OMG... I totally do this with Dark Phoenix's Healing Field. I cancel Felicia's Dance on the kick before the big Cat Spike into the Field and juggle or Morrigan's bulletstorm in a corner and dash for an insane corner combo. I know Felicia's Dance and Morrigan's super aren't cinematic but by the time Dark Phoenix is done, stun be damned because you're too DEAD to care. ^_^ Dude, you're my hero. You validate and improve on every crazy idea I have with vids like this. I LUV MvC3!!! XD
@image57 From SRK - Deadpool: Cuttin' Time (QCB+PP) (cancel before final hit) Spencer: Bionic Maneuvers (QCF+PP) (cancel any hit) Storm: Elemental Rage (DP+PP) (cancel before final hit) X-23: Weapon X Prime (DP+PP) (cancel second to last or final hit) It probably also works with level 3 supers, but these are way more practical.
As you said, the Spencer combos can do a lot more by removing a lot of the hits and just doing fierce and exchange, but at that point they become a little more reliant on the corner for positioning. But I suppose adding in the extra hits likely builds more meter. But in it's simplest form, these will still 100% everyone.
@Ralkila I don't think they should patch anything for a while! Let the game breathe... see how it feels in a month or two. See if the glitches become game-changing (like MvC2 guard break, Sent c.H unblockable), banned (like Gambit glitch in MvC2), or ignored! I do think there are things that need to be adjusted. However, this... who knows! I'd like to see how the game evolves =D. MvC2 had 10+ years. MvC3 is on like week 3 (at the time of writing this)! =D
@onetweezy112 gotta tiger knee motion it. you do the qcf motion and end it in up forward then hit medium. so he'll jump and do the move as soon as he jumps. Takes practice.
@xXxCMOxNEYxXx I used Sentinel because you need a super to DHC into that doesn't "hit" them directly (so it seems). Thor's whiffs, Dante's / Felicia's powers up (and don't hit), and Sentinel comes in and points but doesn't actually hit you. The drones are summoned when he begins and he's free to move once they are summoned... thus it counts as one of the "non-hitting" supers.
@elmanymt A DHC(Delayed Hyper Cancel) is when you use a second character's hyper mid-way through another character using one of their hyper combos. Say, in this video, Storm using her Elemental Rage hyper, then canceling the full animation into Sentinel's Hyper Sentinel Force
@sngoku Sentinel can't be used to do this. He just chose sentinel as his next character. The way the trick works is you DHC from a super that has a cinematic like storm, x-23, spencer, etc. If you saw sentinel was just the on he DHCed into. That characters could have been anyone, it didn't have to be sentinel for the trick to work but you do need those cinematic characters to do it.
@UndeadNinju Normally, as a combo continues, each hit does less and less damage, until it reaches a certain point. This is called damage scaling, and it prevents 100% combos from being everywhere. This glitch, performed by performing a delayed hyper combo from a cinematic hyper into one that doesn't physically hit them, resets the damage scaling for the combo, allowing the damage to rack up to insane levels. Normally these combos would probably deal ~70% damage.
i think that sentinel's super works this way because the first wave of missiles, whiffs so i think its more the fact that its super whiffs that makes the reset, more than its a super that it is apart from sentinel hitting the opponent
This is definitely one of those glitches I don't think should be ignored. I think it benefits the game in the case of things like Amaterasu's mist super, but Sentinel's projectiles resetting the scaling is clearly unintentional. I like the high damage in this game but it's easily high enough without this trick exaggerating it.
@soplox5 The DHC trick is when you reset the damage and hitstun scale again by intentionally missing the first hit of a DHC super (at least that's what I observed.) If you try to do the combo normally, you will not do as much damage as the way they shown in the video. This itrick s much more timing/super property intense.
@JFrenchFries The DHC glitch only requires two meter (you can use more, but you don't have to), bring in another character safely, and can kill every single character in the game in most cases.
OH DAMN. I was playing some guy last night who was doing Storm's cinematic hyper into Wolverine's power up hyper, and continuing the combo. It did SO MUCH DAMAGE and I was like damn.
I'm pretty sure Doom can also finish the DHC trick if you get his Sphere Flame to whiff on the way up, then use his s.H to pick them back up afterwards.
They had this back in TvC with Variable Air Raids, but the damage probably doesn't look as drastic compared to MvC3 since damage output seems to be more extreme here.
@trag13 another great vid trag. thanx 4 the new technology; dont know if any1 else notice but you took out sentinel with some of the resets (impressive). So does this reset only work off of deadpool, x-23, spencer and storm supers? my fav is the spencer dhc to dante only took 2 meters.
@Mcguyver020 Yes but they have to use one bar to get out and then another bar to end their combo. Otherwise the damage isn't really much better than if they'd have just done a normal THC cross over
@radec2012 dual hyper combo. Doing a hyper combo with your point character (the person on the screen) then doing another one (which your teammate comes in and does) i.e. X-23 does her hyper combo then she "DHCs" with Thor doing his next...it whiffs, then he starts a combo with new damage scaling for big damage.
@Zeronum2 It's in the description because I TOLD HIM I tried it and it didn't work. After I said that, he tested it further and he edited the description to reflect what he found i.e. it doesn't work with the Maximum Spider. Read the previous replies. You're welcome.
@unlitdarkness6 xfactor doesn't reset hit stun scaling at all. Also it doesnt really reset dmg scaling it just makes the minimum damage for everything 50%.
Sentinel's definitely resets the damage scaling as well. He is one of the first characters I tested. Normally, his HSF drones hit for 20 or so damage each after a long combo and a DHC in. However, when using this trick, each one individually hits for full damage. The rest of his combo then scales appropriately based on when he comes in... but you have to remember that HIS combo already starts with a multi-hitting move which is basically starting the scaling again.
@Cawby yes I do and that the damage scale will be a little unfair but the dhc glitch is gone and so it won't be unfair and it will be on a more leveled playing field but thank you for reminding me
since Ultimate MVC3 will not have this glitch anymore its going to be a lot more fair and honest on the playing field since you won't need a long combo in arsenal to be good online its going to be interesting
@loen226 You could try testing out but I'm going to take an educated guess and say it doesn't work, because it's not cinematic. It may do though, I'm not fully sure myself.
Spencer and deadpool are looking more viable now as with storm.. the fact you lowered the damage makes this scary.. also yay for sentinel benefitting from this scrubs are gonna cry
I get it, so correct me if i'm wrong, you use the grapple hyper (that's how i see it) to change out of a character into another character to continue the combo... SMEXY.. I don't have the game yet >.
Quick question, what's so special about the original Hyper combos that make it so the damage scaling/hitstun stops? Like, I know you said the second hyper needs to be a non physical attack but you never explained what was so special about the first Hyper combos
When I do this from Maximum Spider to Amaterasu's Vale of Mist, it doesn't work. I don't get the stun reset even though I continue the juggle. Why is that? Isn't the Maximum Spider cinematic as well as the Vale of Mist?
So I'm trying to understand something...the hyper being DHCd out of needs to be a "cinematic" hyper? Or in order for this trick to work all you really need is to whiff a hyper/DHC into a buff-up hyper (a la Amaterasu's slow down)?
@trag13 I did not see this on your list so i assume it doesn't work but... Would Haggar's "Rapid Fire Fist" special go under the list of moves that induce the capture state you mentioned or am I misunderstanding how this works?
So I'm very noob when it comes to technical details, but can I assume the re-scaling and hit-stun reset has to do with the fact that the supers you are DHCing into don't hit the opponent and also don't have a full cinematic type background change during the active super (such as Ammys slow super or Zero's illusion super) and the game doesn't count it as a continuous combo? Also would Thor's Mighty Punish work as well?
Its on week3 and people have already found tons of full health combos that can easily end a game.. Wonder how long it took people to find those in MvC2..
This is kind of off-topic but let's say you have two partners with the same combo input buttons (eg. QCF+PP). How does the game know which combo to follow up after the first combo has finished?