like that.
LVD I love every single one of your vids. this game can be so toxic but you are always great. Love game 3 here. Scute Swarm triggers never fail to make me cackle, and you calmly sitting there and taking 1500 damage is so pure.
Omnath into fabled passage into ultimatum into ugin. 19 mana worth of stuff with 6 lands on board. why does wotc continue to print cards that double or even triple mana......
The massive mana ramp isn't even the issue. Its that there is a huge spike in mana and it can be used immediately.that deck does everything. Its ramp, csrd draw, and removal all at once, and the board can go wide as well as tall. Its a deck I feel could be effective in a modern format. Thats when you know its gone too far. I remember when energy decks were the nightmare dominant deck in standard, and those were rocking modern without changing any cards. This is what happens when they crank up standards power level to sell more cards. The game suffers and they lose players.
@@JohnDoe-zx1ck They keep going on about wanting to print cards that impact Modern and Legacy. That's fair enough, but most players who play competitive constructed play Standard, not Modern or Legacy. They should concentrate on making sure Standard is not a shitshow when developing things, and then if they can get something in that works in Modern or Legacy but doesn't have the cards to support it in Standard, then great. They're also abusing that fact that Arena allows plays that create large, but non infinite (so it's not necessarily an automatic scoop from the opponent) numbers of token triggers that would be beyond cumbersome in table top. But it's okay. They banned Uro. Maybe they'll ban Lotus Cobra next and scratch their heads as people still win with Omnath/Genesis Ultimatum.
@@MasterofSpiders I mean, making cards that are too powerful for Standard wouldn't be an issue for me, I'm totally fine with that... If they come with a day-one ban attached to them: "We know this thing's broken as all fuck in Standard, so yeah, we'll just keep this one for limited and the other formats". I wanna think they know pretty well in advance how brutal some cards can be, so it shouldn't be an issue to just outright ban some of those things. But, then again, that doesn't sell packs.
@@HarverTheSlayer I dunno, I started playing seriously when Kamigawa block came out and that was piss weak power-wise. Most of the good cards were overcosted or had a stupid drawback and a lot of the ones that became decent subsequently (Azusa, for example) hadn't the cards to support them in the meta at the time and didn't see much Standard play. And it came off the back of Mirrodin, which at the time was one of the most broken blocks they had released. I can't find sales figures, so maybe I'm wrong, but my recollection is packs sold fine and drafts, pre-releases, sealed PTQs etc. were all well populated.
I'm getting back into magic after being out of it for about two years, and, man, I forgot how great these videos are. I love that you take the time to explain all the cards and synergies in the deck and that you also explain things as you play and bring up cards that you mention onto the screen. Great stuff. Thank you!
@@d.l.7416 I'd have thought alert heedbonder too, but it doesn't do anything for this deck (gain 1 life per creature with vigilance, which is....okay?). Keensight mentor puts +1/+1 counters on vigilant creatures. That seems so much better.
I love this channel more and more over time. LvD gets hit for over 1500 points of damage and all he says is "not bad... on to the next one". Super classy. Love love love you dude!
Legend, you took that Scute Swarm game like a champion. For me, once the opponent gets a Starrix to duplicate it's hard not to hit the big red concede button.
"Oh shit, thats a strong deck" I think, seeing the double shoreshark with the potenzial of being double at 19:28. But Legends turn after that sure was something... xD Generating some value there. Edit: 25:39 well. Ok. This message sure serfs as a good indicator for healthy, balanced gameplay unfolding. I am laughing hysterically.
@@ALifeOfWine Ah. Thanks. I thought both were written the same, since serfs serve. Strange, that two so similar words are not derived from the same root..(?)
@@Legov7 I'm no linguist, but a quick search tells me there is a connection in the Latin basis of both. Serf appears to be a literal translation from Latin meaning 'slave' and Serve appears to come from the Latin word Servire, meeting to be in service or to be enslaved. Why one is a soft f and the other is a hard v though I can't tell you.
36:39 this was such a sad (for the game), yet funny (for me) turn of events! XD Didn't dodge Ugin; opponent used their extreme amount of skill to outplay you!
75K subscribed?! Absurdities! Should have over 500K + subbed here because your content is remarkably amazing and educational to me as an average mtg arena player
In match 6 at 41:50 I think you had lethal. Equip the fledgling, play land, this makes it a 6/6. Cobra generates mana play the mentor. Attack all face, ooze grows the fledgling to a 8/8 and all other creatures have 2+ power, they block 2 of them but still take 10
I'm sad that the Rootgrazer only deals in basics. How awesome would it be if it could return double faced lands to play as spells, after you don't need them as lands anymore? Or flip Pathways whenever you need another color of mana? I guess that it was designed like that, but nerfed after some interaction would have made it op... I can't think of one now, but what it could be?
I agree. There are a handful of other cards that let you return any land, not just basics- off the top of my head it seems fine to allow this card to do that too. I hardly think bouncing a scry land every turn would be too OP
That first game. Before he blocked, i was like "if he kills the beast and topdecks alseid, he wins by protection from green", but he just had to go and block with the speaker for some reason. He even made the winning topdeck
How about some Wildborn Preservers? The deck is completely non-human and has lots of cheap or free creatures to pump the Preserver. I switched out the Pickaxes for the Wildborn Preservers and it performed admirably. I also switched out the 2 Vastwood Fortifications for 2 Ancient Greenwardens. They are absolutely insane in this deck.
"Ten minutes later" Token generation does not have to take so long to resolve. Instead of making an object for each token, it could just be handled by an integer, and then just make objects when it matters.
I assume the blocking player was thinking that the lifegain & +1/+1 counters would apply immediately, which would have saved the Hallowed Priest. but obviously that's not how combat and lifegain + triggers work, so all his creatures died.
@@_claymore I guess that's a possibility but only if the player was really inexperienced, which then would make me question why and how he has a deck with several fairly hard to get cards and an overall semi-meta deck
@@RandomPerson-mv8bn it's the only explanation I can come up with, that would explain that weird ass block. having good cards and being good/experienced at the game don't necessarily go hand in hand. if you started playing mtg today, drop a couple dollars you can have the latest tournament winning deck, without having a single clue what's going on.
Honestly after all my cards rotated out of standard and how insane standard is with omnath and rogues, its just kinda depressing playing the game now. I think I need a break.
Agreed. Rogues on curve is so obnoxious it really puts any other creature heavy aggro deck to shame. My main concern is that WotC will only ban Omnath, which really just guarantes rogues will dominate even more.
Rogues require decisions and thought I find them fair and fun to play and play against I wish there was more like them. Like equipment warriors decently strong and fun to be on both sides of the board. I am on the fence with scute and don't think with the rest of this mess that a lotus cobra would be a problem. Ugin is stupid allows for people to play sloppy games and get away without punishment but a lucky draw through omanth I guess does the same these days.
lucky for me i still have my old dimir vantress deck. with a bit of tweaking its pretty much able to stomp rogues and decently do against omnath. but useless against pretty much else
How about allowing players to create their own lobbies with custom stipulations for card bannings or even just the simple ability to request "Casual decks only" or "no rogues, no omnath or kick". This is what I mainly miss about playing MTG on cockatrice.
Don't know if it's standard legal or that you need to go historic but that rootgrazer+ x cobra's + a pay x to untap creature+ basic land is infinite landfall. An xtra cobra gives you also infinite mana. :) But seems to me like a janky deck.
I may be on something, but his voice in this video sounds a little sad to me, maybe its just me but just in case : are you ok man? If i can help with anything just say so, you have all my supp man much love from mallorca♥️
people complain about std but thats only because its mtga magic has always had strong cards and sometimes they are busted but that's the point. Its a card game nothing is ever super balanced lol
Well, Baneslayer really kind of puts it in perspective. She was a top end finisher in her time, with incredibly pushed stats and a couple protect abilities for good measure. She is nearly unplayable in the garbage we have in standard today. She is nothing compared to ugin and omnath. Azorious control would be her most likely deck, and that runs dream trawler instead. In fact,, i dont think I've seen it at all since zendikar dropped. I know power creep is a thing, clearly, but a card with that much obvious power should see use somewhere. Instead, standard is a mix of omnath, rogues, and somebody occasionally trying something that isn't one of those two. Heck, I miss seeing mono red aggro at this point.. At least historic has variety. I've seen the omnath deck que up there a few times. Its really fun to run it over with Gishath and a horde of huge dinos.
One removal spell and the whole combo would've fallen apart. Let the Johnny have his janky combo every now and then lol.. Gotta appreciate the 1500+ damage :P
Honestly why do people hate scute swarm. Its jank that falls apart to one removal spell. Asburd when in one of the following games Omnath wins the opponent the game out of nowhere
@@TheCheesedodo It's borderline broken in limited though were removal is.. limited.. Picked up one 4th pick because the bots are idiots.. Won me 3 games singlehandedly on it's own without any help I otherwise would've lost.
I think game 5 is much more concerning from a gameplay standpoint rather than a technical one. a single card was able to turn around a game which was clearly going in lvds favor, albeit with a little luck but still
@@TheCheesedodo I would take issue with the fact that a card is breaking the Game Engine. When's the last time we saw a deck generating a game-breaking number of tokens on this channel? I am sure it was some untap deck of sorts.