You skipped a little extra detail comparing City of Brass and Mana Confluence in that City of Brass hits you with one damage even when it's tapped for other reasons. This comes into play when your opponent is shutting your lands down with tap effects like Rishadan Port, or if you are granting all of your lands extra tap abilities with things like Chromatic Lantern. My Breya commander deck had a choice between the two, and the inclusion of Chromatic Lantern swayed my choice towards Mana Confluence. Edit: I guess to make this comment a bit more complete, you can't pay the life for Mana Confluence if your life would become less than 0 (when playing with things like Phyrexian Unlife). Mana Confluence's pay life is a cost and can't be responded to while City of Brass's damage is a triggered ability, meaning you can play spells in response to it despite the fact that you may die to the damage (at least this is how it was if nothing has changed).
There is one positive about City of Brass. You can cast things in response to the damage trigger, so you could play Sphinx’s Revelation in response to the trigger, use the mana, get the cards and life from SR and then take one from COB. Or bolt in response to the damage trigger 😝
I find it funny Command Tower is probably the best of these cards, but can't have points. Edit: I am aware of how the card works. All I'm saying is that every other land on this list has the downside of an additional cost, but Command Tower's "downside" is that you have to play a 5-color commander. More often than not, that is not really a cost.
I don't think it counts to begin with. If you'll notice, everything on the list has an ability that produces any color of mana _unconditionally_ - sure, the ability itself might have a condition or restriction, or the mana can only be used for certain card types, but the card still outright reads "add one mana of any color to your mana pool" and it'll do so no matter what the make up of the deck it's in. Command Tower doesn't, and can only technically produce any color of mana if you're running a five-color commander. Otherwise, it ranges from being a very versatile but not completely versatile land to being a glorified basic.
@@hi-i-am-atan Yea I agree, it wouldn't really fit the requirements of this list. Interestingly though, there are actually alot more five-color commanders then most people might think, 23 in total now (16 by virtue of their mana cost, 3 that are colorless, 2 that are mono-white, 1 that is mono-red, and 1 that Jeskai), and 5 of those are slivers (Overlord, Hivelord, Queen, The First, and Legion).
@@hi-i-am-atan While command tower only produces 5 colors of mana if your commander is all 5 colors, the way commander works you cant include any colors in your deck that aren't part of your commanders identity. So command tower will still produce `any color` that you will need. Additionally if an affect would add mana that inst in your commanders colors it adds colorless mana instead. So Command Tower is just as capable of producinq colored mana as city of brass is. Edit:so I `ve been informed that commander now lets you make off-color mana, in order to streamline the rules since its largely redundant and that it also allows for spending mana on your opponents cards if you are able to steal them. This likely adds to more interesting gameplay so makes sense but is a bit at odds with the history of commander and its vorthosian roots. At the time it was printed Command tower was intended to be and functionally was a land that tapped for every color mana your deck was allowed to use. Its probably still the best color fixing land available to the majority of commander decks, but of course its almost entirely useless outside of commander so wouldn't make this list anyway.
@@RespectYourViews they removed the rule that colorless is added instead of colors. You still cant have cards in the deck that do specific color, but stuff like Gilded Lotus can produce red in a mono blue deck now. They changed this bc some cards let you cast your opponents cards and they were made mostly useless til the change was made.
I will tap city of brass for one white. I will spend one white to activate Rune of protection: Lands and prevent all damage from City of brass.... Wait...
VARice22 Most of its points come from Standard though, so you could make the argument that it was merely the best rainbow land in Standard at the moment, but not the best ever.
Part of it was that modern Standard cards get heavily weighted in their direction. Affinity was around for like a year and a half in Standard but its cards didn’t get over 15 points there. Smuggler’s Copter lasted about three months and had well over twice that.
@@cuttlefish6839 Aether Hub was in basically any deck that was more than two colors though, and some of the two color decks as well. That land was fucking everywhere in Standard.
I can’t wait for top 10 basic lands. Island op please ban. (Not actually joking I know it would be a ton of work but it would be so cool to see what basic land has seen the most play) Also no Nykthos? That’s crazy to me
I really liked this one. Couple ideas: top 10 lands that come into play tapped. Top 10 lands that don't produce mana. Top 10 competitive cards that were ran in decks as a single copy (might be tough to research).
Yeah it's just much newer it's being played in the same decks as cavern. So it's never going to pass it but it might make it to the top 10. Especially since it's being played in eldrazi, slivers, and sometimes humans
The thing about lands that produce any colour, is that they have great potential in Vintage! Speaking of, top 10 vintage cards (minus power 9)! This has been your lobster sponsored segue.
Unclaimed territory had a bad luck when it came out in Standard since non other blocks really supported multicolor tribals. And there was Kaladesh and Amonkhet for the first half of its life so... It might went on in modern if any deck will really need that extra 4 lands but without adding anything extra it's hard for it to compete with Cavern of Souls. As a budget option - maybe but you don't go budget in huge events
@@Jaquan018 yeah if you put it that way, it is indeed a budget Cavern of Souls and budget cards are just not gonna top the strictly better versions used in the meta
@@nickbalmes6640 both of you guys are not thinking in the correct manner who says it's competing with cavern it's being played in conjunction with cavern 8 lands that produce any color vs 4 is much better fixing. Besides with how it's currently doing it will hit the top 10 soon and if things keep being tribal and creature heavy like humans and slivers then we will see it in second place.
Yeah I guess that’s true. I mean, it doesn’t only tap for one color. It can be any color, just like any other rainbow land, but yeah, you do have to have that color present on a permanent before you can get that color of mana out of it.
I was expecting reflecting pool to be on the list as it was a staple in 5c control and tapped for all colors with a vivid land out, but understand that it doesn’t say tap: add any color of mana so it doesn’t make the list. I had guessed that city of brass would have been at 1 and gemstone mine was going to be top 5 just based on age alone. But it makes sense as cavern is so powerful when you build for a tribe.
Cavern is the only creature rainbow land to make it because making things uncounterable means it's worth playing in ANY deck that has a reasonable amount of shared creature types, where the upside makes up for the straining of playing noncreature spells.
@@czzy9468 it's not the only one played tho unclaimed is being played in the same decks as cavern because it's doing almost the same thing. Also why would you not run 8 lands that can produce any colored Mana for selected creatures? It is however much newer now it will never surpass cavern unless it gets banned but what OC was mentioning was he's surprised unclaimed territory isn't in the top 10 which is easily answered by it's much newer than everything else on the list
Cavern of Souls is one of the least fun cards to play against in control decks in Modern. If you don't draw your LD, you just lose. It's pretty annoying.
Me, a new player like 2 days ago: I want to build a Horde of Notions commander deck, wonder what are the best any color producing lands in the game... Nizzahon: I got you fam.
Oh God... no clue of Reflecting Pool, nor Thran Quarry, nor Forbidden Orchard.... however Aether Hub (a bad card, only produces once and you need the Energy counter for that) is as much as 2nd! And Tendo Ice Bridge (only produces once) is also on the top. Also the order is more than arguable. This is what happens when only one person makes the top; thus, when people don't vote.
I really want a sliver deck with 4 caverns (Would also like to build a proper abzan deck, my current one is really only servicable, I want something destructive)
Aether hub is strictly better than tendo ice bridge, only reason it doesn't see too much play in that spot is because people are playing gemstone mine instead
Can you do a top 10 "Cards from outside of the game?" Like Research//Development, Coax from the Blind Eternities, Karn... Because that is HILARIOUS. I know, normally its restritcted to Sideboard, but i had People pull out their tradebinder and search for Artifacts or dropping an Ulamog they LITERALLY had up their sleeve the whole game :D
Where is Thran Quarry ? it's basically Glimmervoid for critters. It's leagues above junk like the spirit dragon land or that Kamigawa land, and it appeared in top 8 since I found my first copies in gold border World champ decks
when i trade or sale cards, unless i have 3 or 4 or more. I keep em. Lands are should be the first thing players should go for. I use a dirty word, great investments too ;) i've keep my Lotus Vale all these years, I opened it in a pack of Weatherlight. Still one of my favorite cards. I love Gemstone Mine with the Ravnica Guild Bounce Lands ( Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner’s hand.{T}: Add {G}{W}.)
I was predicting City of Brass to finish really high. Also (without too much explaining and elaborating, I might get back to the comment) I feel like Cavern of Souls was a mistake. I don't think it should have been printed. I think solving the problems that brought it into existence in other ways (and options for each colour) in a good but weaker and less dominant way, would have been better. Just my opinion.
I'm curious as to where Reflecting Pool is on the list. As a guy that saw far to much 5 color control during Shards of Alara block back in the day the pool was the best land for abusing the "loophole" that the Lorwyn vivid lands had. I'd be curious as to where the vivid lands are also but I'm sure the colors weren't used equally because some colors had better choices.
I'm surprised Reflecting Pool doesn't have the the points to get on the list. It was pretty much everywhere for couple years. I used two in multicolour decks of the time, with the count of having minimum manapool from other lands and adding 2 pools to the mix. In a free fun environment I'd use 1 city of brass, 1 gemstone mine, 1 undiscovered paradise and 2 pools. 3/2 mix.
Without watching it yet my guess off the top of my head is: #7 Rainbow Vale #6 Undiscovered Paradise #5 Gemstone Mine #4 Exotic Orchard #3 Forbidden Orchard #2 City of Brass #1 Reflecting Pool I am not including any filter land. Now... to see how good my guess was.
You forgot to mention that City of Brass even hurts you when it's force tapped, like not for mana, or when it's tapped alternately through something like Urborg
I'm interested in a top 10 of the most expensive cards, excluding those on the banned/restricted lists (because power nine, and the others cost a lot because of use in pro play). So, essentially expensive card that are expensive because they are rare, or because they are played a lot in certain formats. But, I know that may not be possible to do
ArcanaMaxima dude rainbow vale plus rishadian port is kinda sick, while rough to have to pass it back and forth it used to help my old school slivers deck plop out a sliver queen and i didnt care that it was gonna pass to my opp after that
Is number one or two unclaimed territory or whatever that tribal deck dream card is called? Edit: drat so close yet so far off. Same effect but can't be counter I have cavern of souls in most of my EDH tribal decks along side the one I mentioned above and forgot about it.