I, once more, just amaized by how much of game-understanding this man has. Just perfect insights of plays, amaizing predictions (like with frostbite-dragon one) etc.. And, as always - fun and chill commentary. Looking forward for more amaizing Innistrad decks!
I don’t play much magic but I’m addicted to these guys videos because of the way he talks. He’s just so calm and relaxing. RU-vidrs like him don’t come very often so treasure them when you see them.
Sometimes I think that Legend plays the games first and after he inserts the comments, since some comments are so certain that makes me wonder if he really had the prediction or just played and after "predicted" what happened. But its probably my mind conspirating :)
@@andrestangue_tamojunto I was actually just watching his draft video and he sped up the footage but still was talking at normal speed so I can kinda believe that he only comments in post. Still very relaxing regardless, and I enjoy watching the games as someone relatively new to magic.
@@matthewfanous8468 well, if talking about last, BU draft, then you could actualy seen in live on his twitch channel and there, as I could understand, no overlay commentary :D. Again, maybe Legend just stream his own video... But duh, I highly doubt it :) Again - I think he is just a very good player, maybe he just very good at remembering things (like when Asmongold on his WoW streams could look at most of ingame gear items model and called it exact name and raid/dungeon where are it from etc.) But even there is actualy a case of some overlay comments - well, this channel is still a golden mine of MTG videos :)
@@Dreadnote-pf7of he definitely hasn’t done anything unreasonable or said anything impossible for him to know. It’s just a silly conspiracy that you can only really see evidence for if you look I guess. I doubt it’s post commentary because it feels very real.
Yeah, good point. Let's hope it doesn't eventually turn out to be a little too good, making control decks next to unplayable and turning the meta into one big aggro slugfest (although I doubt it's gonna have that much impact)
@@OogaB0oga I'm fine with control taking a backseat for a short period... Control has run rampant for a little too long recently, it's gotten rather boring.
Hey! Would you care to renew the "upgrading" series where you make minor improvements to the premade decks. That series is what got me watching you and kept me hooked to mtga!
I first started watching LVD because of that too. I love a series of that too. I have a friend that just started playing. And I wouldn't mind a few cheap decks to do quests with...
Just a little correction to 1:10. The day/night switch dos not happen on upkeep, it changes at the very beginning of a turn. If you want to, say, use the 4-toughness removal instant spell on the opponents chonky werewolf, you should do it on your end step before it shrinks down as ou will not be able to do it on their upkeep in response to night->day switch
I saved up a ton of coins and drafted a lot of these day one, crafted what I didn’t, and put together a similar list. It is soooooo fun. Honestly the most fun I’ve had in Arena kn a while. Having card advantage as Gruul is wild.
@@book-run didnt phase my answer properly. Green mostly drew card based on power or something based on your creatures. Blue on the otherhand had a lot of straight up card draw. Now thr status quo has changed significantly with green being almost as dominant in card draw without much restriction.
Creatures decks in general can draw much more now. Wizards somehow realized that card draw shouldn't be locked into "the control color". Sure, control wants to draw more cards, but every deck wants that. Making creature decks mostly unable to draw always kept many playstyles back (especially cause of sweepers creating unavoidable minuses).
This deck looks fun as hell. The day/night mechanic looks confusing on paper but makes a lot more sense when it's being played. I wonder if a 1-of Celestus is worth playing in case the game goes long.
I play Celestus in mine and I can keep it night whenever I want. Also add in Unnatural Growth and double all your creatures power and toughness at the beginning of each combat phase. Having a permanent night and werewolves with minimum 10/10 is worth it
Unnatural Moonrise played fine for me, leading to explosive attacks and having 2 uses is usually all you need for a game to end. The Celestus seems too slow in an aggro deck like this, maybe as a sideboard option but i'm not too convinced. There are already other tools for when the game goes long like Ranger Class I'm actually more interested in the Phoenix to cover a weakness this deck has in the air.
@@dac2007 The Celestus gives you a life point whenever whenever it switches to night or day, let's you switch out cards AND can be used for an extra mana...most opponents will keep it Day and wasting Unnatural Moonrise just for one turn when you can just use The Celestus permanently and manipulate it to turn day to night, or mana of any color, or switch out cards...The Celestus over Unnatural Moonrise any day...I took mine out my deck and swapped with the Celestus and have been thankful since.
I was able to win over 10 game in a row with this deck. I love you LVD! Keep up the good work. Yesterday I was Plat 4 no points; today I'm at Diamond 3 missing one match to Diamond 2.
The deck really isn't that great. It's decent but squishy. Weak to flying aggro and since most "good" decks have removal spells, you'll have a hard time against decks that fill half their deck with cheap removals and counterspells
I was playing werewolves and would always stall at. This definitely streamlined the deck and made it much more competitive and fun to play. My greatest enemy now is the game's algorithm.
What makes this a pretty solid and consistent deck are its 2 draw engines (so 8) that are low mana cost. A 2 mana aggressive ramp card (strong on the play). Card advantage in aggro deck with no break on your aggressive curve is very powerfull. Nice video, it lacks, maybe, some "on the draw" games but it's really a showcase of the power yielded by werewolves. GGs always good content ^^
Holy moly, finaly RG werewolves are something. That was my very first deck ive builded. At The time i was starting at Magic and wanted to build my own deck, and we didnt had meta and lists to copy in websites. Ive Just made a midrange werewolves cuz used to Love werewolves. Won some friendly torunments with that. Only discovered later that werewolves sucks hahahah but it was fun. New arlin really makes everything makes sense. I would try it with winota as well
My takeaway from watching these games is that in the spoiler season, people have been severely underestimating STORMSEEKER. Not only can it win games out of nowhere with the haste after an opponent has swept the board, but it just enables all the other things that proc from attacking immediately when you play them. As a control mage, this card has me worried.
I did this one the first too yesterday, lol. I have found that Hound Tamer is awesome, and Village Watch a strong consideration, at least one. Augur of Autum works perfect with Ranger Class, I play one and a also couple of Primal Adversary I got early.
A true Tribal deck uses only Tribal creatures so Augur of Autumn is out. Hound Tamer is ok to get out 3/3 on turn 3 same for Primal Adversary. Village Watch is too high cost for little effect. Use The Celestus and Unnatural Growth and you're good
Throughout spoiler season, I just kept seeing the werewolf deck get better and better. I didn't think it'd be this good. These feel like custom cards, with every aggro piece having either good or excellent stats on rate with either card draw, ramp or ways to give extra damage. The creatures are big enough to outclass other aggro decks, fast enough to get under lock/combo decks and can draw enough cards to stay ahead of control decks. So Goodluck to LVD and everyone else for having to compete with this deck XD
Reckless Stormseeker was the clear MVP in my opinion. And an argument could even be made for ranger class, point is this deck has many cards that are powerful even by themselves.
I'm curious what your thoughts are on Fearless Pup in this deck. It's not a terribly strong one-drop, and being a red mana it's at odds with Werewolf Pack Leader coming out on curve, but I think having the extra wolf in the curve (and just having something to do on turn 1 that's proactive) seems like it could be worth considering. The first strike makes it a decent target for the +1/+1 counters from Ranger Class too, I think, and also makes it a pretty decent body alongside Reckless Stormseeker.
Love that you left infernal grasp on screen a little longer, it takes time to get used to the cards in the format so it’s nice to get that chance to reread them. Love frostbite over moonragers slash. Glad to see another great video
Nice build! This deck is super fun to play. Strong, but not as strong like Embercleave and Henge Gruul decks were. This seems a better standard...for now.
Great video. Im trying a similar list, but seeing how you play was very instructive. Have you tried dimir zombies? They are playstesting pretty strong for me, very synergic (the mage that put decayed zombies + the mage that turns itself into an enchantment + Champion + Adversary), but still not on the same level of Werewolves.
Tested this deck for almost 50 games, won about 75-80% in d2-m, it seems to be a really strong deck. Most common matchup was mirror and the only other competitive opponents played black+x with efficient removal. To save wildcards I tried some cheap alternatives but can't say much, without playing more, aside from spells like howl or sudden breakthrough performed well in mirror matches. Huntmaster is super underwhelming without seeker (who would make any other finisher even more deadly), not worth a wildcard.
Been waiting so long to play wolves again. Awesome content as always! Question though. Would bard class also work well in this format with wolves as opposed to the ranger class for casting purposes? Or would it be too slow and not worth it?
I'm not sure snow mana fpr interaction is worth not playing any creature lands, those are very strong. Moonrager's Slash in that case is still a decent substitute. Edit: Although maybe in Bo1 there really is a higher demand for interaction.
Just started playing MTGA, I want to clone this deck. Just finished the color challenge. What's the best way? Just buy 90 packs of Midnight hunt in the store? Or is there a way to specifically craft these cards?
Every time I see this deck, I notice that people don't have the time to actually play Huntsmaster. Any other ways to close out the match- maybe Growths?
Werewolves seem a bit too pushed balance wise in the set, I suspect they'll get annoying very soon :/ Like, a 3/3 haste used to be a 4-mana card. I can get on board with the more modern 1RR version, but a 2R version that can pump another creature instead of itself then transform into an even more over-the-top creature really seems like overkill in terms of power creep.
Did a big sandalwood handled revolver manifest on your desk when you drew the first card against the first opponent? Call the deck wolves of the calla is fitting, m o o n that spells wolves!
There is 1 option and one option only mono white is completely broken went 14 n 1 in ranked. Lost to dealer more than anything. One guy had a cool zombie deck w champion that ramped hard but too much exile removal in mono white for any creature deck. Deck in reply to avoid spoilers.
Deck 3 Clarion Spirit (KHM) 6 4 Usher of the Fallen (KHM) 35 3 Minimus Containment (AFR) 24 3 Brutal Cathar (MID) 7 3 Sigardian Savior (MID) 34 3 Grand Master of Flowers (AFR) 17 4 Elite Spellbinder (STX) 17 4 Skyclave Apparition (ZNR) 39 4 Adeline, Resplendent Cathar (MID) 1 4 Intrepid Adversary (MID) 25 4 Cave of the Frost Dragon (AFR) 253 21 Snow-Covered Plains (KHM) 277 Almost want to switch frost dragon for ruin for blue control hall land probably needs a lil more touch up but its a sick deck had this in mind from the get go
Played 10 on ladder in Diamond: 100% win-rate. The deck is a ‘beast’ that will take some time for opponents to figure out how to beat. So many cards are targets for removal and it refills fairly easily after sweepers. I dare say this will end up being somewhat close to the best deck in the format for the next few months.
@@williamstevenson9480 Sure, tell me another in Standard. I have a feeling you're probably going to say Izzet Dragons. So may I remind you that that deck is not an aggro deck - it's midrange: it runs counterspells, expressive iteration, 7 mana sorceries. That and Angels aren't really aggro, they take 4-5 turns to get going, by which point an actually decent aggro draw will overrun it before Goldspan can even show its face. The only decent aggro decks in Standard right now are Goblins, Mono White mooks and Mono Green. Aside from white, werewolves beats out the others, and it probably beats white on the play too.
My girlfriend is doing an online course and she said that every time a video ends, she tells herself: "On to the next one." She doesn't play magic or watch your videos.
If i have to guess, although you are correct it fits the werewolf deck, it`s simply too costly compared to blizzard brawl and does not grant indestructibility as a combat trick. I could picture trying it out by removing one frostbite and one ranger class though. Definitely worth a try for sure!
The deck looks fun, but it seems to be just that. With the treasure spam fiesta that is standard, there is no way you'll manage to make it night unless you don't play on your turn, and the opponent will more than surely kick it back to day once again.
His deck is lacking The Celestus, Unnatural Growth, and Unnatural Moonrise...The Celstus let's you draw a card to switch out, create a mana of any color, or literally let you keep it Night on your turn. Unnatural Growth doubles all your creatures power and toughness each combat phase as a permanent enchantment...
Why is no one playing The Celstus and Unnatural Growth in the werewolf decks? The Celestus can literally make it night whenever you want and Unnatural Growth doubles all YOUR creatures power and toughness during EACH combat phase...
They are a little underpowered and casting them later risks transforming things back to Daytime. Because of Packleader we need a lot of Green mana, so only Snarling Wolf works with the manabase. Not that Fearless Pup is much better.