Huge thanks to the developer (Hammer95) for creating a custom ABG intro for this video! It looks pretty damn cool in the Mullet Mad Jack anime style! I've been looking forward to Mullet Mad Jack since I first clapped eyes on it. It's got one hell of a vibe and the action is relentless. It reminds me a bit of [Post Void], but with epic amounts of brutality and Anime goodness. This video features two stages, complete with two boss fights. I've edited the second stage a bit - it's a composite of multiple playthroughs, just so that I could show off the various weapons and their upgraded versions.
This looks like a video game that you would see someone playing in a quick scene switch in a movie that you wish was real because it looked super cool.
Mullets grant people untold power but sadly it comes with the price, madness. As someone who's been to South Florida I've experienced it first hand. I live in Orlando now but my soul still yearns for the power of Mullet.
It's about the important things in life: *vinyl sunsets, hot babes, cool guns and well-ventilated spaces* . This is the new retrofuturism. The fantasy of the future by the people of old.
@@LordsofMedia old retrofuturism is basically steampunk, somewhat later - the fantastic 50’s style space exploration. Now that’s old. Better not talk about something you have no clue about.
@@viewtiful1doubleokamihand253 why would anyone have a clue of the stupid classifications you want to make up. the 80s nostalgia junk is already played out so it's not new. gfy boy
This is so silly and so cool at the same time. Apparently it never occurred to our AI robot overlords to live in empty buildings with corridors that take longer than 10 seconds to move through.
I mean, it did say that they rule by making people adicted to stimuli. Hard to do that if every space of your vision isn't bombarded by an overload of stimuli of all kinds.
@@sirbruno95 So basically the robot overlords still benefit by sacrificing tons of their guys to this cycle of violence. That makes it an even bleaker setting!
Can't have an 80's anime reference without the "Akira Slide." But geez, this thing definitely feels like it was made back in the days before epilepsy warnings were a thing, freaking flashing like a mofo.
Yeah, that green flashing thing got annoying super fast, I don’t even know what’s that supposed to be, like a flashbang maybe!? I don’t know, don’t care, those flashing effects are distracting as hell!
Hot chicks, violence, adrenaline, guns and swords, 80s anime aesthetics. Yeah… we are so back. Definitely getting this game. Also, love the character designs and the peace corp girl, her smug look is just top tier. Man, I love the fluffy hair of old school anime girls. Above all, this game feels genuine and charming.
I really love that this parody game has the charm and flare of the aesthetics it means to adorn itself in, meanwhile, making hilarious commentary by giving names and terms of today's world appropriate applications to its own world. Simply Masterful.
The aesthetics, mullet, and the incredible violence is very 80s. The jokes about livestreaming, influencers and dopamine hits every 10 seconds are very now.
Dear Hammer95 sir, as an 80's nerd, this game is fucking amazing and *desperately* needs a Japanese voice track. I beg of you to try and get that implemented.
I'd honestly /LOVE/ to see RASH A1M provide the Japanese voice track for this game. They do a lot of quality dubs for western indie stuff, and have even collabed with prominent animators such as Worthikids and Speedoru before, iirc? Either way, I wholeheartedly agree!
This is the perfect evolution to Post Void I ever could have asked for.... Obviously its not the same setting whatsoever, but the action loop of that game was so satisfying just running through and blasting enemies apart, I'm beyond happy to see another game take up that mantle and do it with such STYLE!
I was about to bloody say, that left hand holding the phone and the gun in the other? Holy smokes, this is Post Void 2! Hell, this looks like an even flashier approach to it.
Thanks for the comparison with Post Void. If not for this comment I wouldn't have known of the game and am now tryharding it until the (demo of) Mullet Mad Jack releases on Steam.
I'm not sure if post-void created this style of shooter, but I'm glad someone picked up the brilliance of it and made it their own, like the fact that the plot (and even attempting a plot/greater objectives beyond survive in something like this, wow!) is even on the same ethos of punk is perfect, visuals are insane, and the pacing is so good. Can't wait for this to drop!
This game looks sexy as fuck. Loving the homage to Kaneda's bike that is Jack's car. Honestly, I just love that this game is a huge homage to the 80's and 90's MADHOUSE-era OVA style that I grew up falling in love with in the first place. I need this game in my life.
Didn't even make it 5 minutes into the video and I'm 100% sold on the game. Went to steam and found it's not out yet. WELL, GUESS IT'S GOING ON THE WISHLIST!
I'm digging the visuals and stuff~ The gameplay mechanics actually forces me to play in a very brutal and pragmatic way to keep myself alive. And with the whole incorporation that the player and Mullet being separate characters, I can see this as a potential plot point in the near future. I'll get this as soon as it releases~
Remember all those funny weird joke games in cartoons back in 90s and 2000? Well... best part of indies is that you can find weirder stuff for real now... Like this one
That was my first thought as well. I think that changing from 1 hit kills to having a timer was a really good idea for translating that game to a more restricted viewpoint without losing intensity. It's got a lot less trial and error, but the tradeoff is having the game be mostly about going in a straight line and being even more disconnected from anything resembling a real place
Ok, I saw the beltfed pistol in the thumbnail, and I was in. Two complaints, however: 1: The Peace Corp lady needs a few extra frames of animation to be smoother. This is key to good animation. 2: They need a menu feature that lets you see all of the posters and pictures they've put into the game. This game is too high speed to actually appreciate the level of work that's gone into the artstyle and environment, and I'd think it a real shame if I couldn't take a minute to look at every single detail.
1 - The animation is done like that as a tribute to some animes from the 80s and 90s, some animes had that kind of animation in some scenes (I.E the original Devilman and Dragon Ball) 2 - Agreed
The limited frames is part of the aesthetic. Watch more anime from that era and you see it all over the place. But I also agree with you that it's a very fast game that distracts from the gorgeous art.
I thought this game came out a while back?!?! I guess it was just early access. Either way I hadn't had the time to get around to it but I love everything about it, especially the art direction & style.
Yeah, it's got one hell of a style! The game's not out anywhere yet. There will be a demo releasing on Steam on Feb 5th though if you want to check it out. :)
@@AlphaBetaGamerAh ok, well thanks for clearing that up. Also thank you for not being a gaming journalist. I can tell you aren't because you can actually play an old school FPS well.
Okay I love this. Also the girl that talks to you in this is great, amazing VA work. Also love the subtle character breaking on some lines where she clearly cant take the script seriously
Dangerous hair. I love it. Hokey dialogue, bright city pop colors and music. This could be a trend for new media. If we have bring back the past you do it right.
@@railfandepotproductions See the video "Miami Nights 1984 - Ocean Drive", 0:25 timestamp to be exactly (and this game's intro at 0:30) the engine shot + overhead driving on the bridge shot are clearly similar (oh and at 0:57 the shot with the passing lights reflected in guy's glasses are from golgo 13 movie also)
Seems like a love letter to retrowave aesthetics and vintage 90's anime. Hell of a combo, and the animation style is like visual *crack.* Noticed the Akira reference in the beginning, too. Small nitpicks; I hope they add more execute animations, since for now they're basically all the same thing. Also, more end of stage dialogue, or the option to turn it off. I'd imagine you'd get tired of that "Peacecorp wishes you a VIOLENT day!" line after a while. No doubt the game will be massively improved before launch.
@@railfandepotproductions I've never really watched Lupin so no idea. It's full of all these cyberpunk and post-apocalyptic anime feels though. You know, the one-offs whose titles you can't ever remember but you remember the scenes and stuff.
that backstory though, ai takes over the world and the entire population has their attention spans melted to the extent that that 10s wo stimulation kills them. art really imitates life and all that lol
Yes because that’s how time and culture work. In the 80’s and 90’s it was “current” or “contemporary”. Now 20 years later people who weren’t alive then create the construct to refer to a time they didn’t live in. The “60’s rock aesthetic” was a construct of the 80’s and 90’s.
The game looks like it's mostly based on how people PERCEIVE the 80-s rather than what 80-s anime actually looked like for better or for worse The toxic overly bright color scheme doesn't seem to be that present in the anime of the time (Akira, Neo Tokyo, Fist of the Northstar)
this strongly reminds me of post void. I'm suprised its not made by the same people as post void. They're basically the same game, this one is a bit more 'developed' though. and of course the tonal differences. This feels like you're having an epileptic stroke late at night while 80's movies blast on TV at max volume. Post void feels like you're going through heroin withdrawals while high on something psychedelic.