The apply weaken to someone above 125 sounds like a tech perk. You have 3 load outs. So you can use one of your loadouts for when u face off against giga tanks. Iron giant will come back eventually. Or the anti projectile perks. They won't be in your main loadout.
You can play it slow and build up the meter lol, a lot of times u don’t need to be flailing around in the air and dodging. Dodging on the ground keeps you grounded as well
@@Wisdomv3 yea i think It was something like airwalker up tilt after his usual combo, and then another airwalker up tilt recovery. He tried it again tho and i dodged out of it so it's probably a really tight window
Nah bro in multiversus advantage state is already mad good disadvantage tools are super needed. Gravity cancel should go bottom of f tier since it takes away your parry which is kinda super dam important I mean what other game gives you air parry? I value Air parry over extending my advantage state Colladeral damage is a better perk fr tho
Air parry feels like it doesn’t work half the time, I’d much prefer dodge due to its consistency. I ranked air walkers based on its potential rather than what people have figured out already with it. Arya is a great example of that, jab up special, gravity cancel jab up special is true and can kill EXTREMELY early; that’s an example of its potential and I feel it can get way better
@@Wisdomv3 Personally idk what you mean parry feels like it dosent work??? It's dodging 10 frames before being hit? And the reward is litteraly bug bunny's stun it's a very very broken defensive tool AND you get your advantage state increased alot too let's say that you are juggling someone If you have gravity cancel, you do like up tilt or something and hit and kill or miss and are now in disadvantage But with parry if you are juggling someone and are expecting them to do a mixup attack non projectile** then parry is 10000 times better than a wife punishment you get to do a combo set up Plus dodging without parry still leaves you open to your opponents attacks especially if you ONLY have dodge and no parry that means that's one less option your opponent has to think of Instead of thinking if they are gonna dodge right left or parry You only have to worry about dodge And tou can baby sit your opponent by empty hop while they are above empty hop is mad broken cuz if they dodge you punish and if they attack then you parry and punish But without parry empty hop suckss You replace your advantage state by replacing neutral with better combos And honestly in multiversus you already kinds just explode if you read your opponent well I just don't see a world where taking away parry for the cost of using grounded moves in the air is the best pick Unless you are hitting TRUE gc combos that outweigh your own disadvantage state Maybe for a character with already really good disadvantage tools like WW Joker or Harley GC MIGHT be worth it But for light characters, big and easy to combo characters or just characters without great disadvantage tools like Arya it's not worth taking away parry Unless you never parry at all in that case it's just knowing the speed of your opponent's moves