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Multiplayer Gaming - The Curse of SBMM...and How to Fix It 

Favyn
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25 окт 2024

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Комментарии : 479   
@tomfoolery5844
@tomfoolery5844 8 месяцев назад
Favyn bi-weekly uploads is the best surprise of 2024 thus far
@nyoob6410
@nyoob6410 8 месяцев назад
Ik right? Always rational and insightful.
@Jimmy_Rings
@Jimmy_Rings 8 месяцев назад
Nice profile picture boy
@tomfoolery5844
@tomfoolery5844 8 месяцев назад
@@Jimmy_Rings good tidings brother
@FavynTube
@FavynTube 8 месяцев назад
Thank you all for watching and let me know what you think! Also i kind of front load the video with a bit of a challenge against a couple arguments I hear about this. Keep in mind I am ultimately on your side (the player). But i really want you to challenge your beliefs on this so that we can more accurately triangulate the issue. There are some nuances that we need to consider to keep the pendelum from swinging too far the other direction. If modern devs have shown us anything, feedback is often either ignored or they go full scorched earth just so they can talk about how completely and utterly theyve annihilated a controversy for some marketing brownie points. Also excuse the tone. I was on a bit of a roll 😅
@murdurmuffin7872
@murdurmuffin7872 8 месяцев назад
@FavynTube What do I think? 1. "I just want to relax and have fun" is NOT an illegitimate argument. I could have agreed more if you went down the "PvP is inherently competitive" route, but instead you made a bunch of claims that just don't line up with reality and ignored multiple weaknesses to your own arguments (ex. simply not controlling who gets matched with who will result in match experiences for everyone who plays with the same bell curve that exists for player skill within the matchmaking pool). Look at the player counts for CoD vs Helldivers 2 right now... you think all those competitive PvP players moved over because they want to stomp on easy AI? No, it's because it's FUN pure and simple. There's videos everywhere of people having fun in content so difficult most are failing to win half or more of their sessions. 2. Having fun is the entire reason man makes and plays games, of any kind... it's foolish to say that fun is an illegitimate reason to play, or that hating systems that run counter to the core purpose of the activity makes one elitist, and it's disingenuous to say the only people who think this way are at the top end of capability and only because "fun" for them is stomping lesser players. I for one am a sore example of this. I've never been in the top rank of any competitive game I've played in the last 2 decades, several games I've not been in the top 2 categories or barely made it to the halfway point... I still don't have fun playing games that force me to literally sweat in every crack of my body just to get a win. Think about what you are saying... do you think lower skill players REALLY have fun in ranked play more because they can't get carried against tough opponents? My best memories of Halo 3 were me and my buddy randomly encountering a monster of a player and getting a few good plays over on him... hell we used to have LAN parties and pit our groups best players against everyone else. Your argument on this point is really just wrong to start with man. 3. I'll agree fully with you on the gameplay mechanics portion. Honestly the industry has run wild with advancing the capabilities of player control, with little caution to how difficult it is to access such power for those not STEEPED in gaming every day or even every week. Movement is just one example, but the soft skills required are significant issues too. Recently I played a battle royale with my cousins who haven't had the 20 years of FPS experience I'd had, and I was astounded to learn they didn't know basics like moving while shooting, being aware of sounds, and actually THINKING about their opponents actions... they merely reacted to everything and were helpless to take initiative. Does that mean players like this should be gatekept out of modern titles? Of course not, but the industry could do a MUCH better job of teaching players how to actually use the mechanics they've designed. 4. Yeah, can't disagree with any of your thoughts on "predictive systems" like Halo:Infinite and MW2-3 have. Indeed, why play a "competitive game" when you know every match is rigged either for you or against you? It's pointless and actually stunts improvement. Like you, I never feel good winning a game these days with a complete shutout, because I know it was handed to me. "EOMM" may be significantly worse than "SBMM" but again, both are solved my removal. Just stop controlling who gets matched with who based on skill, and you will always get a mixed bag of experience regardless of your skill level. Back in Halo 3, we never knew if the next game was going to be "easy", "even", or "sweaty". It was random, and I for one enjoyed the mix far more than the last 5 years of playing multiplayer shooters. 5. You can't convince me that CoD isn't micro manipulating gameplay to punish and reward players from match to match. I've played 780 shameful hours of that game with an EXCELLENT fiber internet connection and haven't experienced nearly the level of conspiratorial bullshit in any other multiplayer game from the last 20 years. Period. Streak based spawns, altering damage and hitdetection, unexplained drops in sound cues... it's all real. I've noticed it WAY too many times to chalk it up to explainable flukes. Telling me it isn't real just makes me laugh and move on with my day. 6. I'll believe that SBMM can be implemented well, when I see it actually happen. It hasn't happened yet, not one single example, and it has only evolved to worse forms like EOMM. Until I can be proven wrong with a future title, my stance will remain "SBMM is and always has been a blight on multiplayer gaming".
@Moonswirly
@Moonswirly 8 месяцев назад
@@murdurmuffin7872 definitely phrased it better than I could. I'm really, really, really tired of the total lack of nuance on this issue and I'm disappointed Favyn generalized so much while talking about "nuance" - you're always either on one end of the extreme, you can't possibly be an average-skilled player just wanting to turn their brain off and have fun with oddball strategies or unusual loadouts or whatever. No, you HAVE to be a sweatlord elitist that thinks "fun" is exclusively ruining the experience of other players. Apparently.
@FavynTube
@FavynTube 8 месяцев назад
​@Moonswirly again did you listen to what I said? That whole section was ACTUALLY about the degradation of mechanics. The "people being annoyed at playing players of equal skill" was a footnote and I even said it was a small portion of players and isn't the crux of the issue but still needs to be accounted for because it absolutely happens. I understand my tone may have put a few people on the defensive, and thats admittedly my fault, it was a more sensitive issue than I gave it credit for. But we literally walk through the entire spectrum of players and discuss the variance we want to experience at ALL levels.
@Moonswirly
@Moonswirly 8 месяцев назад
​@@FavynTube it seems like - other than the tone - there's a discrepancy between how you read your script and how it maybe comes across in those first 8 minutes, because to me - "option B" felt like the footnote, especially when you reiterate near the end that you're "addressing the arguments of people who just want to pubstomp," and it gets hijacked by another point against high skill players in the form of the argument about smurfs. in general the first 8 minutes feels oddly disjointed, and it's hard to parse out anything other than mostly different ways to say "if you say "I just want to relax," you're a pubstomper." is there a valid argument to be had about bandaid fixing high-skill game mechanics with more low-skill game mechanics? yes, but to me it feels like it gets a bit buried, here.
@FavynTube
@FavynTube 8 месяцев назад
​@Moonswirly it was the first part I write and I think I just got better at the script as I went along. Conceptually I'm like ok "curse of sbmm" that reads as a pretty negative pov, but then I kinda start with perhaps a point in its favor with an argument I disagree with to not sound like I'm just hating and THEN I get in to the more nuanced discussion. But I do think I could have been more tactical and still made the same point. Don't get me wrong, I think the rest of the video goes in to all of the legitimate stuff and I think even if you found yourself as someone who has used the "I want to relax argument" if you head the solutions and the other points I make afterwards I think most will find themselves aligned with my thought process on it.
@the_br0wnie294
@the_br0wnie294 8 месяцев назад
Favyn one of few creators with a legit understanding of game design and not, “game bad me angry”
@frugaljoker8277
@frugaljoker8277 8 месяцев назад
it's so refreshing to have back in this day and age, especially in the multiplayer scene where i feel like no one knows what they're talking about lol
@EggEnjoyer
@EggEnjoyer 8 месяцев назад
“Game bad, me angry” is a valid stance. No I don’t need to have an in-depth understanding of game design to know that the game was bad and made me angry. That’s reason enough to not play
@the_br0wnie294
@the_br0wnie294 8 месяцев назад
@@EggEnjoyer I wouldn’t dislike it if people weren’t so passionate about that shit. They say game bad and not I didn’t enjoy. They should say they didn’t enjoy it instead of telling their audience it’s just flat out bad.
@EggEnjoyer
@EggEnjoyer 8 месяцев назад
@@the_br0wnie294 There’s no difference. “Game bad” and “I didn’t enjoy it” are the exact same thing. People’s opinions are their truths
@the_br0wnie294
@the_br0wnie294 8 месяцев назад
@@EggEnjoyer no There’s this is my opinion And This is an objectively bad game
@RednekGamurz
@RednekGamurz 8 месяцев назад
6:29 Holy shit, finally someone says it! One of the biggest pitfalls I've seen people make is that they'll want to design a PvP game with all these crazy mechanics, but they don't stop to think if the mechanic will be fun to fight against, only if the mechanic is fun to use. It's not really an issue with single player games, but in PvP, it is crucial that the tools all players have access to are both fun to use and fun to fight against. I know it's just a minor part of the video, but I'm glad to hear someone say this. As for the rest of the video, you hit the nail on the head. SBMM these days isn't really SBMM, it's engagement-based matchmaking. I tell ya man, it's was depressing when I went onto Halo Waypoint to look at my Infinite stats, and saw that it shows you you're latest match stats vs. what the algorithm thought you'd hit, and it's damn close most of the time. Matches feel pre-determined to the point where it makes you wonder why you even try. Despite my issues with Halo Reach, I feel like it had a pretty novel addition to matchmaking where you could set preferences for what kind of players you match against. You could even change goofy stuff, like having an option based on how chatty you want the other players to be. Makes me wonder why more games didn't adopt a similar system.
@jurassicarkjordanisgreat1778
@jurassicarkjordanisgreat1778 8 месяцев назад
thats what I noticed with halo infinite compared to halo 3. The equipment in infinite is very one sided and only benefits the user. While the equipment in halo 3 can be used to the users advantage or disadvantage which makes it fun to fight against. When I was developing the buffed flamethrower for my halo mod. I made sure to tune its AI properties so that if the AI used they are programed to not lead their shots so its actually fun to dodge it and avoid it if a brute chieftain has one. Not tuning this makes it unfun to fight.
@ranzu3138
@ranzu3138 8 месяцев назад
​@@jurassicarkjordanisgreat1778Oh! What mod are you working on? That sounds dope! I felt the flamethrower was barely used
@warehawk
@warehawk 8 месяцев назад
That's why personally I've never understood movement junkies for cod and other fps games. I haaaate "movement". The slide cancels, the jet packs, tap strafing, I understand that they feel good to use, but they are the absolute worst to play against and it ruins the experience. Not because it's a "skill" but because it's something that you literally HAVE to do. The games are designed competitively in such a way that unless you're learning these frame 1 inputs and silly tactics then you stand no chance against the people who do do them. Things like grenade jumps back in the day, sure it was a "movement" feature, but at no point in any lifespan of a game with a rocket jump or a grenade jump did it become something you HAD to do. It was just a feature, and it separated those who had the skill for it, and those that didn't, but those that may not have the skill or hell even put in the time for it were never at any point at a disadvantage.
@Windjammer19
@Windjammer19 8 месяцев назад
This is exactly why I hate the SAW from Halo 4-5. It was literally the no fun gun. Even Rockets had counterplay (maintain high ground, or get close and force a suicide). But the SAW was just "Guess I'll die".
@sumguy7716
@sumguy7716 8 месяцев назад
@@warehawk This isn't true for Apex at least. Most Apex pros play on controller yet most move tech can only be performed on MnK.
@r3aperrising984
@r3aperrising984 8 месяцев назад
This is by far the best analysis of modern SSBM I have ever seen.
@Redacted_762
@Redacted_762 8 месяцев назад
Absolutely
@OSTATEboi419
@OSTATEboi419 2 месяца назад
If you think this is good, go back and watch "The Truth About SBMM" by BDobbinsFTW. He made a video about it 8 years ago that hit the nail on the head and predicted a lot of the trends we're seeing today that have ruined gaming. Dude was a fortune teller.
@Thunderstar7
@Thunderstar7 8 месяцев назад
That statement around 5 min is exactly how I feel playing Social Slayer in MCC and playing casual in siege
@TheCman5015PLPro
@TheCman5015PLPro 8 месяцев назад
I just want to play with the exact same lobby of players until I get bored. Halo 1 on pc was my jam.
@TheCman5015PLPro
@TheCman5015PLPro 8 месяцев назад
I also want to add. This video makes remember the one time I loaded into the MLG servers in Halo Reach. I only 2 kills when everyone was in the 20s. I humbled that day.
@jackcolson4745
@jackcolson4745 8 месяцев назад
​@@TheCman5015PLPro You were probably playing with a bunch of 40s
@mellotus1109
@mellotus1109 8 месяцев назад
#1 reason i just stopped playing modern multiplayer games and stuck to single player. Older halo games always felt better to begin with and I always had fun even with reach. I also don't mind if a game mechanically has some imbalances like for honor either, its the fact that the SBMM in that game just sets you to fail or have cheap wipe out wins (and everyone quits) where you still don't feel enjoyment. The social factor of these games just get sucked out when people are pitted against complete bs outcomes, everyone becomes very mad, upset, confused or unsatisfied. No point in playing stuff like that
@LeeFox1337
@LeeFox1337 8 месяцев назад
The forcing 50% win loss is the worst one. It WILL drag players that shouldn't be there into a game. Little Timmy with 2 hours shouldn't be in a game with players with 100x that. To drag his win loss up or their win loss down
@boothby8288
@boothby8288 8 месяцев назад
100%. I’ve never heard a better explanation from anyone on twitch or RU-vid for SBMM. None of them EVER consider the experience of folks who have no idea what a ‘relaxing’ game is… You’re 100% right on every point you’ve made here. Excellent work.
@basedlibertyprime
@basedlibertyprime 8 месяцев назад
Two main Issues with sbmm for me are that it makes it hard to play with friends with different skill levels and the fact that because I’m good at the game my connection has to suffer. If they put more priority on the connection quality rather then getting a perfect skill match I think both issues would be fixed.
@genjidora8742
@genjidora8742 8 месяцев назад
the not being able to play with friends part is so annoying. I've played halo since H2 and I remember games used to be sociable and I'd link up with people and make new friends all the time. I think I've done that twice with infinite and I've clocked in a lot of hours. The first time I teamed with people the algorithm hit us with the swiftness and my teammates were like "it's crazy, when you play against them they play lights out, but the moment they're on your team they go negative and throw" (referring to me). It was a shit feeling. Teaming with other competitive people and trying to make friends is so hard because our perceptions of each other quickly change the moment the game is rigged for you to lose, which is usually the very next game. So the social aspect is just not there anymore unless your team is on the same page and don't play to win.
@genjidora8742
@genjidora8742 8 месяцев назад
and it's in social, too. Ranks are kind of pointless considering every playlist, regardless of a visible rank or not, are all the same (with the exception of a consistent weapon start in Arena).
@CAL1MBO
@CAL1MBO 8 месяцев назад
Connection is always more important.
@ender_z4nd3r83
@ender_z4nd3r83 8 месяцев назад
worst thing is sbmm doesnt achieve either, good connection nor a balanced match
@-SDegirmenci
@-SDegirmenci 2 месяца назад
sbmm actually creates delays on purpose. It also buffs bad actors in every way.
@MoronicRoc
@MoronicRoc 8 месяцев назад
Welp, way to make one of my old videos completely outclassed. Good stuff, this feels like a lot of my own thoughts more refined and properly explored.
@robgagnon9058
@robgagnon9058 8 месяцев назад
Favyn: *Uploads new video* Me: "Some said this day would never come. What are they to say now?"
@FavynTube
@FavynTube 8 месяцев назад
It happened 2 weeks ago as well :)
@TheIntelligentVehicle
@TheIntelligentVehicle 8 месяцев назад
2:45 You nailed it on that one. It's entirely about the player's mindset, not the way the matchmaking works (also nailed the bit about the importance of game mechanics and skill gaps). Anyway, on the mindset, I'll go further and say that most people should probably want to mature and grow to the point that they overcome the kinds of insecurities that they would normally cope with by seeking out boosts to their ego. If you want to play "casually," then just stop worrying about wins, KD, "dominating the lobby." You might even begin to appreciate or even learn from situations of being outplayed where you're relaxed enough to more calmly process those. I've found that this mentality actually sharpens me more when I want to play "competitively." Then, I feel focused and intense about really wanting the win, really outplaying the competition. People aren't all the same, so for a particular person, maybe this just wouldn't work the same, but I suspect it would work for and benefit a lot of people who don't realize it. Also, this should also work and is perhaps even more necessary for less skilled players.
@ender_z4nd3r83
@ender_z4nd3r83 8 месяцев назад
Is impossible to have fun with sbmm because every match feels like a ranked, I want matches were I get killed and learn but I also want matches where I'm the one that kills and can put my skills to shine, if I want to test my skills then i go ranked, if a game has both ranked and pubs sbmm should only go on ranked, sbmm has destroyed the fun in the last 5 years of fps games
@TwoQuickOnes
@TwoQuickOnes 8 месяцев назад
your videos are the only ones I give thumbs up
@kel_ski
@kel_ski 8 месяцев назад
Another banger man. Really wish you would pursue some form of game design.
@jsingle5
@jsingle5 8 месяцев назад
I mostly agree with the points you've made, but I do think there is a distinction worth making between wanting to have fun and defining fun as crushing every lobby in every match. Players that use the 'I don't want to sweat every match' argument aren't all implying they want to kick puppies (I've used it before, and certainly don't)-I just want competing, as every match is and will be in some way competitive, to feel fun. Using Halo Infinite as an example: just about every match I've played lately has either been decided by one or two points, or been such a slaughter that one player on the enemy team scored more than all of mine combined. Feeling as though I've had to fight tooth and nail to win (or even have a chance at doing somewhat well in) every match I play that day in a non-ranked playlist isn't really my definition of fun, especially since I'm not really earning anything for doing so. In my mind, 'casual playlist' means being able to queue up into something like BTB or Fiesta with the goal of trying to pull off dumb plays without necessarily feeling like I've outright thrown the match for the rest of my team. Hell, I've got friends that're reluctant to queue with me because my SBMM bracket is sweatier than theirs. Again, this isn't to say I don't want to feel challenged when I play; merely that I like being able to dork around sometimes, too. Older Halo (3, Reach, etc) felt like they struck a much, much nicer balance between making sure matches weren't unfair while still giving the player breathing room to play how they want.
@TheCarrionKing27
@TheCarrionKing27 8 месяцев назад
Another absolute banger of a video and i agree. Hell theres no game where I think no sbmm is good. Case in point, one gane that frustrates me with SBMM is For Honor, where it forcably tries to keep you at 50% wr no matter what (made worse that this includes bot matches so if you think you're a new player and youre playing PvAI to get better then wait till you see what happens when you load up a normal PvP match, you'll regret destroying those bot players soon) but this constant forced 50% means i get paired with bad team mates or an entire 4 stack of a perfectly optimised team, and i don't mind losing what I do mind is this feeling of being rigged and damn do I feel like shit, when i see low reps on my team and they look up to me like im some last bastion of defence and i can't win, or when i see a low rep on the enemy team it feels like im just being a butcher, so i throw out the bad, easy to react to attack and i dont try to parry as much so that they get some fun and ill drop em a little ggs afterwards hoping theyve learned how to parry a little better and how to react. Also for honors ranked mode fucking sucks lol no reason to play it at all. But yeah i want to actually feel good, to have a good close match where i feel like what i did mattered, how those few clutch moments in a team fight let us stop breaking and recover! Instead its steam roll or get rolled
@ranzu3138
@ranzu3138 8 месяцев назад
This! Stomping or being stomped once or twice every 5 matches is fine, but those being 4 matches out of 5 is either boring or extremely frustrating. When stomping I also tend to goof around more, there's no point in trying too hard when winning is almost guaranteed.
@ender_z4nd3r83
@ender_z4nd3r83 8 месяцев назад
"Hell theres no game where I think no sbmm is good." you are making it sounds like you dont know any game where not having sbmm is good, when what you wanted to say is the complete opposite
@TheCarrionKing27
@TheCarrionKing27 8 месяцев назад
@ender_z4nd3r83 sorry I'm not English so I'm doing my best with what I was taught, the point I am trying to make is that there are no pvp games where it is better to have no sbmm
@TheCarrionKing27
@TheCarrionKing27 8 месяцев назад
@@ranzu3138 exactly, wins feel unearned and cheap whilst losses feel forced and shoved in your face, and it just leads to frustration
@greatguylocalguy
@greatguylocalguy 8 месяцев назад
I was the guy at the beginning you described. I was called out and now my mind has been changed.
@FavynTube
@FavynTube 8 месяцев назад
That's awesome to hear! Hopefully my tone didn't bother you! My intentions were to truly change minds but upon listening to the final version I was like "hmmm, I hope people don't feel like I'm shitting on them or anything" Thank you for watching!
@isluh9613
@isluh9613 8 месяцев назад
Lmao how tf did those weak ass arguments change your mind?
@OXIDElead
@OXIDElead 8 месяцев назад
11:50 just profound. From someone in science this is exactly the kind of observation that’s so easy to overlook (especially for a biased first party) but has absolutely massive implications on the results of an experiment. I think you may have uncovered literally the key foundational problem with TrueSkill 2. Massive kudos
@joeytheboy69
@joeytheboy69 8 месяцев назад
Halo 3 I used to stomp kids on public games and occasionally I would get destroyed by some random dude on the other team. And it felt fair. I was never winning every game but I had good and bad teammates. Felt fine
@valleymykel-mq7gw
@valleymykel-mq7gw 7 месяцев назад
The randomness in matchmaking literally feels like a warrior sim in some way. Its like, you gain skill overtime after fighting constantly, and get to a point where you consider yourself a valued fighter, and now you wipe out armies with ease to a point where you feel like you need to look for another warrior to challenge you, and then that warrior comes and you battle to the death. It's occasional that it happens, but it feels like you found a rival and must defend your honor like some samurai
@Molarhorizon
@Molarhorizon 8 месяцев назад
Oh Favyn I have missed your commentaries, welcome back, bringing in entertainment with knowledge. Made me think of one of my favorite games; Mordhau, it's a first person melee game. The skill ceiling is very high, but the skill floor is nearly just as high. New players up to 400hrs of game time are still likely to be dunked on, just ask anyone who's played it, until the player reaches a threshold of moderate skill or 'Skill floor'. Once there however it is still a 50/50 as the top really eats it all. The game has no sbmm except the empty ranked modes, and now couldn't anyway for the playerbase has dwindled to avg-1000 players. I recognize about 1-5 players every match. For gameplay it has 1v1 and 3v3 but the priority seems to be 24v24 or 32v32, and that is my favorite anyway so other players experiences may differ. This plays out in that there can be 48/64 players that are ranging from below average to moderate, maybe some good. But the top 5-12 players will wipe the floor. The k/d ratio is commonly used in games to represent skills, I'd wager a decent player can maybe break even (1.0 k/d), at about 150/250 hours, talking just averages. I was lucky I had experience before playing Mordhau from other titles but the way this game crushes newbies with this poor balance has destroyed many players enjoyment and spelled the outcome of the games post-launch success, being low player retention. The game originated with a goal to make it a competitive orientated environment, but shifted upon a successful launch and pivoted to more 'casual' design focuses, leaning into the 32v32 / 24v24 game modes while still having heavily skillful gameplay. Theres much debate in the community on each mechanic and its value, importance, utility, balance, a specific mechanic that lowers the skill ceiling, developer doing coke etc. Still fun to be had in this game, fun mods. Maybe my points / takeaways are incorrect but I feel it's accurate. Hopefully interesting and maybe it'll be a good example for this conversation / topic on how not to do it.
@tbc1880
@tbc1880 8 месяцев назад
I'm someone who often stands at the top and also often wants chill games. You hit the nail on the head for me with the, it's the games fault, section. For me most of my chill games is me not wanting to use the advanced stuff and instead do silly and unoptimal things for fun. But when playing people at my level normally i just get stomped for it. In many games lower level and high level players basically are playing two different games. Sometimes I want to play one, and sometimes the other. But on ssbm in a larger sense my biggest complaint is balancing teams with teammates who are sent in there to be a negative. Destiny 1 during the ttk had this bad in 3v3 playlists. 90% of my games ended up with my two teammates getting farmed then quitting and leaving me with a 1v3. This was the only way the game could balance teams as I found myself still winning inspite of that most of the time. What to do there idk but i had a sweat fest every game, my teammates hated it enough to RQ and the enemy team was probably facing a sense of existential dread as I ended up reverse jumping them in what they thought was an easy win. So nobody i think had much fun and i burned out and just stopped as 3v3 became all sweat no fun. (And 6v6 was getting there as well to the point rift was the only playlist that was chill.)
@genjidora8742
@genjidora8742 8 месяцев назад
vanilla destiny 1 3v3s were so fun if you had two other people to play with. I'm a Halo player since H2 and vanilla destiny is up there in my top 3 FPS experiences. Those were good times, man
@jurassicarkjordanisgreat1778
@jurassicarkjordanisgreat1778 8 месяцев назад
I tend to play halo reach customs alot and even if the game is old. I love how I can do the most unoptimizable start's and not feel bad about it. Sure I may die alot trying to drive the forklift to the enemy base. But I don't get penalized for it and once I finally achieve the goal its rewarding and funny.
@agssilv5919
@agssilv5919 7 месяцев назад
​@@genjidora8742 year 2 destiny 2 was also incredible i remember people playing the ranked crucible playlist trynna get the new super strong weapong from mid and max rank (luna's howl and not forgotten) pvp was so much fun that year
@kylevan1
@kylevan1 8 месяцев назад
Great job! Being a weaker player, I was never one to villify SBMM, but even if I generally had the same basic thoughts on the subject, they were never as comprehensive or concise. Hopefully this video does well and adds some needed nuance to the debate.
@emmagetya
@emmagetya День назад
Just found you, but man you truly understand gaming and the ways in which aren't in your face. I really liked this. You got a new sub
@daklr2501
@daklr2501 8 месяцев назад
this explains everything that i felt but didn't fully understand when I ragequit multiplayer games for good. When the game feels stacked against you it just feels no good playing anymore.
@bensharplesfilm
@bensharplesfilm Месяц назад
You argue we cant have a system where high skilled players can dunk on lower skilled players Yes we freaking can, we had this for a literal decade of fps games on 360, ps3 era and it was great. So many of those titles barely had SBMM and it was a climb to get better. It was normal to have a high kd and such. And it was normal to be really bad and struggle to break 1.0 We have games today like Escape from Tarkov which are popular which you hop into q match with literally anyone from bad players to great, to cheaters. Its just a melting pot All gamers want is to match based on ping or maybe match based on level and enjoy the randomness and magic of shooters again
@FavynTube
@FavynTube Месяц назад
@CafeCreativeYT you misinterpret what I'm saying. If you have playlists with SBMM and then make a Playlist without it then low skilled players will just play the sbmm Playlist for protection. You'd end up with only sweats in the no sbmm playlist so when I'm saying you "cant" I mean it literally won't work.
@CronusChronicles
@CronusChronicles 7 месяцев назад
This "system" is why i even have a channel with people actively looking for ways to "rapidly improve." Being thrown into lobbies that you arent ready for is a horrible practice. Its a little league team versus a varsity team every other match....because "reasons"
@AustinH7
@AustinH7 8 месяцев назад
Favyn could legitimately be a game director. No joke.
@l1teralcanc3r78
@l1teralcanc3r78 8 месяцев назад
Two bangers in a row. Good to have you back chief.
@willjames9
@willjames9 8 месяцев назад
I don't play much pvp games these days, so I don't know if many do it but I like it when they keep you in the same lobby of people after every match. It lets you get to know how everyone plays over a longer period of time, which gives you a lot more time to learn their strategies. And if the lobby sucks and you're not having fun, you just quit out and find a new one. Easy!
@DaRealPielover1987
@DaRealPielover1987 8 месяцев назад
Good News! Your suggestions are already in place in many competitive AAA games! There are two major issues that are still present which you touch on here. 1) Low player count. If not enough people exist at the time you're looking for a match then it may be impossible to find you a good match. Most games slowly expand the search parameters to include higher skill variance or worse latency. 2) Team based MMR. How should you calculate the worst player of all time duo queuing with the best player ever? Should it be average then the good player dominates? Should it be weighted so the bad player is stuck playing with god gamers and potentially dragging down their team due to not being able to keep up? It's really tough to make this work while allowing friends of different skill levels to play together. I faced this from the good player side in Halo and Overwatch where sometimes the game would give up and tell me there aren't any matches available for me. That is frustrating and made me quit playing for at least that night. Other games like SC2, Dota and Super Smash Bros Melee I've been the bad/new player who stops playing due to not enjoying being stomped by nothing but smurfs or highly competent players. There really is no good solution here where the extremes can have fast queue times, good connections and competitive matches. Regarding the win a few -> get thrown a loss point: This is how it feels and how it *should* feel. You keep dominating until you reach the top tier of the ladder or meet your match. Sometimes the systems allow for wide swings in skill rating which can make this problem worse. The downside of keeping swings small is that smurfs can manipulate the system to stay in low skill lobbies forever. Anyone who complains about sbmm and has low queue times is most of the time just a bad player.
@valleymykel-mq7gw
@valleymykel-mq7gw 7 месяцев назад
i agree with a lot of your points, however there are a few things I would like to address. Specifically option 1 We really need to address individual player mindsets when addressing option 1 in relation to option 2. Most people who are close to the skill floor do not have the same mindset as people close to the skill ceiling. What is considered fun to them will be fundamentally different due to different ways they have put focus onto the game. I have not seen much evidence of this factor being influenced by generational influences either, since nothing has pointed towards low skill casual players or even average skill players having this idea that they seriously want to be the guy going 50 and 1 from the very beginning. Im pretty sure most can agree that when people started playing darksouls for the first time, their immediate thought was to try to speed run the game. There is a video about a "gamer husband" introducing some common video games to his wife, who has virtually no experience with video games. To him, beating a game like super mario in under 20 minutes is an achievement because hes put so much time into games like these. To his wife, jumping onto a platform over some water calls for a full on birthday celebration. The reason why this is important is because overtime as new and old players cycle in and out of the game, people who have generally played more will feel invalidated when their performance does not match their time played. They know and understand that there are an overwhelming majority of players who are casual players and don't really care much about their performance as older/hardcore players do. So when they see that their performance is not matching their time played, they feel like they need to put more effort into the game. For decades, especially when we talk about call of duty, and equilibrium has been reached. So the idea to invalidate the argument of "i just wanna chill" by overgeneralizing ignores the realities of peoples perception.
@FavynTube
@FavynTube 7 месяцев назад
Thank you for the comment. The reason I don't think that works is because it ignores option #2 which is the ACTUAL problem with call of duty. When you continue to play a game, you are not invalidated by having games remain close, because if the skill gap is compelling then that means you are literally just playing at a different level with different strategies and considerations. To say you should be validated for your time playing insinuates the game itself has no growth and that it is monolithic. Imo most games that have issues with sbmm are games that fall under this category
@valleymykel-mq7gw
@valleymykel-mq7gw 7 месяцев назад
@@FavynTube Oh I agree 100%, thanks for the response, a lot of people like to simply ignore so its great to see you take time to reply. I just wanted to address it specifically because I feel like people get the wrong idea and believe that all people want to do is pub-stomp in casual because they just want to be cocky, because its really is much more dynamic than that. They love to use this argument to defend the algorithm we despise.
@damonhawkes2057
@damonhawkes2057 7 месяцев назад
THIS man you really explained the underlying issues that I couldn't quite put into words. I've been doing stuff like intentionally throwing my first game so I could have a couple fun matches after, and the player should NEVER be trying to metagame the SBMM system in a game. That's a sign something is fundamentally broken in the SBMM implementation. That swing and that sense that the system is trying to decide for you that you get to win this match, lose this match, you can FEEL it. And like you said, it makes you distrust the game.
@sideswipebl
@sideswipebl 8 месяцев назад
FINALLY something to kill all the misinformation on this.
@ender_z4nd3r83
@ender_z4nd3r83 8 месяцев назад
my biggest problem with sbmm is that when games with sbmm starts losing players it becomes harder to find matches, a game with 5k players and no sbmm finds matches faster than a game with 50k players and sbmm
@xxcrankflipxx716
@xxcrankflipxx716 7 месяцев назад
This is so accurately worded it's insane. Thank you so much for this absolute gem video! You nailed so many topics so on the head, keep it up!
@ChevyRedneckGFX
@ChevyRedneckGFX Месяц назад
Love that you use the OG Halo 2 music
@matthewleslie8599
@matthewleslie8599 Месяц назад
If there is so much skill-based matchmaking in the casual playlist in general, then what's the point of having a ranked play anyway? At that point, it's ranked at that it's just other ranked
@Bubbs_Kahn
@Bubbs_Kahn 8 месяцев назад
As a fighting game player this is odd playing equal strength opponents is where the fun is
@AYAKXSHI
@AYAKXSHI 8 месяцев назад
The problem is every game is like playing the same copy of myself every single game Imagine you and your opponent are using the same character and y’all both go for the same Dp repeatedly
@jonathanisdemi4701
@jonathanisdemi4701 8 месяцев назад
Favyn is back! Loved this and your points. Great to see you posting again!
@deriznohappehquite
@deriznohappehquite 8 месяцев назад
I remember going 49-50 in Halo 3 with everyone contributing on both teams was the most epic shit.
@genjidora8742
@genjidora8742 8 месяцев назад
there are some games like that in infinite team slayer and I don't mind them. The games feel authentic and I know I can work with my teammates on a higher level because everyone is aware of what's going on. Games where my teammates are all new players, or bots, or just smurfs intentionally throwing and getting 5 kills amongst themselves is a terrible experience for everyone. Some games just play out so weird and feel so unconventional, which wouldn't be so bad if you weren't playing a team of absolute warriors all pulling their weight and punching your body because you're not rolling over and playing dead for them so the algorithm can adjust for the win you barely squeaked out the game prior.
@1KonArtis
@1KonArtis 8 месяцев назад
The servers for the OG Cod's are back online on Xbox 360, i was playing MW2 and black ops and forgot how much fun those games were.
@javanchrusciel8420
@javanchrusciel8420 8 месяцев назад
Your point about the success in the game correlating to how fun the game is is on the money. SBMM really only starting pissing people off when COD fully implemented it in BO2 through Advanced warfare. The only way you are having peak enjoyment in those games is destroying the enemy team. SBMM made it harder to have those awesome games because CODs simple gameplay literally couldn’t handle it. Who would want SBMM on a slot machine? SBMM really isn’t a problem for games that have the mechanical depth to support it. EDIT: Masterclass video Fav, once again
@cinemapigeon4898
@cinemapigeon4898 4 месяца назад
Yes! I just posted a comment but it has overlap with your comment and some sections of this video. The perfect SBMM game needs to be an incredibly well designed balanced game. That's how SBMM ranked matching will thrive (yes Rocket League is one such example, I've been playing RL since 2015, almost entirely I play ranked). COD however is a very unique multiplayer game, it's broken by design, countless overpowered weapons, loadouts, perks, killstreaks, camping spots on maps, etc... These skill gap shrinking design elements almost act as an in game balance via unbalance feature to allow worse players to still have a fun time and get kills. It's why COD became the cultural icon it is, and COD via massive playercounts and accessible game design didn't need its current "SBMM/EOMM" to do well, so having these systems dialed up to 10 2019 onwards has caused a lot of discontent among the veteran playerbase.
@bananawithproblems9517
@bananawithproblems9517 8 месяцев назад
This was such a well put together video. All of the half formed “proto- thoughts” and feelings I felt but couldn’t quite describe were so brilliantly put together I felt moved. At the beginning you addressed the more “leachy” prospective and that made me think if I was one of those kinds of players. (Though if I was I don’t think I would be taking the time to type all this :P) All these thoughts and understandings I’ve yet to put together were all brought to the forefront of my mind. The intentional changes of my behavior, my “semi joking” paranoia about having a good match by accident, and the ever present “want to help my teammates do better” grind set 😎. I mark and give callouts while trying not to give too many, and I attempt to position myself for clean ups or other bits that might be useful. I just knew my thoughts on sbmm weren’t exactly of high favorability- but I sure as hell knew it has significant importance. But I didn’t exactly know the full picture as well as my fractured thoughts led me to believe. It was such a breath of fresh air having basically the entry of my grievances and thoughts spelled and spoken out loud. Thank you. Almost every match of halo chicken wing I had felt like a crapshoot on what kind of bullshit I would complain about next. Its literal (steam sale game) priced “micro” transactions, to the depressingly frustrating and stunted implementation of social features🥲. This video should definitely be floated to the current 343. If there’s going to be any hope for the halo ip and for a positive change in the industry, it’s got to start here, the proper implementation of sbmm. This was an absolute banger of a video and I hope for great success. You have definitely earned my subscription👍!
@thebearthingshow
@thebearthingshow 8 месяцев назад
I've tried to explain to friends the matches in "arena/ranked" modes are easier then open matchmaking
@SnipFred
@SnipFred 8 месяцев назад
20:04 to 20:18 perfectly describes the struggle I've had with COD since 2019. Your videos are truly amazing, the way you articulate all of the thoughts and emotions I've had in my head for the last few years is incredible. I feel less crazy now
@eriksivanovs8845
@eriksivanovs8845 8 месяцев назад
These videos are amazing. If everyone was like you, instead of emotionally pushing an extreme, we would actually get somewhere.
@ATG3192
@ATG3192 8 месяцев назад
You know what killed CoD for me? It was the matchmaking. Specifically, I'm someone who, on most FPS games, tends to hover around a 0.75-1.0 KDR (depending on the shooter), and especially in MWII i was getting lobbies too often where either i was the person that had to drag my team to a W, or i was one of the weights weighing the top player down, and as someone who is a pretty mid shooter player, getting games like that as consistently as i got them absolutely destroyed any and all desire i had to play the game. I don't feel like I run into these kinds of lobbies as frequently in Halo Infinite, but every time i do it's just as, if not more so, infuriating.
@ezokyf
@ezokyf 8 месяцев назад
Legit I wouldn't mind SBMM if I had teammates who could even fathom the idea of team fighting or playing objective or just the thought of "hey, two of us shooting one bad guy is better than vice versa" but no, 343 thinks I'm some pro tryhard carry god so they give me the worst teammates ever. Same with Activision, Ubisoft, and even EA to an extent.
@bigdaddynero
@bigdaddynero 8 месяцев назад
It's a shame that the only people who know how to make good games are not the ones actually making them. For AAA blockbusters, I mean. We'll probably never get a commonsense multiplayer experience from games with the same budget as COD or Halo ever again. Just pray for an indie dev team to make something that's better. Also, players of a higher skill bracket or more likely to buy cosmetics, logically. This results in a higher skill bracket player dominating an entire lobby and having all the scrubs bask in the glory of all the MTX that this skilled player most likely has. This is one of the reasons this will never change. Player enjoyment is not a part of the equation for AAA games like Halo or COD.
@FerociousPancake888
@FerociousPancake888 2 месяца назад
The issue is not SBMM. The issue is EOMM. At least with Activision games. Their patented system is designed specifically to get people to spend money and this includes rewarding players with easier lobbies for buying skins. This is because they want to create the illusion to bad players that if they buy skins they will somehow get better at the game, and this is highly effective. These systems aren’t going anywhere unless they are literally banned by the government or indie studios take over the gaming space. I mean what do people expect from a multimillion dollar corporation, that they’re trying to make a game that people can have good innocent fun on? Lol
@Dartlin
@Dartlin 8 месяцев назад
Very well put "they're constantly pushing our heads underwater and letting us breathe at meticulously timed intervals"
@Crackdoza_lol
@Crackdoza_lol 8 месяцев назад
As someone who is pretty middle of the spectrum of skill where id say personally im "decent" and have good reactions and map awareness in the games i play like Halo Infinite, i feel like more rounds then not i get very new or bad teammates and get stacked high-skill players or the complete other way around and its just a slaughter and im just participating at the bottom of the LB, then i get balanced games here and there where its not an uphill/downhill battle for either side. Theres always 1 or multiple teammates/enemies that are so far from my own skill level (imo) that its never truly "balanced" when i tun solo. It feels like i have a good game or a few even then get put against demons, have to carry some noobs or bots and still get dumpstered, only for those good players to be on my team and those previous teammates on the enemy team the NEXT match... Its like my K/D or playtime doesnt matter when it comes to SBMM. Its either a pub stomp or sweat fest every other match. Its especially worse when i play with friends, as some arent as skilled/knowledgable or are far better then myself, and they have the same experiance solo and when squaded in ever "bracket" of skill that they either want to throw a few games to have a "easy" game when it gets too hard or just get tilted and switch games because either way they will get stomped and wont have the motivation to learn how to adapt because they dont have as much playtime as others in their squad for them to even enjoy the game with its current SBMM giving them bipolar matches. If i were to be the highest skilled player in the squad or maybe im in someone else is higher tiered in squad then it should take into consideration each of our skill levels and give a balanced enemy team with players of similair skill levels to meet the match of your squad while not having every single enemy being far better or far worse in skill compared to the lowest or highest skilled squadmate. All in all, i hate it personally when the system has to makes predictions based on previous games/rounds, leading to mismatched games and quick games rather then focusing on each players stats/skills to effectivly give them and their team a fair games with balanced teams so new and current players can improve, learn or have a true competitive/casual regardless if solo/squaded rather then a slot machine. I dont want to gane the system because we want a good match or two where its a tug-of-war because it can lead to a pub stomp then have to bear with an unsermountable challange for everyone involved, only for the same cycle to repeat again and again. Never improving, just pulling a slot machine thats rigged depending on your last roll or cheating yourself out of an experiance to grow. TLDR it should be constant games of Tug-of-war for every player involved and not having Timmy No-Thumbs stacked with/against a M&K Demon who has 10x his playtime and K/D every match he gets a few more kills/deaths then the game predicted. Edit: If you red this far down, heres a cookie 🍪
@agroed
@agroed 6 месяцев назад
This is a fantastic video. Excellent breakdown of all the problems with the current system and the solution to it.
@Scott_Shepard
@Scott_Shepard 8 месяцев назад
SBMM in generell does more bad than good, therefore it should be turned off or atleast put in a separate ranked playlist. Reason being -If you and your friends have drastically different skilllevels you cant both enjoy the game. I got a few friends who just don’t want to play pvp with me anymore because the just get stomped. -Connect is way more important. Nobody could ever enjoy a game if it is laggy. This happens regularly even with a healthy player base. -The game punishes you for getting better. You start a new game and your winnrate is instantly 50/50 than you work hard and learn just so your winnrate is still 50/50? If you are a Top 80% Player you should win about 80% of your game. If you are a bad player improve and you will also get there. My solution would be to keep new players to themselves for about 25 games than get them in regular connection based games. Than balance the players in similar skilled team. Also keep the bottom 5-10% to themselves so that disabled people (who can’t get better are protected). The rest now has varied non laggy matches that they enjoy with their friends.
@MatthewCenance
@MatthewCenance 8 месяцев назад
The middle of the video where it talks about how the game suddenly swings the pendulum hard into a very high skill match selection sounds like that could be the reason skill based matchmaking is getting a bad rap. That doesn't sound like proper skill based matchmaking. I would call that bias matchmaking or weighted matchmaking. Baldur's Gate 3 had a similar system during early access for dice rolls where if you rolled too good for too long suddenly a dice roll would be very low, or vice versa if you were getting a streak of poor rolls. They had to change this mechanic and turn it into "karmic dice" where it only does the latter. Proper skill based matchmaking would be it giving you matches of players around your perceived skill level. Then the perceived skill level would slightly increase per win and slightly decrease per loss. That is how it used to work, like explained in the video. But something happened and this nonsense "skill based matchmaking" took its place. Why did they do this? That is the main question.
@philipmarkovic544
@philipmarkovic544 7 месяцев назад
Or just make it random bro, we all had to go through punishment and tried to understand the game in older CODs, we all started at some point, play the game and gain experience or dont play at all. But AV, EA they love to dickride their customers and shove them everything up their asses bc we live in this woke world: You dont got to earn anything, its being granted to you without effort😅
@mattwells1036
@mattwells1036 8 месяцев назад
First off, old games, did not have skill based matchmaking, and any claims by devs that this was the case, is them stretching the truth, conflating one thing for another. They had lobby balancing, which isn't even consistently splitting up scores. As far as I can tell from playing OG MW2 as my very first FPS game, starting out as a bot and improving through its main lifecycle, and then continuing to play it to this day, is that its main factors in matchmaking is #1 DLC check, which makes finding lobbies with it on PS3 very hard these days, and the connection. To this day, if there's a match with that good of a connection, you could click on the playlist and be put in there almost instantly. If there is anything else being considered, it would have to be like, your literal rank, but this doesn't actually have to do with how good you are, just how long you've played and what you have unlocked, and if that is a factor, it clearly does not care very much, as on PS3, there's low levels in basically every match, as there's a bug related to psns name change update that accounts with a change or just made after 2019, that prevents their ranks and stats from saving. But getting to why sbmm is a problem, it's variety. It's the sense of where you stand based on your experience. And it's quite simply, draining to constantly have to go all out. Here's the way I see it. When you have variety, even when one or two players are much better, the rest of the average and below average players, can still do something against the other average and below average player in the lobby, the one player cannot hold the entire map by themselves. With sbmm, in a high skill players lobby, all the lines of sight will be covered almost all the time. And from my experience, it doesn't swing very much, it's consistently above a certain skill threshold where the match is always challenging. Might have something to do with my 1.56 win loss ratio on Cold war, or the fact that even games I felt were bad, where I still got 30-40 kills and went somewhat negative against some nutty players, and its probably weighing the mmrs of who that happened against. Only time I've ever felt any major drop in skill, is when I partied with friends, and when I reverse boosted on my second account(using that account to RB and play on, no smurfing) when doing that it took at least 2 maybe 3 matches of going 1-5 or 2-10, before noticing a change in players skill based on their aim and what they're doing, but took more like 5-10 to drop enough to where i knew i could hop in and pop off. And it'd be right back where it normally is after 5 games at most of actually playing. And I went through the grinder that was MW2 when I was no good, got absolutely torched all the time, I think it took me a month or so to get over 10 or 15 kills in a match, and when i did, I was probably at least 5 negative but I remember being so excited and proud of it, just the fact i and many others went through that phase, knowing that new players now, don't , that they have zero clue just how bad they actually are, it just rubs me the wrong way. To me it was an essential part of the experience. It's what made me want to improve, to keep playing.
@clord4442
@clord4442 8 месяцев назад
I'm a Warzone player. I like a good challenge. And for the most part I don't mind SBMM albeit a few issues. But I live in Japan and I have a 4KD and the game would rather put me at 180 ping high skill lobbies than 10 ping Japan lobbies all because of my skill. Ping should always be king and I shouldn't be playing at 18x my native ping just because of my skill.
@jlee707
@jlee707 8 месяцев назад
I like your take on this I agree with most of it. Light SBMM is good. EOMM/badly tuned SBMM is bad. Rocket leagues implementation feels relatively good compared to most newer games, shooters especially.
@Pexodus11
@Pexodus11 7 месяцев назад
9:10 this is the problem, it's not real gaming experience anymore. It's some idiot in an office somewhere manipulating the games and it's pretty blatant. Losing feels terrible and they throw you a game with brand new players every once in a while so the 20 kill win feels bad too. It's so dumb, it has ruined multiplayer shooters
@DietaryCar
@DietaryCar 5 месяцев назад
My theory is sbmm data is being harvested and vollected as a big set of data for future gaming that will have you face off against ai teamates and the ai will feel as real as real players based off of a players skill. The ai difficulty could get ramped up or ho down on the fly all seamless. Thats why sbmm has been in all the cods to collect data for ai. Ty for reading my theory
@leviacosta1134
@leviacosta1134 8 месяцев назад
I'm glad you brought this to people's attention. I'm certainly a person who has gotten sick of SBM. I've joked with friends that I'm so good at the game that I always get my @$$ kicked. So often, I feel like a sacrificial lamb to streamers or pros because my games can be intense for no reason. And i know im decent at least, as the games I did play competitively (like overwatch, halo, destiny, etc.) I was usually in the top 40%. With Halo, I've been gone for months, only to come back and be spawn killed for 3 games straight, and then I just quit for months again. Recently, I've had better games, but only because i finally got a friend to play with me, so our combined average skill is lower. As SBM is, i want it gone, but understanding that a tool being used poorly isn't the tool's fault is a sobering thought.
@PanPan42069
@PanPan42069 7 месяцев назад
It's a sad reality. That's something like this is even a problem. This is what happens when you let the businessmen make video games. You did such a a good job explaining all this in the video. I really hope your RU-vid career thrives!❤
@thishowiplay
@thishowiplay 3 месяца назад
I definitely have a better understanding of SBMM after watching this. My biggest issue when playing is when i get put in a good match with good connection and win, i immediately go to a bad match with bad connection. I don't care if i win a match or if i have good players on my team they're learning (hopefully) . I wish that connection was the main priority in match making. its so infuriating when you get killed before you make it around a corner then watch the kill cam and it shows something completely deferent. you go from a 30 ping to a 80 ping. I get packet burst and packet loss at the same time. This lead me to assume it SBMM issue when its most likely not. I'm on the east coast just keep me on east coast servers and ill be happy ( i wish that was an option)
@direhatredband5732
@direhatredband5732 3 месяца назад
Verdansk, caldera, and al mazrah I felt I averaged roughly 2-8 wins for every 30 matches with about 2-4 bot lobbies and 5-8 sweat lobbies. Sometimes more or less for all those numbers, had a 3 day period I won like 15 games with a 6 game win streak. Had a period where I wouldn't get a win for 2-3 weeks. For the most part I stayed around the 1-3 win range every couple of days, and I enjoyed all of those warzones enough to play them 4-8 hours every day. Urzikstan I've played probably a total of 180 games since it came out, I got 15 wins. Ive counted less than 10 bot lobbies with me winning about 6 or 7 of those games in those bot lobbies and getting a 17 kill 2nd place in one of them. All my other wins I had to sweat against players I would say are around my skill level and better that I won more so with my decision making and positioning winning with only 2-5 kills. But other than that, no less than 155 of the games I've played on urzikstan every single person that kills me has 10-15 kills sometimes not 5 minutes into the match, who will get killed by another dude with no less than 12 kills and will get at least 6 more kills before he dies to a dude with almost 30 kills. If you go to about any and every RU-vid video that's a cool clip or sharing a good gun build 90% of the comments are people complaining how consistently sweaty the MW3 warzone is. I used to have well over 20 people that I could squad up with back in the day and even were down to squad up when MW3 first came out, now I know 4 people that even play the game anymore and only one of those dudes plays everyday because nobody enjoyed trying to hop on for a couple of hours to consistently get torched by 3,4,5, 6+ KD players literally every single game. MW3 warzones sbmm system seriously has something wrong with it. Theres no reason for anyone under a 1.5kd to be in a lobby with a single 2+kd player anymore than 3 out of 10 matches they play. Theres no reason for a 1kd or lower player to be in lobbies with nothing but 2+ kd players for 2 weeks straight just cause they had a couple of 5+ kill wins in one day. Just give everyone 2 bot lobbies and 2 sweat lobbies out of 10 games, and keep the other 6 games right there within .5 higher and lower. Last but not least keep the top 1000 or so kill and win leaders all in the same lobbies. 210% no reason some big streamer like metaphor, zlaner, swagg etc should be in any lobby at any point in time with my buddy that can only play 6 hours a whole weekend if he's lucky
@brandonvanzyl7725
@brandonvanzyl7725 8 месяцев назад
This is the ONLY logical video ever made about SBMM
@condsy
@condsy 8 месяцев назад
Hit the nail on the head! - I'm always astounded when the game gives me a match where I have over 25+ kills in a Slayer but my poor teammates are out here having no clue what's going on. It must be a horrific game experience for them and it's not fun for me either. It's even worse in OBJ modes.
@thebest2897
@thebest2897 7 месяцев назад
This argument is too nuanced for anyone to actually understand or care about. What a shame
@SneedRemembrancer
@SneedRemembrancer 8 месяцев назад
My favourite example of the worse sbmm Is halo infinite Where playing causal effects competitive true skill Even worse bot matches and even firefight effects your true skill
@BiomechanicalBrick
@BiomechanicalBrick 8 месяцев назад
It doesn't, it was a bug at some point but it was fixed
@JustSomeDude848
@JustSomeDude848 8 месяцев назад
Some context. I'm an Apex player who mostly solo queues. I have about 4500hrs logged(kill me lol) On the part about game sense and understanding 17:18 some of my BEST games are with randoms where no one is on the mic at all. We're all just doing what we're supposed to be doing. Matches like that are the ideal matchmaking. We're not perfect, pub stomping and maybe won't even win. we're just doing what we should be doing. We all have a similar level of game sense. Those matches are 1 /1000 maybe.
@Specoups
@Specoups 8 месяцев назад
My God, is it not a treat to have such nice design talks for free on RU-vid?
@planelattice2783
@planelattice2783 8 месяцев назад
I agree with you on everything you’ve said especially on developers trying to balance out top 0.1% by giving them bad players since I’m one of the top 0.1%, my existence is a literal curse to everyone and the only way to offset it is by playing with friends who are average so i don’t ruin the experience for myself and my teammates. It’s also not surprising why a lot of bad players don’t stick around long enough to get good because the only matches they get placed into are ones with players on the top 0.1%
@LaKendrickFPS
@LaKendrickFPS 8 месяцев назад
I want to start with this Favyn I'm a fan of your vids, so this is just general critique. Usually I wouldnt comment, but this particular discussion irked me. So despite the chance of you even seeing this being miniscule, I'm going to write this anyways. I feel like one of the main points, being that sbmm is at its best when it's a coin toss and it's up to the player's agency on the outcome. Pretty concept, the veil slips when you reference this being done right in Halo 2. The game where it's lead designer Max Hoberman states that it's sbmm was designed to make these specific 50/50 outcomes rare, because these games were the most stressful and no one wants to play those over and over. Also ignoring the fact that this system was only in play for RANKED, and very much toned down for social playlist. ( I think it was a toggleable option, but i may be wrong) I find it weird that you site Halo 2 sbmm, but the ideals of the person who made it (who isnt quiet mind you) aren't touched upon, you mention Mint Blitz twice, but his opinions on what should be done are absent. In fact I learned of Max Hoberman's opinions from a Mint Blitz video 2 months ago, literal overlap in one 7 min video. By no means am I critiquing that you dont follow every thing these people do, but I figure it would be good due diligence to know what they stand for before invoking them. What else is ignored in this video is the actual tendencies of the players, I'd say the majority of the players who are getting clowned for their " I want to relax " stance fall into to groups. The people who basically only play ranked already and want an alternative thats not "ranked but I dont lose elo," and players that are above average that want to play with their average to below average friends. (This problem also goes vise versa, but the players who are below average wanting to play with their average friend - above average friend aren't usually the ones on twitter bitching.) The ranked grinder gets fucked over, because as soon as he wants to deviate from a game scenario where he must overperform to ensure he has a chance of winning, he must que for a casual gamemode where the player pool of his skill bracket is significantly decreased (because most higher bracket players usually just play ranked) so in addition to a longer que time mind you he'll on average be placed in a game, where everyone cant be his skill level so they make the enemy team an around average skill level and place lower than average players on our protagonist's team, outcome being our protag still has to overperform for a chance of winning the game, but the game is still fair. All the 50/50 winrate algorithm is doing is exaggerating this already flawed gimmicked, for the sake of guaranteeing you the loss. Remove the 50/50 algorithm and youll still get scenarios where good players are getting supplemented bad players and vise versa very commonly. In fact the further your skill deviates from the average skill level the higher your chances of being one of these supplement players where your role in the team balancing is to either be the team "carry" or the team "shitter." Which you did point out in the Mint Blitz screen shots that his teammates weren't having any fun but failed to acknowledge that the only reason they were paired like that in a casual setting is because sbmm used them as counterweights. Not to ensure that Mint loses that game, but to make sure that the average skill level of his team matched the opponents. Trueskill2 probably thought that was a good match, and on paper it probably was. This leads into why the players who just want to play with their buddies cant have fun with sbmm either. To speed run this point because this is already getting to long, the further the skill gap between you and your friends the less fun you will all have. The lower skill friend will just be getting ransacked, because the whole enemy team is on average better than them , and the higher skill friend wont have fun, because he has to carry (harder than expected) for a chance to win, or he can't play the game because the enemy team has to much map pressure. I think we should stop looking at these stereotypes as just "these people want to stomp noobs" and actually take into account what these players actually play the game for, and I think its a crime that no matter what playlist i queue for i'm signing up for the same song and dance. If i overperform I win, If i underperform I lose. If I'm lucky I may be able to use suboptimal loadouts that I find to be fun. The game can be fun when the teams are even and I need to pull my weight to win, that's what competitive/ranked is for, playing with my friends running combat knife and tomahawk used to be what Casuals was for. I guess that playstyle is reserved for custom game bot lobbies now.
@FavynTube
@FavynTube 8 месяцев назад
Not sure if the initial abrasion up front skewed the rest of my message but I feel like you missed a lot. To start you said "I completely failed to acknowledge them as counterweights" When I literally specifically said they were and even used that EXACT terminology. Perhaps you should read through it again because the focus was more on them as opposed to mint blitz. You also cite my percieved desires for 50/50 coin flip games. And then also mention Max Hoberman who of course I am familiar with and have read is thoughts on sbmm. But before I even talked about mint blitz I already addressed this argument as well. I do not want 50/50 coin flip matches. I want them to be unpredictable. In the previous section I spoke on matching people with a variance and specifically said that winning just as much as you are losing, or having close games only matter if they are a NATURAL outcome. Speaking out against the specific idea of those things being forced. And lastly your point about struggling to find games. I also addressed this. I said if a player is in a bracket with minimal viable opponents then put them in a lower game. Allow them to be better. Allow them to represent natural variance. I read everything btw
@reignotb
@reignotb 8 месяцев назад
yeah pretty much this
@LaKendrickFPS
@LaKendrickFPS 8 месяцев назад
​@@FavynTube Nah, your abrasion had no effect on how I interpreted your message. I'm not trying to come at this with any bad faith. I will however try to make this reply a bit more comprehensive, and less me stating my initial thoughts. To start I said "You fail to acknowledge that it was the fault of sbmm" that used them as counterweights. 16:30 What I'm trying to highlight here is that the algorithm you're pinning this on, is just an exacerbation of what normal sbmm is. The algorithm being the essential match fixing done by the game to ensure you stay at a 50-50 winrate. Please correct me if that's not what you're referring to. This is something I'll come back to I just want to hit your points beat by beat. I did cite your desire for 50/50 coin flip games, but I think we may be talking past each other on this point. I would argue that a 50/50 coin flip game just means that there's an equal chance for either team to win, which would in turn make it an unpredictable outcome. I may have caused the disconnect there. When I refer to 50-50 algorithm that's the system I'm talking about that essentially rigs the matches. My point being though, was that with sbmm even with a greater variance, meticulously picks the players of each party so that both team's average skill is equal. Leading to a 50/50 coin flip on who's going to win. The outcome being decided on the merit of the players and who overperforms. The exact scenario I was attempting to highlight that Max Hoberman sought to avoid, and he didn't want that in his ranked playlist let alone his casual. Stick with me though because I believe we want something similar in the end, my "on the spectrum" ass is very particular with wording so it may just be an issue of semantics. 15:20 This is a great point to make a very important distinction imo. The act of picking players out of a pool whereas both teams end up the same average team skill, is what sbmm is at its core full stop. I'm completely against this notion in a casual setting for the reasons listed above, my opinion aligns with mint blitz and Hoberman on that front. Now Team Balancing is something different picking players in a pool, and then placing them on teams that generate the greatest balance. I'm completely fine with Team Balancing and I feel everyone is. This is that scenario that generates that unpredictability, and leads to fun diverse gameplay. To clear up my stance, I think it aligns with yours we may just differ on the scope of the concept. I think skill should be a minimal factor in casual matchmaking. When you queue I think your skill should be noted and the pool of players you're connected with are measured with a wide range from your specific mmr. To give examples, and sorry in advance if it's hard to follow through text. Let's say your dead center average player, when you queue casual your player pool should be from just above the lowest bracket of players and just below the top bracket of players, and then through Team Balancing, the teams are made to be as fair as can be in that scenario. Let's say you're an above average player, your player pool would range from the below average player bracket to the best player bracket. This may raise some red flags, but also remember that the odds of this player queueing for a match with this vast pool of players for it to choose from, and them getting a player from a top bracket is not only just extremely unlikely (due to how few players even fit this bill) these top players don't even queue casuals almost ever. 4:47 I think here you overestimate how much of the player base for these games are above the average skill level letalone streamers n such going for clips. Without sbmm the vast majority of casual games for the average player will remain the same. In fact it allows for everyone to get used to the status quo of skill level, so in this case if a bad player wanted to get better they play against the average player base (which I think we can all agree isn't very good) and have a good standard to build towards. Bad players never really have an avenue to improve because if you're facing other bad players you're not improving, and if you get used as an anchor in an above average lobby you don't learn either. Average players get a very similar if not identical experience because as the average they have a massive pool of players, and will most likely be matching against them anyways, and if they develop and improve at the game they can tangibly see it within their game to game performances, which may lead to them jumping into ranked. Good players get a good avenue to try new builds, fuck around with friends, and just sit down and play the game on autopilot if they want to wind down, every game doesn't need to be a sweatfest, but some games just might be. That was the beauty of old cod and halo when you queued for casuals you didn't know what you were going to get. Sorry if any of this initially came off in negative way, that wasn't my intention. Regardless. Thank you for your time.
@FavynTube
@FavynTube 8 месяцев назад
Yea I actually think we agree on 90% of this and this is stuff I definitely at least Tried to say. One slight disagreement I have is that "there are more above average playerw than I'm giving credit for" Statistically I just don't think that's possible. Because the more people you have at the higher skill bracket it would simply just raise the bar for whatever "average" represents. If that makes sense. The rest I mostly agree with you on. As for how wide the social modes should incorporate skill is probably game dependant.
@LaKendrickFPS
@LaKendrickFPS 8 месяцев назад
@@FavynTube Well for our disagreement lemme try to shed some light on why I think the way I do. I would like to point to some ranked distributions, you can find some on esportstales under the ranks tab if you care to check them out. You'll find that in these ranked distribution, the majority of the ranked playerbase will hurdle around a rank/skill level. Most of these distributions have higher cut offs in player count the further up you go in skill/rank from this majority, than when you go down. Leading to the average skill of a player leaning a bit on the lower end of where the majority of players lie. The upper end of these spectrum, is where we find the players that are so good they'll ruin the experience for the average player. This place usually aligns where most games place their diamond rank. The players that are this relative skill level in a lot of these games are usually the top 10% - 18% of the ranked playerbase, and "ranked playerbase" is a good distinction that I would like to flesh out afterwards. To keep this straight forward using only these ranked numbers as a sample, queuing up for a 4v4 game filled with random players in the ranked playerbase would result in a high chance of someone being placed in your game that can ruin the experience. The likelihood sits a bit above 50% actually. This is where the notion that releasing the sbmm floodgates would just ruin the experience for all casual players runs true. I'd like to highlight again however that this sample of players we're pulling from are ranked players. A substantial amount of every game's player base never touch ranked, that coupled with the fact that these "casual playerbase" players that never touch rank will skew towards the average skill level and below exponentially moreso than above average. Not to mention the amount of those players that are going to be so good that it ruins the game for the other players is downright miniscule. Overarching point being that when someone queues for casual, not only are they searching from a distribution of players that is completely different from the ranked distribution, the upper brackets of the ranked player base very rarely que for a casual gamemode. (that's literally just how these players are, need any proof look at any overwatch ranked player brainrot) Meaning if you're the average player queued for teamslayer, and Lucid is in your lobby, you're unfathomably unlucky. Granted as said before there should be some skill check in casuals for protection against a scenario that egregious, but not something so strict that Lucid would have to wait like 5+ minutes to find a lobby. Extra Context: To further emphasize my casual vs ranked player pool argument, I'll use Valorant as an example. Obviously, Valorant is a very competitive game by nature so you'll think the amount of "ranked players : player count" ratio will be high. From numbers tracked a day ago, by Trackergg Valorant's player count was 16mil. Only 9mil of players in this player count have touched ranked in this inherently competitive shooter. This leaves a casual player count of 7mil, that's player skill distribution will lean on the lower than - to average level. I'm glad you chose to hear me out though like I said in the initial message I didn't expect it to reach anyone I was just venting. Obviously I'm still a fan, love your content been watching since 2017. I'm excited to see what more you got in store.
@7pathsofpain625
@7pathsofpain625 7 месяцев назад
I hate hearing the "we are matching you with people your own skill base" argument. I play fortnite and I just recently started looking at my opponents as well as teammates k/ds, winrates, etc. Let me tell you...I'm starting to see the "rigging" going on. How do you justify putting a full team with 2 k/ds in matches with people with 8,9,14 k/ds?? They know that is an utterly unfair matchmaking. If they would quit trying to control outcomes they might have good games!
@brittonspencer5439
@brittonspencer5439 8 месяцев назад
Love these video essays, they are clearly well thought out and creative. I was super anti-sbmm before I watched this, now I realize I just didn’t understand the problem right. I wish more developers could see these videos.
@CmoIsDaNam3i
@CmoIsDaNam3i 8 месяцев назад
24:48 B R U H. I had NO freaking idea you could even do that. Holy friggin crap man. 😳
@FavynTube
@FavynTube 8 месяцев назад
Good players can position themselves underneath the ball and if all 4 wheels can touch the ball then it's like you "landed" and you get your jump back and so if you are good enough to do that bsck and forth it can get nutty
@CmoIsDaNam3i
@CmoIsDaNam3i 8 месяцев назад
@@FavynTube Gosh dang. :0
@BREEZE-ROADS
@BREEZE-ROADS 7 месяцев назад
they turn you into an unpaid player retention employee when you play too well consistently. This is my reality in apex legends..
@JanusDuo
@JanusDuo 8 месяцев назад
What a fresh take, and I'm only halfway through!
@rishabhsingh1437
@rishabhsingh1437 8 месяцев назад
PREACH!!! thank you for calling out the invalid anti sbmm arguments and giving a proper nuanced take
@adamclockwork486
@adamclockwork486 7 месяцев назад
This is sort of the reason why there are game modes like Casual, Standard, Unranked, and Rank. Yet the major issue is having a system that split these players who arent good/bad but also to those who play on a daily bases. Sadly this is the hard part people usually go by muscle memory. Its hard to force those people to change up those play styles take Siege for a good example when it comes to that. Than look at the old Rank system it had that has similar issues including here. (Edit here) I am agree everything your saying here but also im talking as if I was a Dev. These are the excuses they'll make or talk about it whenever the conversation gets brought up.
@genjidora8742
@genjidora8742 8 месяцев назад
I think I'm done with FPS games like CoD and Halo in general. I search the "social" team slayer playlist in Halo and it's so frustrating being forced to play ARs and pistols on the same three maps over and over again. I even started to not try during the ARs and pistols games because it's very taxing to have to try your absolute hardest with guns that are inconsistent and just not fun to use (for me) on large or overplayed maps like cliffhanger, isolation, highground, and chasm to win 50-49 and feel like you're training for esports. I tell myself the algorithm will work in my favor by giving me wins (because each game is and literally feels rigged) when I finally get BR starts because of the losses I get when having ARs and pistols (which are frustratingly the majority of my games). To me, this is how I maximize fun in that game and make light of the **** experience you're forced to have by having no voting system. I've even gotten messages from people frustrated with me for not taking the game seriously, and although it's a "social" playlist and it shouldn't matter, I totally get it. This system has conditioned us all to have the most stressful experience and take it out on each other when someone isn't carrying their weight, regardless of how **** one may perceive the map and weapons. I don't even search solo ranked anymore because it's inevitable that, unless you're a professional or in the top .1%, you will be the reason your team loses, and you will get cussed out and the chat box will be your whole team taking their frustration out on you. I can't do it anymore, it's a terrible experience.
@lazaruslaser6560
@lazaruslaser6560 8 месяцев назад
I really enjoy multiplayer shooters with emergent gameplay (The Finals, Halo BTB, BF, early R6 Siege etc). Even when you're losing in those games, you're still having fun because the core mechanics are fun. And the sandboxes allow you to just experiment and try new things. I feel like COD can get frustrating because it feels like the gameplay doesn't really vary from match to match.
@vigilantestylez
@vigilantestylez 8 месяцев назад
Nailed it! This video nailed it! Loved it! Spot on.
@GFMarine
@GFMarine 8 месяцев назад
Modern SBMM is why I have almost completely migrated over to co-op games when I want to play with other people online, be it friends or randoms, games like Darktide or Deep Rock for example, I can't stand knowing that if I play really well in one match, I will be miserable for the next ten, I'm looking at you Halo Infinite.
@exmachina2600
@exmachina2600 8 месяцев назад
Being exposed to the entire spectrum is fun. A closely balanced sweatfest is fun until it’s the only experience the game provides. It’s nice to have a natural ebb and flow in the degree to which you need to lock in so that you can rest between competitive matches.
@TortillatheHun_
@TortillatheHun_ 8 месяцев назад
One of the main examples I use for SBMM is Destiny 2. Most of the time I'm playing pvp, I'm playing with friends who may not be as skilled as I am, and the end result is everyone getting dumped on because the other team has a more balanced range of players while my team has 3 people who just started playing. It forces me to step up and carry if I want to win while the rest of my team gets farmed and it's not fun for anyone.
@novastar369
@novastar369 7 месяцев назад
You just summarized why I don't play multiplayer games hardly anymore 😂
@agroed
@agroed 6 месяцев назад
I was trying to get my sister and her friends into Overwatch, but since I was Diamond with very high stats, and they had just started the game, we'd get put against Plat players. They'd get destroyed and I'd have to sweat my ass off on my main to even make the game playable, never mind winning, and usually still failed. Once they were finally ranked in bronze, we're still going up against against Gold players, and again, I'm being forced to try just as hard, if not harder than I usually do in ranked just to make the match fun. I'm not having a good time trying to 1v6, and they're not having a good time getting crapped on by Golds. Of course, removing SBMM entirely would only exacerbate the situation. Since Gold is the average rank, we'd get paired up against people from all over the spectrum, which doesn't make things any better. I'm not sure how you fix a situation like this aside from trying to put us against a party with a similar range of skill levels, but that's rarely going to be possible unless there's a very large player base, and even then. My only real option is to bite the bullet and buy a smurf, and to make sure that I don't play too well or else we'd quickly end up in the same position.
@yommish
@yommish 8 месяцев назад
I never understood the problem with SBMM as I’d only heard the first sentiment which obviously doesn’t make sense. If you can’t have fun with players of your skill level… well you said it. But I wasn’t aware the algorithms actually tried to pair players who “need” a win vs those who “need” a loss. How could anyone think that’s a good idea? I’m totally fine with SBMM if it matches similar players and has no preferred outcome. Also I haven’t played CoD in like a decade but they reused a lot of MW2 maps for that game wow.
@ender_z4nd3r83
@ender_z4nd3r83 8 месяцев назад
Is not that is not fun to play with people of your same level (which it isn't if you are playing the game to have fun), the problem is you can't play chill in those games, if I want to play competetively with people of my own level I would play ranked, not a public match
@ShatteredQvartz
@ShatteredQvartz 8 месяцев назад
One game I think has nailed it (in almost everything it does) is Titanfall 2 It maybe because of the low population and stratospheric skill ceiling, but in almost every single match you can have fun, even if you are bad at the game This is specially true in the Attrition game mode (PvPvE) in wich you can have all playstyles be viable, super sweaty pros sniping you from the other side of the map while going at 300 km/h, noobs slaying grunts and reapers, slower paced battles going on in your titan, very tactical scenarios inside the buildings, etc... And everyone can make a a meaningful contribution to the team, scoring small with grunts and getting the reapers off the titan player's back, scoring big and slaying titans and pilots left and right, or playing support from the trenches, weakening titans and counterpicking rodeoing pilots Also, you know you are in for a show when a Gen100.49 is in the lobby, both if it's on your team of the opponent
@Windjammer19
@Windjammer19 8 месяцев назад
Haven't watch yet, so may cover this... But I think part of the issues is that people have just gotten much better at games in general. Back in the day everyone was playing on their dad's crappy dial-up internet. You had teammates crashing out, graphics were blurry and elite pro controllers and 25K gaming rigs didn't exist. Also settings customization was much more limited. Control schemes used to only be default and Southpaw. Now we have custom keybinds. We have tons of sound options to help you hear better (and better headphones instead of some crap Skull Candy earbuds you got at Best Buy). Deadzones to alleviate stick drift. Colorblind settings, etc. As well as, kids these days are just cracked. They grew up playing against us who have decades of experience and to win, they quite literally "Got Gud" and maybe our Carpel Tunnel and arthritis riddled fingers are losing their touch a bit. tldr: the landscape has changed
@resoletic
@resoletic 8 месяцев назад
Great video, nailed the issue. Probably some script issues as a bunch of people seem to be interpreting your arguments incorrectly, but I agree with your assessment wholeheartedly.
@FavynTube
@FavynTube 8 месяцев назад
Yea it happens. I get to most complaints but if piss someone off early they might start typing instead of seeing if I address the issue later
@0fflineish
@0fflineish 8 месяцев назад
Incredible set of points you made. Fantastic video!!
@baileyf1998
@baileyf1998 6 месяцев назад
I practically only played TDM on MW2 2022. My KD was rougly a 1.40, but my win loss percentage was a .70. I started to catch on and realize that i would consistently have the bad players on my team to ensure I lose regardless of my performance. I inevitably just started playing ranked exclusively, since I actually had a higher winning percentage in ranked. Not to mention, i just couldn't play the game with my friends since they would just get shit on.
@Iceman_V4LOR
@Iceman_V4LOR 8 месяцев назад
This is why I hardly play PvP as much as I used to back in the day. Only saving grace in Halo Infinite is Firefight, the only place to really rest after a stressful work day & not having to treating is as a first job despite normally going positive whenever I play matchmaking.
@Jacoby64z
@Jacoby64z 8 месяцев назад
You killed it, fam. Great job.
@ImminentFates
@ImminentFates 8 месяцев назад
The king has returned great video bro
@ChanceTM
@ChanceTM 8 месяцев назад
Favyn's logic is sound. 😎
@RavenJoe
@RavenJoe 8 месяцев назад
Maybe I'm weird, but winning is a bonus for me, not the goal. I enjoy a flanking stealth playstyle, getting behind the enemy, going on a quick tear, and then repositioning to attempt it again. SBMM on top of gameplay mechanics meant to dissuade this playstyle is what really hurts my experience. I get the argument in favor of SBMM, but we can all feel how artificial the experience is, and I think we're all so in-tune with the algorithm that it's burned us all out.
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