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My PROBLEMS with Yu-Gi-Oh! in 2024 

TheAverageGatsby
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I can't wait for the comment section on this one.
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/ veragegatsby
• IS YUGIOH BEYOND REPAI...
• The Problem with Lore ...
• THE BLUE-EYES WHITE DR...
#Yugioh #MasterDuel

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27 сен 2024

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Комментарии : 210   
@christianworcester6851
@christianworcester6851 6 дней назад
My complaint: 90% of the games own mechanics have been power crept. Traps, tribute summoning, life points, any card that doesn't net positive your card advantage, cards that dont have floating effects, fucking DRAWING is now something thats considered sub optimal. Why draw random cards that probably wont help that much, when you can play pot of prosperity and basically turbo any one card of your choice to your hand. The only way to have fun anymore is to just play old formats
@isak645
@isak645 3 дня назад
@@christianworcester6851 yes i lost with three major monsters on the field and 6 cards in my hand, the opponent was empty handed and no cards on the field, draws one card and start to search, link, synchro and he won. I swear to God.i wish now i recorded that.
@Pen_Slinger
@Pen_Slinger 2 дня назад
Yeah but the issue with old formats is you're also going to back to how Dark Magician, Gaia Knight, and so many other cards have almost zero support while Blue Eyes, Cybers, and Harpies have decent support cards. So in the end you're still facing the same problem, where some archetypes are better to play because Konami didn't print anything for the other cards and as a result everyone is playing those archetypes resulting in the same lack variety between games.
@geek593
@geek593 6 дней назад
The game snapped when archetypal cards could search the rest of its engine with the only limitation being HOPTs. Card economy being replaced by HOPT economy fucked the game into the state we have today.
@geek593
@geek593 6 дней назад
And there's literally nothing wrong with cards like Accesscode or Apollousa being good in the context of the shit heap that is modern Yugioh. Not all engines are created equal. Most decks have dogshit boss monsters that are designed in ways that provide zero viability to the decks that can summon them. Primeheart's blades and all that. Back before archetypes and the extra deck ubiquity it was perfectly acceptable to be playing powerful free agents like D.D. Warrior Lady and Monarchs in your deck of otherwise unoptimized junk because you needed to play somehow. With Baronne, Savage, and Apollousa gone Snake-Eyes is minorly inconvenienced but dozens of locals playable fan favorite decks went from being fine to go 2-2 with to having no real reason to show up. And knowing they banned these cards to avoid hitting the deck that scientifically formulated to abuse the hell out of them while also having a rock solid engine with archetypal and attribute related bosses is a thumb in the eye of every rogue player. Konami is telling everyone to play meta or not play at all.
@thefonzpart
@thefonzpart 5 дней назад
THANK YOU. Somebody gets it You tell that asshole
@isak645
@isak645 4 дня назад
@@geek593 yes, for me one of the most fun about the game is building my deck, testing it again and again.what to add, what to lose etc.Now you just add archetype, 3 maxx c, 3 ash and 3 call by the grave and you are lucky if you have one turn.
@TheNotableNobody
@TheNotableNobody 7 дней назад
I don't get why the designers have been so gun ho about Extra Deck engines. Extra Decks are so tough to balance, and creating same-y games is a huge risk when you have access to so many cards. EDH games can already feel same-y with access to 1 card, and that's 100 card singleton. XYZ toolboxes are cool because it's a way to flex the same hand into different configs to answer different board states, but Link engines can take a lot of space and motivate you to end on the same thing repeatedly
@geek593
@geek593 6 дней назад
It had been awhile since we had a link climb deck in the format before Snake-Eyes dropped and was able to extend past Jupiter with Promethean Princess. Halq getting banned kind of sealed that playstyle for non-Cyberse decks.
@KevinTangYT
@KevinTangYT 6 дней назад
Power creep. Unfortunately they backed themselves into a corner game design wise. I think cards like the Exodia fusion or Gate Guardian fusions are a good step as it has deck identity and requiring specific materials generally scale well with the game because it's easier to take into account card interactions. When you have generic Link 1, every dragon and spellcaster or light fiend going forward is restricted in game design space. For there to be less reliance on toolbox, the alternative need to be more viable. There's so much design space that isn't touched, especially for purposes of slowing the game down or disincentivizing just mass accumulation of resources. For example, Torrential Tribute/Mirror Force and other traps are in desperate need of power creep: Torrential Tribute update If your opponent controls 3 or more monsters than you, you can activate this card the turn it is set. When a monster is Summoned: Destroy all monsters on the field. Monsters destroyed this way cannot activate their effects this turn. Mirror Force update When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters. Monsters in Attack mode cannot activate their effects in response to this card's activation. Monsters destroyed this way cannot activate their effects this turn. Waboku update Your monsters cannot be destroyed by battle this turn and you take no battle damage this turn and draw 1 card. If your opponent controls 3 or more monsters than you, drawn 1 additional card. You can only activate 1 "Waboku update" per turn. An update to Gorz might also make things more interesting. Previously it forced players to attack with lowest ATK first so they can kill the token. But the major downside is it being dead in hand unless there's a direct attack. So keeping its original functionality while adding a summon condition would be cool. You can only activate the effect of (3) once per turn. (1) If your opponent controls 2 or more monsters and you control no monsters: You can Special Summon this card from your hand. (2)If you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. (3)When this card is Special Summoned by its effect: Activate the appropriate effect based on how it was summoned -(1) Add 1 "Gorz, the Emisssary of Darkness" from your Deck or GY to your hand. -(2) This card gains ATK equal to the damage taken., then Special Summon 1 "Gorz the Emissary of Darkness" from your hand, deck, or GY. This cannot be used for material for a summon of a Extra Deck monster. Design-wise, it tries to discourage huge turn 1 setups as well as have destruction be less transient. Early on in yugioh, floaters were highly valued as it lessened the impact of cards like MF and TT. But nowadays since cards have effects in GY as well, we need more cards that actually prevents the floating effects or self-banish for secondary effect.
@luminous3558
@luminous3558 6 дней назад
Commander isnt a competitive format so you are more concerned with the fun aspect of it and magic is a less interactive game so someone comboing off in commander just requires there to be no blue mage at the table or everyone tapping out to godforbid advance their own gamestate to potentially win some 5 turns in the future. Yugioh is pretty much fine tuned for combo vs combo and everyone brings their BS and 17 outs to the opposing BS before it starts. So most of the uniqueness of a yugioh game comes from both hands being drawn and then interacting with each other, thats also why handknowledge is so busted. Do you play around Nib, not knowing if its there? You got veilered how do you keep going? Fun in yugioh comes from knowing your deck and how it solves these questions asked by the opponent. With how many different types of decks there are in yugioh you can find something for everyone, not everything is hyperconsistent linear combo with handtraps plenty of decks adjust their plan on the fly depending on random mills.
@geek593
@geek593 6 дней назад
@@luminous3558 There is more interaction in the average Magic game than the average Yugioh game. Every color has interaction and the game is played over multiple turns. You need to be able to navigate your opponent's board and potential interactions. Yugioh most resembles cedh which is commander but with all of the limiters off. Extreme consistency, game ending combos, draw well or die, basically limitless resources, etc.
@TheNotableNobody
@TheNotableNobody 6 дней назад
Why do these comments feel like I'm being mansplained Yugioh?
@traplover6357
@traplover6357 6 дней назад
Ngl, think Poplar to 1 hit was pretty good for Snake Eyes not having infinite resource and comeback potential on the draw. Too bad Azamina is coming in less than a month ☠️
@TheAverageGatsby
@TheAverageGatsby 6 дней назад
@traplover6357 The biggest thing about Poplar to 1 is that now it feels insanely bad to draw. Azamina is definitely coming tho 💀
@manuelciancarella7152
@manuelciancarella7152 6 дней назад
@@TheAverageGatsby its so funny to me how people think that drawing poplar is so bad its still batshit broken if you just normal it like yeah sure its not as good as adding it by ash but it still can do basically cold fusion calling it a garnet is way over the top
@Gravitysonic0
@Gravitysonic0 6 дней назад
To think we went from "our turn"/turn 0 plays to 1 card combos/ftks/otks + half the deck are handtraps in such a short amount of time
@theazuredemon4854
@theazuredemon4854 День назад
Half of the main deck being ONLY handtraps is another issue entirely as I feel a lot of the game was not properly balanced around such a mechanic... and even IF you ban a lot of the generic handtraps, they're either going to be replaced with better handtraps that will be printed in the future, or generic board breakers, which has the exact same problem as the generic handtraps... basically Konami still hasn't figured out how to get rid of the "1.0 Yu-Gi-Oh! spaghetti code" as I like to call it...
@plabcentral630
@plabcentral630 5 дней назад
Man I agree with you on one of your closing points. The robot rank 4 deck, Alice and shifter world, floo 2, anime edlitch, the primordial cards, I add light spell caster to my hand are all so cool to me and they are releasing so many cool archetypes, just for them all to get bodied by snake eyes. I just look at new cards now and instead of going “wow how cool!” I go “loses to hand traps and can’t play through snake eyes.”
@rokmare
@rokmare 4 дня назад
The problem with yugioh is konami's design philosophy which is to throw all previous rules out the window like how XYZ made cards that cared about levels useless, or when pendulum was first introduced allowing special special summon from hand that used to took multiple turns to set up and link made defense and and flip cards strategies useless etc no other card game design does this not even Magic which is older than yugioh
@desertline6272
@desertline6272 6 дней назад
Skill Drain and Summon Limit should be Unlimited. Card of demise too.
@marxxplaysgames
@marxxplaysgames 5 дней назад
So you want Eldlich stun again?
@AquaticIdealist
@AquaticIdealist 5 дней назад
Or maybe do a funny. Skill Drain back at 3 but Duster also at 3
@IC-23
@IC-23 5 дней назад
go away true draco player. Play a cool floodgate like Monarchs
@ThomasJames69420
@ThomasJames69420 5 дней назад
What would happen if special summons were limited to once per turn like normal summons?
@ΝίκοςΒαράκας
@ΝίκοςΒαράκας 3 дня назад
Tryhard paywhales would stop paying for broken decks so Komoney would make cards that give Extra special summons. Like they did with new genex support and floowandereeze
@renaldyhaen
@renaldyhaen 6 дней назад
My problem, where is the alternative format? This game is 25 y.o. with 12k+ cards, and we can only play in shitty format. I'm happy when Konami MD makes some low power event in the game. But too bad, this year they create too many Degenerate Cup to push the players building the expensive META decks. . This is impossible to create 1 good format. But it is possible to create multiple different good formats. But I know this will be very difficult for lazy small indie company like Konami. Because they need more effort and maybe more money to handle it.
@geek593
@geek593 6 дней назад
Like it or not a major alt format requires a push from the company for it to take off. Commander wasn't much of a thing before WotC made the first Commander precons. Time Wizard was extremely niche before Ultimate Time Wizard gave people a reason to care.
@ultimaterare3146
@ultimaterare3146 6 дней назад
The issue with where is the ALT format is because of the player base. Even with Time Wizard it’s only the Advanced format. If more players pushed common Charity and any other format at locals it gives Konami the data to see real interest. Then maybe regionals and YCS’ Will do alternate formats. Until then it’ll be toxic advanced format metas until the end of time. There’s a huge reason why Magic players don’t fuck with legacy. For the exact reasons we deal with now as a community.
@lucasvettorato7087
@lucasvettorato7087 5 дней назад
​@@ultimaterare3146 You are right, but i think we need a real alternative format, time wizard just stopped in time, in magic all The formats have New cards and keep going, common charity is cool in concept, like pauper in magic, but ygo have the archetypes thing, and a lot of archetypes cannot work just with commons.
@ninjabros6282
@ninjabros6282 6 дней назад
Is it bad to think that with how Banning Problematic cards these days just will not and won't be enough like Gatsby is right if they keep printing 1 Card Combos that act like 5 plus cards to a 5 Card Drawn hand turn one it's only gonna get worse and worse until eventually even some of the most dedicated and loyal Yu-Gi-Oh Whales or supporters just realized they are being used for profits and just leave for an unknown amount of time like..... Konami needs to respect the Fans and their Opinions more then the Shiny Green that they have in Pockets/Wallets that they pull out every so often.
@Luiso-tcg
@Luiso-tcg 5 дней назад
This game has grown and evolved so much since its birth. It's made us grow and evolve along with it. It's not the same game it once was. Just like we aren't the same duelist we once were. Not to get deep, but jut like life, this game is chaos. There are things about it we don't like and things we love. Bottom line is, we get better as the game changes for good or bad.
@CudaWudaShuda
@CudaWudaShuda 6 дней назад
I think there’s a space for 1CCs to exist and be fine. If they can be engineered to be lower ceiling (without further extension), and/or require a requisite number of engine pieces that occupy the space nonengine would, and/or only make up a portion of a deck that is otherwise highly dependent on consistent 2-3 card permutations, then idt most people find themselves in as much a feral rage.
@Cybertech134
@Cybertech134 4 дня назад
You can't say "the adults are talking" and in the same breath be talking to the people who were around for normal summon Dark Magician and Forbidden Memories; those would be adults.
@redmastergamer64
@redmastergamer64 6 дней назад
I think one of the biggest problems is the lack of erratas on cards, and it's just simple text change on quite a few of them, good examples I can think of is union carrier where it can only equip union monsters from the deck. Halq can only summon a crystron tuner and locks you into crystrons for the turn. Heck summon sorceress is still banned and she got an errata.
@nashcifer5666
@nashcifer5666 6 дней назад
Generic boss monsters aren't a bad thing in my opinion, if your favorite deck's in archetype boss monster requires you to jump through 15+ hoops to Summon and/or is not even worth summoning what is a player supposed to do, except to rely on generic extra decks monsters. I hate playing my favorite deck only to end on a fat nibiru token having wasted resources to accomplish a fair end board with little to no follow-up, or forced to pass turn after getting hand traped or interupted once... as a Pendulum player there aren't that many good ED options to replace apollousa, baronne or savage Dragon, and most of them are locked to their own specific Deck.
@danielramsey6141
@danielramsey6141 6 дней назад
Fair. And Yet, Who Mostly Abuses those Generic Bosses to begin with?! The Spotlight players who can Shell out the Cash to Buy the BEST ARCHETYPE to Abuse those Cards With! So forgive me if I do not share your sentiments. Sure, it’s fun for the Player (you or me) to land Baronne or Savage. But When Other Players have Access to these cards. It makes it in fun. Not helped any better with hand trap Hell cards! I get having Outs allows survivability! But it hurts to even play this game when you get fucking Hand Trapped Every Goddamn turn! I know Soul Drain and Mind Drain exist. It just sucks that most decks can’t properly use said cards!
@nashcifer5666
@nashcifer5666 6 дней назад
@@danielramsey6141 The thing is with Yu-Gi-Oh players is that "it's only fair and balanced when I get to use it, but it's overpowering and unfair when my opponent gets to use it". Every Deck will always have access to these good generic cards AND THEY WILL USE THEM, I really don't care much about what the top meta decks are doing with these cards however if these cards that so many underpowered Decks relied on to do anything worthwhile suddenly get banned at least Konami should release alternative in-archetype solutions or boss monsters for these bad decks. Many players I've seen as of late want decks to use their own in-archetype boss monsters instead of these generic ones, which is fair, but here is the issue, THOSE BOSSES SUCK BALLS. Crystron, Super heavy, Pendulums, fluffls, etc... all these decks have bad boss monsters and some that just take a ludicrous amount of set up to even Summon or use, all just to get nuked by a stupid level 11 rock... you know the joke "the most optimal Pendulum end board is a nibiru token".
@ak47dragunov
@ak47dragunov 6 дней назад
So play a different deck, it's really that simple. Not all decks are created equal. If yours doesn't have the in-house tools to compete, then it has been powercrept. Shoving in the same generic bullshit every other deck is changes nothing, and them leaving the game just exposes how thin and flimsy the deck really is
@drearydoll6305
@drearydoll6305 5 дней назад
If whenever you want to play a deck you literally have to always ask yourself *but can it summon apolousa/borreload/barone* then there s a problem.
@nashcifer5666
@nashcifer5666 5 дней назад
@@ak47dragunov but I don't wanna
@thesavant1455
@thesavant1455 3 дня назад
I went to my locals just to end up being hand trapped to oblivion and pushed over by omni negates and overpriced, pointless cards that turbo out off one card starters. It used to be fun for casual players, but most of us are priced out or can't play the game due to these decks that are normally 20+ hand traps and expensive starters with stupid protection effects.
@aidenquinn19975
@aidenquinn19975 6 дней назад
Yugioh needs something for new players. Something. Anything. Also selling a starter deck without everything you need for $20 is really annoying. Also I never understood the Pot of Greed ban. There are cards that literally let you pick cards from deck to hand which is most of the meta. Let the opponent play solitaire but you can’t draw 2.
@Zmon3595
@Zmon3595 День назад
Many will tell you this but it’s because if one card allows you to search for a card and combo then two cards that can do that are even better.
@Nephalem2002
@Nephalem2002 5 дней назад
This games been on a downward spiral since 2017. Zoodiac was just a precursor to what would become the norm going forward. Only way to “save” Yugioh would be to completely abandon the Master Rule format and move to Rush or Speed Duels as the main.
@TheAverageGatsby
@TheAverageGatsby 5 дней назад
@Nephalem2002 the secret here is that if they released Speed Duel, they might accidentally expand the community. Edit I mean Rush
@HareHaruhi
@HareHaruhi 4 дня назад
Speed duels is dead because it flopped tho
@TheAverageGatsby
@TheAverageGatsby 4 дня назад
@@HareHaruhi right I meant Rush. There had to be better terms for these things
@Jaddas
@Jaddas 5 дней назад
People always focus on the hated one-card-combos™, but i think the issue is a bit broader. I think the core issue are single cards that win games on their own. That includes: one-card-combos™that end on genuinly broken boards, boardbreakers and handtraps that will be called "high impact" in deckprofiles (droll, nibiru, dark ruler, evenly matched, ...) and floodgates like rivalry or shifter. When a single card does this much on its own, you are basically forced to have a direct counter. - You are not beating a snake-eyes ash with your engine (or at least not consistantly), so you have to completely shut down the card with imperm to get a fighting chance. - You are not beating a nibiru in a combodeck unless you setup a negate for it somewhere in your combo. - You are not beating a darkruler unless you play a one-card-combo™and have handtraps, so in most deck you probably have to setup a negate for it like solemn judgment. - You are not beating a rivalry in a multi-type deck unless you have a s/t removal like cosmic cyclone. That doesnt mean strong cards are a bad thing. Veiler or ghost ogre for example are very good cards. The difference is that they usually dont win games on their own unless the opponent bricks.
@andrewrowland1989
@andrewrowland1989 5 дней назад
I’m all for this idea: If an archetype is STILL dominant after 3 banlist hits, then the entire archetype should be banned. Like make a Forbidden Archetype List
@Zmon3595
@Zmon3595 День назад
I agree but Snak-eyes is basically dead now.
@luminous3558
@luminous3558 6 дней назад
Honestly this year is just baffling. All the issues we have with the game were 100% avoidable and in konami's interest to avoid yet they just pushed them right through, several times in a row after seeing the formats play out in real time. Pure Snake Eyes gets poplar becomes busted > lets print fiendsmith without a lock or the link 1 requiring a non link monster > best deck becomes stronger > 2 banlists of 0 real hits > lets release azamina to make the best deck even better. Even with a fiend lock the fiendsmith engine would have a home this year in the yubel deck where it could make D/D/D high king caesar. Josh blaming it on lore is also just hilarious and something we as a community need to stop doing. Konami could easily ban snake eyes considering they banned tear way earlier and thats also a lore deck. The Sinful Spoils lore centers around Diabellstar, not snake eyes flamberge dragon. Its also ridiculously easy for konami to just incorporate diabellstar into a new lore archetype by giving her a better spell to search than OSS that only works with a new deck.
@thefinalskarm1754
@thefinalskarm1754 6 дней назад
I miss special summon circular he died to- Make sure Salamangreat players bought the new support in the fire duelist pack!
@geek593
@geek593 6 дней назад
Mathmech was already dead by the time the fire duelist pack came out. Mathmech was barely regionals capable at its peak. Circular was banned half a year after it was mostly unplayable.
@thefinalskarm1754
@thefinalskarm1754 5 дней назад
Yes
@lefteron6804
@lefteron6804 6 дней назад
I'm not sure I agree with the lore archetypes. Both tears and kas were part of the Visas lore, yet tears were gutted for kas to take their place. What they should have done is hit snake eyes and make white forest be compatible with Diabelstar.
@DaemonRayge
@DaemonRayge 6 дней назад
I agree with the 1-card combo design being the worse offenders. Granted, it does depend on what the end results are. Something like Normal Summon Alister, link off for Artemis and make Mechaba I think is perfectly fine. Normal Summon Snake-Eyes Ash, is not okay. In terms of lore decks, I think they are fine. But does depends on how the different decks overlap. Albaz lore had a few intentional overlaps with Despia and Branded, and think that is fine. But everything else doesnt play well with each other at all. You can't play Swordsoul and Sprights together and expect it to work well. Nor can you do that with Tri-Brigade and Dogmatka. Of course there can be some very minor synergies with the cards. Like Bucephalus II being a feasible card to dump with Nadir's Servant. Even those are fine. As for the current Diabellstar lore problem, that lies mostly in the power of Poplar and the Sinful Spoils cards. Poplar IMO is the real problem card with Snake-Eyes, and likely wont get hit since it's Diabellstar's little mascot companion. As for things like the Azamina cards, that's probably solely the issue of Original Sin existing. I dont see them being any kind of problem if Original Sin didnt exist that hard bridges them to Snake-Eye. And as for generic Extra Deck stuff, I have no issue with them existing. Just depends on what exactly they do. The enablers that spam a lot of them I think are more of the problem than the end results themselves. Also, I do agree that in-archetype boss monsters most of the time are awful. Either because they just outright suck for the amount of investment you need to make them. Wouldnt be hard at all to design them where they are easy to commit to, but won't show its true strength unless its done in-archetype.
@hunterthejokethegamerandst5567
@hunterthejokethegamerandst5567 5 дней назад
Honestly, i can see a deck where it’s just 3 nebiru, ash blossom and maxx C with a bunch of filler cards/ searcher cards to get them i to your hand. The decks i struggle against are mainly: Kashtira, Centur-ION, horus, scare claw-kashtira-tearlaments, swordsoul, rescue ace and sky strikers. Even with some of the restrictions/ bans in the OCG the decks are still too powerful and it makes casual players wants to quick when playing ranked mode. Heck i even find that solemn judge and strike don’t seem to activate when a monster is summoned or when a spell or trap is activated and this is on master duel. Some cards that make this unfair for me are main barronne and appollousa.
@angel-memeroftheisles
@angel-memeroftheisles 6 дней назад
Yeah, I agree. Many of these points are correct. Modern Yu-Gi-Oh had hit its perfect spot right when snake-eye was released (a.k.a AGOV format). That One was great. Yes, there were decks that could do unfair stuff off of 1 card, but those will always be there. The difference is that many of the top decks (Lab, Unchained, ecc.) didnt just ftk a player. They madr a decent board and passed, trying to win on the grind. But for some reason they stopped making decks that didnt win the game Turn 1, and That's extremely sad.
@pamoon_
@pamoon_ 5 дней назад
The generic broken boss monster bans honestly make the game more interesting, but best deck still gonna best deck Putting Mirrorjade in my Dino deck is something no one thinks of, but i needed a replacement for Apollousa Muddy Mudragon (Oviraptor/Dinowrestler Coelasilat) + Scrap Wyvern = Mirrorjade
@CronoEpsilon
@CronoEpsilon 5 дней назад
I don't mind combo decks, but watching every high level match go to time because they all take too long isn't really fun. The solution for many to just run floodgates that create uninteraction just makes both ends of the spectrum seem miserable.
@AugustEriksson-o7o
@AugustEriksson-o7o 6 дней назад
For a starter, shouldnt limiting the extra deck to 10 be fixing alot?
@GhostlyGhost333
@GhostlyGhost333 5 дней назад
I’m still peeved they decided to limit branded fusion over banning sanctifier. Makes me wonder when they’ll limit Dark Magician and Blue Eyes White Dragon.
@ΝίκοςΒαράκας
@ΝίκοςΒαράκας 3 дня назад
Limit special summons to 5 and ban all generic handtraps, anyone who has a problem with that is the problem
@voidlockdragon1406
@voidlockdragon1406 6 дней назад
So in regards to why certain cards did not get hit the banlist based on the video. The reason why Sanctifier Dragon was not banned was that Branded Fusion is now at 1, Gimmick Puppet lock only exist in Branded esque decks which are uncommon in main competitive scene, and the lock has a setup that can be interrupted easily provided you run handtraps which this meta runs like almost half a deck worth. Your example why expulsion was banned quickly and not Sanctifier was that expulsion was an easy setup with just dumping Albion fusion in gy and having puppet in gy, which branded can do easily to search expulsion while having a better board on field compared to current Sanctifier boards. The Branded fusion to 1 is a big deal. Now can't be splashed as an engine, much less likely to open BF, and more likely to be interrupted from getting into BF like imperm the aluber search. You essentially have to go through various steps if you want BF in hand when you dont open with it and are more vulnurable to interrupts in the process. Branded in its current form got a hit hard enough with 1 BF now that I dont see the deck being a good pick for a major tournament considering there are much stronger and consistent options to choose from. The reason why Dimensional Shifter hasnt been hit is the same reason droll and lockbird hasnt either. Its neccesary for them in the game to combat combo decks. Without droll and lockbird, Darkworld would just combo off. Same with Shifter, its a way to stop combo decks from making unbreakable boards by taking away gy resource. Also, in shifter's case, not many decks can main the card since it goes against their gy strats so not as prevalent as a result. Now banning Flamberge Dragon would have balanced out Snake eyes since that archetype with Diabellestar plops monsters too consistently to stop their plays. Banning Flamberge would have been the move if Konami wanted it out of the picture. Ofc, the other strong reason is that they wanted to sell the cards as reprints before making a more drastic decision on the card. IMO, Sanctifier is fine if they just ban puppet. The other targets arent worth the effort to run the lock since its much easier to break compared to puppet which is busted since there is no counterplay when it hits the field in comparison to the other targets that lock special summon. Also doubt Konami would ever make another card like the puppet, since all the special summon locks are all of old card design, which they strayed off from in current design. Like all the old floodgates like skill drain, summon limit, gozen, royal oppression, etc are all being limited or banned since they are too strong in current meta gameplay and goes against modern ygo design. Like every format, ban list will always determine meta. Just need to wait or adapt to the current environment. Like there will always be that one deck that have the clear meta dominance with rarely we have formats where it is diverse.
@Venom12081
@Venom12081 3 дня назад
My complaint is not drawing on your first turn and the ban list no matter what is on it. Like you make a card for players not to use 🤔
@nofonex9395
@nofonex9395 6 дней назад
Can they also unlimit naturia treeee come one😂
@MartianBear
@MartianBear 5 дней назад
that was a good video slurs!
@alexanderpondarius8586
@alexanderpondarius8586 6 дней назад
TBH you guys blame end board monsters for the game not being fun.....in reality, what isnt fun are the floodgate/lingering handtraps. Shifter- if you play a gy deck its an instant turn skip. Droll - if you play a combo deck that relies on searching its an instant turn skip. Maxx c - turn skip or give your opponent way too much advantage you lose anyway. Mulcharmy1 - if you deck summons from hand turn skip or give your opponent too much advantage you lose anyway. Mulcharmy2 - see maxx c (same outcome). It takes no skill to play these handtraps and you will lose to people you wouldnt lose to because of their existence.
@plabcentral630
@plabcentral630 5 дней назад
It’s a combo of both for me. I’ve seen great boards with like 6 interactions that I can beat, then I get hand trapped twice and am stuck with nothing on board but some useless backrow. Same said for going first, if you draw and there’s no called by/cross out, there’s a high chance your combo will not be as good.
@Sigmaairav
@Sigmaairav 3 дня назад
I absolutely HATE the word "engine" in the context of this game. it's the dumbest fan made term I ever heard and its indicative of the brainrot I see in duelists absolutely obsessed with playing solitaire in what's supposed to be a two player game. Stop with the "engine" crap and start making decks that do their thing in as few actions per turn as possible so pe0ples time is no longer wasted. If ANYONE disagrees, they don't get it. They miss the point. Victory by any means over fun, brain rot mentality. FTKs shouldn't exist in ANY game whatsoever. Decks need to rely less on spreadsheets and more on one-two punches short sweet and concise little explosively effective combos that should never take more than two or three minutes to play out. If you take longer than that to do full combo, you are building your deck wrong, its inefficient. Sharks and speedroids are efficient (specifically and mostly the level 4 speedroids and in absence of terrortop). Trains are efficient. Timelords are efficient (true to their name) The name of the game is to be a two player back and forth, not a one sided solitaire game with a hostage spectator decided by a coin flip, or a physically banned cockroach, or a ubiquitous cat eared little ghost girl. Fast play means not taking eternity lingering on a single turn doing action after action after unnecessarily convoluted action. CONSOLIDATE YOUR PLAYS INSTEAD OF WASTING PEOPLE PRECIOUS TIME! Its not about what your end board is so much as its about how long it takes one to get to that end board. The fewer actions per turn taken to establish a strong board, the better. Waiting needs to be eliminated, time must be respected, and BOTH players need to be able to do stuff in a timely manner. All long combos are boring wastes of time both to play out and to be on receiving end of. I don't want to have to walk away, eat a sandwich, do chores, and shop for groceries and return to my opponent STILL doing shit on the same turn I left them on. GET ON WITH IT ALREADY I keep mentally screaming. I also refuse to subject my opponents to the same boring experience. Get those boss monsters and support spells/traps out faster in fewer moves per turn with less reliance on searching and looping card effects. if you can't do it then I guess you have a skill issue. This isnt about "working for it" It is a matter of temporal efficiency. BE quick and concise, not long-winded and verbose like this self-aware ranting comment most people might not even read because tldr Either win fast or lose fast idc how, as long as it doesn't take an eternity to get there. Fast isn't fewer turns and lots of actions per turn, fast is fewer actions per turn to establish a strong board or response to a board in as little physical time passage as humanly possible not necessarily counting time to think out each action so much as counting the sheer amount of time it takes to perform the gestalt of actions. Time monopolization via solitaire combo is probably the most boring way to experience this card game both as a spectator and a duelist both performing and receiving. The best most entertaining and fun duels are the ones that go at breakneck speed with a lot of back and forth non-ubiquitous-handtrap interactions with the shortest possible turns and fewest uses of boring "Negate! everything" setups (which usually involve time consuming long combos anyway) . The best duels are creative and unique and consist of less than ubiquitous deck lists. Jank is fun. Back and forths are fun. longass combos are NOT fun Fun is what should matter most above all. Respect time, treat the game like it should be treated: a TWO player game, not solitaire crossed with "just draw the out or lose before your first card is even played". Less waiting, more playing. Less combo, more back & forth. I play master duel (boo maxx c still not banned) and sometimes duel links. I don't play cardboard. I don't pay to play. I also don't play fan made alt formats because it's inconvenient and I am too lazy to engage with them and rather not socially interact with my faceless randomized opponents because most people suck. I probably suck too tbh. At least I know how to have fun with my decks and my playstyles
@FruitMonstersTCG
@FruitMonstersTCG 6 дней назад
You can try out Furit Monsters TCG if you want a new Card game!
@dpacula63
@dpacula63 5 дней назад
I feel like most of these problems wouldn’t be that bad if they didn’t price so many people out. Yeah the power level is too high but if everyone has access to it it’s not so unfair. But Konami clearly only cares about profit. Look what they did to mathmech and SHS.
@pauldominique6319
@pauldominique6319 5 дней назад
These cards are lame give me summon skull monster make it unaffected by all cards 😂
@torakandwolf6786
@torakandwolf6786 6 дней назад
I think 1 card combos are ok but only if it’s for rogue decks, which are vastly underpowered when compared to the meta. If we used Raidraptor, my current favourite deck and likely to remain my favourite, as an example; we would have at best 2 interruptions. That being Glorious Bright and Rising Rebellion Falcon during the opponents turn. That would be what one Tribute Lanius could get us and nothing else. If you had this combo, you would be vulnerable to every hand trap in the game and an Infinite Impermanence would be the end of your turn if used on Raiders Knight or Brave Strix. That’s with only Tribute Lanius though! No Bloom Vultrue, Strangle Lanius or Raiders Wing. Great video though and I agree with 99% of what was said!
@drearydoll6305
@drearydoll6305 6 дней назад
2:25 I feel like people who complain about gimmick puppet didn't even try to understand that the deck never won a big event. The best result was a top 32 and it still got hit even though its nowhere near tenpai, yubel and snake eyes power. Hell, even with the current banlist if gimmick puppet didn't have any hit it would still be in the same spot. EDIT Oh yeah did i mention ritual beast getting in final of a big event and yet we didn't hear more complain about this than puppet?
@TheAverageGatsby
@TheAverageGatsby 6 дней назад
@drearydoll6305 My problem is that it is a 100% in archetype ftk. Why even make a strategy like this accessible. From what I've been told even with the hits, the ftk is still accessible. Also, hey, I mentioned a Ritual Beast hit. Shifter :^)
@vo1ce147
@vo1ce147 6 дней назад
So you saying, a FTK deck that literally has a field spell that gives your entire archetype tower eff, shouldn't get hit Because it does not win any big event ?. And the funny thing about ritual beast is not the deck problem, they can play shifter, so it's more a shifter problem than the deck.
@drearydoll6305
@drearydoll6305 6 дней назад
@@vo1ce147 as long the best decks are obviously way more of an issue than this will ever be, yes.
@elainasjournal5734
@elainasjournal5734 6 дней назад
@@vo1ce147it’s funny how you’re saying Shifter is the problem when both the best decks of the format, SE and Yubel, don’t play it.
@geek593
@geek593 6 дней назад
Dark World hand rip hasn't won any major events either and I would rather play chicken with a cargo train than play against DW.
@sinnohan2225
@sinnohan2225 6 дней назад
TCG exclusive card design has been getting worse since POTE. Ghoti still doesn’t have any kind of 1 card starter and other exclusive archetypes, like Tistina are a complete mess. No TCG exclusives have really had any chance of being meta relevant since Gold Pride. And it shows by how Konami made a 400 card set (this year’s tins) and didn’t even put in a single Ghoti card.
@ak47dragunov
@ak47dragunov 6 дней назад
I don't think Konami will ever change, and things will simply get worse. They've made these same exact design mistakes over and over again, yet they keep diving in the same pool. Mermaid was banned? Let's print another broken hyper-generic engine that needs 2 warm bodies to get off the ground. Linkross is banned? Let's make another Link monster that generates crazy advantage just by linking off another link monster. Half a dozen Link 1's are banned? Let's print another broken quasi-generic one that plusses you and pivots you into full combo for no reason. Decks that summon too much are too powerful? Let's print Nibiru then immediately start making decks that summon too much but also set up early negates or turn off Nib entirely. 3 generic ED omni negates are banned? Let's print a new generic omni-negate that also enables full combo for a deck that was just Tier 0. The time for coping on Konami has long past. It's simply absurd
@AquaticIdealist
@AquaticIdealist 5 дней назад
It's pretty hilarious how they don't bother to support time wizard formats, when they could sell reprints to Edison, Goat, Hat etc players and make money off of that
@isak645
@isak645 6 дней назад
God forbid you draw 2 cards, but you can "search" entire deck summon for 15 min your entire deck, banish it and return all to deck and start again.This is not even sarcasm, it is possible.
@darkal111
@darkal111 6 дней назад
lmaooo true
@DecadeMinato
@DecadeMinato 6 дней назад
Or mill your deck then return all those mill card back to the deck to fusion summon from the deck essentially making your fusion summon cost nothing.
@omarmks6670
@omarmks6670 6 дней назад
Fusion from the deck is so retarded they need to abolish that philosophy. Go back to hand and field
@幽霊船-o4h
@幽霊船-o4h 6 дней назад
Because drawing 2 cards could 2 cards that do exactly what you described for free. This is why drawing cards is banned usually or super dtrong
@MeatballSandwichOnly6Dollars
@MeatballSandwichOnly6Dollars 6 дней назад
Pot of Greed doesn't just draw 2. It draws two for no cost, with no restrictions, in any deck. There's plenty of legal cards that draw 2.
@ViperRaiyu
@ViperRaiyu 6 дней назад
Should the term “combo deck” even exist anymore? Even Ice Barrier can slap half a dozen monsters on the field in one turn, that’s just the nature of modern yugioh. Seems redundant to call anything a combo deck anymore.
@CudaWudaShuda
@CudaWudaShuda 6 дней назад
Decktype monikers as we know them have long since outgrown their usefulness imo. There’s just way too much overlap between the traits we propose as being indicative of one or the other
@yesicollectwarhammerfiguri9473
@yesicollectwarhammerfiguri9473 6 дней назад
every deck combos, the deck types describe more what the deck can do with that combo, going from glass cannon otks/ftks (tenpai, gimmick puppet), control heavy decks (runick stall, lab, those new trap monster archetypes that are surging in the OCG) and midrange that try to do a little bit of everything (mostly all other decks in the meta)
@thealancorp.2394
@thealancorp.2394 3 дня назад
i lose my shit when i see marincess anememoneone
@MrSonicDoctor
@MrSonicDoctor 6 дней назад
The last time I remember having a blast playing yugioh was when Master Duel had its 2010/Edison format event. Just being able to play a game where my opponent didn't open snake-eye ash and 4 handtraps was rejuvenating. Maybe Konami should push for more alternative formats to keep the game healthy.
@Culexus101
@Culexus101 2 дня назад
Fuck! I haven't played Masterduel in ages. An Edison format event would've been awesome for me as that's when I was playing.
@Oiantaku
@Oiantaku 6 дней назад
Yugiboomers were right all along, we owe them a apology 😢
@hardyhardyha5767
@hardyhardyha5767 6 дней назад
WE TOLD YOU!!! WE TOLD ALL OF YOU!!!
@jevonsims900
@jevonsims900 4 дня назад
We saw the direction the game was going in so we abandoned ship 🚢 For our sanity and our bank accounts.
@lightninstriker10
@lightninstriker10 3 дня назад
At last you see, what fun is a game that ends before one of the two involved even gets to play?
@voidabyss3432
@voidabyss3432 День назад
For real!​@@jevonsims900
@steelthunder7782
@steelthunder7782 6 дней назад
I'm getting tired of the favoritism, too, especially with archetypes with main characters. Blue Eyes, Dark Magician, E-Heroes, and even Utopia for a while get nonstop support. Meanwhile, archetypes like Junk or heck, even a whole playstyle like Pendulum just get abandoned. It would be fantastic to see them actually try to revive some archetypes instead of just constantly feeding the same ones or making new ones. Also, rip to all my Burning Abyss fans, i feel your pain too.
@AnimeXFever54
@AnimeXFever54 4 дня назад
But how will they stay relevant without nostalgia pandering
@TheAz0680
@TheAz0680 5 дней назад
I'm worried about the direction of lore decks because they keep getting way stronger than they should. World chalice lore had mekk knight, crusadia and orcusts Albaz lore had the dogmatika engine, tri brigade, swordsoul, despia and the endgame pile we see today Visas lore had tear, kash, mannadium and the obligatory endgame pile. Now diabellstar already started on a tier0 archetype, its going for the 4th one and already 2 of them are meta relevant (snakes and white woods) and azaminas are promising to be broken as hell too so we can expect the endgame pile to be absurd already
@MAGAdoriya
@MAGAdoriya 6 дней назад
Ban all hand traps 💪😎
@Counselor-yj8hk
@Counselor-yj8hk 5 дней назад
Modern Yugioh is not fun. There's nothing fun about watching my opponent scooping on turn 1 when they get ashed, veiler'd, drolled, etc. There's nothing fun about making a board with 5+ negates. Honestly, we need something like a Typhon but more extreme. An extra Deck monster we can instantly summon if your opponent decides to summon 10+ cards in one turn. this way, over extending is an actual threat and combo decks are kept in check.
@iLune218
@iLune218 6 дней назад
Most of cards were not hit when they should be regulated because YGO is a card-selling-targeted game,the banned list is just make you feel that Konami is doing something to make balance.
@richardhnoguera
@richardhnoguera 4 дня назад
Game is a joke now, links were the death of the game. Don't even try to convince me otherwise
@EugeneKurlikin
@EugeneKurlikin 2 дня назад
Rant time. Tbh game hasn’t been any fun since id say insectorz and Spellbooks imo. That was when i was done. I saw one card combos clear boards better than heavy and dark hole ever could. So ya as a boomer who played competitively and won plenty since day one of games release, id say its been an abortion right at insectorz, Spellbooks and dragon rulers… those decks made lightsworn, sams, x sabers look underpowered overnight. Long ass turns begun🤦
@TheAverageGatsby
@TheAverageGatsby 2 дня назад
@EugeneKurlikin This is almost my exact experience. I played ChaosDragonSworn during that time, and fell off shortly after. I came back years later during the change to MR5. Playing Duel Links kept me interested in the hobby. Eventually, I realized it would be cheaper to just play paper. Instead of fishing for URs to get early Box Reset, to play a deck that would fall off a month later when Konami would introduce a skill to skyrocket whatever structure they were trying to push that month.
@jinxtheunluckypony
@jinxtheunluckypony День назад
Even if the game was perfectly designed it’d still be impossible to play when a meta deck costs more than a car payment and household income isn’t going up. I love Yu-Gi-Oh! I just can’t afford to play it.
@output4794
@output4794 5 дней назад
I would rather say that the generic access to Link Monster is the problem.
@Zmon3595
@Zmon3595 День назад
Link monsters were truly the beginning of the End even more than pendulum.
@randommaster06
@randommaster06 День назад
The real problem with modern Yugioh is that the cards taste better so I can't stop eating them. That's right, the reason you haven't been able to get [insert desired card here] is because I've been eating all of them.
@Zayelion
@Zayelion 6 дней назад
The things in the extra deck really need to be xenophobic in design. They really need to do something about the hand traps. 7 years is to long to have 3x of the same card in every deck.
@TheHollowBoy
@TheHollowBoy День назад
I’m a simple man I hear someone with positive opinions about my special baby deck speedroid I like the video
@KibethSE
@KibethSE 3 дня назад
I've really struggled with the current standard of every meta basically revolving around going +15 and ending on a board to ensure your opponent doesn't get a turn unless they drew the right set of 3-4 hand traps.
@Shavaaa
@Shavaaa 3 дня назад
we got glider 2, so where is @ignister 2??
@MrJoeyWheeler
@MrJoeyWheeler 6 дней назад
Card design issues aside, so much of yugioh's problems could be solved if the good cards were available in multiple rarities so you could get an affordable playset OR a premium payset based on whether you want to show off.
@candybracelets
@candybracelets 6 дней назад
Konami would sell a lot less product if you only had to buy a box of each set rather than a case in order to play the game though. Their problem of liking money takes priority.
@leekyonion
@leekyonion 6 дней назад
​@candybracelets yeah and the problem with their current model is that you have 3 chase cards in a whole set. Shit never goes off the shelves and card stores drop them, then your locals rots and dies. It's pure stupidity actually
@MJVanD
@MJVanD 5 дней назад
Speedroid!
@jtalkalot19
@jtalkalot19 6 дней назад
I've said it before, I'll say it again. Yugioh players can NEVER be happy. When it came to the banlist I was saying months before that people weren't going to be satisfied no matter what got hit. When it comes to lore, it doesn't matter if the card is good or not. Didn't save my boy Knightmare Goblin, not even 5 months legal. Spright elf still hurts me. It's funny how we have come full circle when it comes to generic cards. The game started as generic good cards, and here we are 25 years later with generic good cards. If fiendsmith was locked behind a LIGHT fiend lock like everyone apparently wants, nobody would play it, and the community would have been unhappy that it was not generic. Would snake-eyes be anywhere as good if it locked you behind fire?
@elainasjournal5734
@elainasjournal5734 6 дней назад
Apparently players just want to have something to complain about
@CudaWudaShuda
@CudaWudaShuda 6 дней назад
Hell, we see it in real time. People dismissing Ryzeal because of its lock, then whining about it because it puts up numbers comparable to and even exceeding the big dogs they were also complaining about in SE and Tenpai OCGside. If it comes over here and is only kinda decent it’d be a community darling I’m sure. People also pretend locks are king when something like Purrely proved there was other ways to not incentivise straying too far from archetype. It’s so easy to brushstroke every design decision as bad when you see the synthesised result of one attempt at it. SE isn’t even that conceptually insane, and even has cool quirks, it just dominated a space where the power level of the game was in a cratered post-Ishtear post-kash environment, because it happened to have cards that worked more efficiently than its contemporaries, and even that only happened because they barely overstepped the thin margins in design from AGOV to PHNI that separated them from >literally sees no play pure to >sees play as its own critical mass. Now we have people acting like any individual SE card is an inherent evil when they aren’t; the problem is that they were designed to all coexist at once *and* exist in the context of a highly accessible non-archetypal ED that can facilitate gameplay options in absence of themed payoffs. If people truly think YGO is on the downturn, banning Poplar or SnAsh Flamberge is not going to be a permanent fix; SE will just gather dust in people’s minds until they can convince themselves that some new thing a year later is the craziest the game has ever seen.
@elainasjournal5734
@elainasjournal5734 6 дней назад
And it’s really funny how people were complaining about Tear and Kash when they have in archetype boss monsters back then that are extremely strong, and now are complaining about many decks running generic boss monsters. Like for real, what do you guys want?
@jtalkalot19
@jtalkalot19 6 дней назад
@elainasjournal5734 they want to br able to do what they want and for you not to be able to inturn.
@omarmks6670
@omarmks6670 6 дней назад
Because they design too many cards with broken effects or 15 million stacked together in one card. Come on now. Let's not be stupid people. Stop ignoring the obvious elephant in the room. Don't be dumb
@SoraBell
@SoraBell 5 дней назад
1 card combos have been around for way longer than people seem to realize. They were a thin in 2018 with trickstar orcust. It’s strange how people act like Konami just recently started doing this.
@thefonzpart
@thefonzpart 5 дней назад
Links basically made 1 card combos standard Extra deck monsters never turned 1 card into 2 or more cards, it was the opposite. You took 2 cards to make 1 extra monster
@johnberger51
@johnberger51 День назад
I honestly just want the old Yu-Gi-Oh! back. I'm a quote on quote, "Yugi-Boomer", but the game is so broken now that it isn't fun anymore, unless if you're a meta slave. Konami honestly hates their fans. If they would just put in a permanent Classic Mode in Master Duel where we only use cards from the original and maybe GX era, we wouldn't be complaining.
@saswatadms
@saswatadms День назад
I’m from the original Yugioh series. I last played Yugioh very competitively back in 2004(it’s been 20 years), but left to focus on academics, like literally zero contact with the game. Came back 3 months ago and my head started hurting, I mean wtf is link, synchro lol. And don’t get me started on what these kids call hand traps, it’s impossible to start a combo with so many interruptions, and the second turn the opponent OTKs. What’s the point of playing lmao
@therobloxmonkey6704
@therobloxmonkey6704 День назад
Hmmm. I guess if you want to make the game engaging, you can create interesting engines that determine the game strategy based on the cards you choose to compliment the engine. EDIT: Personally, If I were to develop an archetype or an engine, I would do it with the thoughts, "Hmmm...How would my engine/ archetype affect other attributes, types, summoning mechanics, archetypes, etc."
@wolfzero6907
@wolfzero6907 5 дней назад
current ygo card design is on borderline CUSTOM CARD effects , its impossible to make a "decent" deck without you begging god for favoritism or a custom card made by people that were supposed to make/test their effects to avoid this.
@blairmaranda
@blairmaranda День назад
It feels like the OCG cards are designed around the existence of Maxx C and when they get imported, the TCG just gets to play against this decks without the thing that was designed to stop them from going full combo.
@spiralgodking9877
@spiralgodking9877 4 дня назад
Just ban the entire Snek eye. Bullshit archetype...
@Dragonmist19X
@Dragonmist19X 5 дней назад
Wait, the puking horse was ai?
@rubenbrito4166
@rubenbrito4166 14 часов назад
My problems: the whole game atp
@victorleppas3067
@victorleppas3067 6 дней назад
I love the game but... Being either make an annoying hardcore to pass first turn with 3+ interruptions on field + handtraps, Worst a stall deck that just floodgate you out of playing the game, Or a crazy FTK that can make 10000 damages in one turn but not that much going first isn't my définition of fun... Especialy when those combos are really hard to stop T0 as Yubel with all the package (unchain, sacred beast in particular) or snake eyes with flamberge that bypass 3 handtraps still making an amazing board with one starter, decks as before need more 2 to 3 cards combo, not just draw the one card to me. Decks that by the way are not hit enough on the banlist for way too long, as well as the awful Albion fusion that cause unfair locks, too OP lingering effects like Shifter or Dim Barrier that can past turn or near kill a strategy by themself too easily. And konami's bad treatment of the TCG, they keep printing too many ultra and secrete only, making them hard to get with boosters AND secondary market, causing them to be most of the time way too expensive. Even after RA01 and RA02 that show OCG printing works here. Plus limiting out playmat and sleeves possibilities in official tournament WITHOUT giving a shit and importing 90% of the OCG ones... For some reasons we will never understand like a lot of awersome products like the Numeron Files
@IC-23
@IC-23 5 дней назад
My issue is that Tear 0 was so fun because it was an "Our turn" style deck, kash being a boardbreaker format meant you actually got to play. Honestly the best solution is powercreep that lets both decks play on both turns so the going first player advantage is priority in card effects while the turn 2 player gets a draw and battle phase OR they can make main deck cards individually strong and boss worthy like Kash/Make them hyper turbo extenders/starters but make endboards so weak an all engine hand can break full combo but remove every generic OTK enabler so every deck is grindy and has it's owm resource loop but a deck being able to Potentially OTK is a strength not an expectation Fiendsmith is actually a great example of what I mean, Lv8 fusion pass is not enough to stop an engraver but is enough interaction to stop the engraver from setting up an OTK and the recycling some but not all of fiendsmith means you have to manage resources for later turns.
@plabcentral630
@plabcentral630 5 дней назад
Azamina give me real “kick them while they’re down” vibes. Doesn’t matter as I will play branded tear for the rest of time.
@kevin2hard
@kevin2hard 6 дней назад
Another yugioh rant we need those lol. All I want is best of 3 in master duel rank
@desertline6272
@desertline6272 6 дней назад
Unlimited special summons, this is the problem.
@HareHaruhi
@HareHaruhi 4 дня назад
Someone didn't play against full power True Dracos
@MrKoutsuko
@MrKoutsuko 6 дней назад
I wonder how much the game would change if each player had a hard cap of only being able to activate 6 cards per turn. Seems absurd and arbitrary, but meta shifts with changes and people adapt to anything. It would take some months to adapt, but 2 years later, the 6 combo gimmick and new cards would be very strong and solid, just not stratospheric limitless combos we are used right now. I feel like yugioh would benefit from some resource management. Making your opponent burn their interactions until you know he went to far and won't be able to respond your next actions and something like that. And yes, ofc, there would be decks that would use cards to nullify those restrictions under certains circumstances. bur in general could attract more players and bring longevity to the game. 6 is an arbitrary number, could be 10, but I feel like 6 is enough to do a very solid play with a good hand and still be able to find a way out even when bricked. The way chains works nowadays is also a bit dated for the current powercreep, inverting the order of chains and redesign priority and make it a quirk that adds value to cards just so they get their effects out of order could help to balance things out. Nowadays there's no risk in engaging in a chain, but if we would invert the order of activation and make so that the first card played actually played frist UNLESS the card activated in RESPONSE was e specifically designed to intercept a chain. It would give us less Silver bullets and make use play more of a preemptive strategy than aa reactive one where the only thing that matters is to have any card that could activate instead of sittinf of cards and making a hard choice of when and where ro activate, running some powerful effects that would have a negative priority that would require you to be sure your opponent didn't have the resource to stop it or running some simpler effects that wouldn't do much besides the certainty to negate a play. As I said, I feel like some resource management/opornity cost/limitations would being more longevity to the game and solve a lot of the current problems we have with power creep. And same with everything in life, limitation inspires creativity and less is more. The only orher way I see this road going is to make the textbox and art channge places to allow enough space to design cards after 2027. We can always keep going and scaling the complexity as a reaction to the current problem or cut some zeros to work with smaller numbers and save time for the players and developers.
@angel-memeroftheisles
@angel-memeroftheisles 6 дней назад
I can tell you what happens without writing an essay. Stun tier 0, decks like centurion tier 0. Enjoy.
@luminous3558
@luminous3558 6 дней назад
Game would suck. Yugioh has plenty of resource management. Go play magic.
@four-en-tee
@four-en-tee 2 дня назад
Hmm, indeed. Advanced format bad. (insert obligatory self-promo for the 3+ player homebrew format i'm working on w/ custom banlist and legal deck master list)
@badkyat4life
@badkyat4life 5 дней назад
If you want shifter banned, you’re just bad in general. It’s the only counter to oppressive tier 0 meta.
@ButFirstHeLitItOnFire
@ButFirstHeLitItOnFire 6 дней назад
Here are ideas to retune the game a bit for the better: ⚪️Make the starting LP 10-20K ⚪️Give each player a Once Per Duel “lifeline” to halve any single instance of battle or effect damage your opponent inflicts. ⚪️Give players a second Once Per Duel Lifeline, to shuffle back 20 random cards into their deck if their opponent had remove any number of cards from their deck via card effect that turn. (This + the above LP increase and damage halving effect would make alternate win conditions more viable as both damage and milling starts take a hit.) ⚪️Give players a limited list of opt-in “boons” they can go into the duel with, that are designed to be any combination of small general boosts to yourself, or minor counters to specific strategies your opponent would be using. Nothing to wrap an entire deck around, just something to give you some breathing room, especially against especially dominant decks. ⚪️An additional Normal Summon per turn for Normal Monsters, in addition to your usual Normal Summon/set. ⚪️An additional Normal Set per turn of a Normal or Flip monster, in addition to your Normal Summon/Set. ⚪️The player that losses the first game of a match gets to decide if they want to go first or second instead of a coin toss. ⚪️More incentives should be made for starting with larger decks. For example, players with 60 card main decks could once per duel draw 2 cards for their normal draw instead of 1 (Or simply an additional card on top of any current boosts, like if you use “Time-Tearing Morganite”.) Or maybe also, before either players turn starts, the option to shuffle your entire starting hand into your deck, then drawing an equal number of cards.
@omarmks6670
@omarmks6670 6 дней назад
5 special summons per turn limit
@danielramsey6141
@danielramsey6141 6 дней назад
@@omarmks6670 Thank You.
@ButFirstHeLitItOnFire
@ButFirstHeLitItOnFire 6 дней назад
@@omarmks6670 Now now, we already have Nibiru for that… The healthiest way to treat the game as is would probably be to treat the current problems it’s facing in ways that don’t directly nerf what can currently be done. Because the problem with the game ultimately lies in the fact that it’s foundations took root way WAY before anyone alive could see where the game would go, thus a lot of the rules haven’t been touched up on as frequently as they should have, to accommodate the average deck’s growth in power. My suggestions with the extra LP and OPT damage halving alone would probably sideswipe a fair amount of existing OTK decks for example.
@HareHaruhi
@HareHaruhi 4 дня назад
​​@@omarmks6670literally does nothing. Just encourages optimization for top tier decks and kills off decks that special summon a lot but end up with non-oppressive boards. Lp doesn't matter in most cases either because the problem is card advantage and board prescence
@HareHaruhi
@HareHaruhi 4 дня назад
Wait wait. You want to make alternative win cons viable but also cripple burn and mill? Ok
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